"Post your Art" Thread

hi im snas undertale

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Tis the life of a fetish artist. Can't wait to come back to the thread with either more feet or some non fetish stuff this weekend!
I kinda feel ya on that. I wanted to get into drawing for coomer reasons as well but time made me chill the fuck down about it. Still, i gotta say you make damn amazing feet and you should get commended for that. You still have a lot of work to do but so do i. But you have a good basis to work with, you just need more practise and study.

Like i said a few times, if you want to learn about anatomy and musculature, body charts are your best friend. learning the differences between male and female body are the first step and from there, things will go smoothly. As well, sports and bodybuilding mags can help both with anatomy and gesture drawing. Personally, i got a pinterest and i look for a lot of reference in it, as well as checking out Senshistock every once in a while for pose reference. Also, i'll hook you up to some manuals i've been using. There are plenty of resources there that can help you with studies as well as starting out in new projects, be it porn or not.

This week has been stressful, but i got some nice stuff to show at least, and i'm satisfied with it.
Last week some people in the SJW art thread made a proposal about drawing some of the artists that get usually posted on the thread. I took the offer to do it since it seemed very fun and did a few of them.
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First is StrawberryLind. The hairstyle gave me a lot of trouble as well as being probably the first time i draw someone with a round face. Still, i like the results.
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Toytle is the second one. She's asian, so the sleek black hair was a nice change of pace and i liked it. And i need to get better at making glasses from a perspective.
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Third one is 001Tea. Again, the hairstyle gave me some trouble and she has her hair dyed pink, but her natural color is dark brown. In this one i feel like i skewed the face distribution. But i still like it.
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Last one is RDCart, someone that got pretty infamous. I tried to make her with glasses, but like i said, i suck at making them from a perspective. I also keep struggling with the forearms and clothes like a damn retard, specially because Rory is a petite woman with stick arms. Still i think it looks decent enough for an attempt. And yes, she has a long neck.
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I keep going for arms, hands and goat legs. I need to find the proper formula, and at least i figured it out for hands through a very easy method. And i keep struggling with arms and legs a lot, but i need to study more on the subject.
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More gesture drawings. I'm finally getting a proper feel of how the flow of the body goes. Next time i better start filling the stick figure and see the results. I think i can attempt to a couple of things that don't look like unholy abominations.
 
I kinda feel ya on that. I wanted to get into drawing for coomer reasons as well but time made me chill the fuck down about it. Still, i gotta say you make damn amazing feet and you should get commended for that. You still have a lot of work to do but so do i. But you have a good basis to work with, you just need more practise and study.

Like i said a few times, if you want to learn about anatomy and musculature, body charts are your best friend. learning the differences between male and female body are the first step and from there, things will go smoothly. As well, sports and bodybuilding mags can help both with anatomy and gesture drawing. Personally, i got a pinterest and i look for a lot of reference in it, as well as checking out Senshistock every once in a while for pose reference. Also, i'll hook you up to some manuals i've been using. There are plenty of resources there that can help you with studies as well as starting out in new projects, be it porn or not.

This week has been stressful, but i got some nice stuff to show at least, and i'm satisfied with it.
Last week some people in the SJW art thread made a proposal about drawing some of the artists that get usually posted on the thread. I took the offer to do it since it seemed very fun and did a few of them.
View attachment 1917463
First is StrawberryLind. The hairstyle gave me a lot of trouble as well as being probably the first time i draw someone with a round face. Still, i like the results.
View attachment 1917464
Toytle is the second one. She's asian, so the sleek black hair was a nice change of pace and i liked it. And i need to get better at making glasses from a perspective.
View attachment 1917465
Third one is 001Tea. Again, the hairstyle gave me some trouble and she has her hair dyed pink, but her natural color is dark brown. In this one i feel like i skewed the face distribution. But i still like it.
View attachment 1917467
Last one is RDCart, someone that got pretty infamous. I tried to make her with glasses, but like i said, i suck at making them from a perspective. I also keep struggling with the forearms and clothes like a damn retard, specially because Rory is a petite woman with stick arms. Still i think it looks decent enough for an attempt. And yes, she has a long neck.
View attachment 1917468
I keep going for arms, hands and goat legs. I need to find the proper formula, and at least i figured it out for hands through a very easy method. And i keep struggling with arms and legs a lot, but i need to study more on the subject.
View attachment 1917470
More gesture drawings. I'm finally getting a proper feel of how the flow of the body goes. Next time i better start filling the stick figure and see the results. I think i can attempt to a couple of things that don't look like unholy abominations.
RISKY CLICK OF THE DAY thank god I was on mobile. I'll probs check that out behind the scenes. Thank you!

