Let's Sperg Patchwork Quest

Tranhuviya

Degenerate Robot
kiwifarms.net
Joined
May 25, 2015
Rolling to strike lethally is determined by DAM against a target's HP plus their armor.

To strike nonlethally is DAM against Pain Points.

Skill checks are done as follows. Difficulty is determined by a number from 1-100. 1-10 is easiest, 91-100 is the hardest. If your skill value equals or exceeds the Difficulty, you pass the check.

Every level, you get 10 skill points and 1 perk point. I offer a selection of perks for the first poster to choose, but the second poster to respond can allocate the skill points as they decide.

Patchwork
HP 10
Ar. 0
PP - (See perks.)
Weapons:
Fists: 1d3 + Unarmed skill
Skills:
Unarmed: 10
Perception: 10
Speech: 10
Perks:
Soulless- The nature of your revival has split your soul from your body, bestowing a few benefits. You feel no pain, and thus cannot be knocked out. You cannot be possessed or dominated mentally, as well.

Perception- Your ability to perceive things with your senses and process it.
Speech: Your charism, your ability to persuade people.
Knowledge: Choose a topic. Boom, you know something about that topic.
Unarmed: Your ability to fight with your fists, to grapple and to wrestle.
Melee: Your ability to wield a bladed or blunt weapon, and to use it in battle.
Firearms: Your ability with firearms.
Magic: Your magical powers.

You awaken in a sweat on a gurney, breathing both rapidly and heavily. While doing so, you take a look at your hands, and see that your skin is a collection of patches of skin sewn together- and scream for a good two minutes.

After regaining your composure, you take a look around the room. You see a variety of medical equipment, though you're unsure as to the purpose of them. One thing's for sure: somebody did a lot of bleeding in here.

In the corner of the room, you see a man sitting on a chair.

What now?

>Talk to the Man, see what we can find out, nigga!
>Scream some more, then talk to him!
>Just scream some more.
 
The man looks at you like he's seen a ghost, but quickly regains his composure. He is a small, fearful creature with a strangely dark aspect- but he's the only source of information you have.

"Well, you're awake. Good. You might wanna get ready, because- shit, they're here! Just get ready to fight! You can fight, can't you? Just punch and kick, ja?"

You hear the roar of a crowd, and something wooden breaking in twain.
 
As you cautiously walk down the stairs, you see the source- or sources, whatever- you see a rather angry collection of peasants and townspeople wielding makeshift weapons- perhaps made from farming equipment? One of them steps out of the crowd, and looks at you.

"My god, it's worse than I thought. Kill the beast- then kill it's maker for daring to play God! "

Angry Peasant Mob Leader
HP 3
Ar. 0
PP 4
Weapons:
Billhook: 1d4 + Melee Skill
Skills:
Melee Weapons: 5
Unarmed: 5

He takes a swing at you, but just misses (1d4=4+5=9, miss) - embedding his weapon in the wall. As he tries to pull it out, you see an opportunity to make your move.
 
Let's try diplomacy, but at the same time don't be an idiot and let your guard down.
 
Words come slowly, but with each you speak, you feel as if a long haze is lifted off both body and mind. The result is a crude one, but it gets the point across.

"Me...no...want...war. "

The lead peasant removes his billhook and gestures to the mob as you say this, which once again parts to reveal a man in brown robes. A cross hangs from his neck, and you see that it is not gilded- but bronzed. He wields a quarterstaff, but you sense that he has rarely has to use it, as he's using it as a walking stick. As he lifts his head, you see his face has a warm smile on it.

Pater Hans
HP 7
Ar. 0
PP 5
Weapons:
Quarterstaff: 1d6+Melee Weapons
Skills:
Melee Weapons: 10
Speech: 5
Knowledge (Religion) : 10

"Hello, child. Now, I know that this is a rather...tense situation, but I am sure that we don't have to come to blows here. "
 
Agree with him, and see if they know what's going on.
 
"No- no war. Me do not want war."

The man starts looking behind you, and looks shocked at what he's seeing. As you turn around, you slowly begin to feel a chill running down your spine- which becomes even colder as you keep turning. Finally, you turn to face the man from the room you woke up in. He stands fully erect, his pallid flesh and great height making him seem inhuman. You notice a glowing 9 inscribed on his head.

"Well, we can't have that. I made you to kill."

>Beat feet with the mob.
>Fight.
>Distract the man.
 
You do this in the only way you know how, using your brute strength. You slam your fist into the floor, sending up a storm of rubble and debris into the air. This flies into the man's eyes, blinding him and leaving him in considerable pain as several pieces of plywood jut out of his eyes.

You run off into the darkness, unopposed by the mob- apparently they're too busy trying to save their own asses as well.
 
hah, whoops.
We should probably go back and kill that guy before he decides to get revenge, how far did we make it away?
 
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