Prototype of Nintendo's Dinosaur Planet released

Ahh shit, I never actually put in my notation, and a certain webmaster has disabled my editing privileges (hence the unfixed spelling errors too.) What I meant to note at the bottom was, in spite of the good jokes, the transfer/remake into BFD saw a load of content getting cut and from a purely gameplay perspective, we would have probably been better off getting Conker's Quest/Twelve Tails.
I thought CBFD was a great game and a pretty good swan song for the N64 (something which Dinosaur Planet was supposed to be, apparently), but at the same time the original Twelve Tales looks like a completely different game and pretty fun too. I'm pretty bummed we could just not have both.
 
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I thought CBFD was a great game and a pretty good swan song for the N64 (something which Dinosaur Planet was supposed to be, apparently), but at the same time the original Twelve Tales looks like a completely different game and pretty fun too. I'm pretty bummed we could just not have both.
CFB is definitely a swansong, it has things like full voice acting and multiple gameplay styles that you just wouldn't have gotten in a first generation title like CQ would have been.
 
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Thousands of furries across america rejoiced.

Yes.

:lol:

Anyway, I remember Dinosaur Planet from magazines. Was it really necessary to tack on Star Fox? Did they think the game wouldn't sell? It looked cool to me at least.
I think i've heard or read somewhere that one of the reasons why DP was turned in a Starfox game, is that Nintendo was already aware that Microsoft had the intention to buy Rare, so Nintendo made the "suggestion" to make it a Star Fox game, so the'd keep the Dinosaur Planet ip, and the game couldn't be ported to other platforms.

I personally don't consider Star Fox Adventures a good game, the more i play it, the more it feels like bits and pieces of a completely different game, all held together with duct tape... well that's pretty much what the game is, if someone actually manages to polish this prototype to make it playable, to make it feel "finished" like they did with Star Fox 2, we'll probably get a better game, if anything it'd be nice to play as Krystal for more than 10 minutes this time.
 
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Have you watched the playthrough of CBFD by the game developers (including Chris Seavor the director/Conker voice)? It's hilarious how bad they are at playing their own game. Great commentary, though.

I watched the first several parts back in the day. The game is hard (and the part they kept fucking up was particularly hard despite being part of the first/second level/chapter) and game devs often aren't the game masters you might think they are, so that wasn't particularly suprising. As said during it, they all agreed to not leak/mute any new Twelve Tales info during the LP, though some insightful behind the scenes stuff came out anyway. My favorite is their seemingly bitter insistence that they were two completely separate games. If you want a complete rundown of known info, I'd recommend the TCRF article, though if you know about the LP, you've probably already read it or know its basic contents.
 
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What do you guys think of all the videos by no name randoms flooding YouTube?

I get the appeal. I'm tempted to do it myself, and it's great for people who just want to see the game, but soon it will be like Resident Evil 1.5 where any original footage is buried in an ocean of shit tier streamers who add nothing. I'm still sad that a well researched slideshow piecing together what RE1.5 might have been is essentially lost.

I don't know of similar Dinosaur Planet or Starfox Beta videos that aren't archived elsewhere, but if you have any favourites now would be a good time to recommend them.
 
Star Fox Adventures is a game I've tried to get into twice since it came out, but while it looked amazing for it's time and still looks pretty good today, it just isn't much fun to actually play.

So I wonder whether the original version is better or not.
 
Star Fox Adventures is a game I've tried to get into twice since it came out, but while it looked amazing for it's time and still looks pretty good today, it just isn't much fun to actually play.

So I wonder whether the original version is better or not.

I have to admit SFA is a technical marvel, is one of the games released very early in the Game Cube's lifespan, and still looks better than most games on the Wii.
 
I have to admit SFA is a technical marvel, is one of the games released very early in the Game Cube's lifespan, and still looks better than most games on the Wii.
Yeah, it's great looking and usually despite the old adage that graphics don't matter, if a game looks great than the gameplay is usually pretty great too, but SFA is the rare exception of a great looking game that just isn't very good in the actual gameplay department.

There's just something about it that is just kind of dull when compared to the 3D or Zeldas or other Rare games of the time.
 
I've got it. Have things to do so won't be able to try it myself until later today.

The post says it will require hacking to be 100% playable. That implies all the content is there. I hope someone with the know how does get it 100% playable. I don't have a clue about rom hacking otherwise I might consider helping out.

Archive link of the twitter post.
I guarantee romhacking.net is already all over it.
 
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I played it. I'm surprised by a few things.
  • How similar it is to the GameCube version. I've not really played the GC game since release, so I can't give a good 1-1 comparison, but SFAs tiny areas connected by loading hallways are here too. Some of the animations seem the same too.
  • How good it looks. If this was released on the N64 it would be one of the most graphically impressive games on the system. The water effects stood out to me, but there's a lot going on graphically.
  • How slap dash the Fox inclusion is. With the exception of one line where Fox introduces himself, everyone calls him "Sabre" or don't say his name even when you think they would. Sabre is even in the UI and it looks final quality.
  • How complete it seems to be. You can save your game, there's tutorials, cutscenes are all voiced and animated.
  • That the Krystal segments are in English. In SFA they are in a made up language.
  • That the music is the same as the GC version. The Earthwalker village music is exactly how I remember it.
I got the 8 mushrooms for the Earthwalker queen (I thought it said 10 so spent too long looking for mushrooms that didn't exist), then the game seems to soft lock? You're told to find the warpstone but the only area not blocked off causes the game to crash. If I missed something, I'll try it again when I have some free time.

