Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

The graphics are bad? I grew up with Gen 1. They've looked much worse.

The story is shit? That's nothing new. Gen 5's the only mainline game with a good one.

Rivals are bad? Outside of Gary, Silver, N, and I guess Hau, when haven't they been that?

Dexit happened? Boohoo, who cares? There's like over a thousand Pokemon. This was bound to happen eventually, and I'm not autistically obsessed over this one specific Pokemon that I caught over fifteen years ago to give a shit. Besides, I like using new Pokemon for the new games, anyway.

It's too easy? Bitch, I would've killed for an EXP Share like this when I was a kid because grinding for hours is tedious, boring, and annoying. Also, Pokemon's never been hard. It's just had a fucked-up level curve, broken mechanics, and unbalanced typing for most of its life.

It's too kid-friendly? 1) No shit, it's a fucking children's game, and 2) This isn't even true because the Dex entries get more, and more unsettling with every new gen, among other things.

It relies too heavily on gimmicks? Where have you been? This has been a thing since Gen fucking 3. Technically, Gen fucking 2 if you really think about it.

The new Pokemon are ugly/uninspired? Look me in the eye, and tell me that the Grimer, Geodude, Voltorb lines aren't that, too.

It's poorly programmed, and glitchy af? Gen 1 here again. Lemme tell you about Ghost, and Psychic-types in R/B/Y, as well as the Badge Boost glitch, Missingno, and the absolute clusterfuck that are the Celadon slots machines.
Exactly! The state of modern Pokemon is inexcusable, don't get me wrong, but let's not act like these issues weren't always present throughout this series' life.

Especially for cases like the rivals where I feel like anyone making that complaint are just looking back at the past games with rose-tinted glasses. Modern rivals are too nice? So May and Barry were on par with Blue/Gary and Silver in terms of asshole-ry? I'd even argue that N wasn't an asshole or anything. He was just a character with an interesting story.
 
For the life of me, I can't think of why they don't do this. If I had to guess, I think something must be happening behind the scenes to actively force them not to, because nothing else makes any sense? Greed? This is bestselling franchise of all time. I doubt it's that.
To me the most logical answer has always been that they need to keep cranking out new games cause the anime and card game and merch is also a continuous machine, meaning they don't want to be in a situation where the new anime and cards are finished but there's no new game. Though that being said I've also seen people argue that the anime isn't actually at a point yet where the new game needed to be out and they could've let the game stay in the oven for a while longer so who knows.
 
So the Ride Miraidon/Koraidon you get, is it’s nature and stats fixed when you first get it/use it in battle?
Miraidon ended up being Timid for me while the one I caught was Modest. I would just stick with the captured one though. You can't ride that first Miraidon/Koraidon and have it in your battle party at the same time.

So, I've completed my first actual targeted shiny hunt of the game.
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I get that, but for me the issues lie more what kind of precedent this sets for Game Freak in the coming years. Why is it okay for Pokemon to release yearly, unpolished games akin to FIFA titles? If this were any other Nintendo franchise like Mario then I'm pretty damn sure a whole lot more people would be willing to blast games of the quality that S/V are.
Sure but if it were Mario or Zelda it would have a longer window between titles and allow them to iron out the issues, or be Zelda and keep having to be pushed back to the point it is now a meme.

But here’s the magical thing, it’s never been ok. Pokemon fans have always complained. People in recent years have been acting like this is all new.

Oh no no no

Dexit? Has happened multiple times before the most recent time.
Game breaking bugs? Ever present.
Rushed incomplete nature? All of them. It’s what Third Games every gen were designed for. That and cash. And people always took issue with paying full price again for what was clearly fixes and DLC.
Bad story, bad rivals, bad mons. The community is old hat at complaining about that.

And like Fifa et al most people playing games don’t give a shit. Because it doesn’t ruin the core reason why they play the games.
 
Sure is starting to feel like a Sonic thread in here.
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It’s less that people don’t care. Although most players don’t care. It’s more that we are annoyed with new people coming in and complaining about issues as if they are new and will ruin everything forever when the series has been plagued with issues from day one and they never gave a shit before.
 
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Sure is starting to feel like a Sonic thread in here.
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I see your post and raise you this quote from the sonic thread:
I find it kind of weird how people are sayin "Sonic fans only like this game because the series has been shit for 10 years" when sonic fans are literally some of the most demanding fans I know, Sonic lost world, which is an alright games imo, was talked about by fans like it was complete shit, and pretty much every fan I know hates forces
 
I finished up just about everything there is to do in Violet except the 32 hidden stakes and the Dex. Once you're done, you're super fuckin done. There's really nothing to do except raids and online shit lol.
Reminder that Gen 5 literally gave you half the map as a post game.

