Quake Thread - For fans of Quake 1 and beyond

Will we get a Quake reboot ala Doom 2016 ?

  • Yes, it would be stupid for ID to not do so

    Votes: 37 66.1%
  • No, they should stick with Doom or a new IP

    Votes: 11 19.6%
  • I prefer a Quake 2 Remastered first/instead

    Votes: 8 14.3%

  • Total voters
    56

The handsome tard

I will pay you to kill yourself
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No thread dedicated for Quake? Time to fix that.

You know, I didnt play much of Quake until Quake remastered came out and you can say it made a fan out of me. I knew the series and its impact before but, thanks to the fucky procedure of getting a source port that works properly, I wasnt able to get too much into it until the remaster came out.

Played all the add-ons, the newest one looked amazing given the game it was building it out of but Im disappointed by the lack of new weapons.

Was Quake 1 just ultimately Doom 3D ? Yes...but it was a damn fine Doom 3D that brought an impact almost as big as its 2D counterpart. The lovecraftian appearance and aspects were genius, the soundtrack was ambiental and eerie, as if even the music had been affected by the lovecraftian influence. It wasnt metal rock inspired like Doom's was but it still held its own charm and it helped make this game. I could go on and on over how much I loved this remaster and how it should set a standard of how a remaster should. Upgrading the original but without taking anything away and even giving the option to make the game look more akin how it did before, in the end its able to satisfy veterans and new comers through it.

But what you think? What are your thoughts on Quake? Its gameplay? Music? Lore?

Is it possible this remaster is just testing the waters for a possible Quake reboot Doom 2016 styled? Is Quake 2 remaster a possibility too?
 
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I forget that Trent used to do some original music with John C. and company.

Even John returned the favor with an Easter egg:

9F8E14A9-C562-4676-BC50-C6026148143C.png
 
I hope the inevitable Quake reboot is more in line with Quake 1s aesthetics instead of 2 onward. Though Hugo Martin has said he prefers Quake 1s aesthetics so that's all but assured. Don't know how they top Doom Eternal though.
 
I hope the inevitable Quake reboot is more in line with Quake 1s aesthetics instead of 2 onward. Though Hugo Martin has said he prefers Quake 1s aesthetics so that's all but assured. Don't know how they top Doom Eternal though.

Well, we all thought they couldnt top 2016

Id just finds a way.

Besides, it doesnt even have to be trying surpass Doom Eternal much, just be fun in its own way. Play around with the theme. And yeah, I agree that Quake 1 just was the peak of the series in terms of looks.
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I forget that Trent used to do some original music with John C. and company.

Even John returned the favor with an Easter egg:

View attachment 3123769

That photo just has that kind of energy that is missing among gamer devs nowadays. Before you had this feel of cool guys creating something awesome just because they loved gaming and doing stuff together.

Now, with some exceptions, you have this feel of soulessness and exhaustion among modern devs. Usually doing it just for the pay check.
 
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I forget that Trent used to do some original music with John C. and company.

Even John returned the favor with an Easter egg:

View attachment 3123769
Gonna be blunt, NIN is in my top five favorite groups but the Quake ost is an overrated album. There's a few interesting moments, like said title screen music, but the new Doom games feel more like what we would of gotten from a younger 90's Trent.

I get what he was doing, I enjoy atmospheric soundtracks (Parasite Eve II is one that comes to mind), but Quake is just underwhelming.
 
Gonna be blunt, NIN is in my top five favorite groups but the Quake ost is an overrated album. There's a few interesting moments, like said title screen music, but the new Doom games feel more like what we would of gotten from a younger 90's Trent.

I get what he was doing, I enjoy atmospheric soundtracks (Parasite Eve II is one that comes to mind), but Quake is just underwhelming.
For some reason when I first played Quake it had no soundtrack (maybe I messed something up while installing it?), so I played through the whole game with nothing but ambient background noise. I was confused when I saw people rave about Nine Inch Nails for doing the soundtrack because I was like "what soundtrack?". Wasn't until a few years later that I reinstalled it and it suddenly had actual music lmao
 
For some reason when I first played Quake it had no soundtrack (maybe I messed something up while installing it?), so I played through the whole game with nothing but ambient background noise. I was confused when I saw people rave about Nine Inch Nails for doing the soundtrack because I was like "what soundtrack?". Wasn't until a few years later that I reinstalled it and it suddenly had actual music lmao

The funny thing is, the music and the game arent even "together". They were like, seperate things that were activated in synch when playing back in the day. So source ports have the "game" but the music is missing because that is a dettached element that needs to be added on its own manual process. There are other source ports that do come with the music but they also have some flaws of their own.

