Predator: Hunting Grounds - Asymmetric Predator game from the makers of Friday the 13th: the Game

There has also been talk that Roberts felt that Illfonic was stealing the show with the backers, because they were actually making progress, while his team spun its wheels in feature-creep hell.

Compared to the insanely buggy work CIG has done, bland but competent is the work of gods.

I doubt that they were competent. F13 was insanely, insanely (this cannot be understated) but insanely buggy. And these were the same guys behind Sonic Boom for the WiiU.
 
I doubt that they were competent. F13 was insanely, insanely (this cannot be understated) but insanely buggy. And these were the same guys behind Sonic Boom for the WiiU.
Sonic Boom for WiiU, despite being exclusive, was actually a port done as a rush job. The game was being made for PS3 and XBox 360, and then SEGA signed the deal making Sonic games exclusive to Nintendo when it was almost finished. They had next to no budget and too little time to even test it properly given the timeframe.

F13 was a train wreck development. Gun Media were in control, Illfonic were codemonkeys only. Everything had to go through two layers of approval and Gun were shysters who didn’t give a fuck as long as they made money, even refusing to listen to advice from the coders about balance issues they wanted to fix.

Illfonic aren’t the greatest developer, but they had some really insanely shit luck with work for hire in the last decade.
 
Sonic Boom for WiiU, despite being exclusive, was actually a port done as a rush job. The game was being made for PS3 and XBox 360, and then SEGA signed the deal making Sonic games exclusive to Nintendo when it was almost finished. They had next to no budget and too little time to even test it properly given the timeframe.

F13 was a train wreck development. Gun Media were in control, Illfonic were codemonkeys only. Everything had to go through two layers of approval and Gun were shysters who didn’t give a fuck as long as they made money, even refusing to listen to advice from the coders about balance issues they wanted to fix.

Illfonic aren’t the greatest developer, but they had some really insanely shit luck with work for hire in the last decade.

You make me almost feel sorry for them but then comes this Epic exclusivity. I just can't feel any empathy for them.
 
You make me almost feel sorry for them but then comes this Epic exclusivity. I just can't feel any empathy for them.
I couldn’t care less about the moral crusades of PC gamers. It’s just a history of shit luck for a company that is interesting from a standpoint of one group being shit magnets.
 
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The problem really manifests when it's a coordinated group with mics versus the Killer. Because 1 guy can 1 V 1 the Killer while the rest of the team gets the objective done or orchestrates a cock block so the other guy can get away.

I doubt this will be a problem here given there's already callout mechanics and you all spawn together (but then what was the problem with that ass game from the l4d team?).

The issue here is this game seems to be kinda shit.
 
Lol thought this was pretty cool. Apparently, if you're perfectly still, you actually turn 100% invisible.


Side note, I've seen a lot of people elsewhere say that they should increase the Predator's health, but from what I can see it seems like it would better nerf the human's health instead. It would make the AIs more difficult, and if you buffed the Predator's health, you'd run the risk of people just completely ignoring the stealth aspects of playing as the Predator.
 
You make me almost feel sorry for them but then comes this Epic exclusivity. I just can't feel any empathy for them.

Honestly, I'll throw these guys a bone on this one. After how much of a mess F13 was, if they released Predator on steam it would bomb like a bitch, least with Epic they can get some cash to make sure they dont burn, maybe iron out the game into a playable state an thus show something better if theyll be allowed to jump on steam later.
 
  • Optimistic
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I really enjoyed F13, and was crushed when it stopped being supported. Did help that I played it with a group of people who didn't treat it with DBD levels of spergery, and random usually caught once they heard the Jason player making little piggy noises as he chased Counsellors.

Had a few ground rules - environmental kills HAD to be used, executions could only be performed on Counsellors who were bleeding and limping, etc - which helped.
 

I recently gave IllFonic’s asymmetric 4-v-1 combat game Predator: Hunting Grounds a 6/10 in my review, essentially slapping the game with a D-. I wondered if I was perhaps a bit too harsh on flawed but enjoyable title. Now, however, as new details on the game’s paid (yes, paid) DLC have emerged, I’m left wondering if I wasn’t harsh enough.

IllFonic’s Chief Creative Officer Jared Gerritzen took to the PlayStation Blog today to announce both free and paid DLC coming to P:HG. The announcement is something that fans of the franchise have been asking for since the title’s reveal, something that wasn’t available or even mentioned as a possibility at launch: The inclusion of Arnold Schwarzenegger‘s Dutch as a playable character, featuring voicework from the man himself. That’s cool news indeed. As is the fact that we’ll not only get an update on Dutch’s story post-Predator (that’s the free part) but also the ability to “play as Dutch and get early access to the QR5 ‘Hammerhead’ Rifle and Dutch’s Knife (available free for all players later in June).” That latter bit is the paid part, and also part of the problem.


As much as I feel for the creative team at IllFonic (along with Happy Birthday wishes to Gerritzen), I really can’t ignore the cash-grabby nature of this move. P:HG is barely a functional game as it stands right now, which is part of the reason it was priced down to $40 instead of a $60 AAA title. Now, however, the bean-counting powers that be appear to be attempting to make up for the difference with paid DLC rollouts. No price points have been revealed just yet, but with four confirmed DLC reveals over the next four months, you can safely bet on a $5 cost to bring them back to $60 per. Additionally, parts of the DLC pack you pay for this month, ie Dutch’s knife and rifle (though the phrasing is ambiguous in the write-up), will be free next month … so all you’re really paying for is a character skin and an early access to weapons.

That’s a bummer. Sure, it would be great to play as “future Dutch”, better still to squad him up with the eventual reveals of his iconic teammates (speculation here, but it’s going to be hard to choose among Dillon, Blain, Billy, Poncho, Hawkins, and Mac). But it would also be great to have a functional game in the first place. (As of this writing, my most recent half-hour of attempted quickplays resulted in only three chances to actually play, none of which were fully teamed, and one of which was a 1-v-1 in which the Predator took pity on my sorry ass.)

The first free and paid DLC arrives on May 26th for folks who want to double down on Predator: Hunting Grounds, but for me, it’s a pass.
 
Epic bump: it finally launched on Steam once the Epic Gay Store exclusivity finally ran out.


Let's take a look at those player numbers:

predator hunting.PNG

Ker-plunk.
 
Epic bump: it finally launched on Steam once the Epic Gay Store exclusivity finally ran out.


Let's take a look at those player numbers:

View attachment 2146111
Ker-plunk.
Kinda sad. Much like DbD and F13, this looks like it'd be a great game with a circle of friends who can all shit-talk each other with no hard feelings.

But otherwise? Nah.
 
  • Agree
Reactions: BrunoMattei
Kinda sad. Much like DbD and F13, this looks like it'd be a great game with a circle of friends who can all shit-talk each other with no hard feelings.

But otherwise? Nah.
Most of the games could compete, this game included, if the devs behind them weren't so incompetent. From what I've seen, a lot of the same mistakes with the F13 game were repeated here.

Sad because I know for a fact that fans could easily fix this.
 
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