Plagued /r/TNOmod and the Reddit HOI4 modding community - When a subreddit for a video game mod turns to utter insanity

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Paradox's biggest crime was to make a Romanian focus tree twice and still not give the option to get my boy Codreanu in power 🙁
At least Codreanu taking power is somewhat plausible. Romania puppeting most of the Balkans without fighting definitely isn't.

I think the problem with the Iron Guard is that their foci should involve lots of war crimes, which Paradox hates putting in HOI4 a lot of the time. Until Germany gets its Holocaust foci the Iron Guard won't get theirs either.
 
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At least Codreanu taking power is somewhat plausible. Romania puppeting most of the Balkans without fighting definitely isn't.
Codreanu taking power in Romania was completely plausible not only because of his general popularity, but when the King ordered his arrest, the Iron Guard considered initiating a civil war. That only didn't happen because Codreanu was against it since he thought a civil war would weaken Romania and leave it vulnerable to a potential invasion by the USSR, so he turned himself in instead. In prison was where he was executed by the King's personal guard who tried to cover it up later.

That is a really interesting scenario and Codreanu was a really interesting character, but they just wasted the oportunity to include that struggle between Codreanu and the King in the game...twice.
 
The funny thing is, Yockey hated the united states otl, and would have never run for president, he hated it so much he preffered the USSR to it and wrote a bunch of propaganda for Nasser.
The only reason he liked the USSR was because they expelled the jews after WW2 and sided with the arabs in the Israel war.
He also believed Stalinism had purged any Jewish influence from the USSR and wanted to form an alliance with them to overthrow the US.
 
Question.
Having loved Vicky 2 and HoI3, should I consider EUIV?
Also vicky 2 ctd's suddenly, I read it could be the direct x 12 ans should downscale to 9,is it possible?
I’d say EU4 is a lot of fun with a few Quality of Life mods and the DLCs (which aren’t too hard to pirate). The political and economic system isn’t as in-depth as vicky2 but they have mission trees instead of focus trees in EU4, combat is excellent and with the mods colonizing is pretty seamless.
 
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Also a lot of the minor country focus trees make absolutely no sense. Turkey, for example, has a focus that puppets Iraq, Iran, and Afghanistan without firing a shot. Furthermore, all these puppets can be then peacefully annexed without firing a shot too. It would take paragraphs to describe how ludicrously unlikely that is. Also Romania and Bulgaria can basically puppet the entire Balkans without fighting much.

Some major nation foci are also pretty dumb. The USA or UK should not be able to suddenly flip full blown communist in a few years in the 1930s. The process for getting those wackadoodle governments should be to run the country into the ground and cause a crisis where they arise. Even TNO gets this right with Hall and Yockey, who basically require the player to act like a complete retard and destroy the country on purpose to elect them.
Fun Fact, the US can go communist with a single focus titled "Democratic Socialism" . The Communist ideology is not democratic in game, nor does it have elections

You can bring about fascism in the US by reintroducing the Gold Standard and the fascist America name is the "Confederated States of America", which requires you do to a focus at the end of a tree that you could very easily miss and be locked out of.

People keep talking about a USSR focus tree DLC like it's not just going to be: Stalin, Trotsky, Civil War to get Democrats/Fascists or the Tsardom because that's what every new HOI4 focus tree ultimately ends up being.

Another fun fact, according to how HOI4 classifies ideologies: the Royal Dictatorship in Romania, the Metaxas Regime in Greece, Brazil/Portugal's Estado Novo governments, Napoleonic France and the CNT-FAI Revolutionary anarchists in Spain are all in the same ideology group.

Oh also since someone mentioned war crimes, the Rape of Nanjing and the Holocaust are not mentioned whatsoever, but the Great Purge is implicitly supported because not purging people leads to a Trotskyite coup and civil war
 
Fun Fact, the US can go communist with a single focus titled "Democratic Socialism" . The Communist ideology is not democratic in game, nor does it have elections

You can bring about fascism in the US by reintroducing the Gold Standard and the fascist America name is the "Confederated States of America", which requires you do to a focus at the end of a tree that you could very easily miss and be locked out of.
Oh, and don't forget: There is an exploit that is very use to pull off, where you can get the Democratic focuses and the Communist focuses at the same time, allowing you to get the communist buffs while remaining democratic and get rid of the great depression by 1937.
This exploit has been in the game ever since Man the Guns came out and it makes the USA even more broken in multiplayer...and that is not even the worst part.
The worst part is that you get a decision through a focus named something like "Merge the Unions" that allows the USA to just annex the Soviet Union by pressing a button.

