Playing Old Games For the First Time - Give a Short Review of Some 10+ Year Old Game You Played For the First Time

Played some Warhammmer Dark Crusade, compared to Warcraft 3 it's God Tier for me. Played Space Marines, then Imperial Guard, and finally Chaos. The rest can rot.
 
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Baby Felix: Halloween. Platformer, animal mascot, Halloween theme (in October no less)? Right up my alley.

...Unfortunately, it's kind of shitty. Great art and animation, okay music, good controls, but man, the level design just kills this game. Screen crunch isn't well accounted for either. Not unplayable by any means, but it's a bit mediocre.
 
Recently played Krazy Kreatures for the NES, and it might be in my top 5 puzzle games.
 
Mega Man II (Game Boy)
This one is a bit infamous because it was made by a different team from the other 4 Game Boy entries. Music is very high-pitched, but the actual tunes kick ass and there is a mod to "fix" the soundtrack. Gameplay isn't too unusual but this game is even easier than Mega Man 6 (you have both Metal Blades and the original, fully-controllable version of Rush Jet). This game's gimmick villain, Quint, is an absolute joke, I'm not kidding when I say Goombas are a more difficult enemy than this "boss fight." Wily fight is decent though, 3 actually challenging phases. 6/10.
 
My schedule is completely packed right now, so the only game time I get is right before bed. That's perfect for Game Boy games, and their nature of having small experiences you can enjoy for a few minutes at a time. So I've been playing:
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You are a child that just had his/her 10th birthday, and WHOOOOOOOOOOPS you got shipwrecked! You're all alone, your radio's dead, and you've got a knife and a canteen. Survive.

It plays sort of like a Zelda clone, but with an emphasis on collecting items strewn all around, figuring out what you can craft yourself, and exploring. There are roguelike elements, too - an interesting thing for a Game Boy game from 1999 - where time only passes when you move, and edibles have randomized effects determined at the start of the game. Inventory management and crafting is a little clunky, but about as good as they can be by Game Boy standards.

It's also one of those stupidly valuable games, but to be perfectly honest, if you're playing Game Boy games on anything that uses their original carts, you're fuckin' up. Play it on your 3DS, or PSVita, or Switch, or Steam Deck, or even your phone. Whatever you have that can run roms. GBC games use simple, punchy color palettes, so they look beautiful on OLED screens. Original hardware is fun, but this game isn't even close to being worth something like $140, and Analogue NTs are faggot shit for influencers.

It's a pretty cool little game. There's a Japan-only sequel that got a fan translation, too, but I haven't tried it.
 
Ninja Gaiden 2 Sigma from the Ninja Gaiden Master Collection. I've played 360 Ninja Gaiden 2 but Sigma is different enough that I can say it is an older game I have not played.

Jesus christ. It is Sigma 2 which means way less enemies which they compensate for by making them tougher, more aggressive and some moves take more health. That is not good, it changes the flow for the worse. In this case "tougher" means "like chewing leather".

Weapon upgrades no longer costs money so you'll have money coming out of the ass and the only thing to buy are the four healing/extra life/ki items, with the exception of the extra life you can hold three of each. But shere's no need to buy healing items, the game throws them at you in every level and there are save points that completely restore your health everywhere. This means there is nothing to spend money on which makes the shop pointless.
There are three new chapters for the other characters which is fun, it also adds some bosses which is... Two of them are absolutely atrocious.

There are other things that might not be Sigma specific like the camera controls are atrocious and there is no form of lock-on or camera lock which can be a pain in the ass when trying to keep track of a boss. I also don't remember the bosses being this lackluster but I think it's just that they haven't aged well.
The controls are both twitchy and floaty but that's true of the previous game as well and usually not a problem but it makes platforming bullshit when combined with the camera.
 
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Baby Felix: Halloween. Platformer, animal mascot, Halloween theme (in October no less)? Right up my alley.

...Unfortunately, it's kind of shitty. Great art and animation, okay music, good controls, but man, the level design just kills this game. Screen crunch isn't well accounted for either. Not unplayable by any means, but it's a bit mediocre.
I was not impressed with that one either. There also seem to be a lot of indie faux retro Halloween themed platformers (like the Haunted Halloween games, which are actually for NES hardware) but I haven't found one I particularly liked. I give Monster Bash for DOS a go from time to time, but it's so gross and DOS-y. I still consider Splatterhouse Wanpaku Graffiti the ultimate Halloween sidescroller and I'm due for my yearly playthrough.

