I finally 100%-ed a Pokedex entry today, now I have three Shiny rerolls on Bergmites.
If Serebii's mass outbreak list is correct then they can also pop up and that adds an additional 25 rerolls on top of those three. I'm also pretty damn close to 100-percenting Burmy's, Graveler's, and Stantler's entries too.
I’ll have to look again, I know some berries specifically dull reaction times and make them easier to catch….
I checked the item descriptions and Hopo and Razz Berries do that (Hopo dulls reaction time and Razz boosts the capture rate) when you throw 'em at Pokemon.
My only real gripe with Legends isn’t even about the graphics - again, it’s Pokémon, the bar is low enough...
I'd argue that the graphics should at least be
serviceable in a Pokemon game. The 3DS games are fine if you stick to the base 3DS (the screen size changes between it and the XL make some titles look terrible) while the non-PLA Switch entries vary with both LGPE and BDSP looking good in both TV and handheld mode while SWSH does handheld mode better.
PLA can be funky in ways I haven't seen either of Pokemon's past Switch titles but it's not game-breaking as some would think it is, so far I've only noticed two graphical issues (one of which I suspect is more to do with my old-ass TV and the second is one that ALL open-world games have to deal with but one that Pokemon has had issues dealing with properly).
it’s just that I wish they gave us a goddamn minimap. Seriously, even just a compass in the corner would be an improvement…
I like the idea of having a mini-map as well but PLA's UI is already pretty clogged up, almost all sides of the screen are used in some capacity during your typical gameplay session. At least the main map is pretty quick to bring up and put away.
I have to keep setting flags to satchels I want to find so I don't have to keep bringing up the map. Breath of the Wild had those colourful markers to point you in the right direction if you want to go and heck, even have the option to turn it off.
The ironic thing here is that there ARE other placeable markers you can use on the map to denote points of interest but they ONLY work on the map itself, the flag is only one that can be seen in the overworld.
I've seen a couple clips of people seeing Pokémon flying in the distance but never anyone point out that they're moving with 3fps animation. Is having less movement on screen supposed to optimise the game?
From what I understand it's it but it's also done in addition to adding transparency to the object in question rather than just cutting the amount of frames. Oh, and I've also had this occur with Pokemon on the ground and human characters (I notice it the most with the lady sweeping near the ramp to the Training Grounds and the Mr. Mime by the main gate).
Honestly, after this game, I'm gonna emulate future Pokémon games because it's clear that Gamefreak can't polish games now. This game is fine but fine isn't good enough as Pokémon games back then were bloody fantastic.
I pirated Brilliant Diamond cos I knew it was awful but I was curious.
The main issue with Game Freak is that they still have some issues dealing with the shift to three-dimensional movement and environments that started with the 3DS, it's why we're seeing a lot of developer outsourcing in recent Pokemon generations.