- Joined
- Nov 15, 2021
Heroes of Might and Magic is one of those legendary series that I am the right age to have played when it was new, but never did. The whole HOMM series was dirt cheap on GOG, so I got HOMM IV. Let me tell you something, this game sucks.
The 1990s PC gaming scene is full of games where the developers were feeling out random ideas, in part because keyboards were clunky and it was difficult to get the kind of smooth graphics out of a VGA adapter that you saw on a Sega Genesis or Super Nintendo. HOMM is one of those titles where none of the concepts really seem to work together. It's sort of trying to be a little bit domain sim, a little bit RPG, and a little bit TBS, and manages to suck at all three without making them work together to do anything special. The Fire Emblem series executes on two of those three a thousand times better.
The basic idea is that you wander around the map, looking for stations where you can get resources, and you use the resources to build a bigger, better army, eventually conquering your enemies. Your armies can have, in addition to the usual mooks, fantasy heroes that are kind of like cut-down D&D characters that can level up and gain new powers, and you have bases that you upgrade.
The fundamental problem is it's kind of shit at everything it does. The base-building is pretty one-dimensional, and you can't affect the map at all. The turn-based combat is over in a couple rounds and is tactically shallow. Your heroes are mostly irrelevant, except the wizards, so the RPG aspect feels pointless. Really, all it comes down to is accumulating the most powerful units and curbstomping your rivals.
I found it pretty boring, don't recommend it, and certainly don't see any place for this game in the modern era.
The 1990s PC gaming scene is full of games where the developers were feeling out random ideas, in part because keyboards were clunky and it was difficult to get the kind of smooth graphics out of a VGA adapter that you saw on a Sega Genesis or Super Nintendo. HOMM is one of those titles where none of the concepts really seem to work together. It's sort of trying to be a little bit domain sim, a little bit RPG, and a little bit TBS, and manages to suck at all three without making them work together to do anything special. The Fire Emblem series executes on two of those three a thousand times better.
The basic idea is that you wander around the map, looking for stations where you can get resources, and you use the resources to build a bigger, better army, eventually conquering your enemies. Your armies can have, in addition to the usual mooks, fantasy heroes that are kind of like cut-down D&D characters that can level up and gain new powers, and you have bases that you upgrade.
The fundamental problem is it's kind of shit at everything it does. The base-building is pretty one-dimensional, and you can't affect the map at all. The turn-based combat is over in a couple rounds and is tactically shallow. Your heroes are mostly irrelevant, except the wizards, so the RPG aspect feels pointless. Really, all it comes down to is accumulating the most powerful units and curbstomping your rivals.
I found it pretty boring, don't recommend it, and certainly don't see any place for this game in the modern era.