Ninja Gaiden 2 Sigma from the Ninja Gaiden Master Collection. I've played 360 Ninja Gaiden 2 but Sigma is different enough that I can say it is an older game I have not played.

Jesus christ. It is Sigma 2 which means way less enemies which they compensate for by making them tougher, more aggressive and some moves take more health. That is not good, it changes the flow for the worse. In this case "tougher" means "like chewing leather".

Weapon upgrades no longer costs money so you'll have money coming out of the ass and the only thing to buy are the four healing/extra life/ki items, with the exception of the extra life you can hold three of each. But shere's no need to buy healing items, the game throws them at you in every level and there are save points that completely restore your health everywhere. This means there is nothing to spend money on which makes the shop pointless.
There are three new chapters for the other characters which is fun, it also adds some bosses which is... Two of them are absolutely atrocious.

There are other things that might not be Sigma specific like the camera controls are atrocious and there is no form of lock-on or camera lock which can be a pain in the ass when trying to keep track of a boss. I also don't remember the bosses being this lackluster but I think it's just that they haven't aged well.
The controls are both twitchy and floaty but that's true of the previous game as well and usually not a problem but it makes platforming bullshit when combined with the camera.
Nobody seems to think Sigma 2 is better, except for me. The added content is uneven and I miss the gore but the stuff that got cut was awful. Sigma 2 is at least a finished game, NG2 was not.

Unfortunately the non-Sigma versions of 1&2 are probably never getting a proper re-release, remaster, whatever. The Master Collection looks pretty half assed. An actual update would be nice. The NG3RE had some nice engine updates but nobody cares.
 
Unfortunately the non-Sigma versions of 1&2 are probably never getting a proper re-release, remaster, whatever. The Master Collection looks pretty half assed. An actual update would be nice. The NG3RE had some nice engine updates but nobody cares.
They have patched the collection a couple of times and it's now like a normal game when it comes to menus and options, so it is not liket it was at release where the resolution had to be set via command-line switches in Steam and bonkers crap like that.

It now looks like this
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There is still 0.0% kb/mouse support though, not even the menus supports that.
 
Conker's Bad Fur Day for the Nintendo 64
Didn't check if someone has talked about it here before, but holy shit I loved this game.
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The game's basically the story of Conker the squirrel, who starts off his story by getting drunk at a bar and then having a major hungover episode, you know by that it's truly gonna be as the name says it, a bad fur day. The game is basically just a platformer/collectathon as rareware tradition (although a very linear one) telling conker's story and how he lost his girlfriend by being greedy. It has a childish appearance but it gets really extreme later on, the game was unsurprisingly rated as Mature.

Conker has a lot of play styles, being inspired by a ton of other N64 games and movies even, as thus the game is full of 80/90's references, one of the bosses is literally inspired by the Terminator movies, the game is amazingly varied. While it feels very random it gets really fucking amazing at some parts, the war episode in particular (which is a parody of saving private ryan) was very well designed, choreographed and amazingly fun, it turned the game into a literal FPS/platformer hybrid.

I played it on the real console myself, and the graphics still hold up, the perfomance wasn't too bad. Game is very well optimized and detailed for the console. The controls are alright, I didn't have too much trouble. It gets very difficult by the end. Microsoft later fucked the game up by remastering it for the Xbox (Conker Live & Reloaded) which had better graphics but was more censored than the original game, and lacked a lot of what made it funny.

Funny and kino game. I wish it got a proper sequel.
 
Played a lot of the old Streets of Rage games for the Genesis, and for the life of me, I don’t know how they will be able to make a live action movie out of this.

A game like this that mixes street fighting and justice towards your enemies seems taboo in this day and age when people are actively suggesting that you should not be able to defend yourself or your property.

Still, this naked Blaze mod for SOR still makes me laugh:

Really late replying to this, but there's a lot of good SoR2 hacks out. I dig The Final Shell Shock, Syndicate Wars, and Simpsons of Rage.
 
