Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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I think it will be both hilarious and interesting to see what the VGCers do when they can't edit pokemon anymore.
Already, a lot of bigger-name competitors (those with any social media presence) have a whole network of friends / fans / simps that they can call upon if they need someone to go catch and train a specific Pokémon for them. They ask something like, "can anyone get me X Pokémon with 0 speed IVs before Y tournament next month," and someone grinds it for them and trades it over to them in order to feel like they helped their VGC oshi or whatever. It's kind of like having a farm team system in sports, but a little gayer.

I got the sense that it's mostly used for hard-to-get Pokémon (like one-per-save-file postgame legendaries) and Pokémon that need a super-specific IV build or shininess, but I could see it expanding out and being used for anything that the player won't be able to get in time on their own.
 
Besides the well known missing no. glitch and overflow exploits in red and blue, one of the earliest save modification devices in Pokemon was known as the "monster brain" by pelican accessories for the gameboy. This device allowed you to edit in anything you wanted. It also allowed you to backup your save file and is how I backed up my original save file in the 90s. The device is still very valuable and sought after to this day going for hundreds on ebay. My point is there has been such a demand for pokemon that there were even special devices specifically for pokemon even back in the day.
Already, a lot of bigger-name competitors (those with any social media presence) have a whole network of friends / fans / simps that they can call upon if they need someone to go catch and train a specific Pokémon for them. They ask something like, "can anyone get me X Pokémon with 0 speed IVs before Y tournament next month," and someone grinds it for them and trades it over to them in order to feel like they helped their VGC oshi or whatever. It's kind of like having a farm team system in sports, but a little gayer.

I got the sense that it's mostly used for hard-to-get Pokémon (like one-per-save-file postgame legendaries) and Pokémon that need a super-specific IV build or shininess, but I could see it expanding out and being used for anything that the player won't be able to get in time on their own.
Yes you are right this is what will happen, and even happens now, but what I speculate is that some of those mons the fans get will have been edited by the fan themselves. It happens now and I believe it has been an excuse used before by VGC players as to why they had an edited mon, "I didn't know it was edited a fan traded it to me." Editing Pokémon and cheating is part of the lore in my opinion and I've kept track of all that's happened with it over the years.
 
Well I officially reached K Rank in Z-A's online battles, that wasn't so bad. And now to never touch that mode until November when Delphoxite drops since the rewards for completing any other ranks after K are crap.

As far as the Pokémon I went with Gardevoir, Salamence, Lucario, Gyarados, Excadrill, and Charizard. It took me a bit of work but matches became a game of reverse Whack-A-Mole thanks to Excadrill. Movesets consisted of ones lovingly stolen from Smogon, recommended Nature/EV spread and all, with some slight alterations to account for Z-A's battle style and all 'mons held their respective Mega Stones (in Chariziard's case I went with it's Y Mega Stone).

I did see a lot of Metagross which makes me a bit disappointed in myself for not building one but I'll fix that ASAP.
Nintendo just doesn't give a fuck, they want the stats and moves legit and real, because if they went any further most of the players would be banned and there would be no tournament.
At 4 hours 31 minutes and 12 seconds you can see the player's Terapagos has an OT of "FreeMons.org" and this was just last June.
View attachment 8090026
It's a free website you can ask to have any pokemon generated and traded to you, it'll just have the OT mark of shame. If they cared they would've banned him on the spot.
If you read the video's comments you'd learn that the player in question dropped from the tournament (and possibly DQ'd by the judges) because of the Terapagos in question, once people pointed out how blatantly hacked it was on social media it was only a matter of time before something had to be done.
It happens now and I believe it has been an excuse used before by VGC players as to why they had an edited mon, "I didn't know it was edited a fan traded it to me."
Yep, that's why TPCi has been "suggesting" that you only use Pokémon you "catch" yourself when it comes to their sanctioned tournaments.

No one listens of course but I suspect that's part of the reason why VGC tournaments are moving to Champions next year.
 
I'm just waiting to see whether the ZA Furfrou deposited to Home will keep their hairstyles or lose it.

but I suspect that's part of the reason why VGC tournaments are moving to Champions next year.
I'm not sure what you mean since Home's hack check is also very lax. You can deposit a lot of hacked mons in so long as you don't make retarded edits.
 
worth it.
Don't celebrate being a retard.
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Competitive Pokémon Legends Z-A is a full time job (if you dont cheat...)

- im a blisy ._.

Back in the '90s, the only jobs playing vidya was testing for bugs -- which needs to be done more BTW.
I feel like QA testers is the most under under-utilized role in any studio. I feel like having someone's role just be playing games and looking for feed back from them is very important. You can tell how your game is coming across before any public embarrassment.
 
