I think this could work as a "Thing I'd like to make but will probably never happen" thought exercise but anything else is not really suited for the Farms.
In that spirit, here's a game idea I had: You play this dude who moves into a small seaside town where everything is solved through puzzle games. Match 3, jigsaws, the hacking minigame from Bioshock, shit like that. You have to get a job and foster relationships, which is represented through those games. You also frequently gets texts from a helper offering advice. Say, encouraging you to do an extra errand for your landlord so your rent gets knocked down a little, or telling you to avoid dating the mayor's daughter and a policewoman at the same time.
As the game goes along, it's revealed that your texts are coming from a real person: Your handler. You're actually an agent working for a corporation trying to decipher the mystery of magic. The jobs you can get? All related to sites where magic has been reported. The four women you can romance? The mayor's daughter, a cop, a librarian into local history, and a woman who may be a witch herself, all of whom you've been plying for information. The other tasks it sends you on? All about investigating possible leads in your quest.
At this point your love interest discovers the truth and you have the option to either go along with the plan or fuck over the people paying you for this investigation, by taking the magic for yourself and using it to protect the town from the other agents coming. If you choose to do the noble thing, it's revealed that the entire time, your character was lying to the love interest and everyone else and had no intention of being a good guy. You hand over the magic, take your money, and go off to an island paradise while that town you fell in love with and wanted to protect is now being ruined in the name of profit.
I think it could be a fun spin on the "Illusion of choice" type of gameplay by revealing that there really never was any choice in the matter.