"Post your Art" Thread

Chat drew art on aggie.io, and this is the result

Shout outs to @j666 @Vitruvius and @Brainworms for birds and waifus


j666.png

kiwi farms 2 electric boogaloo.png
 
If anyone is interested in redlines or general critique, do tag or something. I don't have time for many one on ones but maybe I can impart something to help you along your way if you are serious about improving. Don't be shy irt your skill level and specify if you want a closer look at whatever you are having the most trouble with.
 
And so i did, the arms remained overly long but the bun was fixed and her shading was entirely redone.
View attachment 1949245

Made a bunch of faces for her, too.
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Much happier with the scarfy-cape and hair this time around.
The main thing that sticks out is that the coat doesn't follow the contour of her leg. Her knee should be lifting up the front. Also, are the arms supposed to be a "hands on hips" pose or a "hands in pockets" pose?
 
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The main thing that sticks out is that the coat doesn't follow the contour of her leg. Her knee should be lifting up the front. Also, are the arms supposed to be a "hands on hips" pose or a "hands in pockets" pose?
Hands in pockets, and yeah I coulda done better with the coat and how it runs off the right leg (her right). It still works as there's enough room in the space for her knee to fit but it does look weird that it doesn't follow the shape/silhouette of the pose in that respect.

Began on this as a challenge from some Voidy fella and there's obviously a lot of flaws, need to make the neck less bad but in general the expression looks about right.
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Hands in pockets, and yeah I coulda done better with the coat and how it runs off the right leg (her right). It still works as there's enough room in the space for her knee to fit but it does look weird that it doesn't follow the shape/silhouette of the pose in that respect.

Began on this as a challenge from some Voidy fella and there's obviously a lot of flaws, need to make the neck less bad but in general the expression looks about right.
Mind if I do a redline of the other one? There's a lot of structural/anatomical stuff I want to break down here but I'm not going to give an unsolicited detailed critique if that's not what you're looking for.
 
Wait which one? The draft I only just began? if so, yeah, I could make good use of that. The colored one is complete though, I don't spend more time on pieces than a day usually. I just take what knowledge i gather on board and keep it in mind for next time.
 
Wait which one? The draft I only just began? if so, yeah, I could make good use of that. The colored one is complete though, I don't spend more time on pieces than a day usually. I just take what knowledge i gather on board and keep it in mind for next time.

Well, even if you don't plan on making any changes I still think it would be helpful if I point out some stuff I notice. I'm not gonna pretend to be an expert here, this is just advice from one hobbyist to another.

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So the main issue I feel is the positioning of the arms. They look like they're splayed out very far forward, as if she's putting her hands on her hips. With a "hands in pockets" pose from this angle, the right (back) arm should really be barely visible, most of it would be covered up by the body. In the original, this causes two clashing perspectives; her body and legs are viewed "at an angle from the left" while her jacket and arms are viewed "mostly from the front". Also note that on my rough sketch I add in a lot of lines that won't actually end up in the final product to give myself a better idea of the 3D form and contours, which will help with refining the anatomy and also with shading later.

For the coat itself, the geometry in the front of the leg just looks off (as I already mentioned). I couldn't figure out how it SHOULD look if it were in front of her leg, but if I were redrawing this I'd just keep it flapping upwards symmetrically with the left side. The jacket is also off-center with the torso - her belly button/cleavage should be more or less centered between the two sides (accounting for perspective of course). And of course, with the right shoulder being brought down, the shape of the scarf at the neck needs to be changed as well.

In the future, this kind of basic anatomy stuff can be solved by just using a reference instead of trying to draw what you think a pose should look like from memory. I just searched "person with hand in coat pocket" and got the following picture, which seems to be the pose you were trying to draw. Doesn't matter that it's of a guy and you're drawing a girl, the reference still gives you a pretty good idea of what should be visible at this angle and how different body parts should be oriented. Why waste time redrawing the whole thing to fix fundamental geometry issues that could've been prevented by just looking up a reference? To learn to draw poses from memory, drawing them from reference first is pretty much a requirement. Can't run before you learn to walk.

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Anyway, I hope that breakdown is intelligible and helpful, it's my first time doing a writeup like this. If there's one thing to take away from this, it's that the first step to learning to draw without a reference is to learn to draw with references, and I will never stop harping on this point. This advice is especially applicable toward the last sketch you posted - that angle is an incredibly difficult angle to draw a head at, and heads are kinda difficult to draw to begin with even from "easy" front-facing angles. First step is to find pictures of real people doing similar poses (see below...) which will give you a better idea of the shape of the head and the positioning of the facial features, then try to replicate that before making variations.

