- Joined
- Jan 2, 2020
No Griefing fits... it's safe to say majority of us are annoyed and frustrated at the current schlop of shit GameFreak keeps spewing outShouldn't the OP have "Grieving" instead of "Griefing"?
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No Griefing fits... it's safe to say majority of us are annoyed and frustrated at the current schlop of shit GameFreak keeps spewing outShouldn't the OP have "Grieving" instead of "Griefing"?
The one available to download on QooApp seems to work just fine nowHeads to anyone planning on trying to play TCG Pocket early, DeNA removed the location requirements for logging into the app. You'll still have to download the app via a NZ Google/iCloud account though.
You can but it's advised that you use a PayPal account to do so and even then only do so with a Google Play account.Can you buy currency in the pocket version?
Co FAG rigusThe big fag has spoken
I tell ya, I fell off around that time, but really, I did fell off with Pokemon in Gen 8 overall so it just added to the salt.Smogon will implode on itself because it's banning absolutely everything in sight. That started in Gen 4 when they got mindfucked by Garchomp, and they've just been getting worse since. I would say they were okay between Gens 4-7, but with Gen 8 and especially now in Gen 9, it's just ban city for anything even remotely fun.
I hope there is an alternative soon, I'm sick and tired of Smogon cucks. Bring fun back to the table.
Smogon is powered entirely by PokéAutism and will probably outlast us all, or at least until TPC realizes it could probably coast by on eeveelution plushies for the next 30 years and decides making games is too much hassle. They roll in donations to the point they can host tournaments regularly with actual cash payouts and I can’t even remember the last time either the forums, site, or showdown was down.Does anyone here want to know when Smogon will be imploding on itself for the longest time? I mean its almost as ancient as RPGNet Forums and quite as pugnant with libtard support, but really, I had never thought of their singles metagame as anything serious because they can be some of the most petty niggerfaggots when it comes to wanting their precious little metagames to be "balanced". Imagine if they apply this sort of logic to like Dark Souls, where you can't dodge roll or use certain artifacts because they're "broken".
Its a good thing Game Freak never listens to them as Gen 9 really does seem to be the breaking point for their rather anti-fun bans and their eternal spite for RNG, as loads of of the Pokemon they deemed "OverUsed" are either more powerful or less useful than usual, and several of the new ones are so overtuned that they rule the metagame by default and are banned just because Game Freak wanted to get goofy, like Flutter Mane and its batshit insane stats.
I'm a bit petty towards them since I used to frequent competitive singles before falling out in recent years when I understand all I need to do is follow my own rules.
>game mechanic is reverted back to gen 1Saw this rom being recommended, then saw this in its bug ugfixes:
View attachment 6495801
Game that literally forces you to discard pokemon and only use new wild ones, limited heals, with implied edginess...but remembering girls and boys and str8s exist is too much
Correct me if I’m wrong, but it says gender markers are removed, meaning it’s still functional but not immediately visible. Which would mean attract is actually nerfed since you have to use it and take a gamble. Or I’m wrong and the creator is mega gay.I can understand removing gender locked evolutions, the Ralts line are supposed to be knights no matter what and having to search for a specific pokemon gender to get the evolution you want can be a bit annoying. But making attract work no matter what on either gender seems like a bad idea, infatuation is a pretty strong effect giving the afflicted pokemon a 50% chance to fail a move on the pokemon which they are infatuated with, combined with paralysis, flinch, and confusion it can be really oppressive and it's only really balanced by how niche it is.
Yeah, you got a point there. I want to have a major overhaul of Smogon's way of handling their no-fun rules, and of course cleaning out the many admins and mods they have that I consider a problem (Finchinator especially ever since he became the "face of Smogon" I reckon).Smogon is powered entirely by PokéAutism and will probably outlast us all, or at least until TPC realizes it could probably coast by on eeveelution plushies for the next 30 years and decides making games is too much hassle. They roll in donations to the point they can host tournaments regularly with actual cash payouts and I can’t even remember the last time either the forums, site, or showdown was down.
That said, smogon OU is a really fucking boring format that sucks any thrill or chance out of the game (no, a double switch is not thrilling) and I’m not at all surprised it’s the community’s premier and most popular choice. AAA and AG are much more fun, even if they still get fucked with by the fun police every once in a while.
I disagree, usage based tiering will always have it's problems the intent is to allow as wide a variety of pokemon viable as possible, even if your favorite pokemon isn't strong in a higher tier it can have a place in a lower tier where people can experiment and be creative with it. What a defines a shitmon is also very complicated and I don't think it can be easily boiled down into a point based system, some pokemon like Quagsire have low base stats but have the exact combination of abilities and moves which means even if they rank low in tiers they have niches in higher tiers, some pokemon like Clefable only became popular options years later due to people ignoring how strong it is. Bad pokemon have uses in higher tiers while an anomaly, is also one of the intended features of usage based tiering as it still allows lower tiers access to certain pokemon which may have a niche usage in higher tiers, situations like Clefables are more anomalous but I think accidentally underrating pokemon is a problem that would be exacerbated by what you suggest.Allow every single pokemon/move/strategy, but make a point based system that balances everything out: For example, Garchomp with a meta moveset will cost a lot of points and you will only be able to choose only 1/2 more OU tier meta pokemon, rest will have to be shitmons. This will solve the issue of every single match feeling the same since everyone uses the same 2-3 teams, and it will also force people to get creative with lesser known Pokemon. This will also get rid of useless tiering, which created anomalies where UU or below pokemon were being used in OU and Ubers. Ban all mythical/legendary pokemon outright and let people use them in a Anything Goes playlist with no point limit or charge up the ass for them in the regular playlist, keeping out smartasses who would just pick Mega Metwo/Primals every single game.
It will take quite a lot of time to set up a balanced system which treats every pokemon and moveset fairly, without charging too little or too much points, but the upside is that this would be extremely easy to translate into a simulator. This system is pretty much made for a computer.
I, too, have been playing Sparking Zero.Allow every single pokemon/move/strategy, but make a point based system that balances everything out: For example, Garchomp with a meta moveset will cost a lot of points and you will only be able to choose only 1/2 more OU tier meta pokemon, rest will have to be shitmons. This will solve the issue of every single match feeling the same since everyone uses the same 2-3 teams, and it will also force people to get creative with lesser known Pokemon. This will also get rid of useless tiering, which created anomalies where UU or below pokemon were being used in OU and Ubers. Ban all mythical/legendary pokemon outright and let people use them in a Anything Goes playlist with no point limit or charge up the ass for them in the regular playlist, keeping out smartasses who would just pick Mega Metwo/Primals every single game.
It will take quite a lot of time to set up a balanced system which treats every pokemon and moveset fairly, without charging too little or too much points, but the upside is that this would be extremely easy to translate into a simulator. This system is pretty much made for a computer.
I find that really weird. There's literally no way to make purchases in TCG outside of buying physical card packs for codes. Something feels really off about that.You can but it's advised that you use a PayPal account to do so and even then only do so with a Google Play account.