Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

which means if other artists don't draw Pokemon as naturalistic looking as Sugimori does, then Pokemon in general are going to look less naturalistic.
While I understand your point that there is a noticeable shift in design philosophy between the Tajiri and Masuda eras, frankly a lot of your arguments feel like old man talking about 'back in my day'. Gen I is full of mons that aren't naturalistic. Literally in the sense that it has the highest concentration of objectmons of the original 4 gens, and that many of the good designs are intentionally uncanny valley (Eevee most famously) because Gamefreak couldn't make up their mind as to whether normal animals coexisted with Pokemon. Garish colors are also very naturalistic - animals use them to ward off predators or attract mates, and if you asked me whether Dragonite or Flygon looked more 'natural' I'd pick Flygon in a heartbeat.

I think it's also incredibly unfair to say that Pokemon lost its ambition with Gen 3 in one breath and then use them not building on Gen 2 as an example. If they had just done what they did in Gen 2 with Hoenn people would still call that lazy and say they're still making the same game, and Hoenn would have been worse for it. Gamefreak has been trying to court those people for the last decade by hacking away at what was a very refined formula with Gen 4 to the point where we're left with something that is actually unrecognizable from the games they had been making.
 
While I understand your point that there is a noticeable shift in design philosophy between the Tajiri and Masuda eras, frankly a lot of your arguments feel like old man talking about 'back in my day'. Gen I is full of mons that aren't naturalistic. Literally in the sense that it has the highest concentration of objectmons of the original 4 gens, and that many of the good designs are intentionally uncanny valley (Eevee most famously) because Gamefreak couldn't make up their mind as to whether normal animals coexisted with Pokemon. Garish colors are also very naturalistic - animals use them to ward off predators or attract mates, and if you asked me whether Dragonite or Flygon looked more 'natural' I'd pick Flygon in a heartbeat.
I don't think you quite got what I was getting at. By "naturalistic" I didn't mean that in the sense that there were more animal-based Pokemon in Gen 1. I just meant it in the sense that the animal-based Pokemon that were there tended to be drawn with more well-defined anatomy than later gens on average. Later gen Pokemon more often have parts of their body that don't clearly connect in a totally realistic way, or have exaggerated anatomy like super big kawaii heads with tiny undetailed feet. And this wasn't meant to be some major criticism of later gen designs, I actually think most designs up through Gen 7 are good and will defend Gen 5 as having a lot of great designs. Gen 8 is the only gen where I look over it and it feels like half the designs suck. It's also not like Gen 1 art was super realistic, Pokemon art has always been bad at conveying texture - like is the Nido line furry, scaly, or bare skin? Hell if I know! (and see also people being shocked at live-action Jigglypuff being fluffy despite it having a clear tuft of hair) I was just trying to reason out an explanation as why the designs way have shifted in such a way that other people - including others in this thread - dislike post-Gen 2 designs as much as they do.

As for the garish colors comment, that also wasn't meant to be a criticism nor an extension of the "naturalistic" comment. It's just a statement of fact that Gen 3 Pokemon tend to have a lot of saturated colors on them. Especially if you're comparing them to the old watercolor art of the Gen 1 & 2 Pokemon that many people were attached to at the time. And really, it was probably another thing influenced by hardware limitations at the time, specifically the GBA's shitty unlit screen. Most GBA games have overly saturated colors when played on any actually decent screen because of that. The Gen 1 & 2 Pokemon can also look pretty garish in RSE and FRLG, and I'm pretty sure a lot of Gen 3 Pokemon colors were toned down a little in later games with better screens.

I think it's also incredibly unfair to say that Pokemon lost its ambition with Gen 3 in one breath and then use them not building on Gen 2 as an example. If they had just done what they did in Gen 2 with Hoenn people would still call that lazy and say they're still making the same game, and Hoenn would have been worse for it. Gamefreak has been trying to court those people for the last decade by hacking away at what was a very refined formula with Gen 4 to the point where we're left with something that is actually unrecognizable from the games they had been making.
I'm not sure what you think I meant by my comments. I wasn't implying that Gen 3 should have also had two regions or something. And while I said RS was too derivative of Gen 1, you could say it was too derivative of both Gen 1 & 2 since GSC was the first start the pattern of having the evil team plot climax between badges 7 and 8, and to have the rival be fought just outside the Pokemon League. RSE shouldn't have copied either Gens 1 or 2 as heavily as it did. It should have done something even more different.
What exactly? No clue, and really I'm not sure how much it matters since Emerald, Platinum, BW, and B2W2 were all decent to good games at the end of the day and the series only started slipping with XY. I just feel like RS and DP were unambitious enough in their execution that it sort of signaled Game Freak eventual just not giving a shit anymore when they jumped to 3D graphics.
 
