I played it. I'm surprised by a few things.
- How similar it is to the GameCube version. I've not really played the GC game since release, so I can't give a good 1-1 comparison, but SFAs tiny areas connected by loading hallways are here too. Some of the animations seem the same too.
- How good it looks. If this was released on the N64 it would be one of the most graphically impressive games on the system. The water effects stood out to me, but there's a lot going on graphically.
- How slap dash the Fox inclusion is. With the exception of one line where Fox introduces himself, everyone calls him "Sabre" or don't say his name even when you think they would. Sabre is even in the UI and it looks final quality.
- How complete it seems to be. You can save your game, there's tutorials, cutscenes are all voiced and animated.
- That the Krystal segments are in English. In SFA they are in a made up language.
- That the music is the same as the GC version. The Earthwalker village music is exactly how I remember it.
I got the 8 mushrooms for the Earthwalker queen (I thought it said 10 so spent too long looking for mushrooms that didn't exist), then the game seems to soft lock? You're told to find the warpstone but the only area not blocked off causes the game to crash. If I missed something, I'll try it again when I have some free time.
It isn't. If anything it's worse because of the framerate is bad.
I sometimes wondered if SFA was bad because it was a rush job to port the game over to GameCube? If not, would the same game have been a classic if it released on the N64? I can't really answer that second question, but based on this my guess would be no to both.
The same gameplay problems SFA had are in Dinosaur Planet.
It's still amazing to play it at all though. You should try it if you can.