"Post your Art" Thread

My attempt at drawing A sons of Horus pre hearsy
 

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So, any of you guys sells or ever tried selling their art work online or something? I am thinking on maybe doing that just to get a bit extra money outside of work, but I really have no idea where to start
Also I dont wanna post anything here because I dont have any drawings that I havent posted some other places already
The most success I've had is actually through Facebook, because I've had friends buy my art and I've gotten connected with people in such a way that I've gotten a lot of exposure. I've had buyers contact me via Tumblr and Instagram as well. Mostly I use DeviantArt as my home base for all my art shit and have branched out on other sites for more exposure. I wish I had a better answer other than post things and advertise that it's for sale, I haven't been crazy lucky with sales myself. It's hard though, because it's a saturated market and there's so many people all competing for sales. Don't let that discourage you though!

I've had a comic up on Patreon for a while with no success, so I started posting pages for free on FB and people have really enjoyed it. Enough so that I think I might take the big, scary, leap into actually getting a graphic novel published. (Hey, if Dobson did it I can too!) I want to make new content rather than publish what I've made already so it will be a while before I make that step, but if anyone has pointers on what to do or who to look into that would be awesome.

In the meantime look at these Goblins n shit
NEW Gobliterated 1.jpg

NEW Gob 2.jpg
 
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Accidentally gave her a butt lift.

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Had a lot of fun with his torso, not so much with his head. Guess I got to take some time to focus more on portraits again or something. Also, the lineart is shit

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Working with weird angles is great. Makes it harder to spot wrong proportions uwu

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Really got to learn how to hair

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And again, the face. I whipped that rose out in no time though, that felt nice

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I was okay with it while drawing, but after the leg(s) just got weird to me. I made them much too long, like the arms too. Also unsure about the butt folds there. Liking the new brush for the lineart though

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The last one, from today. Instead of just looking at surface muscles and bones I also looked more at skeletons today, to understand the hip area better. I feel like it did something, though, proportions are still a bit off. (Also, lineart looks half-finished because it is. Got to run)

All in all I didn't have much fun this week. And I think it's because working with lineart now forces me to put more thought into my lines, which is not how I usually go about things. I'm very messy in my sketches to the point that it's almost like sculpting with lines. Like, instead of cones I do a bunch of scribbles to get the shape of an arm and then shape that with the eraser. Just, that doesn't really work well when you go into details. I need to think differently now and that means working cleaner and more precise. Plus, doing lineart kinda makes me dread to go back and work on the sketch again after a while, that's not a great attitude to develop. That's why the last woman's arms got so long.

Also, @Bizarre Monkey , while your rendering is great as always, the body is a bit short. Or, if you do intend on having it this way, maybe try shortening the arms a bit and see how that looks to you. The elbows should be somewhere between breasts and hips if you'd like it a bit more realistically
I do the exact same thing for line art. Except, instead of a bunch of roughly sketched lines, I just draw a big thick line and shave it down with the eraser. I find it gives some organic variance to the line width that's easier to achieve than drawing it from scratch, and often it's easier for me to carve out the negative space I want than trying to get it right the first time with an outline.
 
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I do the exact same thing for line art. Except, instead of a bunch of roughly sketched lines, I just draw a big thick line and shave it down with the eraser. I find it gives some organic variance to the line width that's more difficult to achieve than drawing it from scratch, and often it's easier for me to carve out the negative space I want than trying to get it right the first time with an outline.
Ah, I've seen that somewhere before and it does look pretty cool. Though, I use it in the sketching part. The way my program (corel painter 2019) works always leaves some smudges when you erase so I have to be careful with that. Can be annoying when multiplying your layer for example.

I do agree with the line weight. From what I've seen that approach can lead to some great results
 
Also, @Bizarre Monkey , while your rendering is great as always, the body is a bit short. Or, if you do intend on having it this way, maybe try shortening the arms a bit and see how that looks to you. The elbows should be somewhere between breasts and hips if you'd like it a bit more realistically
Yeah that's my bad. I was notified on the arms being a bit long after I finished it, also got notified that the hair bun on the left side of the head (her right) should be as far as perspective is concerned, behind the head and barely there. I can fix the bun issue but its a tad late for the arms.