If Pokemon lost its ambition in gen 3, then what the fuck were they doing in gen 5?
I don't think Gamefreak lost their ambition in Gen 3, it was definitely Gen 5. You could tell that they had plenty of ideas they wanted to execute during Gen 3 and 4, even if a lot of it never came to fruition. Problem came from the higher ups refusing to put anything but the most palatable generic content into the game for most mass appeal, hence why we never got the elaboration of what the lost civilization hinted at in Hoenn was until Gen 6(where they were revealed to be dragon tamers, originally Gamefreak intended the plot twist to be Atlantis, hence the city in the middle of the ocean with Greek architecture). Then you have the insane schizo shit that was revealed during the leaks for Gen 4 that only somewhat partially came to be in Arceus game over 10 years later.
Somebody tried, it's just that not enough people higher up did. Hence why HGSS was packed to brim with content, then two generations later when Gamefreak truly gave up we got ORAS.
 
They weren't all that good. Design-wise, most bug types were just cartoony versions of real bugs. Of the first two gens, only the Scyther line, Parasect line and Shuckle stand out. And competitive-wise, the bug type has always been the worst. Most bug Pokemon were stupidly weak as a result of evolving early, and for the first three gens the only good bug move was Megahorn. It took until gen 4 for it to get more good moves in U-turn, Bug Buzz and X-Scissor, and it took until gen 5 to get actually strong bug types like Scolipede, Volcarona, and the only mythical bug, Genesect.
You don't get to talk about bug types for the first three gens and completely ignore Heracross.
 
In regards of "based on inanimate objects", I've grown to like Magnemite over the years. I dunno, something about it is just charming.
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It's kinda similar to the Unown in being a floating eyeball, though I took to the Unown better due to lore and the third movie and I would allow Unown into the house long before any Magnemite. But damn it all, I just can't hate the little guy.
 
I think the main reason gamefreak stopped trying as hard, at least their leadership did is because they went with a more mobile game style format (insert masuda's oras interview about how "kids prefer to play games on their phone"). They started to make the games either less difficult wise like gen 6 as the older ones or packed them with less post game content and more handholding like gen 7.

This became especially apparent when sword and shield released, which also unintentionally caused the player-base to be more critical of the 3ds era, as all the major videos that criticize XY for example were made after SwSh released. Before SwSh most critizisms towards gen 6 and gen 7 weren't as prevalent and i'd aruge gens 6 and 7 had their peak in reception at their respective launches. Back when XY and ORAS came out, I remember people saying that gen 6 was better then gen 5 or any of the previous gens aside from maybe gen 4. Which might sound insane in retrospects, but the reception was super positive, probably because people assumed there would be a pokemon Z.

I also think gamefreak is trying to emulate what shooter games like COD does and have multiplayer replace the lack of content elsewhere. This could be why obtaining competitive ready pokemon has became so easy (still a good thing tho, as to not force comp players to play pokemon full time).

I actually don't think GF stopped trying because of gen 5's reception, since apparently gen 5's reception was mostly positive in japan. Most of the people who produce japanese media only care about what the japanese audience thinks, even if the product performs better outside of japan. Also I don't think lack of sales played a factor either and i'd argue that gen 5 sold really well despite being released at the end of the DS' lifecycle. BW1 sold about 15 million which is about as much as ruby and sapphire and X and Y did, both selling about 16 million. A game on a "dead" platform selling about as much as launch titles is still pretty impresive, and black 2 white 2 actually sold BETTER than platinum or emerald. B2W2 sold about 8 million while platinum and emerald both sold about 7 million.
it's just that not enough people higher up did. Hence why HGSS was packed to brim with content, then two generations later when Gamefreak truly gave up we got ORAS.
Honestly ORAS is the game with the most missed potential in the entire series. If it added emerald content like better gym leader teams, gym leader rematches, and the battle frontier or at the very least more battle facilities like what b2w2 does It could have been a top 5 pokemon game material. ORAS, unlike BDSP, included tons of new additions like new character designs, soring, the dex nav, giving access to cross-gen evos and a lot of other things to make up for no emerald content, but they should have added those things alongside emerald content. I personally still consider ORAS to be a great game despite it's flaws. I also consider it the best 3d pokemon game and the last truly great pokemon game (which is kinda sad since it came out a decade ago). It's just missing that one thing to make it even better to make it on pair with games like HGSS or B2W2.
 