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Well, even if you don't plan on making any changes I still think it would be helpful if I point out some stuff I notice. I'm not gonna pretend to be an expert here, this is just advice from one hobbyist to another.

View attachment 1954538View attachment 1954539

So the main issue I feel is the positioning of the arms. They look like they're splayed out very far forward, as if she's putting her hands on her hips. With a "hands in pockets" pose from this angle, the right (back) arm should really be barely visible, most of it would be covered up by the body. In the original, this causes two clashing perspectives; her body and legs are viewed "at an angle from the left" while her jacket and arms are viewed "mostly from the front". Also note that on my rough sketch I add in a lot of lines that won't actually end up in the final product to give myself a better idea of the 3D form and contours, which will help with refining the anatomy and also with shading later.

For the coat itself, the geometry in the front of the leg just looks off (as I already mentioned). I couldn't figure out how it SHOULD look if it were in front of her leg, but if I were redrawing this I'd just keep it flapping upwards symmetrically with the left side. The jacket is also off-center with the torso - her belly button/cleavage should be more or less centered between the two sides (accounting for perspective of course). And of course, with the right shoulder being brought down, the shape of the scarf at the neck needs to be changed as well.

In the future, this kind of basic anatomy stuff can be solved by just using a reference instead of trying to draw what you think a pose should look like from memory. I just searched "person with hand in coat pocket" and got the following picture, which seems to be the pose you were trying to draw. Doesn't matter that it's of a guy and you're drawing a girl, the reference still gives you a pretty good idea of what should be visible at this angle and how different body parts should be oriented. Why waste time redrawing the whole thing to fix fundamental geometry issues that could've been prevented by just looking up a reference? To learn to draw poses from memory, drawing them from reference first is pretty much a requirement. Can't run before you learn to walk.

View attachment 1954542View attachment 1954548

Anyway, I hope that breakdown is intelligible and helpful, it's my first time doing a writeup like this. If there's one thing to take away from this, it's that the first step to learning to draw without a reference is to learn to draw with references, and I will never stop harping on this point. This advice is especially applicable toward the last sketch you posted - that angle is an incredibly difficult angle to draw a head at, and heads are kinda difficult to draw to begin with even from "easy" front-facing angles. First step is to find pictures of real people doing similar poses (see below...) which will give you a better idea of the shape of the head and the positioning of the facial features, then try to replicate that before making variations.

View attachment 1954577View attachment 1954578View attachment 1954582
Thanks mang, this knowledge will be very helpful. I knew the arms were wacked but it seems it was even worse than I realized. In future I'll keep your advice in mind-- can't promise I'll use a reference though, I'm very stubborn about that. Always have been. :0

Though funnily enough, I did use a reference for the head pose (loosely) but I just shouldn't have shared it yet, it was so utterly not-ready, I'll ensure it looks way less weird when I get to the stage I'm seriously going ahead with the drawing.

The way I improve is challenging myself with ambitious tasks I may not be ready for, but try my very best anyway and learn from the likely failure but possible success of the image. I also don't allow myself to spend more than 6 hours on a piece, exceptions are made if pieces breach a certain size or complexity, the Creepy dancing girl with a knife from earlier is one such example.

The thinkie is if I can't get something drawn in said timeframe, then it's probably a bit too far above my abilities... for now, anyway!

I'll admit it is a bizarre way of learning in lieu of the more commonplace "just use references you dumb petty bitch" but I am inclined to dig my heels in and be even more stubborn AND petty both when pushed to do something against my will or better judgement. It's just my way, it'll probs be slower which is why i never encourage others to do it, often instead telling others I'm just doing this an utterly ridiculous way due to vanity and petty pride reasons.

I've gotten this far so I've no reason to stop, the main thing I wanna avoid is drawing realistically, because i hate doing it-- the whole pull to drawing for me is drawing the fantastical and the surreal in a way that is still conceivable to every day human eyes, which is why i went with an anime sorta style, it's not nearly so hyper-detailed as realism but still has a similar rule-set, the ruleset is more easy to follow and I personally find it more attractive. I don't believe in suffering through something you despise doing to improve if you can find other ways. I don't despise referencing though, i do it now and then for difficult things, I usually just forget or find when I do it it doesn't even help much.

Don't get me wrong, it's great for specific things, like if you want to go for a pose that you see in an art piece, using said art piece for reference is great, but when you have a pose in mind and can't find an ideal reference it just tends to frustrate me more than it helps me, when i think of an art piece i wanna just jump straight into it, finding references is a pain and kills my enthusiasm unless the rare miracle of the reference coming from another's art that i admire takes place.

