Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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Man I’m kinda sick of all these mid-30s and older millenials popping up with podcasts now to talk about how they only like the first generation. It’s always just a front for selling something or crypto.
 
I decided finally write all my pokemon romhack ideas for my game that will never exist because I dont know how to program.

Sometimes out of nowhere I have an idea and eventually forget it, no more, I will keep adding to my google keep notes.

I guess spitballing ideas must be just like what gamefreak does every new game according to the leaks since most of the cool ones are dropped and we only get the shit ideas.

I just really wish I could had an tool that would make easier to think of events in the story in the game that would make sense to be gamelike. This entire idea could work as a fanfic or a book but the game part (not even the gameplay but the maps and npc) are what I am interested the most.
 
I decided finally write all my pokemon romhack ideas for my game that will never exist because I dont know how to program.
I definitely encourage writing and designing games even when you know that they're never going to go anywhere. It's like how it's still good to exercise and have fun shooting a basketball in your driveway even though you know that you're not going to make the NBA at the end of it. Plus, it can be really good practice for other projects that do end up going somewhere.
Just be careful of how big of a time sink designing a fake game can be. Even if you're planning around what you think would actually be reasonable for a dev team to make, the fact that you never have to judge a finished product and that you lack many other real constraints can let you get really carried away. I've lost a lot of time to Battlefront 3, Fallout 5, and Ace Combat 8 (I guess it'd be "9," now).
 
I definitely encourage writing and designing games even when you know that they're never going to go anywhere. It's like how it's still good to exercise and have fun shooting a basketball in your driveway even though you know that you're not going to make the NBA at the end of it. Plus, it can be really good practice for other projects that do end up going somewhere.
Just be careful of how big of a time sink designing a fake game can be. Even if you're planning around what you think would actually be reasonable for a dev team to make, the fact that you never have to judge a finished product and that you lack many other real constraints can let you get really carried away. I've lost a lot of time to Battlefront 3, Fallout 5, and Ace Combat 8 (I guess it'd be "9," now).
The most infuriating part is that you think how it was supposed to be implemented in the actual game and your ideas kinda just goes there. And yeah the framework is that it is still a Gen 3 game so I am not talking about 3D graphics and stuff that doesn't exist. Just remixing existing tilesets and editing stuff here and there.

The cool stuff about it is that I don't have to care about balancing and other game stuff an can just imagine stuff like new regional forms from a very specific area in the map.

Also Battlefield 3? The Star Wars one?
 
What would be the hack bases?
Emerald. The core idea is what would happen if Kyogre won against Groudon pand flooded the world making it raise the sea levels. Then a timeskip of 4 years and what would happen to Hoenn after this.

The cool stuff is how to write world building and scenarios after this, last night I got an idea like this: since Slateport city is the closest to water it would be the most affected and on of the characters that would take the hardest would be Captain Stern, so he would take on a Moby Dick's captain Ahab role into trying to hunt and kill Kyogre and you would find him in various places across the Sea trying to find Kyogre.

So you imagine stuff like who would benefits the most and who would took the hardest and change their story or map to fill it. Another example is that Lavaridge town would great benefits from the events and would grow into a great city who would be the new energy (geothermal) supplier after the destruction of Mauville city and would build around the volcano.

Sootopolis city would also be affected since it would get lots of immigrants from destroyed cities and would be divided into two different classes of citizens: the inner sootopolis who are richer and the outer sootopolis who are poorer and built their city around the outer wall.

Or how the Battle Frontier would be renovated into another city to refugees instead of being just a battle ground with Scott as the mayor and with this I would use frontier brains as the new gym leaders/elite 4.

That is the core idea: a cataclysm event that would reshape Hoenn and we basically would travel to a Hoenn in a different context.

And why would Kyogre win against Groudon in the first place? It would tie to the blue and red orbs, a normal groudon would fight against Primal Kyogre and lose. The reason why Groudon didn't had a orb is that it was being used in the subterranean area to make life possible as the sun so I could use the beta/cut pokemon as species that werent discovered and regional differences between altered designs and create an underground post game with.

And one of these cut Pokemon would tie into the main story with the remains of the Magma/Aqua gang trying to force all pokemon to evolve into this new Hoenn Environment.
 
And why would Kyogre win against Groudon in the first place?
I would think tha the type advantage and how they were surrounded by water would b enough of an explanation, but you certainly gave an interesting take.
I also find interesting that KingCradi s doing a similar sequel hack, but assuming that Groudon won, instead.

Either way, I am very thankful that you told me your story so far. I look forward to any developments.
I kinda wan to help you make that hack a reality, though there are no guarantees right now.
 
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