Another fun fact, according to how HOI4 classifies ideologies: the Royal Dictatorship in Romania, the Metaxas Regime in Greece, Brazil/Portugal's Estado Novo governments, Napoleonic France and the CNT-FAI Revolutionary anarchists in Spain are all in the same ideology group.
I think the ideology system in HOI4 represents alignment more than it does ideology. If a country has the Non-Aligned ideology, it should mean that the nation is simply not aligned with any of the major factions of WW2.
I still think this system is broken however.
If you wanna turn Brazil into a monarchy through the Portuguese focus tree, Brazil's ideology changes to Fascism and then you have to flip it back to Non-Aligned.
And for some reason, the Dominican Republic and El Salvador are fascists, meaning it is common for these random Latin American nations to just join the Axis.

Do it! It's the best WWII grand strategy game and has great mods for it. The biggest problem is that it's hella old and may feel clunky to people that aren't used to classic paradox games.
I just don't quite understand the industry/industrial capacity system and the only tutorials I've found are hour long videos made 6 years ago, and I also don't understand why my units are so damn slow (I was playing as Austria-Hungary in the 1914 start).
I still really liked the game and found it to be weirdly addicting.
 
Fun Fact, the US can go communist with a single focus titled "Democratic Socialism" . The Communist ideology is not democratic in game, nor does it have elections

You can bring about fascism in the US by reintroducing the Gold Standard and the fascist America name is the "Confederated States of America", which requires you do to a focus at the end of a tree that you could very easily miss and be locked out of.

People keep talking about a USSR focus tree DLC like it's not just going to be: Stalin, Trotsky, Civil War to get Democrats/Fascists or the Tsardom because that's what every new HOI4 focus tree ultimately ends up being.

Another fun fact, according to how HOI4 classifies ideologies: the Royal Dictatorship in Romania, the Metaxas Regime in Greece, Brazil/Portugal's Estado Novo governments, Napoleonic France and the CNT-FAI Revolutionary anarchists in Spain are all in the same ideology group.

Oh also since someone mentioned war crimes, the Rape of Nanjing and the Holocaust are not mentioned whatsoever, but the Great Purge is implicitly supported because not purging people leads to a Trotskyite coup and civil war
The worst part about the fascist tree for the US is Patton siding with the New England rebels. All the WW2 heroes side with the rebels except MacArthur who leads the fascist military junta. This was likely done because that's the same role MacArthur has in Kaiserreich.

Every HOI4 DLC since the commonwealth one has been Paradox trying to turn WW2 into Kaiserreicj
 
Oh, and don't forget: There is an exploit that is very use to pull off, where you can get the Democratic focuses and the Communist focuses at the same time, allowing you to get the communist buffs while remaining democratic and get rid of the great depression by 1937.
This exploit has been in the game ever since Man the Guns came out and it makes the USA even more broken in multiplayer...and that is not even the worst part.
The worst part is that you get a decision through a focus named something like "Merge the Unions" that allows the USA to just annex the Soviet Union by pressing a button.


I think the ideology system in HOI4 represents alignment more than it does ideology. If a country has the Non-Aligned ideology, it should mean that the nation is simply not aligned with any of the major factions of WW2.
I still think this system is broken however.
If you wanna turn Brazil into a monarchy through the Portuguese focus tree, Brazil's ideology changes to Fascism and then you have to flip it back to Non-Aligned.
And for some reason, the Dominican Republic and El Salvador are fascists, meaning it is common for these random Latin American nations to just join the Axis.
I've told people time and again that literally all you would need to do is rename "Ideology" to "Alignment" and problem solved
HOI4 is a lolcow game.
There's a reason you see people with thousands of hours and no achievements on steam. Vanilla is so buggy and broken that nobody wastes their time playing on Ironman.

It's a game where a lot of people make of it what they want it to be. Most modders are just history spergs who like worldbuilding, but you also get people who use it for ideological masturbatory wish fulfillment and people who use it for literal masturbatory wish fulfillment
 
I just don't quite understand the industry/industrial capacity system and the only tutorials I've found are hour long videos made 6 years ago, and I also don't understand why my units are so damn slow (I was playing as Austria-Hungary in the 1914 start).
I still really liked the game and found it to be weirdly addicting.
Talking of industry, that's one of the big problems with base HOI4 too. They really hate America and Canada and love Italy and Japan and give completely ridiculous factory counts as a result. The USA had orders of magnitude more industrial capacity than Japan and basically buried them in war material, but good luck doing that in-game.

Not to mention that there's no modelling of market forces at all and everyone runs on Soviet central planning.
 
Another problem with USA's focus tree is the non-aligned flag:
1612967755281.png

The monarchist flag will ALWAYS be the flag of non-aligned USA, so during the civil war, the loyalists will use a monarchist flag for no reason while the rebels will use the normal USA flag.

The same applies for the USA's non-aligned name.
If you puppet the USA as a non-aligned nation, the US will now be called "Loyalists" despite the fact that there is no civil war going on and still use the monarchist flag even though the leader is clearly not a monarch.

This flag is only supposed to be used when the United Kingdom puppets the USA and restores the "United Kingdom of America" and the "Loyalists" name is only supposed to be used during the civil war, but that's not how it works because the ideology system is broken.
 