I am going to redo her shading into Cel shading mostly to keep her design consistent with the art style of the game she stars as Antagonist in.
1613812150815.png

Reason these lads are so short is because they're infants, like ranging from 7-13 but i forgot the specifics. From left to right, Rumirez, Flannel, Solistace and Junkheap.

Some have a bit of inspiration from Kids Next Door, Flannel is the most blatant in this regard.
 
This is the kind of stuff that makes me feel autistic because I have no idea where to start with this crap.
When i begun i also was terribly overwhelmed by "where to begin" and how to tackle things. But in the end it's a step by step process that everyone can get through, and it's better if you have someone to point you into the right direction tbh. I had absolutely no idea on how to get to draw the human body or making faces and even i got somewhere. The best you can do and i can recommend is to watch art tutorials and get a hold of the fundamentals (proportion, anatomy, composition...) depending on what you want to work. You want to draw items? Then geometry and shading are your first jobs. You want to go for landscapes? Start with composition. You want to make characters and draw people? Anatomy and proportion are the basics.

I never get tired of saying this, but probably Proko's videos are the best when starting. It's an easy step-by-step explanation of the most pressing subjects for new artists and ways to tackle them. Also, probably the most important advice when learning how to draw, start cheap. You want to do as much as possible spending as little as possible, so go for 2 pencils, eraser and a sketchbook. The basics are better learned in paper and some people even go as far as to say that pen is much better because you can't erase, therefore you will not correct and easily recognize where your mistakes are, as well as to force people to draw smoother lines by sheer practise.
So, any of you guys sells or ever tried selling their art work online or something? I am thinking on maybe doing that just to get a bit extra money outside of work, but I really have no idea where to start
Also I dont wanna post anything here because I dont have any drawings that I havent posted some other places already
Some friends of mine told me time ago that i had potential and that i should take comissions, but i will say that seeing how saturated the market is and my current skill that i will wait on that... And i might not even do it. But if you want to pursue a career as a freelance artist, i got an account from an art teacher i met through my line of work and he told me that it's pretty much a double edged sword. As a freelance you have a certain degree of creative freedom and little constrains to do your job, allowing you to pursue more personal projects. But at the same time, you don't have a safety net or a secure income unless you are a big one with a good amount of patreon money.

Still, if you want to sell your art and be sure to get big money out of it, just make furry shit. It's the safest, if not the most degenerate bet of all.

This week has been really depressing, which means i did a bit less than usual. Still, a good sight to see that people contribute steadily to the thread with really good pieces.
P10220-102424.jpg

I wanted to try something big for the occassion and i ended up fucking it up. The legs are weird, the arms are weird, the torso is too long, the ass looks wonky... But at least i managed to do something that is kinda ok tbh. I also wanted to see if i could do a proper male toso without reference and i struggled a lot with it. I need to work on male anatomy as well as different body types.

And as an added bonus, if the paper looks really dirty, it's because somehting i found out with this new sketchbook. It's higher quality paper, which means that it's easier to erase and it doesn't get frayed very easily, perfect for me. But at the same time, pencil lines can get muddled very easily if you brush them with your hand.

Edit: the image didn't showed properly.
 
When i begun i also was terribly overwhelmed by "where to begin" and how to tackle things. But in the end it's a step by step process that everyone can get through, and it's better if you have someone to point you into the right direction tbh. I had absolutely no idea on how to get to draw the human body or making faces and even i got somewhere. The best you can do and i can recommend is to watch art tutorials and get a hold of the fundamentals (proportion, anatomy, composition...) depending on what you want to work. You want to draw items? Then geometry and shading are your first jobs. You want to go for landscapes? Start with composition. You want to make characters and draw people? Anatomy and proportion are the basics.

