Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

I do really hope that Region Forms start from base in this game.

It is getting frustrating having to transfer mons up from the older games just so the final form comes from the original games.
I just hope the starters get region forme evolutions like in PLA. or atleast megas? they could finally fix emboar's ugly bara furry self lol

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I just hope the starters get region forme evolutions like in PLA. or atleast megas? they could finally fix emboar's ugly bara furry self lol

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I'm sorry. I don't think you understand. PLA was a GOOD THING. So now the Pokemon Company has to coast off that goodwill for the next installment by pulling back on features that made PLA a GOOD THING.
 
I'm sorry. I don't think you understand. PLA was a GOOD THING. So now the Pokemon Company has to coast off that goodwill for the next installment by pulling back on features that made PLA a GOOD THING.
Seems to be a controversial opinion but i feel like Z-A looks better than pla from what we've seen (graphics-wise) It has less of that weird play-doh texture look that PLA had. for example the water seems to actually have a reflective texture like real water and doesnt just have a lazy texture over it. I'm hoping it being set in a city gives them an easier time making it look less butt-ugly? Im probably being way too optimistic though, i just want a good kalos game, dammit...
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vs
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In FRR, I am currently Legendary hunting, like I was during the post game of Revelations Emerald. Like I said, I have 6 badges and am about to face Blaine, before I do I have an option to catch:
*Articuno
*Suicune(both are in the same cave)
*All three golems
*Zapdos(Raikout is probably here as well)
After Blaine, you take your first trip to Sevii Islands if you recall, and that's where Moltres(and Entei, probably) lives. As far as I understand it, Mewtwo is in the same cave as he always was and the rest are postgame material on the other half of Sevii Islands.

Honestly, I like this concept a lot. One of the big problems of Kanto based games is that for all the choices you had in the midgame to tackle objectives in whatever order you wanted, there weren't that much optional dungeons. Aside from the three birds and then Mewtwo, there weren't any Legendaries to speak of either, catching Mew via Missingno glitch doesn't count. This is fixed with a mod like FRR, and now I have endless team variety, even multiple Legendaries of various shapes and sizes if I want to catch them. The golems even have their own unique little areas, mimicking the chambers you find them in when you play RSE using FRLG assets. On top of that, you get all nine starters that third gen had by this point, with Cerulean City giving you gen 1 starters, Celadon letting you catch gen 2 starters once you unlock Strength TM(as well as Regirock), and once you can surf you not only unlock the gen 3 starters but also all the Legendary Pokemon I listed above. I like the large variety of teams I can make, I like being rewarded for going to high level dungeons and I like utilization of abilities the game gives you in a proper way, these are all good gameplay mechanics. I'm even starting to get used to the pre Physical/Special split mechanics, honestly the game is much better now that I know how it works and can switch gears with future movesets.

One thing I will say about Revelations is that one of the reasons it took me so long to finish that one was because the game just dumps a dozen different Legendaries at you post game and it kind of just loses the momentum at that point. You can't use most of them in Battle Frontier, what's the point? Dividing Legendaries so that you can use some of them during the main story as a reward for taming them earlier than you're supposed to is a nice touch, it makes capturing the uber Legendaries like Metwo and other box Legendaries feel more special later on, another good gameplay mechanic. Way too many Legendaries are saved for the post game, where they don't serve much of a purpose, RGB had it right when they made the Legendary Birds into optional dungeons and FRR only expands on that concept. Looking forward to finishing this Romhack so I can go proper Legendary hunting and capture as many of each Legendary as I can, so I can have proper competitive stats without being limited to one per game. Now that is a true endgame reward.
 
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I'm calling Palworld a scam because it is a literal asset flip from a company known for making early access asset flips. Palworld itself is like 85% Craftopia with some mobile-tier monster designs slapped on top. If that isn't a scam, then the Nigerian prince offering me millions for my credit card info isn't either. Don't be as stupid as /vp/ is and make this all about one franchise vs another.
>a game being made from the bones of another is the same thing as literal theft because I don't like it
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For the record, I don't give a shit if you dislike Palworld. Honestly, the whole ARK gameplay loop isn't quite for me and the monster grinding is the only thing it has going for it (gameplay-wise) in my opinion, but calling it a scam is retarded and emotional. I've played Craftopia, Palworld has nothing in common with it aside from the very most basic DNA and the obvious asset-store shit. They're not even made by the same team: Craftopia is somehow still dragging its gangrenous legs through the swamp of early access, getting updates here and there, while Palworld sits on its back and sips tea and gets backrubs from the publisher.

I'd kill for a look into that game's meeting room. It's gotta be like death row in there.
 