And thank you for the compliment! Drawing feet is fun for me for not only fetish reasons, damn me and my love for popular but nit popular enough for ferisj boys. it's just fun especially when you get the grasp on it. Course google helps and I started a folder of references finally thanks to everyone's advice here!

Will say for some SJWS those are damn good and clean drawings! I saw something's in the tag a while back I might try a crack at tbh.

Keep up the good work those hands look amazing!
 
Haven't drawn in ages because Gunpla has been occupying most of my free time, but I got an iPad + pencil for Christmas and figured I might as well put it to good use. I have to say, drawing on iPad is a LOT more fun than using a tablet. Doing line art used to be my least favorite part, but the pencil makes it a breeze. Procreate is obviously not as full featured as Clip Paint Studio (which I use on desktop - it does have an iPad app but it's a $25 per year subscription so fuck that) and is missing some really dumb things like gradients and allowing stuff to exist outside the bounds of the canvas like literally every desktop painting app, but even barring those nitpicks it's easily the most fun I've had with digital art because I don't feel like I'm fighting the software to get it to do what I want.

This is only very roughly colored. I still need to experiment a bit more with painting to get something that functions more like the Clip Studio paintbrush. Right now I'm content with sticking with a more thick-lined cartoony style with simpler shading and blending. A while ago I also bought a set of those posable figures floating around Ebay/Amazon and honestly they're really great for playing with poses and using as a rough reference.
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So, back in the literal last week of 2020, I blew out a disc in my neck, requiring , hospitalization, emergency surgery, in-patient PT and didn't get cleared to go back to work until just this week. I'm feeling much better, still a bit wobbly walking around, but much better and at least self-sufficient again.
(disc went IN instead of OUT and pinched down my nerve column causing extensive numbness and temporary loss of use of left leg and arm, couldn't get up to use the bathroom without assistance for a couple weeks and couldn't close my left hand with anything but token resistance)

Well, while cooped up at home recuperating in a neck brace, my Brother sent me a "grown up" coloring book all about muscle cars along with a nice set of colored pencils and electric sharpener.

Now, I hadn't used colored pencils, since maybe grade school? But, it seemed like a good time to learn, what else was I going to do?

My first couple attempts were pretty meh/cringe, but with 45 pages to attempt, by the end, I got the hang of it. To the point I was "adding" things that weren't in the original linework.

Some of the better ones:

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Some thoughts: My massive car-autism forced me to only use "correct" colors and stripes more or less. I didn't have a pencil with a "turquoise" color, so, to do the Buick Riviera, I had to do yellow and then blue over top, unlike pastels, pencils, at least the kind I got, do not blend after you lay them down, if you put your dark color down first, you're stuck with it.

The backgrounds take longer than the car in half of these.

Doing white requires you to color everything BUT the car.....

Yes, The AMC Rebel Machine (the red/white/blue one) really did have a factory paint scheme THAT gaudy, the 70's were a weird time.
 
Second time working on a big human/elf gal piece. what started out as 1920x1920 has become a 2800x2800 monster.

Only done the draft so far which took three hours and a half, and yet again, because fuckning LEGS
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Tomorrow I'll likely line it, color it and finish it all off. Now that the linework is done and dusted I'm looking forward to having some fun with this bewitching character.

I'm open to feedback still, a draft is still a draft and if there's anything i can do to make it look even better I'm down to hear you out.
 
Second time working on a big human/elf gal piece. what started out as 1920x1920 has become a 2800x2800 monster.

Only done the draft so far which took three hours and a half, and yet again, because fuckning LEGS
View attachment 1924840
Tomorrow I'll likely line it, color it and finish it all off. Now that the linework is done and dusted I'm looking forward to having some fun with this bewitching character.

