*Momokin the Miltank
-Rock Smash
-Defense Curl
-Return
-Milk Drink
I think I tried to name her Momokun, but my finger slipped. This one is surprisingly decent, it uses it's already great bulk and becomes a physical wall while whaling on the enemy with Rock Smash, which reduces enemy's defense with every hit(50% chance to do so, at least). Milk Drink and Leftovers ensure that I can outlast any physical offense from the enemy. I had my doubts at first, but once I beat Red's Snorlax, that promoted her to a permanent member of my team. Bonus for her being even fatter than the final Miltank, which really fits her role as a wall.
*Birdie the Pidgeot
-Swift
-Fly
-Steel Wing
-Mud Slap
Pretty inoffensive choice, the pokemon has weak stats but is available early and I am too lazy to train anything better. It does it's job at taking care of fighting and grass types, and Mud Slap can be infuriating. Mostly used as a means of fast travel than a fighting pokemon, however.
*Sessler the Aquarius
-Safeguard
-Surf
-Bite
-Icy Wind
The Nihon water starter. Good special attack and defense but lacking physical stats and speed. Good all rounder with Safeguard taking care of the annoying status problems. Here is how he looks like btw(best picture I could find)
*Tricky the Bomseal
-Megaphone
-Surf
-Flame Wheel
-Encore
My favorite new Spaceworld pokemon and one with a very unique typing: Fire/Water. This would not be officially used until Gen 6, and even then on a Mythical pokemon nobody owns. This typing makes Bomseal really interesting to play with, as it can be used in situations where a normal water or fire pokemon would not be feasible, encore also lets me fuck over a pokemon trying something clever with me. This is a traded pokemon, so it gains extra XP as a cherry on top. BTW if you are wondering what the new Megaphone move does, it lowers the enemy's special attack by one stage, keeping it around since I don't have anything better for him and because I like having signature moves on their respective pokemon even if they aren't all that useful. Here is how he looks like
*Democrat the Ampharos
-Thunder Wave
-Dynamic Punch
-Thunderbolt
-Attract
There is a lot of really good electric types in Nihon, but I decided to use Ampharos because he has access to Dynamic Punch. Thunder Wave and Attract can really screw over a pokemon, but oftentimes I like to just play it simple and use Magnet boosted Thunderbolts that are already amplified by his natural high special attack. Dynamic Punch is for those special occasions, and Thunder Wave/Attract help with making that 50/50 attack more safely.
*Granite the Golem
-Headbutt
-Rollout
-Defense Curl
-Magnitude
Rock types should be used on every team due to their effectiveness, but most regions usually only have Geodudes. That makers Golem the safe, but also boring choice for most playthrus, with little wiggle room and a predictable playstyle. This one is no different, however I did manage to switch out my Rock Slide and Explosion I usually run for Defense Curl + Rollout combo that instantly turns Rollout into a max power move that continues for several turns. Very powerful when used properly, but also very weak to grass and water types. Godsend against electric types which otherwise I don't have a good way of dealing with. Magnitude will obviously be replaced with Earthquake, once she learns it.