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God I hate the new art direction. I don't know what to call it, but it's certainly worse than what we've had in the Sugimori era.
Also, why does A-Z look like a faggot now? I prefer the hobo look. Frankly, I just don't think Kalos has enough lore or nostalgia going for it to justify making this game, Isekai Diamond/Pearl with brand new Pokemon on the other hand was an awesome idea, especially with all the mythos of the region. Seems really forced, just dropping a next gen XY remake style Z game would have been better.
XY was the game with the most questions and mysteries surrounding it due to not having a sequel come out.
 
XY was the game with the most questions and mysteries surrounding it due to not having a sequel come out.
Well, there isn't an lot of open ended questions that I had about it, aside from why there's isn't an lot more backstory to an region who's only known for having an war or two several thousand years ago
 
In somewhat good news it appears that TPCi is paying attention to the nastiness surrounding their Pokémon Center vending machines and now enforcing purchase limits on products (previously their was an easily-circumvented $1k max on purchases but no limits on products) and randomized stock releases even after being restocked by vendors. I'm also hearing reports of store security guards kicking people out for loitering around the machines.
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now enforcing purchase limits on products (previously their was an easily-circumvented $1k max on purchases but no limits on products)
How would they track whether a customer had reached that limit? By payment method?
In that case, people will just show up with multiple different debit & credit cards. Maybe they'll even get a bunch of those prepaid Visa gift cards, so that TPC can't track their main cards and ban them.

The only other way to enforce the limit that I can think of would be to have an employee watch and intervene to stop people from using multiple cards—in which case, we're really defeating the point of it being an autonomous vending machine.
 
How would they track whether a customer had reached that limit? By payment method?
In that case, people will just show up with multiple different debit & credit cards. Maybe they'll even get a bunch of those prepaid Visa gift cards, so that TPC can't track their main cards and ban them.

The only other way to enforce the limit that I can think of would be to have an employee watch and intervene to stop people from using multiple cards—in which case, we're really defeating the point of it being an autonomous vending machine.
Basically the machine would display a product as being "sold out" when it isn't and still has product inside of it, the person who bought it just reached the limit of what the machine could sell at that point in time.
The only other way to enforce the limit that I can think of would be to have an employee watch and intervene to stop people from using multiple cards—in which case, we're really defeating the point of it being an autonomous vending machine.
I did mention that the store's security guards would kick 'em out (and possibly have the managers ban them for doing it multiple times) for loitering.
 
Basically the machine would display a product as being "sold out" when it isn't
Right, but what is the limit tied to? The payment method? The name on the payment method? Do they have some sort of face-tracking camera looking out from the machine?
It just seems like, with every method except for having a bouncer for your vending machine, there are clear work-arounds.
 
Another thing I miss about older pocketmons is that they could use Japanese writing in original media. Now it is just this generic writing in all versions, as pocketmons is "adapted for global audiences" in Current Year. I also sorta miss how new 'mon vidya would be released in Japan first then localized in the West rather than global release.

(Not being "weeaboo" here, I like different places having different ways.)
 
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ok rapid fire sperg rant about the trailer

>first few seconds, disappointed it doesn't take place in kalos rich past. Wtf they were thinking?
>weird starter choice but ok, as a johto chad totodile is one of my favorites, hoping for a cool mega or regional form that doesn't look like paldean suicune
>characters look unimpressive, generic zoomer slop and the rival friend and ally 🏳️‍⚧️ obviously shares the same model for both genders, lazy ass shit
>bad outfits
>omg AZ is in the game so kewl <3 (unironically)
>megas are back i hope they gonna make some new ones
>all the fag models from swsh still do the same lazy two actions they did in 2013. If I have to see lucario do his weird curse ye ha me ha hand gesture or charizard go RAWR for one more time I'm going to cry
>with the dynamic battle system the lagging models look uncanny, like Elon Musks mannerisms
> battle system looks interesting with the dodging but over complicated, seems like a mobile gatcha game all around. PLA was more intuitive. the models are not made for a dynamic combat system and it shows
> mixed raced couple spotted, bruh
> wtf it only takes place in luminose city?
>the wild areas look like playgrounds, are you kidding me?
>story is stupid and unimpressive
> color scheme looks bad, like paldea. too bright and pastellic 7.8 might cause sensory overload. PLA was at least as dark gothic as pkmn can get, even with the saturation issues
>the cabs still look gay like they did in 2013
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omegalul
>the Pokémon interacting with the environment seems forced and kinda weird
>navigation around the city probably as cancerous as it can get, old habits die hard
>walking on rooftop is cool in theory, however I'm expecting a lot of issues with the different layers. Looking forward to the bugs. Also, they'll make it as lazy and cutting corners as possible. There will be no secrets to expose except for empty rooms


Rating:
3/10 would not buy a switch

If that's not enough, have the opinion of another 'tism host. He even has a self made bullshit bingo.

 
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