Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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Man I’m kinda sick of all these mid-30s and older millenials popping up with podcasts now to talk about how they only like the first generation. It’s always just a front for selling something or crypto.
 
I decided finally write all my pokemon romhack ideas for my game that will never exist because I dont know how to program.

Sometimes out of nowhere I have an idea and eventually forget it, no more, I will keep adding to my google keep notes.

I guess spitballing ideas must be just like what gamefreak does every new game according to the leaks since most of the cool ones are dropped and we only get the shit ideas.

I just really wish I could had an tool that would make easier to think of events in the story in the game that would make sense to be gamelike. This entire idea could work as a fanfic or a book but the game part (not even the gameplay but the maps and npc) are what I am interested the most.
 
I decided finally write all my pokemon romhack ideas for my game that will never exist because I dont know how to program.
I definitely encourage writing and designing games even when you know that they're never going to go anywhere. It's like how it's still good to exercise and have fun shooting a basketball in your driveway even though you know that you're not going to make the NBA at the end of it. Plus, it can be really good practice for other projects that do end up going somewhere.
Just be careful of how big of a time sink designing a fake game can be. Even if you're planning around what you think would actually be reasonable for a dev team to make, the fact that you never have to judge a finished product and that you lack many other real constraints can let you get really carried away. I've lost a lot of time to Battlefront 3, Fallout 5, and Ace Combat 8 (I guess it'd be "9," now).
 
I definitely encourage writing and designing games even when you know that they're never going to go anywhere. It's like how it's still good to exercise and have fun shooting a basketball in your driveway even though you know that you're not going to make the NBA at the end of it. Plus, it can be really good practice for other projects that do end up going somewhere.
Just be careful of how big of a time sink designing a fake game can be. Even if you're planning around what you think would actually be reasonable for a dev team to make, the fact that you never have to judge a finished product and that you lack many other real constraints can let you get really carried away. I've lost a lot of time to Battlefront 3, Fallout 5, and Ace Combat 8 (I guess it'd be "9," now).
The most infuriating part is that you think how it was supposed to be implemented in the actual game and your ideas kinda just goes there. And yeah the framework is that it is still a Gen 3 game so I am not talking about 3D graphics and stuff that doesn't exist. Just remixing existing tilesets and editing stuff here and there.

The cool stuff about it is that I don't have to care about balancing and other game stuff an can just imagine stuff like new regional forms from a very specific area in the map.

Also Battlefield 3? The Star Wars one?
 
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