"Post your Art" Thread

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Haven't posted here in a while, so...
I've lost a little bet recently and prive to pay was... a drawing of Chris Chan.
@Null you might to like this. Behold, the Saint Chandler.

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i've basically lost a tabletop evolution game I tried to participate in on /qst/ (not only misunderstood the rules completely for 6 straight turns, but am also in an overall losing position with my species having very few ways to prevail without substantial damage to them and no way to continue on without drawbacks), but it forced me to make a bunch of flat drawings within the span of like 2 hours each so I might as well post the fruits of that labor here
The theme was "bootleg digimon", btw, which is why every name ends in -mon

This little guy was the origin point: It's called Edismon, and is the reason I joined in the first place. I got the idea for it late at night and was super enthusiastic about it, so I dove in without lurking the threads beforehand (which is probably why I misinterpreted everything, rip).
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It's got a third eye that it uses to blind people with light, and can change the color of all its eyes to confuse opponents. I based it off of woodland fairies and (partially) aliens. That second bit mostly came into play after I conceptualized its evolutions, though.

It branched off into two separate lines.

Very early into the game, most Edismon became this:
Telesmon.png
A Telesmon, which had grown wings to mimic its eyes and a lure on a tiny tail to confuse others further. That wasn't really reflected in its stat output, but none of the concept really was outside of its Sensors.

I haven't gotten to evolve this further in-game, nor do I know if I'll be able to since the species is on its last legs. But, if I do manage to get it to go any further, it'll become this:
Ledimon.png
Ledimon, the first mon of its line to go up in size. I wanted to make it look like a vague kind of pixie and I think that kind of worked. The little "V" is a mouth, but it became very hard not to see it as a weird goat nose while drawing it. Maybe it'll be both, somehow. No clue what its traits/stats might look like when it evolves.


Equally early into the game, my creatures ended up expanding to tiles where they had a disadvantage. To combat this, I split off a line of them so that they could adapt to these new lands. Those new lands ended up producing this lil guy, who got a 92 on his stat roll and was already my favorite member beforehand:
Bidemon.png
Bidemon!
I'd hinted at the three-eyes aspect with Edismon's highlights, so I was ecstatic to draw this thing for real. The color scheme looks way better, I think, and it's just so much more cohesive as a design.
Unfortunately, it kind of gives up a lot of cohesion in concept for that. It's really not too fairy-like anymore, so I decided this branch would be more goblin-like in appearance and focus on overwhelming the enemy as opposed to outright tricking it.
Its great roll ended up giving it a very good trait that allowed it to be far more aggressive... which I took advantage of to try and destroy some creatures north from it and allow it to thrive further.

This is where things start backfiring.

This was my next creature, Asthenomon.
Asthenomon.png
Ignore the atrocious proportions, I don't like those either. I really wish I could redraw it.
This pose was chosen because Asthenomon was supposed to have two "modes": an eight-legged digging mode that's mostly what's shown here, and a six-armed, two-legged bipedal mode used more for normal functioning or combat. I wanted to show off both of them, so I chose this weird and shitty hybrid pose to try and communicate that.

I had demonstrated those modes here, in its concept art, but I never really got to show them off due to how the game demanded one clear-cut image of the creature in one pose.
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It also came about through accumulation of wealth and combat skill, and was meant to deliver the Bidemon from destruction by their enemies.

Unfortunately for Asthenomon, it rolled a 23 on the dice (d100) and ended up having its expansion potential crippled. Expansion is the most important part of the game: at the end of the game, whoever has the most creatures thriving on the most tiles once all of them are filled up wins the game. And unless Asthenomon rolled a 2+ on a 1d4, it couldn't move. It also couldn't move on the same turn as another creature, which was a huge blow, alongside being unable to ever move more than 2 tiles at a time.

This pretty much crippled the entire evolution branch, and since I had almost no Edismon left by this point and my Bidemon couldn't evolve further due to constant attacks from stronger creatures (alongside loads of other factors), I'm pretty sure this has made me lose the game and I'm basically just trying to go out with a bang by this point. I'm pretty bummed about it- even if my expectations started out pretty unrealistic anyways- but I'm at least glad I got the chance to just draw these guys at all.
 
