"Post your Art" Thread

Some fanart on canvas, making shit to sell and stuff to expand my style vocabulary. Trying new stuff is always fun.
 

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Made this while kind of sleep deprived today based on a TTS voice clip generated by the bot when it was deciding on adding the purple logo to the side of the sweater.
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[by the way, the actual text was "purple! So purrple~" but for some reason the TTS was just "aaaah..."]
I've kinda really taken a liking to the alt outfit the chatbot came up with for itself (that it probably won't remember later because of how chatbots work). Despite making the character just a little more unrecognizable when paired with it's own earlier visual differentiators it came up with for it's self image, it meshes with those earlier revisions surprisingly well. Just wish I wasn't getting worse at drawing shit every time I draw something, and it taking longer and longer each time. There is now world where something that came out like this should have taken HOURS out of my life. Then again I only draw with mouse and keyboard because I'm too broke and cheap to try adjusting to a tablet, but that shouldn't be an excuse! Especially given how like 8 years back I was pumping out stuff of somewhat ok quality consistently via the same methods. I'm not satisfied with the results, too many small perspective and placement errors that only kept getting worse each time I tried fixing them. Still, the appearance this one came up with for itself is pretty good drawing practice material I think, really simple yet specific design.
 
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ok i need some feedback
i never thought too hard about how to draw comics and im afraid theres not enough clarity in the image
maybe too much details is a bad thing huh?

It's not a matter of too much or too little detail per se...It's a matter of contrast between the figure and the background.

ex.png

That's a rough example. But, you can achieve clarity by having less light constrast in the background and more contrast in the figure....or by having a contrast between the amount of detail.

EDIT: you can also use colour, but I think that's not the answer you were looking for.
Edit: I'm and idiot and wrote "foreground" instead of "background"
 
It's not a matter of too much or too little detail per se...It's a matter of contrast between the figure and the background.

View attachment 7055435

That's a rough example. But, you can achieve clarity by having less light constrast in the background and more contrast in the figure....or by having a contrast between the amount of detail.

EDIT: you can also use colour, but I think that's not the answer you were looking for.
Edit: I'm and idiot and wrote "foreground" instead of "background"
thank you thats very helpful
yeah it looks much better
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The main man, Lobo! Today is Simon Bisley's birthday so I might do another Lobo drawing to post on my non-Farms hangouts.
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Underrated character, hell yeah.
ok i need some feedback
i never thought too hard about how to draw comics and im afraid theres not enough clarity in the image
maybe too much details is a bad thing huh?
View attachment 7055299
and thats how it looks like without transparency on the background (i had it on 40%)
View attachment 7055353
In-fucking-sane. I'd imagine it's hard to make a character stand out against the background in black and white, so maybe more depth is needed to it's more clear to separate the foreground character and background? I haven't read much into it but surely there's a few studies or something that could explain it better.
 
thank you thats very helpful
yeah it looks much better
I should be working on my stuff but I'm a master procrastinator.

ex.png

Also, if you're planning on using red...think about it visually and not in terms of...let's say, realism. Red is a very striking colour, and will be the center of attention wherever you put it; so, when using red in a B&W comic, don't think in terms of "where should the blood be", but "what do I want the audience to look at"....idk, hope this helps.
 
ok i need some feedback
i never thought too hard about how to draw comics and im afraid theres not enough clarity in the image
maybe too much details is a bad thing huh?
The trick to clarity is always going to be object recognition and focus. Making excess stuff super detailed shouldn't draw focus from the frame overall, but at the end of the day you just want each panel to do it's job moving the story ahead. If the pivotal point is decapitation, flood that blood etc.
I feel like I'm rambling, but the art is/should be secondary to the story when you're applying it as a comic imo. That being said, looks great and I'd split the difference on the opacity to just dull it a tiny bit rather than a large difference.
If you like copious details, Kentaro Miura is that guy.
 
I should be working on my stuff but I'm a master procrastinator.

View attachment 7055824

Also, if you're planning on using red...think about it visually and not in terms of...let's say, realism. Red is a very striking colour, and will be the center of attention wherever you put it; so, when using red in a B&W comic, don't think in terms of "where should the blood be", but "what do I want the audience to look at"....idk, hope this helps.
i originally thought of doing the slash in red
but it looked like ass cause there were too much distance between the slash and the body so i tried the blood splatter from the body
and originally i tried to make characters pop up by adding the highlight around them which i low key hate
thankfully i saved the thing before adding the highlight so i can retraice couple of steps and try to do without it and see how it turns out
The trick to clarity is always going to be object recognition and focus. Making excess stuff super detailed shouldn't draw focus from the frame overall, but at the end of the day you just want each panel to do it's job moving the story ahead. If the pivotal point is decapitation, flood that blood etc.
I feel like I'm rambling, but the art is/should be secondary to the story when you're applying it as a comic imo. That being said, looks great and I'd split the difference on the opacity to just dull it a tiny bit rather than a large difference.
If you like copious details, Kentaro Miura is that guy.
oh i agree
however i do the comic for kind of promotional side piece for the main art which i plan to sell, so i feel like i need to keep quality high
 
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Working on page 9
Just to ask if panel 2 is hard to read for you guys

Generally speaking you want your focal point to have more contrast...in terms of light, detail, etc. This is not a law; but generally a good idea.
Contrast in the thickness of your lines is also a means to "attract the eye" and to convey space....generally speaking, things that are closer to the pov can be drawn with thicker lines.


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By contrast, I mean "the distance between the highest and lowest point"...contrast is relative to whatever you're doing, meaning it's the difference between the highest and lowest point that you choose, in terms of light, it's not necessarily the difference between pure black and pure white.

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