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Alone in the Dark: The New Nightmare. I didn't get far but it's...interesting. I respect the attempt to cram a Resident Evil style survival horror game onto GBC but it just has too many problems.

I was not impressed with that one either. There also seem to be a lot of indie faux retro Halloween themed platformers (like the Haunted Halloween games, which are actually for NES hardware) but I haven't found one I particularly liked. I give Monster Bash for DOS a go from time to time, but it's so gross and DOS-y. I still consider Splatterhouse Wanpaku Graffiti the ultimate Halloween sidescroller and I'm due for my yearly playthrough.
That's the Jap exclusive Splatterhouse for NES, right? I forgot about that one, I wanted to try it after seeing it on YouTube a while back. I think I'll give it a shot.
 
Finished Ninja Gaiden 2 and went directly into NG3 Razor's Edge, the much maligned one. So far it is generally not bad and I enjoy it, there are some annoying parts though like putting three bazooka dudes in the corners of EVERY arena. The only thing that does is make me beeline for them(one hit and they're out) before engaging in the actual meat and potatoes of the game: fighting dudes. With the bow and its auto-targeting it is easy to snap fire an arrow at them but the auto-targeting might lock on to a regular enemy instead which often means getting a rocket in the face followed by a knife up the ass.

Having a skill tree accessible at any is nice, I like that, then the wizards showed up and fuck them. They left me scratching my head to the point that I googled a strategy for them, there must be something I'm missing. No, they're just like that. Izuna dropping them over and over and over again seems to be the recommended strategy and this involves running away and waiting for them to do a certain move.

The idea is neat, they are a trio that seems to want to square up in a triangle around the player. Unlike regular enemies they seem to cooperate with each other (at least superficially). They suck so much.

From what I can tell, going directly from 2 into 3, it is more Ninja Gaiden. It's not really worse, it's just that NG hasn't aged well or evolved that much unlike other games in the CAG genre. The camera is still fucked, the movement is still twitchy-floaty so it feels like a Ninja Gaiden game but in 2012 that's not enough.
 
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I have been playing a lot of emulators on steam deck and going through a bunch of Dreamcast games recently that I never played back in the day. The arcade games especially are a lot of fun and a good complement for the deck because you can easily enjoy them in 15-20 minute chunks. I had a lot of fun going through Cannon Spike.
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Its sort of a mix between a shootemup and a brawler, you play in arenas and have to deal with enemies coming at you in waves, each character has long range and short range attacks so you can mix up your play styles and different characters have different strengths. When you deal with the trash mobs you get to fight a boss, which are usually pretty well designed and present a good challenge. The characters are from other Capcom games like Mega Man and Cammy so there is that if you are a Capcom fan I guess. If you know what you are doing you can beat it in about an hour but there are a good 5+ hours of entertainment in there in trying the different character, learning the boss patterns and working through the arcade mode. Thumbs up from me.

One thing that really sticks out (hehe) with Dreamcast is the lack of a second analog stick. The PS1 had a fucking two stick controller for years when the Dreamcast came out and it makes some of the 3D games really awkward. I keep finding myself flicking the right analog to move the camera or something and then remembering "oh, its a Dreamcast game, there is no right stick".
 
I'm about halfway through The Conduit 2 and don't think I can finish this game. I enjoyed the first game, but the follow-up is just not holding my attention. This game is one of those titles that sacrifices gameplay to show off the developers' cool graphical special effects, which to me is really an unacceptable compromise. The game really struggles in large rooms, and often becomes a slide show in outdoor areas. Mostly, it sticks to corridors, which tends to make it boring. I don't think there's a whole lot more you can say beyond, "It's like the first one, but more of that."

Not great, not horrible, and overall I think the Wii ports of the CoD games are overall more fun. It's an interesting little piece of gaming history to own, I suppose.
 
I guess your perception of these games is going to be heavily colored by which one you played first.
I think it's more that NV has a lot more going on in every dimension. Fallout 3 was a bethesda game with a kill, loot, complete fetch quest gameplay loop with the obligatory "moral choice" system that was common at the time. ie. Either you're a goodie two shoes or eat babies with little middle ground.

