Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

Trumpets.
Serious answer is that I think both are equally great for me, but I give III 2 bonus points for having more designs I liked and because I liked some of the mechanics it introduced which were hardly ever used again outside of remakes (secret bases, contests, poffins, Nincada's method of evolution, more diving options, etc). But that's not saying 5's designs are shit, by no means (except Keldeo and Beartic, fuck 'em), in fact it has some of the best designs in the series, but some in Gen III really clicked way more for me.
Also if we're gonna gonna go into details on the "whys", what's your reasoning?
 
Trumpets.
Serious answer is that I think both are equally great for me, but I give III 2 bonus points for having more designs I liked and because I liked some of the mechanics it introduced which were hardly ever used again outside of remakes (secret bases, contests, poffins, Nincada's method of evolution, more diving options, etc). But that's not saying 5's designs are shit, by no means (except Keldeo and Beartic, fuck 'em), in fact it has some of the best designs in the series, but some in Gen III really clicked way more for me.
Also if we're gonna gonna go into details on the "whys", what's your reasoning?
Well, for me, I think Gen V overall is the best gen because I think they just about reached the peak for everything in the series. The story, the music (THE FUCKING MUSIC), the unique gameplay, fun gyms, actually well-developed characters, good challenge, and just fucking everything. It actually felt as if Gen V gave the series its all. It feels like there was a lot of care and thought put into what was essentially a soft reboot of Gen I. It's the perfect Pokemon game for RPG perusers such as myself who want a good game for story and gameplay. Gen III is pretty great, but for me, it didn't have as strong of a story as I would've wanted in a Pokemon game and it needed more oomph in some areas (rivals suck).
 
Tier list for me:
5 > 3 + ORAS > 1 & 2 > Ultra 7 > 4 > 8 > XY > 7

Had to distinguish X and Y from ORAS because ORAS is actually really good, even if they threw out Emerald's upgrades in the remake.

Same with Ultra Sun and Moon, normal Sun and Moon should have never existed and the Ultra versions should have been the only Gen 7 games. The only reason X&Y is above Sun and Moon is the addition of Fairy types and much needed competitive changes that made competitive accessible.

Gen 8 also has some nice competitive changes like X&Y and as much as I miss the Pokemon from dexit I'm happy not to see Landorus T and Tapus every battle. Crown Tundra meta is going to suck again because of them.
 
  • Agree
Reactions: URL
Here's mine:
4 > 3 > 2 > 5 > 7 > 1 > 6 > 8

I tend to take the spin-offs into consideration for each gen as well.
4 was the one I had the most enjoyment of all, I actually enjoyed D/P when I played it, back then I didn't care about how slow it was, but Platinum went and not only fixed everything, but made it even better (Cyrus also isn't an absolute retard who seems to not even know the Lake Trio can stop one of the Creation Trio when they're alone, in Platinum, plus the fact all seems lost until Giratina arrives is fantastic in my opinion). HG/SS were the pinnacle of Pokémon for me, as well, so I can't put 4 anywhere but the top. The spin-offs were also some of the best the franchise ever had, with PMD2, Ranger 2 and 3, PBR, and PokéPark Wii.

3 and 2 are close together, and they're up there because I think they're both great in how they play, plus the music is wonderful in both, and I guess some of it can be attributed to nostalgia as well, but 3 includes a bunch of my favourite Pokémon, more than 2, and 2 is somewhat overshadowed by the fact HG/SS exists. Crystal is still one of the best, though. The spin-offs were also fantastic, with 2 having Puzzle Challenge and Stadium 2, and 3 having the Orre games, PMD, Ranger, Pinball R/S, and Trozei.

I actually had a bit of a hateboner for 5, up until I replayed it a couple of years ago, not for any reason like the lack of older gen Pokémon, or the story, but mainly because I think I burnt myself out while grinding in B/W on like... My third playthrough close after its release. I have no idea why, especially since I was incredibly hyped before its release, it was really stupid. I've only replayed B/W so far, and while I liked it, it hasn't overtaken the top 3 yet (which is odd since it gave me my favourite PokéGirl of all when I first played it, too, and B2/W2 made her even better). However, grinding in gen 5 (or at least in B/W) is really painful, so there's that. The spin-offs are another reason why I put 5 lower than the top 3, they just weren't that great, especially PMD Gates and PokéPark Wii 2, but Rumble Blast was pretty good.