I'm open to feedback still, a draft is still a draft and if there's anything i can do to make it look even better I'm down to hear you out.
My advice with sketches is to always rough in very basic, flat shading. I find it helps me a lot with proportions and posing, because having the shadows there gives you a much better idea of your subject in three dimensions. In the current line art I'm having trouble telling how the legs are placed. Is she running with the left knee behind the right leg? Or is that knee actually in front of the leg? Without a rough shading it's impossible to tell.

Also, the most important thing that's helped me is to always use a reference. I used to try to do poses freehand, and without a VERY good understanding of anatomy, this will always end in frustration. I love the dolls I mentioned in my last post, but there's free posing apps you can get on your phone that offer pretty much the same functionality.

Anyway, I couldn't help myself and ended up cleaning up my line art and fully painting my last picture. I'm not 100% happy with the colors and shading, especially the blending which looks super rough, but it'll do for now - maybe I'll go back and re-paint it sometime later. The most fun part was doing the design on the coffee can. I wasn't too sure what to do with the background and after trying a few different things, I just settled on solid yellow. At this point I'm pretty happy with my posing and line art, and I think colors/color theory are the next big thing I have to tackle.

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Also, the most important thing that's helped me is to always use a reference.
I want to stress to every artist that its always okay to use references. My phone has so many that I gotta delete a few to make room. My computer has more.

There are people who literally act like referencing is bad and its not. I do draw a lot without them, though. My recent phone artwork I've posted here never used refs.
 
I literally don't know how to develop mannequins from poses and have to freehand everything because it was beaten into my head that using references is bad.
 
I literally don't know how to develop mannequins from poses and have to freehand everything because it was beaten into my head that using references is bad.
It's a three step process.
1. Identifying the 3D geometry of the human body. You start by drawing the geometrical structure on top of reference images, with special attention being paid to the orientation and perspective of various components. Break down the very complex geometry and musculature into more basic forms.
2. Reproducing the 3D geometry of the human body. Once you've drawn enough cubes and cylinders on top of reference images, you should be able to move on to looking at a reference, identifying the geometry in your head, and reproducing it on another canvas. Once you get good enough at this, you'll be able to make minor tweaks and modifications from the reference photo so that you're not following it 100%.
3. Understanding the geometry of the human body. After enough practice, you'll start actually understanding how the body should be moving, and be able to draw more stuff without needing a reference. But the thing is, unless you're naturally gifted, this step only comes after a lot of practice with the previous two.

Improving your ability to identify and reproduce the underlying basic geometry of objects - to think of them not as "things" but as "composites of different shapes" - is probably THE most important skill you can learn in art.
 
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It's a three step process.
1. Identifying the 3D geometry of the human body. You start by drawing the geometrical structure on top of reference images, with special attention being paid to the orientation and perspective of various components. Break down the very complex geometry and musculature into more basic forms.
2. Reproducing the 3D geometry of the human body. Once you've drawn enough cubes and cylinders on top of reference images, you should be able to move on to looking at a reference, identifying the geometry in your head, and reproducing it on another canvas. Once you get good enough at this, you'll be able to make minor tweaks and modifications from the reference photo so that you're not following it 100%.
3. Understanding the geometry of the human body. After enough practice, you'll start actually understanding how the body should be moving, and be able to draw more stuff without needing a reference. But the thing is, unless you're naturally gifted, this step only comes after a lot of practice with the previous two.

Improving your ability to identify and reproduce the underlying basic geometry of objects - to think of them not as "things" but as "composites of different shapes" - is probably THE most important skill you can learn in art.
This is the kind of stuff that makes me feel autistic because I have no idea where to start with this crap.
 
So, any of you guys sells or ever tried selling their art work online or something? I am thinking on maybe doing that just to get a bit extra money outside of work, but I really have no idea where to start
Also I dont wanna post anything here because I dont have any drawings that I havent posted some other places already
 
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This is the kind of stuff that makes me feel autistic because I have no idea where to start with this crap.
As someone in the process of learning in their later-than-teenage years, I think it's not the hardest thing. Just seems overwhelming.
What I would say is to take it bit by bit. Ideally you want to go for a live gesture drawing class, or the next-best-thing, There's I think some website that offers pretty good gesture prompts and gives you 5/10/15 minutes to work with the image. Gesture's much more about capturing the energy, motion, impression of something as best you can in a time frame - so it sortof forces you to focus those muscles.