I feel like QA testers is the most under under-utilized role in any studio. I feel like having someone's role just be playing games and looking for feed back from them is very important. You can tell how your game is coming across before any public embarrassment.
I've heard that QA testers are either the most hated or close to the most hated group at a development studio. It's understandable in a way, when your job is to catalogue where a developer fucked up and tell them to fix it, there's a chance they won't like you.
But QA testers are like janitors. When a studio fires them, or doesn't consult them, shit starts to pile up and things start to break apart really quickly.
 
I've heard that QA testers are either the most hated or close to the most hated group at a development studio. It's understandable in a way, when your job is to catalogue where a developer fucked up and tell them to fix it, there's a chance they won't like you.
But QA testers are like janitors. When a studio fires them, or doesn't consult them, shit starts to pile up and things start to break apart really quickly.
Plus, why hire QA when your suckers consoomers will pay you to do it?
 
"Hey, why does your Kangaskan and Rhydon know fly?"
In Stadium, it makes the 'mon's name pink if a "cheat" move is detected. Like if you teach a Starmie Confuse Ray in Gen II, and send it back to Gen I, Gen I Stadium "thinks" that's a "cheat" move because Starmie could not learn Confuse Ray in Gen I. The pink name thing doesn't seem to have any impact on gameplay though, at least none that I saw.
 
I've heard that QA testers are either the most hated or close to the most hated group at a development studio. It's understandable in a way, when your job is to catalogue where a developer fucked up and tell them to fix it, there's a chance they won't like you.
But QA testers are like janitors. When a studio fires them, or doesn't consult them, shit starts to pile up and things start to break apart really quickly.
I feel like QA testers is the most under under-utilized role in any studio. I feel like having someone's role just be playing games and looking for feed back from them is very important. You can tell how your game is coming across before any public embarrassment.
The discussion around QA is sorta nuanced from a enterprise level for a number of reasons.
  1. QA is considered a cost center, in short, that means they don't generate revenue for the company, regardless of importance. The flip side would be a software developer, and that falls into the profit center category. Companies tend to minimize cost centers and maximize profit centers when possible.
  2. QA typically is not a technical role. Yes it's in a technical field and it produces technical work, but in general QA testers aren't writing scripts, coding, engineering, designing, etc. Usually what they're doing is going through instructions and lists given to them by engineers that consist of running into a wall 100 times, executing events in weird order, and generally trying to break the game with the simplest most likely moves players will do. Good QA goes deeper than this, but at a surface level the expectation is devs give QA a list of tasks, QA does the tasks, and then QA sends back the results to the devs along with any issues or bugs to resolve.
Yes QA is very important and has a lot of benefits to games that utilize it properly, but sadly company's love to run on razor thin budgets and timelines, so a lot of times what will happen is when cost is being discussed QA will be understaffed/underutilized due to things like not hitting KPI's/KPI's being hard to translate, bad outsourcing, or generally waiting until the last minute to fix shit, then a lot responsibilities will fall onto devs themselves at the late stages of development leading to critical bugs and underbaked features slipping through.
 
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QA used to be a relatively big deal for a some companies way back. At Square for instance, a lot of the major designers and directors on their SNES games and later got started as simple bugtesters and playtesters for the NES games. Treating QA so disposably not only has the obvious effect of not thoroughly bugtesting, but it probably closes off a big avenue for potential talent to enter the industry.

From what I hear, Nintendo's playtesters are expected to give feedback on what they thought of the game in addition to reporting bugs. In the leaked Gold/Silver documents back in the gigaleak there was correspondence between Game Freak staff and Nintendo's playstesters who were assigned to playtest GS to help GF out, and Masuda got really salty over them giving design advice or saying they thought something was lame, to the point he whined to his contact at Nintendo to tell them to only report bugs and nothing else.
 
From what I hear, Nintendo's playtesters are expected to give feedback on what they thought of the game in addition to reporting bugs. In the leaked Gold/Silver documents back in the gigaleak there was correspondence between Game Freak staff and Nintendo's playstesters who were assigned to playtest GS to help GF out, and Masuda got really salty over them giving design advice or saying they thought something was lame, to the point he whined to his contact at Nintendo to tell them to only report bugs and nothing else.
If I were anyone at Nintendo, I'd tell the chink to fuck off and make a game that the QA's wouldn't want to give negative feedback for. Crazy concept.