In New Vegas, the choices are more about philosophy and other pretensions crap. There are hard choices and work arounds for almost every quest. You can actually play a character in NV in that you can make you favorite lolcow or person from fiction and make decisions as they would.

I'd recommend some quality of life mods like the ability to sprint or a Fallout 4 style loot menu (the "just mods" series is good for that).

Who did you side with?

I'm about halfway through The Conduit 2 and don't think I can finish this game.
If you don't finish it, at least watch the ending on YouTube.
 
I guess the new Silent Hill has the guy who made "Higurashi When They Cry" as the writer or something, so I thought I'd try that game. It had a free chapter on Steam, so why not. Seemed vaguely Halloween-y enough.

It started off not too bad. A seemingly brutal off screen murder with some psycho babble and gross sound effects. Unfortunately, it quickly devolved into some gay generic anime school shit with especially bad writing and cardboard cutout characters.

Well, the main character seemed mildly interesting, kind of an asshole psychopath which is unique for a visual novel like this, but it wasn't enough to keep me interested. The setting was also kinda cool, 80's instead of modern day. I can see why people might like it, but it doesn't scream "we need this guy to make Silent Hill".
 
I think it's more that NV has a lot more going on in every dimension. Fallout 3 was a bethesda game with a kill, loot, complete fetch quest gameplay loop with the obligatory "moral choice" system that was common at the time. ie. Either you're a goodie two shoes or eat babies with little middle ground.

In New Vegas, the choices are more about philosophy and other pretensions crap. There are hard choices and work arounds for almost every quest. You can actually play a character in NV in that you can make you favorite lolcow or person from fiction and make decisions as they would.

I wasn't impressed by the much-vaunted moral complexity. The factions amounted to little more than "help these people, piss off those people," and instead of two options for the end path, you had I think four (help Mr House, help NCR, help the Legion, take over yourself).
 
I played Postal 2 for the first time.

It's a very jank, buggy mess of a game. Mine had a tendency of crashing on me during map transitions, NPCs would often bug out during a heated firefight and suddenly become completely immune to damage unless they could be baited into moving, the gunplay can be incredibly jank as a result, difficulties as high as POSTAL were either a total crapshoot of being too easy or ball-bustingly hard because of some of the aforementioned jank, not to mention the fact that the game would sometimes spawn NPCs directly behind me while I was carefully trying to clear out a map, and one of the biggest contributors to even difficulties like POSTAL being easy is that every NPC tends to be a pinata of doughnuts, pizzas, fast food bags, and ammo (and given that they're all already immediately hostile to you on sight, you have no reason not to kill them), not to mention that once you know the locations of certain power weapons on certain days (particularly the sawed-off shotgun) along with powerups like catnip and energy drinks (the latter being moreso relevant to Paradise Lost, of course), then even POSTAL becomes a total joke. All of that aside, some (but not all) of the humor just falls flat, probably due to the fact that the game used very dated humor relevant really only to the early 2000's (not to mention the fact that even Paradise Lost, which was released much later, also tends to lean on the same exact kind of dated humor).

And with all of that being said, I fucking loved every last minute of it. I, too, regret nothing. Even if what's there is a broken mess half of the time, when the gameplay does work, it's pretty fucking satisfying, Rick Hunter has an absolutely iconic voice, and I like how there's at least a DEGREE of moral ambiguity to the Dude's presentation (which kind of legitimizes the notion of Pacifist playthroughs, or even POSTAL difficulty's premise, in which the world around him is, in fact, violently insane and personally hates him). There was a certain sense of novelty, and perhaps, emergent mechanical depth that I kept finding my way into just doing Average playthroughs for the first time – like the one time I went out of my way to steal a cop uniform, decided the line was too long at the church for confessions, decided to pull out my pistol, cap one off into the ceiling, and instantly got to the front of the line + the chore done by making everyone freak out and run away. Or how I could bait hostile factions out in the street into gunning at me around other police, and then just casually watch the ensuing firefight. Or the one time I broke into someone's home, made them go running to tell the police, and the police, instead, chose to (for whatever janky Postal 2 AI reasons) gun down the person reporting the crime instead of coming after me at all.

Truly a gold-encrusted turd of a game with shining diamonds embedded, and I mean that as a compliment.
 
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