Honestly ORAS is the game with the most missed potential in the entire series. If it added emerald content like better gym leader teams, gym leader rematches, and the battle frontier or at the very least more battle facilities like what b2w2 does It could have been a top 5 pokemon game. ORAS added in new character designs, soring, the dex nav, giving access to cross-gen evos and a lot of other things to make up for no emerald content, but they should have added those things alongside emerald content. I personally still consider ORAS to be a great game, the best 3d pokemon game and the last truly great pokemon game (which is kinda sad since it came out a decade ago). It's just missing that one thing to make it even better to make it on pair with games like HGSS or B2W2.

The exclusion of female Triathletes in ORAS was a very weird omission for me.
 
I think the main reason gamefreak stopped trying as hard, at least their leadership did is because they went with a more mobile game style format (insert masuda's oras interview about how "kids prefer to play games on their phone"). They started to make the games either less difficult wise like gen 6 as the older ones or packed them with less post game content and more handholding like gen 7.
I played Pokemon Let's go Pikajew on the Switch and it the laziness of it made me genuinely angry. They removed combat mechanics with wild pokemons and replaced it with a catching system designed to replicate that of Pokemon Go on mobile. So basically, you cannot fight wild Pokemons anymore and so you cannot weaken wild pokemons by fighting them. Instead, you have to use the motion control thing to throw your pokeball at a specific spot on your screen and your accuracy determines your chances of catching the monster. Like with all things Nintendo, the motion control system is broken which makes it completely random whether you will succeed or not. You can increase your success rate by repeatedly catching a specific Pokemon which serves little purpose (why would you want to have 40 Magnemites in your PC).
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You probably wonder how you train and level up your Pokemons then given that trainer encounters and gyms are the same as in the original games? Well, when you successfully catch a wild Pokemon, the Pokemons sitting in your team will automatically gain XPs, which makes no sense. You still need to do it though because they retained the traditional fight encounters with other trainers (which also give you XPs). I can see why they went in this direction given how successful Pokemon Go was on mobile but trying to emulate that on a console was a bad idea. The game was slightly less fun than the original red and blue versions that it's based on and nostalgia aside, red and blue are now pretty limited and repetitive in term of game design and mechanics. The whole thing made me lose faith in Game Freaks because of the missed opportunity it represents.

In terms of graphics, it looks awful and blend, they didn't even bother including a day/night cycle. Even though it's not part of the main series, it was a major release and it felt like it had been put together in one month by a team of three interns working very hard. It wasn't awful but it was a lame cash grab. There is zero challenge in the game, it's just an endless grind but it's not even a satisfying grind like red and blue used to be.

You wanna know what's worse? The game was released at full price (around 60 dollars) but you still don't have access to the full content, they paid-wall the Safari!! In order to access the Safari (now aptly renamed the "Go Park") you need to connect your game to your Pokemon Go account on your mobile which include a paid subscription fee. If you don't do that, you don't have access to the Safari. And as far as I'm aware, you can't even create a sock account on your mobile because they want you to have the paid subscription to have get access to the zone. I literally went through 70% of the game and put up with all the bs because I was looking forward to the safari zone just to get c0ckblocked by game freaks.
(screenshots below from a random youtube video)
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It really makes me wonder whether the japs are completely f-ing stupid. The thing people (mobile fags) liked about Pokemon Go on mobile, was the fact that you could see Pokemons in your real life environment and the exploration aspect that it implied, almost like a virtual reality thing. It wasn't the stupid game mechanics of throwing a pokeball at a moving object on your screen by wiggling your device around like a Rtard...
 
If it makes you feel any better it’s been over 6 years since their release and neither Game Freak or TPC have mentioned that they plan on releasing new Let’s Go games. As to why they made the games in the first place I have my suspicions that they did so to try and move GO players onto the main line games and patterns they observed during release and the years after said that making future LG titles wouldn’t cause that number to increase.
 
