- Joined
- Mar 29, 2014
same here IIRCthought a the time that Dark dealt with literal darkness
In Japanese it's あく (悪) -- "evil", "bad", or "vicious" -- so I can see why they didn't want that translated too accurately.
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same here IIRCthought a the time that Dark dealt with literal darkness
That’s what I’ve always liked about Pokemon. The autistic level of detail they go into to basically map the region almost perfectly to the game.This is the kind of Pokémon autism I live for as a Johtostan.
Night Shade has always been based off your level, but the other two damage dealing moves in Gen 1 were Astonish and Lick. Since their attack power is ridiculously low being physical or special made little difference either way in the first Gen. They STILL should have swapped it to Special, but you know. Incompetence.Nope. In Gen 2 and 3, Dark was special for some reason, and Ghost was physical.
Strategies which used that was Jolteon with Bite, and Flareon with Shadow Ball.
Astonish wasn't a move until Gen 3. So way back in Gen 1, the only "real move" of Ghost type was Lick. And the only Ghost types were the Gastly line so Ghost types weren't so great in battle against the overpowered Psychic type. And that's despite what was claimed in that one episode about Sabrina in the English dub of the anime in the '90s.Night Shade has always been based off your level, but the other two damage dealing moves in Gen 1 were Astonish and Lick.
Every Eevee evolution is based off a Special type. This is the ONLY reason Dark is Special, I guarantee you.
Ah, old Gen mechanics. Got to love it.Its also very frustrating that arena trap and mean look do not work on roaming pokemon in bdsp. Cresselia can just run off even while asleep or paralyzed.
Its also very frustrating that arena trap and mean look do not work on roaming pokemon in bdsp. Cresselia can just run off even while asleep or paralyzed.
Guess they wanted to be extra accurate.Ah, old Gen mechanics. Got to love it.
...then a Machop unches the bong, breaking the bong and freeing everyone.
How the fuck are you so bad at Pokemon that your normal types can get hit by a ghost type move? Like, what the fuck did you even do?I had not noticed that before and it was also more difficult to get an eevee in RSE as it was a trade only pokemon.
Its always annoying that the games will flip flop on whether normal and ghost types could nullify each other's attacks in my experience.
For example, sometimes an OPPONENTS Loudred will be immune to shadow ball and other times it would always be a 1 critical hit KO against MY Loudred somehow at the E4. Despite being immune to ghost type moves on paper as a normal type. Its super inconsistent and just makes me avoid the two types entirely. At least I know nothing will be immune to a water type move short of protect and have seldom had a similar issue with electric and ground types where its more consistent.
Im not talking about using dual types. Just regular ghost and normal type pokemon like eevee and gastly.
I'm genuinely trying to figure out what he meant.How the fuck are you so bad at Pokemon that your normal types can get hit by a ghost type move? Like, what the fuck did you even do?
Oh God, it spread to her spine? That's horrifying.
Can confirm, I've had this issue even before the recent updates.Another problem that's not on the list is pokemon just aren't catchable after you beat raids or rockets. You can throw decent curve balls at raid bosses or rocket Pokemon, and they'll still run away from you, making you feel like you wasted time and a raid pass.