Quake 1 always had difficult reputation with proper ports so when the remaster came out, it was a god sent for many...but I still find a few that still prefer their own source ports. Thats fine by me.
 
I hope the inevitable Quake reboot is more in line with Quake 1s aesthetics instead of 2 onward. Though Hugo Martin has said he prefers Quake 1s aesthetics so that's all but assured. Don't know how they top Doom Eternal though.
I think it'll probably go in a different direction with more RPG elements (like 1996 ID originally wanted to) like off-hand spells, (similar to Bioshock or Elder Scrolls) magic buff powers, (such as the 4 elder runes being used similar to Wolfenstein 2009's Thuul Medallion or Crysis's suit max powers) and fantasy-esque weapons and enemies (ex. Thor's Hammer, a Dragon, and bad Sandy Petersen ideas like the Slime).
It won't try to "top" Doom Eternal, but instead make a more varied approach sandboxy FPS like Dishonored or Bioshock, instead of Eternal's "combat puzzle" design.

For some reason when I first played Quake it had no soundtrack (maybe I messed something up while installing it?), so I played through the whole game with nothing but ambient background noise. I was confused when I saw people rave about Nine Inch Nails for doing the soundtrack because I was like "what soundtrack?". Wasn't until a few years later that I reinstalled it and it suddenly had actual music lmao
Quake used CD music, so unless you played it either: with the disc in, with the files ripped in a source port that supports it, or through last year's remaster; the music isn't there to play.
 
Does Quake have any good mods like the OG Doom does?

I recall one being literally Doom 2016 (or Eternal, cant recall) reproduced in the Quake engine. I think it was called Slayer's Testaments or something.

Maybe its not as many mods as Doom but it has its community, especially since the remaster really is motivating people to do so with how easy its to put mods into it.
 
Quake 1 the best Quake (though haven't played 4). I think it has the most insane (in good way) maps in FPS games overall, due to the lovecraftian inspirations and, possibly, copious amounts of illicit substances consumed by mappers in id Software. All standard episodes are very good design-wise, with the Episode 4 being a personal favorite because of that eerie otherworldly map design.

The original addons are a bit weaker, but still good. The modern addon is a work of art, showcasing what the engine, when paired with a dedicated mapper, is capable of.
Gonna be blunt, NIN is in my top five favorite groups but the Quake ost is an overrated album. There's a few interesting moments, like said title screen music, but the new Doom games feel more like what we would of gotten from a younger 90's Trent.
For me, the tracks are indeed kind of boring when I'm trying to listen while not in game, but for some reason they do the work in Quake.
The funny thing is, the music and the game arent even "together". They were like, seperate things that were activated in synch when playing back in the day. So source ports have the "game" but the music is missing because that is a dettached element that needs to be added on its own manual process.
Back in the ole' days, the music was encoded in "CD tracks" (sorry, I don't know the proper technical term), same as your normal audio compact discs. So it wasn't like there's a .mp3, .wav or some other file stored inside .pak files - you had to actually have the CD in tray during the game to have music.

As far as I remember, Quake 2 still used that idea.

[EDIT]
damn, ninja'd
 
Back in the ole' days, the music was encoded in "CD tracks" (sorry, I don't know the proper technical term)
Red book audio, the same standard as normal music CDs. A lot of game music could be played in a cd player, including console games, except track 1 would be horrible screeching because the binary data of the game is being interpreted as audio.
 
Does Quake have any good mods like the OG Doom does?
Download Quakespasm and get Arcane Dimensions. You won't regret it.
Also get Quakespasm Spiked I think it's called, and download Violent Rumble, another map pack made by the guys of the Retro FPS general in /vr/ at 4chan. Really good maps.

As for the remaster, I dislike that they got rid of Fast Monsters in Nightmare and just slapped Hard with half-hp. I have to beat Dimensions of the Past/Machine yet didn't knew they existed.

Storytime: Back in the day, a relative pirated Quake in 42 floppy disks splitted and compressed in ARJ, an MS-DOS compression format preceding ZIP. I miss those days of gaming in the 90s.
 
As for the remaster, I dislike that they got rid of Fast Monsters in Nightmare and just slapped Hard with half-hp. I have to beat Dimensions of the Past/Machine yet didn't knew they existed.

The problem is that the fast monsters are actually easier to exploit their paterns than regular ones. I agree that just removing health was a weak replacement, I would have prefered if they tweeked their AI to be more effective enemies but I can see the logic behind it.
Storytime: Back in the day, a relative pirated Quake in 42 floppy disks splitted and compressed in ARJ, an MS-DOS compression format preceding ZIP. I miss those days of gaming in the 90s.

Man, gaming sounded like an adventure back in the day just to set it up.
 
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