Plagued /r/TNOmod and the Reddit HOI4 modding community - When a subreddit for a video game mod turns to utter insanity

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If TNO was still about having fun content it would be a cool idea to have an option as Bormann or Speer to send hardline SS troops to that rump state that forms out of Grossafrika's collapse with the goal of reconquering all of that land. Having at most 24-50 mechanized troops facing off against double the amount of African militias would make for a unique challenge and would even fit in with the new lore since apparently no matter who takes power the SS can't get puged.
Then perhaps each state you reconquer also has it's manpower reduced, representing how you're waging a war of annihilation. Begging Burgundy for help would make sense in this case.

"Hello Himmler? There are Bantus in my driveway. I am very scared. Please send mustard gas"
 
Update: tyumen has about 160 events, i've done the localisation for all the focus names and descriptions, so the only thing left is the events. Ive done 20 events so far, and luckily most don't need to be modified at all. I'll try to do 20 everyday + 10 with each day, so 30 today, 40 tomorrow, and so on. When the event loc is done I'll need to mess about in the code, changing focus and event effects, and some minor stuff in general like remaking certain portraits.
 
Update: tyumen has about 160 events, i've done the localisation for all the focus names and descriptions, so the only thing left is the events. Ive done 20 events so far, and luckily most don't need to be modified at all. I'll try to do 20 everyday + 10 with each day, so 30 today, 40 tomorrow, and so on. When the event loc is done I'll need to mess about in the code, changing focus and event effects, and some minor stuff in general like remaking certain portraits.
I'm sort of a gun and vehicle sperg but what do you think of Tyumen's/West Siberia's tech tree? I believe they start off with SKS rifles and then they go onto AEK rifle variants by the 80s for some reason. Still I guess that's more neat than just AKs again.
 
I'm sort of a gun and vehicle sperg but what do you think of Tyumen's/West Siberia's tech tree? I believe they start off with SKS rifles and then they go onto AEK rifle variants by the 80s for some reason. Still I guess that's more neat than just AKs again.
Isn't the AEK that MP7 style SMG? I'm fairly certain they stick with the AK line for the rest of their tech tree. The only differences I remember are in the armored tree where they get BMPs and T-62s instead of BTRs and T-64s
 
There's alot of unused content buried within TNOs code. There are quite a few focus trees I've uncovered and weird enough many of them have content. Here's Turkey's opening tree
20250101161448_1.jpg
Here's Cameroon's. This one actually has effects while the tree after it is just a skeleton.
20250101161315_1.jpg
Here's Iraqs. This one has lots of content and was tied to a political mechanic, but a lot of events and other code has been deleted. Saddam is a democracy advocate, for your information
20250101161216_1.jpg
Here's Italian Algeria's focus tree. This one I decided to fix up because while it's quite small, it's basically finished. Only major problem was that it has this terrible bandit suppression mechanic that was coded so poorly it could lock you out of half the focus tree and leave you with duplicated ideas. It was easy to fix which makes me wonder why it was essentially buried.
20250101161120_1.jpg
The mechanic in question
20250101161755_1.jpg
Here's Kaukasias opening tree. This one's just a skeleton but it has enough code still in the game to switch between different paths
20250101172614_1.jpg
There's a few events for some sort of English civil war between Stirling, HMMLR plus collaborators, and the BUF
20241229154733_1.jpg
And finally I attached localisation for several non-existent events. Mostly British. Highlights include a Trotskyite takeover of England, a syndicalist take over, and a diplomatic crisis between OFN Scotland and collaborator England.
 

Attachments

There's alot of unused content buried within TNOs code. There are quite a few focus trees I've uncovered and weird enough many of them have content. Here's Turkey's opening tree
View attachment 6811581
Here's Cameroon's. This one actually has effects while the tree after it is just a skeleton.
View attachment 6811582
Here's Iraqs. This one has lots of content and was tied to a political mechanic, but a lot of events and other code has been deleted. Saddam is a democracy advocate, for your information
View attachment 6811583
Here's Italian Algeria's focus tree. This one I decided to fix up because while it's quite small, it's basically finished. Only major problem was that it has this terrible bandit suppression mechanic that was coded so poorly it could lock you out of half the focus tree and leave you with duplicated ideas. It was easy to fix which makes me wonder why it was essentially buried.
View attachment 6811566
The mechanic in question
View attachment 6811580
Here's Kaukasias opening tree. This one's just a skeleton but it has enough code still in the game to switch between different paths
View attachment 6811575
There's a few events for some sort of English civil war between Stirling, HMMLR plus collaborators, and the BUF
View attachment 6811570
And finally I attached localisation for several non-existent events. Mostly British. Highlights include a Trotskyite takeover of England, a syndicalist take over, and a diplomatic crisis between OFN Scotland and collaborator England.
Is there a free fench focus tree/skeleton?
 
Not to my knowledge. I think I might spruce up the Cameroon trees later so they can be a better rival for Free France.
I remember there was a guy on the TNO team working on Free France who got kicked out for making six monarchist paths.
One thing i've noticed while reading through the events is that they can actually escalate into WW3. TNO devs are so busy making a visual novel they forgot to actually implement things going hot
WW3 in TNO lame because everyone decides to lauch all of their nukes at once. A more limited nuclear war with gradual escalation like in Twilight 2000 would be way more interesting and actually provide gameplay.
 
WW3 in TNO lame because everyone decides to lauch all of their nukes at once. A more limited nuclear war with gradual escalation like in Twilight 2000 would be way more interesting and actually provide gameplay.
I know this is ancient legacy content that I've touched on before in this tread but I remember Panzer said Yockey could go to war with Japan and win as long as they only took out their puppets/Korea and left the home islands alone, would have been pretty kino.
 