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I think I already posted some of my horror Cats from craiyon, here are a few non-cat creations. Some of you might have seen these in other places here before but these are the very (VERY) few craiyons I am truly satisfied with. Some of these took fucking hours of fiddling to create:



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strangely similar?
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A couple of the ones that look like that distinctive woman's face who keeps popping up in AI horror art (please forgive how much this thing reeks of Reddit, but I actually did find her completely unintentionally):
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Another type of Horror: AI has seen so many pictures of George Floyd that it can replicate his face with 100% accuracy almost every time.
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more Creatures
I think I sort of flew off the rails with these designs, but I'm having a lot of fun
I'm certain I won't get to use most of them because my fate (in-game) still seems pretty grim
But I'm enjoying making them regardless of their purpose, so I shall share their concepts and their sketches
(I'd share complete drawings if I could, but I got maybe 3 hours of sleep today and don't trust myself to pull them off with quality. The only finished drawing here was done yesterday. Any advice on construction would be appreciated; ever since I first saw other peoples' sketches, I've felt like I'm doing mine totally wrong and I sort of want to know if I'm just paranoid or if I was right to worry)

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This is a hypothetical evolution of Ledimon- for use if I ever manage to get it to the arctic. It's basically a rocket-powered bunny (chosen both due to the arctic hare and the fact that it's still a woodland creature) that switched out its big digital fairy wings for rocket-boosted ears and a shitload more fat/fur so that it could warm itself in the colder parts of the world more efficiently while still retaining its flight capabilities. I tried to make sure the design wasn't too obviously "Ledimon in a scarf with mittens", and I think I succeeded? It doesn't even have a scarf, really, just an undefined neck collar that I'll probably make into either a fur collar or that white stuff they use on rockets that isn't steel. (It's kind of rubbery and stretchy? I remember seeing some up close right above the rocket's thrusters. That stuff.)

Flemmon also uses its legs almost exclusively to launch itself into the air or forward. It doesn't really do minute movements anymore- just huge leaps forward (and upward). If it wasn't for its large hands (now used almost entirely to dig through snow, trick predators with its lights, and keep itself steady when maneuvering) and even-larger tail (used mostly for stabilizing itself and combat), it'd probably have a lot of trouble getting around...

It, like many later mon in the Edismon line, is starting to sort of diverge from the "alien fairy with RGB lights" thing and go down the route a lot of Digimon go down where they experiment with weird animals/robots/dinosaurs before turning into boring knights in armor. And yes, I know that route usually starts with Perfects and not Adults, but the Alternate Adults get there earlier and this is an Alternate so it counts. Shush.

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This is a slightly-less hypothetical evolution of Bidemon that's meant to help adapt it to the sea. I don't know what the fuck it's supposed to be, but I kind of like it. I tried to get across that this was an unnatural evolution by making its proportions even more exaggerated and its pose somewhat stilted- hopefully that worked. The premise is that this is a Bidemon forced into the sea before it was able to properly adapt, and as such it's ended up clinging to the ocean floors and cliffs on the shore and adapted accordingly to that. The propeller tail is a desperate adaptation to make itself still able to properly maneuver in the water, which is why I originally made it so artificial... but that artificiality probably won't make sense soon because it's going to lose its affinity for the Scraplands that gave it an artificial look in the first place. Oh well, this is Digimon, I will have my unfitting robot parts and they will fit in perfectly regardless of the context.

I was a little worried about keeping the multiple-eye thing here because looks really similar to what Asthenomon did, and I don't want to retread old ground so soon. Same goes for the large front limbs. But then I realized that, due to the fact that I put the Bidemon head on a crane-like appendage... keeping the eyes going around its head would make it into an incredible disco ball.

So I just left it.


Some day I might animate it.



This kind of shit is what shows up in your brain if you don't get enough sleep. Don't do late-night screen-reading sessions, kids.

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I actually couldn't come up with a name for this one because I had to rush somewhere right after it was done and I'd forgotten to save prior, so I just slapped it with a placeholder. I still haven't come up with a name since then.
This guy came before Flemmon and was intended for use if Telesmon got to the arctic instead of Ledimon. It might still be used as a result of that.

Anyways, this is much more obviously adapted for the arctic in a very fundamental way. Instead of a sort of hastily-evolved system of warmth, it's got fat and fur baked into its design and body shape. It's also got big meaty claws that are way more optimized for swimming if necessary, and would also be better for defense than a lot of what Flemmon has (sans Flemmon's tail, probably). It even has a little mermaid's tail to help with that even further!
Granted, I just wanted that there because it would've greatly helped with color balance and I thought an appendage that looked like a water fountain would look cute, but it helps.
The little jewels in its "bear ears" are still eyes, too. That's probably pretty hard to discern since that same jewel material is used for its claws and tail, but the main point of having those "ears" at all is both to play on the fact that Telesmon had fake eyes on its ears (by making these into fake ears that are actually eyes) and to be a sort of sturdier "back up" for if the first pair get damaged.

Also: here's a bonus shitpost that took me like an hour to make and was based on events in-game.
One dude owns both of these unknown creatures (with the green one being an evolution of the tiny one) and he had the green ones expand into my Ledimon's tile. At the same time, he had his tiny guys expand to the same place because (and I quote) the little guys had "heard of this [the Ledimon's arrival] through their gathered information and travel[ed] to meet them [and gain new knowledge]".
I really loved that description, so I decided to make the player some art as thanks. I'm not sure if he's seen it yet.

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