I actually liked the gen 7 games (let's not talk about Let's Go, even if it's technically gen 7, sadly), that's why I have it above the last 3. I really liked a lot of the designs, I liked the Totem Pokémon idea, and one thing that really stands out is the fact that the game has some difficulty for once. After the disaster that was gen 6, the games really needed difficulty, and when I have Hala in US/UM almost beating my ass because my team is half Dark-Type, or Guzma in Po Town actually beating me down with his Masquerain and Pinsir, or a few of the Totems beating me in both games, it was a welcome change for me. Sadly 7 doesn't really have spin-offs at all, except the abortions that were Rumble Rush and Quest.

The last three should be obvious, I only have 6 above 8 because, while both were disastrous generations, ORAS exists, and even though it was a poor remake after the bar they set with HG/SS, it's still better than the fiasco that is Sw/Sh. X/Y is better as well, in a way, but the fact Game Freak left so much to be desired from that gen through skipping to gen 7 a couple of years later leaves a very sour taste in my mouth. As for spin-offs while 6 had Battle Trozei, Super PMD and Pokkén for good ones, Shuffle and Rumble World were absolutely terrible.
 
Time for a fun story. You know a game that isn’t talked about much? Hey You, Pikachu!

I just came from a Used Game Store I go to since I moved to Florida. Part of my haul included a VRU so I can use the game and my sister could play it, as she has fond memories and likes playing N64 sometimes.

Contrary to popular belief, Pikachu was answering fine to my naturally deep voice. It was going good getting Bulbasaur’s ingredients, but the damndest thing happened.

I got an error handle screen on my old hardware

And I assure you the system is still on. I thought I did get the red light of the system on frame.
 

Attachments

  • 24DD2F20-4D47-4A13-B8F2-45029B7742F7.jpeg
    24DD2F20-4D47-4A13-B8F2-45029B7742F7.jpeg
    2.5 MB · Views: 89
Bought pokemon shield and liked it until I beat the game 20 minutes later. I kinda want to try Let's Go Eeevee because of nostalgia but I'll probably just feel like I got dicked hard by Nintendo afterwards. Favorite gen for monsters is 2, loved the features of gen 3.
 
Since sinnoh is the next remake (or I assume, at least, I havent kept up at with pokemon) I'm just trying to figure out how much of sinnoh and eventually unova are gonna be neutered. There wasn't a battle frontier oras and they seem to hate that kind of format anyways, so am I to assume the remakes for dpp and bw just won't have the battle tower or battle subway? I can't speak for tower, but subway was lit. I'm sure there will be some fuckery in the DPP remakes, but oh boy I'm worried about how they'll butcher bw, especially to fit it in with the next gen pokemon game. I feel like we'll lose a lot of good features with that one.
 
IV kinda sucks.
IV is a very mixed bag for me, but I wouldn't say it sucked. It just felt like it needed more "oomph".

On one hand the game went out of its way to finally explore the world a bit more, explaining its history, religion, culture, folklore, etc in more detail and finally giving a lot of neglected pokemon some attention again and giving them new evos and whatnot along with some interesting new items. The characterization was also enjoyable and the rivals were an improvement over the garbage rivals of Gen III. But on the other hand while the story was probably better than the previous Gens it would later be btfo by Gen V which is pretty bad since Gen IV has a lot of qualities that make it feel like it should be the end all/be all of the franchise, what with the team boss this time having the biggest ambition of any pokemon villain, seeking soulless godhood and remaking the world in his image while also introducing the being that essentially manage/govern the world and all its essentials, Arceus (divine), Lake Trio (spirit), Dialga (time), Palkia (space), Giratina (chaos), Cresselia (dreams/light), Darkrai (nightmares/dark), Heatran (earth's core), Regigigas (continents), etc, yet despite the presence of these, the story never feels as epic as it could've been, especially with such grand powers at play. I mean I enjoyed it, but it felt like there was a lot of wasted potential in how easily it was all resolved, although Platinum did improve upon this a little with the Distortion World thing, but even that doesn't feel as titanic as it should be. I think even Kyogre and Groudon's summoning felt more like a proper end of the world scenario especially with how truly powerless the evil teams felt within their presence. Another issue for me is that while half of the new mon designs were good imo, the other half were really bad, probably having some of my least favorite designs of any gen aside from maybe Gen 8. Others felt like they never should've existed altogether, like Rhyperior. And even some of the good ones had some weird aesthetic choices which made them look unsettling to me, like Roserade and Lopunny's segmented Barbie Doll legs.