This is the /ic/ primer classic that also covers some bases: https://discover.hubpages.com/art/how-to-draw-learn Loomis and Proko have a lot of detailed and specific tutorials, but they've also got solid construction tutorials. It takes a while to make them just passive and instinctual, but it works. /ic/ also often has folks posting massive troves of video of art classes, which I have downloaded and still need to personally keep an eye on - but honestly, all you need with construction is a loose idea of what to do and a lotta practice.
 
So, any of you guys sells or ever tried selling their art work online or something? I am thinking on maybe doing that just to get a bit extra money outside of work, but I really have no idea where to start
Also I dont wanna post anything here because I dont have any drawings that I havent posted some other places already
I actually have a deviantArt with a bunch of prints for sale but ive never made a sale this way mostly due to the fact DA is... kind of shit

I've also got some of my artwork on merch on Zazzle.com, but they take a very beefy cut, on the upside, all you have to do is make the art and slap it on a design, they handle the rest.
This is the kind of stuff that makes me feel autistic because I have no idea where to start with this crap.
Personally I've developed my skills in a very weird way, in that mostly I don't use references (mostly for vain and petty reasons) and I could never get construction drawing to work, so I just make a rough draft of what I want and then after feedback is gathered I build onto it.

That said, after a point I "learn" how things work in a 3D space and then i can do things easily over and over without any issue. Svoli's head is such a thing.

Today while In art class I learned how human heads are drawn in 3d space, which always gave me trouble, but today i just drew something and had that miraculous epiphany of figuring it out!

So when I started on this draft, i drew the head with no problem at all, then drww hair on and the rest came pretty easy!
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I'm a visual learner, so technical stuff doesn't help me much at all. When I ask for feedback I'm basicall asking people to tear my drawing apart and relay to me every thing I've got wrong. Because if i can see the issue I can fix it, and if one person can see an issue, there's a good chance others can.

Furthermore, finding and fixing errors courtesy of online communities (and me mum, who is a top shelf SAVAGE and i love her for it) helps me the most experience wise.

To give credit where it is due though, I did use a reference for the hair in this one. While searching for this character to show a friend who i was drawing i found some old FFXIV screens I'd taken to use for a work order when i got around to getting my artist to draw this one... The screens were of a lalafell but it ultimately worked for what i was making, too.

Edit: I finished it.
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The background and character info were last minute additions. Ultimately the focus was on designing the character.
 
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Accidentally gave her a butt lift.

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Had a lot of fun with his torso, not so much with his head. Guess I got to take some time to focus more on portraits again or something. Also, the lineart is shit

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Working with weird angles is great. Makes it harder to spot wrong proportions uwu

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Really got to learn how to hair

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And again, the face. I whipped that rose out in no time though, that felt nice

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I was okay with it while drawing, but after the leg(s) just got weird to me. I made them much too long, like the arms too. Also unsure about the butt folds there. Liking the new brush for the lineart though

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The last one, from today. Instead of just looking at surface muscles and bones I also looked more at skeletons today, to understand the hip area better. I feel like it did something, though, proportions are still a bit off. (Also, lineart looks half-finished because it is. Got to run)

All in all I didn't have much fun this week. And I think it's because working with lineart now forces me to put more thought into my lines, which is not how I usually go about things. I'm very messy in my sketches to the point that it's almost like sculpting with lines. Like, instead of cones I do a bunch of scribbles to get the shape of an arm and then shape that with the eraser. Just, that doesn't really work well when you go into details. I need to think differently now and that means working cleaner and more precise. Plus, doing lineart kinda makes me dread to go back and work on the sketch again after a while, that's not a great attitude to develop. That's why the last woman's arms got so long.

Also, @Bizarre Monkey , while your rendering is great as always, the body is a bit short. Or, if you do intend on having it this way, maybe try shortening the arms a bit and see how that looks to you. The elbows should be somewhere between breasts and hips if you'd like it a bit more realistically
 
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