So I wonder whether the original version is better or not.
It isn't. If anything it's worse because of the framerate is bad.

I sometimes wondered if SFA was bad because it was a rush job to port the game over to GameCube? If not, would the same game have been a classic if it released on the N64? I can't really answer that second question, but based on this my guess would be no to both. The same gameplay problems SFA had are in Dinosaur Planet.

It's still amazing to play it at all though. You should try it if you can.
 
You can't have a Dinosaur Planet/Star Fox thread without the comic:
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"/v/ board culture" indeed.
[/quote]

General_Scales Sharpclaw Star_Fox Starfox_Adventures animated comic.gif
 
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the mid-development Duck Tales build.
There used to be a website dedicated to this that sadly is long gone. It compared all the levels side-by-side and was really interesting. They even had an interview with the woman who fixed things up for release. If they hadn't fixed it up and polished the dialog it wouldn't have been nearly as well remembered as it is. And nobody would give two fucks about The Moon music (it's at half speed in the prototype). The original Transylvania music was kinda neat though.
Man I'm having my mind blown even more with the Luigi and OoT Beta news, hadn't heard of that either.
There was a legit texture dump for Luigi's model in Super Mario 64. But it's not actually surprising (for me at least anyways) because there was an interview Miyamoto did several years back (probably an Iwata Asks) where he talked about the development of Super Mario 64 and Luigi's role in the game. He described how it was supposed to be a two-player coop (as opposed to taking turns with levels in the 2D games), but it took up far too much data and they couldn't find a workaround. So it came down to cutting levels and stars and keeping Luigi, or cutting Luigi and keeping all the levels and stars they wanted.
 
There used to be a website dedicated to this that sadly is long gone. It compared all the levels side-by-side and was really interesting. They even had an interview with the woman who fixed things up for release. If they hadn't fixed it up and polished the dialog it wouldn't have been nearly as well remembered as it is. And nobody would give two fucks about The Moon music (it's at half speed in the prototype). The original Transylvania music was kinda neat though.

There was a legit texture dump for Luigi's model in Super Mario 64. But it's not actually surprising (for me at least anyways) because there was an interview Miyamoto did several years back (probably an Iwata Asks) where he talked about the development of Super Mario 64 and Luigi's role in the game. He described how it was supposed to be a two-player coop (as opposed to taking turns with levels in the 2D games), but it took up far too much data and they couldn't find a workaround. So it came down to cutting levels and stars and keeping Luigi, or cutting Luigi and keeping all the levels and stars they wanted.
Oh no, about a month ago they had ANOTHER, slightly earlier, Duck Tales build leak.
 
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What makes that one different from the other one? That one was about 5-6 months before release I believe.
More bugs, some music differences, some graphics changes and missing graphics, some non-implemented boss fights. Overall it looks like the game's development progressed smoothly, with no hickups.
 
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We can only hope and pray nested in all the bullshit is the remains of the OG N64 StarFox Adventures. Even if it is I doubt it would be bootable as is but maybe there would be enough left for people to at least get it running in the future.

(or any one of the dozen lost projects we never got)
Boofuckinya

I fucking knew it.
 
What makes that one different from the other one? That one was about 5-6 months before release I believe.
On the topic of Duck Tales, I sometimes wonder if the remastered game from 2013 is partly to blame for the monkey's paw of the rebooted Duck Tales cartoon of 2017.
 
I played it. I'm surprised by a few things.
  • How similar it is to the GameCube version. I've not really played the GC game since release, so I can't give a good 1-1 comparison, but SFAs tiny areas connected by loading hallways are here too. Some of the animations seem the same too.
  • How good it looks. If this was released on the N64 it would be one of the most graphically impressive games on the system. The water effects stood out to me, but there's a lot going on graphically.
  • How slap dash the Fox inclusion is. With the exception of one line where Fox introduces himself, everyone calls him "Sabre" or don't say his name even when you think they would. Sabre is even in the UI and it looks final quality.
  • How complete it seems to be. You can save your game, there's tutorials, cutscenes are all voiced and animated.
  • That the Krystal segments are in English. In SFA they are in a made up language.
  • That the music is the same as the GC version. The Earthwalker village music is exactly how I remember it.
I got the 8 mushrooms for the Earthwalker queen (I thought it said 10 so spent too long looking for mushrooms that didn't exist), then the game seems to soft lock? You're told to find the warpstone but the only area not blocked off causes the game to crash. If I missed something, I'll try it again when I have some free time.


It isn't. If anything it's worse because of the framerate is bad.

I sometimes wondered if SFA was bad because it was a rush job to port the game over to GameCube? If not, would the same game have been a classic if it released on the N64? I can't really answer that second question, but based on this my guess would be no to both. The same gameplay problems SFA had are in Dinosaur Planet.

It's still amazing to play it at all though. You should try it if you can.

The main problem with SFA, is that is a poor man's Zelda, the combat is too shallow, even for the time, no enemy variety, and the game pretty much feels like a 15 hour long fetch-quest, since most objetives are just looking for items and given them to an NPC, that's why i said SFA feels like bits and pieces of a larger game glued together.

But now, you're telling me the game was meant to be like that since the very beginning..., that's kind of a bummer to be honest (:_(
 
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