There's alot of unused content buried within TNOs code. There are quite a few focus trees I've uncovered and weird enough many of them have content. Here's Turkey's opening tree
View attachment 6811581
Here's Cameroon's. This one actually has effects while the tree after it is just a skeleton.
View attachment 6811582
Here's Iraqs. This one has lots of content and was tied to a political mechanic, but a lot of events and other code has been deleted. Saddam is a democracy advocate, for your information
View attachment 6811583
Here's Italian Algeria's focus tree. This one I decided to fix up because while it's quite small, it's basically finished. Only major problem was that it has this terrible bandit suppression mechanic that was coded so poorly it could lock you out of half the focus tree and leave you with duplicated ideas. It was easy to fix which makes me wonder why it was essentially buried.
View attachment 6811566
The mechanic in question
View attachment 6811580
Here's Kaukasias opening tree. This one's just a skeleton but it has enough code still in the game to switch between different paths
View attachment 6811575
There's a few events for some sort of English civil war between Stirling, HMMLR plus collaborators, and the BUF
View attachment 6811570
And finally I attached localisation for several non-existent events. Mostly British. Highlights include a Trotskyite takeover of England, a syndicalist take over, and a diplomatic crisis between OFN Scotland and collaborator England.
Its cause this was a common thing. Supposedly before release a lot of nations had content. Hence why Turkey is on the major countries list for that reason alone. A lot of it was not added since TNO politics even back then. I would shit on Panzer and his team more but alas we saw it got even more cut content and tbf, Panzer was not against adding in the content at a later date. Just being a perfectionist and whip cracker to his team. Nu TNO would cute the trees entirely. That last part in particular is the British collapse. That's one of the fail states for England. Its sorta like AM for Russia where the SS and Burgundy even get involved and in edgy TNO fashion they told that if you get this the concept of a British or even English nation is gone.
 
WW3 in TNO lame because everyone decides to lauch all of their nukes at once. A more limited nuclear war with gradual escalation like in Twilight 2000 would be way more interesting and actually provide gameplay.
I know this is ancient legacy content that I've touched on before in this tread but I remember Panzer said Yockey could go to war with Japan and win as long as they only took out their puppets/Korea and left the home islands alone, would have been pretty kino.
You could tie it to surrender percentage where a nuclear exchange isn't the first choice but a Samson Option.
 
So are you arguing that the path that has you look for a dead kid while chemically bombing most of Russia, causing Pol Pot-level casualty events, doing away with education, completely ignore the outside world, executing everyone who ends up in a courtroom because "everyone has sinned and all sins are equal" and probably some other things im forgetting right now, should have you be able to go to 2WRW and survive for a thousand years or something?
Not shooting all of the academics not shooting all of the overnight scum


also the fire rises are still the best new mod to come out in the past five years 'cause it actually came out I still also find it hilarious that they got most of the ideologies quite right
 
Old england content doesnt work for some reason with the most recent TNO update, game crashes on nov 6th 1963
Nevermind, it was caused by a submod called Glenn returns
 
Surprised the devs went this route with Eurasia, since even the niggas on TV tropes note that

  • Gumilyov's beliefs in TNO are far more politicized and supremacist than OTL, with many Duginist influences. The real Gumilyov had little interest in "physicalizing" his theoretical Eurasia into a Eurasian empire. Politically, the real Gumilyov was largely apathetic, and, unlike the far-right Neo-Eurasians that appropriated his theories, he never criticized democracy, liberalism, or Russian Catholicism, and he certainly wasn't interested in pushing Russia back into the Middle Ages with "Masterocracy".
  • One other key difference is that the real-world Gumilyov did not go so far as to argue for the supremacy of one ethnose over all others; that was largely a misappropriation of his ideas by later disciples.
Like, it's just because Dugin would be too young to be put in the mod so they put another dude as an stand in?
 
Surprised the devs went this route with Eurasia, since even the niggas on TV tropes note that

  • Gumilyov's beliefs in TNO are far more politicized and supremacist than OTL, with many Duginist influences. The real Gumilyov had little interest in "physicalizing" his theoretical Eurasia into a Eurasian empire. Politically, the real Gumilyov was largely apathetic, and, unlike the far-right Neo-Eurasians that appropriated his theories, he never criticized democracy, liberalism, or Russian Catholicism, and he certainly wasn't interested in pushing Russia back into the Middle Ages with "Masterocracy".
  • One other key difference is that the real-world Gumilyov did not go so far as to argue for the supremacy of one ethnose over all others; that was largely a misappropriation of his ideas by later disciples.
Like, it's just because Dugin would be too young to be put in the mod so they put another dude as an stand in?
Pretty much. Same with how Serov was supposed to be the NazBol option for Russia, but any actual Russian NazBol would've been too young for the 1962-1972 timeframe (aka Eduard Limonov). So... They picked a KGB officer who was just... Kind of vaguely antisemitic? I can't even recall what made Serov enough of a antisemitic chud for ol' Freddie Freaker to designate him as the NazBol.
 
Pretty much. Same with how Serov was supposed to be the NazBol option for Russia, but any actual Russian NazBol would've been too young for the 1962-1972 timeframe (aka Eduard Limonov). So... They picked a KGB officer who was just... Kind of vaguely antisemitic? I can't even recall what made Serov enough of a antisemitic chud for ol' Freddie Freaker to designate him as the NazBol.
I'm guessing this stuff - https://en.wikipedia.org/wiki/Ivan_Serov#Deputy_Commissar_of_the_NKVD
 
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