Retarded Weeb
kiwifarms.net
- Joined
- Dec 17, 2022
I don't think you quite got what I was getting at. By "naturalistic" I didn't mean that in the sense that there were more animal-based Pokemon in Gen 1. I just meant it in the sense that the animal-based Pokemon that were there tended to be drawn with more well-defined anatomy than later gens on average. Later gen Pokemon more often have parts of their body that don't clearly connect in a totally realistic way, or have exaggerated anatomy like super big kawaii heads with tiny undetailed feet. And this wasn't meant to be some major criticism of later gen designs, I actually think most designs up through Gen 7 are good and will defend Gen 5 as having a lot of great designs. Gen 8 is the only gen where I look over it and it feels like half the designs suck. It's also not like Gen 1 art was super realistic, Pokemon art has always been bad at conveying texture - like is the Nido line furry, scaly, or bare skin? Hell if I know! (and see also people being shocked at live-action Jigglypuff being fluffy despite it having a clear tuft of hair) I was just trying to reason out an explanation as why the designs way have shifted in such a way that other people - including others in this thread - dislike post-Gen 2 designs as much as they do.While I understand your point that there is a noticeable shift in design philosophy between the Tajiri and Masuda eras, frankly a lot of your arguments feel like old man talking about 'back in my day'. Gen I is full of mons that aren't naturalistic. Literally in the sense that it has the highest concentration of objectmons of the original 4 gens, and that many of the good designs are intentionally uncanny valley (Eevee most famously) because Gamefreak couldn't make up their mind as to whether normal animals coexisted with Pokemon. Garish colors are also very naturalistic - animals use them to ward off predators or attract mates, and if you asked me whether Dragonite or Flygon looked more 'natural' I'd pick Flygon in a heartbeat.
As for the garish colors comment, that also wasn't meant to be a criticism nor an extension of the "naturalistic" comment. It's just a statement of fact that Gen 3 Pokemon tend to have a lot of saturated colors on them. Especially if you're comparing them to the old watercolor art of the Gen 1 & 2 Pokemon that many people were attached to at the time. And really, it was probably another thing influenced by hardware limitations at the time, specifically the GBA's shitty unlit screen. Most GBA games have overly saturated colors when played on any actually decent screen because of that. The Gen 1 & 2 Pokemon can also look pretty garish in RSE and FRLG, and I'm pretty sure a lot of Gen 3 Pokemon colors were toned down a little in later games with better screens.
I'm not sure what you think I meant by my comments. I wasn't implying that Gen 3 should have also had two regions or something. And while I said RS was too derivative of Gen 1, you could say it was too derivative of both Gen 1 & 2 since GSC was the first start the pattern of having the evil team plot climax between badges 7 and 8, and to have the rival be fought just outside the Pokemon League. RSE shouldn't have copied either Gens 1 or 2 as heavily as it did. It should have done something even more different.I think it's also incredibly unfair to say that Pokemon lost its ambition with Gen 3 in one breath and then use them not building on Gen 2 as an example. If they had just done what they did in Gen 2 with Hoenn people would still call that lazy and say they're still making the same game, and Hoenn would have been worse for it. Gamefreak has been trying to court those people for the last decade by hacking away at what was a very refined formula with Gen 4 to the point where we're left with something that is actually unrecognizable from the games they had been making.
What exactly? No clue, and really I'm not sure how much it matters since Emerald, Platinum, BW, and B2W2 were all decent to good games at the end of the day and the series only started slipping with XY. I just feel like RS and DP were unambitious enough in their execution that it sort of signaled Game Freak eventual just not giving a shit anymore when they jumped to 3D graphics.