But everyone hated that one.
 
Remember the backwards long jump glitch from Super Mario 64? There's a similar glitch in SV:
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Some multiplayer glitches:
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This one's my favorite:
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Not a glitch, but here's a way to access an in-game "secret" back-up save:

Obviously a left-over dev function, but a damn useful one, I hope they don't strip it out.
 
I was originally pretty harsh on the game after completing the god-awful dialogue assault that is the tutorial. Played some co-op with my partner as they live away but the co-op is not really co-op. Kinda false advertising GF tbh.

I killed the bug gym but in this game, the gameplay feels really iffy. Battles feel really slow. The technical aspects are inexcusable as it's a nearly 30-year-old studio. They said SWSH were test runs but yeah, this is pretty shitty. The localization at some points is really suss too but overall it's okay. I am playing this and Gotham Knights but I know once the main story of pokemon vi that's it.

I might dabble in competitive but tbh most of the mons this gen are "OK". None of them speak to me except Wooper. Tera types is actually a really interesting innovation for the game as it spices up competitive.
 
I knew all these issues were going to happen when the games were first announced and revealed to be coming out later in the year. In fact I remember many fans online begging for the games to be delayed and get released later because everyone was concerned about how they will turn out.
 
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I might dabble in competitive but tbh most of the mons this gen are "OK". None of them speak to me except Wooper. Tera types is actually a really interesting innovation for the game as it spices up competitive.
If you're gonna do that just play Showdown I can't imagine dealing with the sluggish animations on top of the Switch having awful online functionality plus waiting on someone else on the other end
 
The new Pokemon are ugly/uninspired? Look me in the eye, and tell me that the Grimer, Geodude, Voltorb lines aren't that, too.
They're actually pretty clever in terms of world-building and how they're based off of Japanese lore. It's just that unfortunately, many of it was not realized in the main series, or was just lost in translation. The official PokéDex guide that was released in Japan back in the '90s explains a lot about the lore of Pokémon that was gradually dropped/lost over the years.
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Voltorb is inspired by the yōkai tsukumogami, which are inanimate objects that become self-aware after 100 years. Voltorb, at the time of its discovery, wasn't 100 years old (its PokéDex entry's 100, though), but with Legends: Arceus, we can now say that, perhaps, this is true now. Although it seems like the Apricorn PokéBalls were a recent thing in the game, and yet, the Voltorb were little happy possessed balls that just wanted to be your friend.
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If we still take the yōkai inspiration to heart with Voltorb, could you blame them for being angry at humans for being consistently discarded and ignored?

Geodude's origins weren't listed, though, but it has some neat little trivia.
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So I think the problem with Pokémon designs nowadays is there doesn't seem to be a practical explanation for them? The designs are supposed to reflect the culture/climate of the region, but we're lucky to get any kind of explanation in-series about the thought-process behind the designs. Alola was probably the last region that had some interesting world-building to explain why it was familiar Pokémon had to adapt to another environment without feeling out-of-place--which while that mentality has continued to carry over, I don't really get why Galar needed to have regional forms.

I agree with the entire post fwiw, but I don't believe Gen I Pokémon to be completely uninspired given that originally, the Pokémon world was literally our earth in which certain animals were discovered to have evolved into fantastical creatures over millennia and the original games took place in present day (1995). Hence the constant references to real-world animals and locations in Gen I that they would then completely drop in later remakes.
 
The slow stuff in battle fucking kills me.

I had a battle where my mon got Leech Seeded, Poisoned, and Infestationed.

Literally every turn after my move, it was:
"Mon is hurt by poison"
*Poison Animation*
"Mon is hurt by its Infestation"
*Infestation animation*
"Mon is drained by Leech Seed"
*Animation of Leech Seed draining my mon*
*Animation of Leech Seed healing enemy mon*

It took around 30 seconds every turn. Stuff like that, stat up/downs, Protect animations, and Multi-Hit moves makes the game so ungodly slow that it's agonizing.

This shit isn't rocket science. Stat ups/downs should be quick up/down arrow animations that say +DEF or -DEF, and so on, with an icon under the mons name showing that. They do not need a long-ass Animation followed by a message for every stat change.

Ditto for those fucking multi-hit moves. Half of the reason I don't use them isn't because they're bad, but because they take so fucking long. It should be one quick Animation that changes based on the number of hits, maybe followed by "Hit X Times!" or "Hit X times, with X Critical Hits!" message.

Fuck, Pokemon Mystery Dungeon did this stuff right.
 
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