I never get tired of saying this, but probably Proko's videos are the best when starting. It's an easy step-by-step explanation of the most pressing subjects for new artists and ways to tackle them. Also, probably the most important advice when learning how to draw, start cheap. You want to do as much as possible spending as little as possible, so go for 2 pencils, eraser and a sketchbook. The basics are better learned in paper and some people even go as far as to say that pen is much better because you can't erase, therefore you will not correct and easily recognize where your mistakes are, as well as to force people to draw smoother lines by sheer practise.

Some friends of mine told me time ago that i had potential and that i should take comissions, but i will say that seeing how saturated the market is and my current skill that i will wait on that... And i might not even do it. But if you want to pursue a career as a freelance artist, i got an account from an art teacher i met through my line of work and he told me that it's pretty much a double edged sword. As a freelance you have a certain degree of creative freedom and little constrains to do your job, allowing you to pursue more personal projects. But at the same time, you don't have a safety net or a secure income unless you are a big one with a good amount of patreon money.

Still, if you want to sell your art and be sure to get big money out of it, just make furry shit. It's the safest, if not the most degenerate bet of all.

This week has been really depressing, which means i did a bit less than usual. Still, a good sight to see that people contribute steadily to the thread with really good pieces.
View attachment 1935552

I wanted to try something big for the occassion and i ended up fucking it up. The legs are weird, the arms are weird, the torso is too long, the ass looks wonky... But at least i managed to do something that is kinda ok tbh. I also wanted to see if i could do a proper male toso without reference and i struggled a lot with it. I need to work on male anatomy as well as different body types.

And as an added bonus, if the paper looks really dirty, it's because somehting i found out with this new sketchbook. It's higher quality paper, which means that it's easier to erase and it doesn't get frayed very easily, perfect for me. But at the same time, pencil lines can get muddled very easily if you brush them with your hand.

Edit: the image didn't showed properly.
Eh, its not really that important for me to make money withmy stuff, it would just me neet to make some extra money out of something I like to do
 
Eh, its not really that important for me to make money withmy stuff, it would just me neet to make some extra money out of something I like to do
I feel the same. Drawing is nice and making money out of it it's very nice. But we all need a job to make ends meet and if i'm honest, i wouldn't be able to live without a job.
 
Here is a sketch trying to make some more dynamic poses, that hand pose was hell
I also dont know how skirts work it seems
This is, indeed, a very nice hand. And lower arm. And hair strain going over it. And shading. You nailed it with making it interesting to look at and letting it feel like a three dimensional figure ^^
 
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listening to Oliver Buckland inspired me to finish this pair of character sheets
This looks awesome, love the colors. Are these from something, or OC's?

My one critique is the perspective on the dude's bow looks subtly off, like the back part doesn't quite shrink as small as it should.

Here is a sketch trying to make some more dynamic poses, that hand pose was hell
I also dont know how skirts work it seems
lol, pleated skirts are a bitch. There isn't really any shortcut around them. Personally I'd put something to give a vague suggestion of a left arm and a lower right leg, even if it's just a vague shadow. Helps to avoid the amputee look.
 
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This looks awesome, love the colors. Are these from something, or OC's?

My one critique is the perspective on the dude's bow looks subtly off, like the back part doesn't quite shrink as small as it should.
The bow needs work in general tbh, I treated this more as a proof of concept for the design than something fully rendered up.
I'll probably just do a turnaround of it, make a simple 3D model of the base shape, take a screenshot of it and then just draw over the top of that to get the perspective right.

The characters are for a story I'm trying to put together, but I haven't worked out the setting yet. I have some ideas written down but nothing's really struck me as being worth sticking with so far.
 
I can fix the bun issue but its a tad late for the arms.

I am going to redo her shading into Cel shading mostly to keep her design consistent with the art style of the game she stars as Antagonist in.
And so i did, the arms remained overly long but the bun was fixed and her shading was entirely redone.
Junko Transparent.png


Made a bunch of faces for her, too.
Junko 1.png

Much happier with the scarfy-cape and hair this time around.
 
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