Edit: OR you can engage in the feedback. Understand why someone would speak on the DESIGN of the game. Give them your perspective. ENGAGE. Then maybe see why certain things perhaps could change or stay the same. Don't close off that loop. This explains a lot for Pokémon's gameplay evolution.
 
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I have no idea what the VGC people are going to do when the format moves to a Switch 2 only game with no backwards compatibility
At least for now it's all gonna be moved to Pokemon Champions on Switch 1/mobile, meaning that they can all pretty much just hack their shit and all they'd need to do is just pass Home checks, but being that it's live service I can almost immediately smell some people getting banned if they bring a FreeMons Pokemon over or some shit.
I hope that since there IS a Pokemon Champions now, that maybe the next mainline game is at least willing to experiment with the battle system some more though. Quite frankly I think the classic battle system is fine as a concept, it is just in desperate need of an engine update/tweaking, even a speed up option like Dragon Quest would be fine.
 
QA used to be a relatively big deal for a some companies way back. At Square for instance, a lot of the major designers and directors on their SNES games and later got started as simple bugtesters and playtesters for the NES games. Treating QA so disposably not only has the obvious effect of not thoroughly bugtesting, but it probably closes off a big avenue for potential talent to enter the industry.

From what I hear, Nintendo's playtesters are expected to give feedback on what they thought of the game in addition to reporting bugs. In the leaked Gold/Silver documents back in the gigaleak there was correspondence between Game Freak staff and Nintendo's playstesters who were assigned to playtest GS to help GF out, and Masuda got really salty over them giving design advice or saying they thought something was lame, to the point he whined to his contact at Nintendo to tell them to only report bugs and nothing else.
If I were anyone at Nintendo, I'd tell the chink to fuck off and make a game that the QA's wouldn't want to give negative feedback for. Crazy concept.

Edit: OR you can engage in the feedback. Understand why someone would speak on the DESIGN of the game. Give them your perspective. ENGAGE. Then maybe see why certain things perhaps could change or stay the same. Don't close off that loop. This explains a lot for Pokémon's gameplay evolution.
QA and play testers are not the same thing. They can have overlap, but they are supposed to be different jobs.

QA testers generally focus on finding and reproducing bugs, crashes, compliance issues, and making sure the build is stable.
Play testers on the other hand are tasked to provide design and player experience feedback, whether something is fun, confusing, or needs balancing.
  • QA = functionality/stability
  • Playtesting = design/experience
They also tend to operate at different stages of development, usually in different environments since many companies have their own QA department or preferred service provider, while a "play tester" normally is just a random person brought in for a short period to play test the game. Often that aren't even paid, or if they are it's like a gift card.

Along with all of this, just because someone is QA doesn't mean they're the target audience for the game, or hell even interested in games.
To a lot of people jobs are just jobs, so while there might be an expectation for a game developer to be interested in games, that same motivation might not translate to being a QA.
I say this as someone whose worked with quite a few people in IT/development that have absolutely no interest in technology or internet shit outside of what they need to do for work lol.

So for example, the 42 y/o QA tester whose interests revolve around vehicles and fishing, might not have the best feedback on how "fun" the current Pokémon battle mechanics are.
On the flip side, the 24 y/o QA tester whose a furry pedophile, but who was too retarded to become a game dev, likely isn't the best person to listen to about the designs of Pokémon in the game.
I won't even get into outsourcing, but suffice to say, we don't need input from jeets on Pokémon.
 
QA and play testers are not the same thing. They can have overlap, but they are supposed to be different jobs.

QA testers generally focus on finding and reproducing bugs, crashes, compliance issues, and making sure the build is stable.
Play testers on the other hand are tasked to provide design and player experience feedback, whether something is fun, confusing, or needs balancing.
I know that's generally true, but from what I've read there doesn't appear to have been a clear distinction between the two jobs in Japanese game companies at least back in the 80s and 90s. They would hire people, both full time and part time, for the job of playing games to report bugs and give opinions on things like if the controls feel right or if something is too confusing. From what I found, Nintendo's special testing department Mario Club had sections for both bugs and opinions that they would turn in about the games they tested, and so it was normal for them to offer opinions about the game design in addition to bug testing, and it was unusual for Masuda to complain about it and insist they only be given be the bug reports.
 
At least for now it's all gonna be moved to Pokemon Champions on Switch 1/mobile, meaning that they can all pretty much just hack their shit and all they'd need to do is just pass Home checks.
That'll work for now so long as the Pokemon is accessible in a Switch 1 game but once the games becomes S2 exclusive then they won't be able to gen S2 exclusive mons. Or who knows maybe by the time Gen X releases, the S2 is finally moddable.
 
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