This kind of response is really helpful though because it helps me to understand anatomy better which is all i need to be completely unhindered in my work. Anatomy is ALL that is holding me back, now.
 
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Thanks mang, this knowledge will be very helpful. I knew the arms were wacked but it seems it was even worse than I realized. In future I'll keep your advice in mind-- can't promise I'll use a reference though, I'm very stubborn about that. Always have been. :0

Though funnily enough, I did use a reference for the head pose (loosely) but I just shouldn't have shared it yet, it was so utterly not-ready, I'll ensure it looks way less weird when I get to the stage I'm seriously going ahead with the drawing.

The way I improve is challenging myself with ambitious tasks I may not be ready for, but try my very best anyway and learn from the likely failure but possible success of the image. I also don't allow myself to spend more than 6 hours on a piece, exceptions are made if pieces breach a certain size or complexity, the Creepy dancing girl with a knife from earlier is one such example.

The thinkie is if I can't get something drawn in said timeframe, then it's probably a bit too far above my abilities... for now, anyway!

I'll admit it is a bizarre way of learning in lieu of the more commonplace "just use references you dumb petty bitch" but I am inclined to dig my heels in and be even more stubborn AND petty both when pushed to do something against my will or better judgement. It's just my way, it'll probs be slower which is why i never encourage others to do it, often instead telling others I'm just doing this an utterly ridiculous way due to vanity and petty pride reasons.

I've gotten this far so I've no reason to stop, the main thing I wanna avoid is drawing realistically, because i hate doing it-- the whole pull to drawing for me is drawing the fantastical and the surreal in a way that is still conceivable to every day human eyes, which is why i went with an anime sorta style, it's not nearly so hyper-detailed as realism but still has a similar rule-set, the ruleset is more easy to follow and I personally find it more attractive. I don't believe in suffering through something you despise doing to improve if you can find other ways. I don't despise referencing though, i do it now and then for difficult things, I usually just forget or find when I do it it doesn't even help much.

Don't get me wrong, it's great for specific things, like if you want to go for a pose that you see in an art piece, using said art piece for reference is great, but when you have a pose in mind and can't find an ideal reference it just tends to frustrate me more than it helps me, when i think of an art piece i wanna just jump straight into it, finding references is a pain and kills my enthusiasm unless the rare miracle of the reference coming from another's art that i admire takes place.

This kind of response is really helpful though because it helps me to understand anatomy better which is all i need to be completely unhindered in my work. Anatomy is ALL that is holding me back, now.
Honestly? I kinda get that. I never like looking up references for poses because it sorta limits you to what you can already find. But there's lots of ways around that. If you're just looking for neutral standing-around poses (which are VERY hard to get looking natural without either a ref or having done it a hundred times before) you could ask a friend to pose for you and snap a pic, or even just do it in the mirror yourself. You could also get a set of dolls like I have, or use a poser app, to play around with different . Being able to create a pose and then doing a turnaround of it (whether it's physically in your hand, or just in an app) helps greatly in understanding the positioning of the body parts, and is a luxury you don't have with photo references.

I used to be the same way and stubbornly bash my head against the wall trying to will poses into existence, but what really redpilled me on references was the following drawing (which I've posted way back in this thread). Because I didn't have a reference for the pose I had in my mind, the anatomy just wouldn't work out, and by the end I was so sick and frustrated with it because I realized the anatomy was so fucked on a fundamental level that starting from scratch with a proper reference would be the only way to fix it.
runaway.png
 
It's not good (mostly because I don't really know how to draw), but I painted this pierrot the other day and it's not completely loathable?

I'd put that amongst other mime pictures on a long hallway to a guest room where I took weary travelers.

I'm not an artist by any means, and I know it's probably technically guroshit but I drew and colored this in like 20 minutes. Much like "the curtains are fucking blue", it doesn't mean anything.
DSC02283.JPG
 
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View attachment 1956334
So yeah, I am not very good with backgrounds...
tbh, unless you planned the composition with both the pose and the background in mind from the beginning, it's really hard to insert a pre-drawn figure into another scene unless it's just a generic standing-around pose. In this case I think the pose clashes really hard with the background, because it looks like she's mid-sprint while two feet away from her bed which just doesn't make a lot of sense from a physical perspective.
 
tbh, unless you planned the composition with both the pose and the background in mind from the beginning, it's really hard to insert a pre-drawn figure into another scene unless it's just a generic standing-around pose. In this case I think the pose clashes really hard with the background, because it looks like she's mid-sprint while two feet away from her bed which just doesn't make a lot of sense from a physical perspective.
Yeah I know, I just couldnt think of any other background tbh
Edit:this background sucks ass, Ill just make a new one tomorrow
 
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