If it makes you feel any better it’s been over 6 years since their release and neither Game Freak or TPC have mentioned that they plan on releasing new Let’s Go games. As to why they made the games in the first place I have my suspicions that they did so to try and move GO players onto the main line games and patterns they observed during release and the years after said that making future LG titles wouldn’t cause that number to increase.
Yeah I agree about the logic behind it and I can tell they did some big thunk about the player base and drew a bunch of diagrams on a white board but the game itself wasn't good. In general, Nintendo & co does that a lot, they try to move players around like cattle by doing all sort of strategic thinking and they forget that the quality of the games is what determines the success of the product. It's almost like the games themselves are an after-thought and they spend most of their energy thinking about who will buy what and in what format. Of course it's a business but good marketing is what makes good games even more successful. Anyway, I'm not mad, I'm just PISSED OFF, man!
 
I also think gamefreak is trying to emulate what shooter games like COD does and have multiplayer replace the lack of content elsewhere. This could be why obtaining competitive ready pokemon has became so easy (still a good thing tho, as to not force comp players to play pokemon full time).
On this specifically, it's totally fine but there is one MAJOR difference. Multiplayer on mobile or even PC is fundamentally free. GF and Nintendo are trying to emulate that while also ripping you off. I have nothing against multiplayer versions of their franchise but you have to PAY to access the multiplayer. You don't need to pay to play a battle royal game on your mobile, the game itself is free and access to multiplayer is also free. Nintendo and GF make you pay for the game and for the multiplayer on top of the game. I'm not going to pay a monthly fee to battle pokemons with other people. I'm paying for my internet connection, the console, the game, I think that's enough. I'm not a cash cow
 
By "naturalistic" I didn't mean that in the sense that there were more animal-based Pokemon in Gen 1. I just meant it in the sense that the animal-based Pokemon that were there tended to be drawn with more well-defined anatomy than later gens on average. Later gen Pokemon more often have parts of their body that don't clearly connect in a totally realistic way, or have exaggerated anatomy like super big kawaii heads with tiny undetailed feet.
I only see this in the starters' base forms (and gen 2, which is kinda infamous for having a lot of round Pokemon), the starters have been getting increasingly Sanrio'd, Galar's starters look like colorswaps of the same balloon-headed body.

Gen 1 mons' anatomy doesn't seem more well defined to me, but they do tend to have more details like bumps, spikes and claws, while later gen mons tend to have smoother bodies but also use more colors and complex patterns (unless that's what you mean by having more detailed anatomy?). Gen 1 also had a lot of blob creatures with simplified anatomy like Clefairy, the Jigglypuff line, the Oddish line, Psyduck, Poliwag, Chansey, and the blobbiest of them all, Ditto. Even Pikachu used to be a blob with ears and a tail before losing a few pounds.

About having body parts that don't connect naturally, it's funny you should mention that because it's my biggest gripe with Charizard's design, it just doesn't flow together at all. Its body is a ball with limbs sticking out of it, its neck is a cylinder with no definition, its wings look crumpled, and it has large blocky shoulders with tiny stick arms.

You don't get to talk about bug types for the first three gens and completely ignore Heracross.
I wrote it at first, but I removed it because it falls under "cartoony versions of real bugs." It looks cool and is decently strong, but it's still a rhinoceros beetle with googly eyes.

So I've been completely out of the loop on Pokemon ZA but I just saw this and just have to ask; why did they design a pokemon with a gem buttplug?
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Wait until you see its complete form's dick knees.
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Guys! bug types are not "strong" but who cares? You're missing the point
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It's about seeing this little guy (the Caterpie, your caterpie) getting obliterated by a level 70 Charizard.

Look at him, you're telling me you're not enjoying it?
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Of course you want it in your team. That's the magic of pokemon, it's not just about strength it's about suffering. Not mine, mind you, I'm the trainer, I just watch them get torn apart by giant birds. As long as I have the right badges they have to do what I say.
 
In regards of "based on inanimate objects", I've grown to like Magnemite over the years. I dunno, something about it is just charming.
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It's kinda similar to the Unown in being a floating eyeball, though I took to the Unown better due to lore and the third movie and I would allow Unown into the house long before any Magnemite. But damn it all, I just can't hate the little guy.
On the topic of Magnemite, we all know that he got a final evolution in gen 4: Magnezone. Gen 4 was the first generation of Pokémon games that I played so I have fond memories of it, and I always thought that Magnezone was cool even though I never got my hands on him during my playthrough.
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I bring this up because for some reason, it wasn’t until recently that I looked at his design and realized that the red dot in the middle is supposed to be an eye. I always figured that it was supposed to just be a decoration or something and just treated the two eyes on the side as his only eyes. I don’t really know why I thought that considering his pre evolution Magneton has three eyes.
 
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