4 > 5 > 3 > 2 > 8 > 6 > 1 > 7

Wanted to put 1 at the bottom at first, but decided against it just because many of its problems just boil down to "It aged poorly".
Doesn't help with how broken Gen 1 was with Psychic types.
 
Time for a fun story. You know a game that isn’t talked about much? Hey You, Pikachu!

I never got to own it until a few years ago, but I remember the few times I played it with my friend its first year it came out. It's kinda slow, but it's a sweet game that was only hindered if you have an issue with speaking clearly into the mic (of which the mic still has a hard time picking me up, but it might also just be old since it was used, I dunno). I think my favorite side-quests were the Caterpie babysitting and finding ingredients for Bulbasaur's soup, just gives us a little odd glimpse into the life of Pokémon, and this was before Mystery Dungeon was ever considered. The Poliwag game is fun, too, if only because Haunter was really creepy. It's actually easy to forget that Haunter is a big five-footer.
Screen shot 2020-08-20 at 7.16.47 PM.png
Screen_Shot_2018-11-30_at_9.01.13_AM.jpg

It actually creeps me out the Gengar line is as big as me. All the more reason to be thankful Pokémon aren't real, I'd be a prime target for them for whatever nefarious plans they'd have in store, pranks or not.
 
  • Like
Reactions: Syikeblade
There is no post game until I download the Expansion pass, huh? Doesn't matter, I plan on restarting the game anyway. I need to feel that adrenaline at gym battles with "RA RAH RAH RAH RA RAH RAH RAH RAAAAAAA RA RA RAAA RAA" again.

This time I'm gonna start with Sobble. I think Grookey and his evolutions are so lame.
 
  • Like
Reactions: URL
There is no post game until I download the Expansion pass, huh? Doesn't matter, I plan on restarting the game anyway. I need to feel that adrenaline at gym battles with "RA RAH RAH RAH RA RAH RAH RAH RAAAAAAA RA RA RAAA RAA" again.

This time I'm gonna start with Sobble. I think Grookey and his evolutions are so lame.
The current ones are definitely the first batch of starters that had no appeal for me. I do think, if any core element needs overhauled, the starter selection is one of them.
 
There is no post game until I download the Expansion pass, huh? Doesn't matter, I plan on restarting the game anyway. I need to feel that adrenaline at gym battles with "RA RAH RAH RAH RA RAH RAH RAH RAAAAAAA RA RA RAAA RAA" again.

This time I'm gonna start with Sobble. I think Grookey and his evolutions are so lame.

On that note, I have to say that the music in Sword and Shield was absolutely phenomenal. If they put as much work into the rest of the game that they did the music, then we would have had an amazing game. Sadly though, that wasn't the case.
 
On that note, I have to say that the music in Sword and Shield was absolutely phenomenal. If they put as much work into the rest of the game that they did the music, then we would have had an amazing game. Sadly though, that wasn't the case.
Eh. The only tracks I really like are the wild pokemon and Oleana's theme in the base game. The only tracks that are really good imo are in the DLC.
 
Last edited:
there are a few images floating around the internet (I haven’t seen it since mind you) of a completely inaccurate “PokéEarth” that just throws all the game regions (spinoffs included) in hodgepodge areas without reference to a proper atlas.
*coof*serebii.net*coof*

To be fair on Lugia's lore, Lugia was designed for the second movie, and not by Game Freak themselves. They made it to be an anime-original Pokemon. Ho-oh was originally the mascot for both Gold and Silver according the the 1997 Beta of the game, Lugia or anything resembling a counterpart didn't exist. Even the person that made Lugia was surprised Game Freak decided to add it to the game as a "real" Pokemon. It was basically the same deal years later with Battle Bond Greninja, but in that case they approached Game Freak to deisign Ash-Greninja for them to give Ash a super-special anime-only(at the time) form.
We should never forget that the interim between Gens 1 and 2 was a weird era full of uncertainty. Gold/Silver was gonna be the "only sequel" before Nintendo/Gamefreak moved on, and it was still a chaotic hodgepodge of half-assed ideas as per the Spaceworld demos; also the anime had just been uncancelled at the last minute, the Mewtwo movie was turned into just a sidestory, they made Ash lose the Kanto League, and improvised a filler story arc while they figured out what to do. It doesn't surprise me that Lugia was supposed to be one of these "post-ending promo materials" without regards for the game since the "sequel" was envisioned as something that didn't coexist with the show.

Ho-oh's hype was the biggest case of blueballs ever in a fandom. Years of speculation that it would lead to something or be more than a special catch in the games... then nothing.

But honestly, that time when the entire metagame revolved around Stealth Rock was fucking depressing.