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They really hate America and Canada and love Italy and Japan and give completely ridiculous factory counts as a result.
I actually disagree. Japan and Italy start with a very low number of civs and they will never be able to catch up with the USA from my experience.
Not to mention that there's no modelling of market forces at all and everyone runs on Soviet central planning.
I completely agree. It also doesn't make sense that you can choose to have a Free-Market as a fascist or communist nation despite the fact that those two ideologies are both opposed to market liberalism.
 
I actually disagree. Japan and Italy start with a very low number of civs and they will never be able to catch up with the USA from my experience.

I completely agree. It also doesn't make sense that you can choose to be a Free-Market as a fascist or communist nation despite the fact that those two ideologies are both opposed to market liberalism.
Sure, but the factory disparity should be even bigger. Japan and Italy didn't even have 1/10 of America's factories and America could make more aircraft in 1 year than Japan did in the whole war.
 
I hate the whole army system. You can have max 24 divisions and can't divide those divisions when needed. OOB in HOI3 was better. In reality you dont need a division on every small province on the frontline like in game but if you leave even a small gap the enemy can attack you witg one division and let the other enter that undefended province and move around you.
So for some reason my entire division if defending on area and I can't detach a force from that division to defend another area. Stupid really.
 
Talking of industry, that's one of the big problems with base HOI4 too. They really hate America and Canada and love Italy and Japan and give completely ridiculous factory counts as a result. The USA had orders of magnitude more industrial capacity than Japan and basically buried them in war material, but good luck doing that in-game.

Not to mention that there's no modelling of market forces at all and everyone runs on Soviet central planning.
To be fair the game lacks any economic systems, so it can't accurately portray a semi industrialized nation entirely focused towards war fighting against a free market behemoth that has to shift its economy towards fighting an actual war

Japan's economy was a joke compared to the US, but they still managed to pump out enough carriers that the UK was unable to challenge them and the US had to take its time actually building a proper fleet.
 
To be fair the game lacks any economic systems, so it can't accurately portray a semi industrialized nation entirely focused towards war fighting against a free market behemoth that has to shift its economy towards fighting an actual war

Japan's economy was a joke compared to the US, but they still managed to pump out enough carriers that the UK was unable to challenge them and the US had to take its time actually building a proper fleet.
The UK had most of its fleet in Europe fighting Germany and Italy so couldn't focus on the Pacific. America took a "Germany first" approach to the war but still rolled Japan back at the Coral Sea, Midway, and so on. Even with America mostly focusing on Germany they still weren't too challenged in overpowering Japan. In-game the Axis nations could start with more mobilisation (military factories) but far fewer factories overall, which could be accurate. Even then Italy was pretty badly equipped outside the navy, which took up a lot of the very limited military budget.
 
To show how paradox is lazy in Stellaris they still haven't fixed the end game crisis. There is a bug where the end game crisis won't attack anyone, and their whole point is to attack everyone. This is a major part of the game and they didn't fix it since it broke, not even a quick hotfix.
But guess what they did? They announced a new DLC, which seems to be about crises. The game is basically broken for as long as the dlc doesn't get released.

1612969184123.png


I screamed. Literally. I read about the nemesis DLC. HOW ABOUT IMPROVING THE FUCKING AI PLAYERS YOU FUCKING FUCKWITS
 
The worst part about the fascist tree for the US is Patton siding with the New England rebels. All the WW2 heroes side with the rebels except MacArthur who leads the fascist military junta. This was likely done because that's the same role MacArthur has in Kaiserreich.

Every HOI4 DLC since the commonwealth one has been Paradox trying to turn WW2 into Kaiserreicj
Oh, and don't forget: There is an exploit that is very use to pull off, where you can get the Democratic focuses and the Communist focuses at the same time, allowing you to get the communist buffs while remaining democratic and get rid of the great depression by 1937.
This exploit has been in the game ever since Man the Guns came out and it makes the USA even more broken in multiplayer...and that is not even the worst part.
The worst part is that you get a decision through a focus named something like "Merge the Unions" that allows the USA to just annex the Soviet Union by pressing a button.


I think the ideology system in HOI4 represents alignment more than it does ideology. If a country has the Non-Aligned ideology, it should mean that the nation is simply not aligned with any of the major factions of WW2.
I still think this system is broken however.
If you wanna turn Brazil into a monarchy through the Portuguese focus tree, Brazil's ideology changes to Fascism and then you have to flip it back to Non-Aligned.
And for some reason, the Dominican Republic and El Salvador are fascists, meaning it is common for these random Latin American nations to just join the Axis.
Ideology in hoi4 Is weird mix of ideology and influence from hoi3 .
In hoi3 you had like ten possible ideologies , simillar to what Is in Kaiserreich , but ideology wasnt that important what was important was influence. It was represented by triangle with three factions Comintern, Axis ,Allies. Members of faction could spend resources to influence neutral countries . And If they were closely alligned they would join your faction no matter their ideology (Same/simillar ideologies were much easier to get though)
 
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