Equally early into the game, my creatures ended up expanding to tiles where they had a disadvantage. To combat this, I split off a line of them so that they could adapt to these new lands. Those new lands ended up producing this lil guy, who got a 92 on his stat roll and was already my favorite member beforehand:

Bidemon!
I'd hinted at the three-eyes aspect with Edismon's highlights, so I was ecstatic to draw this thing for real. The color scheme looks way better, I think, and it's just so much more cohesive as a design.
Unfortunately, it kind of gives up a lot of cohesion in concept for that. It's really not too fairy-like anymore, so I decided this branch would be more goblin-like in appearance and focus on overwhelming the enemy as opposed to outright tricking it.
Its great roll ended up giving it a very good trait that allowed it to be far more aggressive... which I took advantage of to try and destroy some creatures north from it and allow it to thrive further.
This is where things start backfiring.
This was my next creature, Asthenomon.

Ignore the atrocious proportions, I don't like those either. I really wish I could redraw it.
This pose was chosen because Asthenomon was supposed to have two "modes": an eight-legged digging mode that's mostly what's shown here, and a six-armed, two-legged bipedal mode used more for normal functioning or combat. I wanted to show off both of them, so I chose this weird and shitty hybrid pose to try and communicate that.
I had demonstrated those modes here, in its concept art, but I never really got to show them off due to how the game demanded one clear-cut image of the creature in one pose.
It also came about through accumulation of wealth and combat skill, and was meant to deliver the Bidemon from destruction by their enemies.
Unfortunately for Asthenomon, it rolled a 23 on the dice (d100) and ended up having its expansion potential crippled. Expansion is the most important part of the game: at the end of the game, whoever has the most creatures thriving on the most tiles once all of them are filled up wins the game. And unless Asthenomon rolled a 2+ on a 1d4, it couldn't move. It also couldn't move on the same turn as another creature, which was a huge blow, alongside being unable to ever move more than 2 tiles at a time.
This pretty much crippled the entire evolution branch, and since I had almost no Edismon left by this point and my Bidemon couldn't evolve further due to constant attacks from stronger creatures (alongside loads of other factors), I'm pretty sure this has made me lose the game and I'm basically just trying to go out with a bang by this point. I'm pretty bummed about it- even if my expectations started out pretty unrealistic anyways- but I'm at least glad I got the chance to just draw these guys at all.