Not only that, but Gen 5 introduced team previews, meaning that Zoroark's ability was extremely neutered competitively, while also not being as competitively viable as Lucario (which outclassed it even harder in Gen 6 thanks to its Mega), adding another set of nails to its coffin.
Oh god. It's like Regigigas being useless from its very reveal because of Slow Start. The nerf didn't need to be that strong or last that long.
Zoroark was the saddest case of a manufactured ensemble darkhorse being quietly aborted midway through the generation.

I think the real problem is TPCi trying to work a game specifically made for JP audiences to the western crowd in the first place; it’s really evident in the backwards way specific communications features like Join Avenue and Entralink/Funfest work; the former’s a sort of proto-StreetPass that operates similarly to TWEWY’s Mingle mode, the latter being a resource light multiplayer mode that’s able to support 100 simultaneous players (good luck hitting that cap anywhere other than Japan).
I was never able to use the link features because of emulator only back then, yet they felt really impractical. And looking at the pages detailing features, it seemed to me that the Entralink never amounted to more than a tech demo feature "see you can walk into your friend's game" that had no real incentive for at all.

Seriously, I'm one of the biggest genfivers ever but there are things that I HATE about it: the c-gear being invasively front and center but being tied to the lifecycle of the DS online services so it's completely dead weight now, and being completely useless outside multiplayer; the "cute" yin-yang version differences that heavily favor Black in gameplay and aesthetics while White gets shafted despite getting the better black legendary... And some of these differences also amount to nothing despite much promo noise; you don't fight most of the sages, the dark trinity is reduced to a footnote, the Plasma castle was just a hallway; it was the beginning of the loreless legendary mini-events that depended on Nintendo events (NOTHING will top Gen4's interactive in-game events, Keldeo, Meloetta and Genesect were reduced to being underwhelming novelties, Christ, this is why heavily scripted romhacks will always be better), orphaned lore (hello, original Reshizekrem?), Triple/Rotation battles being condemned into a forgettable stillborn footnote, and stupid stuff like easy mode being a post-game feature.

Most of my gripes are BW2 stuff though. It's like BW was two steps forward and a half, then they left you blueballed because they stepped back that half step in BW2. It was a harbinger for the disappointment of Gen 6. I mean, even the fandom had better lore ideas back then (hello, Dark Triplet Trinity theory?)

I think they might have called it too difficult because it gave zero hints about where it should be played in the item itself. The others either explicitly tell you where to go (Member's Card, Oak's Letter) or give a fairly specific hint (Secret Key), and you run into these locked doors before. The Azure Flute has none of that going for it.

Still could have fixed that with a descriptive label for the event distribution or a few minutes of forethought.
"They say its divine melody can be loud enough to be heard all over the heavens when played in a very high place...." and the Spear Pillar is the highest place in the region.

Took me 5 fucking minutes.

Gen VI introduced the Origin Marker mechanic in order to prevent people who have been playing the series longer to have inherit advantages like having prior-gen exclusive moves.
and in the process defeating the biggest purpose of keeping your old trained mons.

Finished the main campaign last night

So turns out Zacian and Zamazenta aren’t even the stars of the main story after all, it was Eternatus. I don’t know how I missed that that was supposed to be a Pokémon. I thought it was some human figure. I don’t spoil entire Dex’s for myself like that. Since it appears that Eternatus gets its power from Dynamaxing, which the NPCs have linked to Wishing Stars, does that mean that all along, Sword & Shield was “Pokémon Stars?”

Also, what exactly was Rose’s motives? He never truly seemed evil, just a Pokémon-take on a philanthropist. It let me down that his entire team was Steel type. I wiped his floor with my Cinderace. I got a chuckle when the NPCs confirmed that he turned himself in.
Haha, so the Legendary Wolves ("legendary dogs" is taken) are fucking post game content like the Delta Episode. Now this is gonna be autistic, but Eternatus is one of the most uncreative legendary pokemon name localizations ever. The original name was "Mugendyna" (infinite dynamic) but they wasted the dynamax reference.
 
On that note, I have to say that the music in Sword and Shield was absolutely phenomenal. If they put as much work into the rest of the game that they did the music, then we would have had an amazing game. Sadly though, that wasn't the case.

The specific trainer tracks like the Champion theme, Battle Tower theme, and Gym Leader theme are bangers. Most of the rest of the music is alright, but not really a step up from ORAS's peak soundtrack. At least in my opinion.
 
  • Like
Reactions: Syikeblade
Back