Plagued /r/TNOmod and the Reddit HOI4 modding community - When a subreddit for a video game mod turns to utter insanity

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
We get that you're a vooter and a CAPITALIST
I am an old Soviet submarine built by angry gopniks, it is my nature to bitch about enemies of the Proletariat.
there is a direct correlation between TNO's rise in popularity and the emphasis on railroading and muh-realism in Kaiserreich
And now Kaiserreich is largely irrelevant because KRX and TFR exist, while one of our own might, maybe, have given TNO a chance at salvation.
 
@GoodWinSon Gonna need your help again because I can't for the life of me find out where the superevent variables are located. Specifically the Kaganovich and Khrushchev reunification superevents, and even more specifically how to make their events fire when the Russian Reunification decision is taken, since the news events that fire the superevents both work but they don't fire for Brezhnev, since I assume they run a check to see who the leader is.
I understand why TrooNO pumps out so little updates these days, it's because they make a billion fucking variables and spread them out across a billion different files. On a side note, the "TNO_RUS_Reunification" events file is so fucking autistic, it's called 'reunification' but it only contains the regional unification decisions and not the 'unify Russia' decision.
1736886291997.png
 
Last edited:
@GoodWinSon Gonna need your help again because I can't for the life of me find out where the superevent variables are located. Specifically the Kaganovich and Khrushchev reunification superevents.
I understand why TrooNO pumps out so little updates these days, it's because they make a billion fucking variables and spread them out across a billion different files.
View attachment 6858136
So funnily enough Rises Again does super events differently. So for the SA war, the news event for the war has the player only effect set_country flag = big_event_south_african_war which triggers the superevent. The actual super event script looks like this:
Code:
    TNO_SG_big_event_south_african_war = {
        context_type = player_context
        window_name = "TNO_SG_big_event_south_african_war"

        visible = {
            NOT = { has_global_flag = TNO_my_world_is_on_fire_how_about_yours }
            has_country_flag = big_event_south_african_war
        }
    }
They may have changed to variables for performance purposes. Just try the country_flag or a global_flag and see what happens.
Though I agree that convoluted mechanics can slow development down. Learning the US senate and presidential election system might turn out to be an interesting experience
edit: TNO_big_event in scripted_gui is where gui code is held. For the actual gui, check the interface folder, it has a similar name.
 
Last edited:
So funnily enough Rises Again does super events differently. So for the SA war, the news event for the war has the player only effect set_country flag = big_event_south_african_war which triggers the superevent. The actual super event script looks like this:
Code:
    TNO_SG_big_event_south_african_war = {
        context_type = player_context
        window_name = "TNO_SG_big_event_south_african_war"

        visible = {
            NOT = { has_global_flag = TNO_my_world_is_on_fire_how_about_yours }
            has_country_flag = big_event_south_african_war
        }
    }
They may have changed to variables for performance purposes. Just try the country_flag or a global_flag and see what happens.
Though I agree that convoluted mechanics can slow development down. Learning the US senate and presidential election system might turn out to be an interesting experience
Where'd you find the superevent code? The thing is, the superevent for a hardline Stalinist USSR isn't firing because it's calling on a defunct character key (i.e Kaganovich's) which I've removedd. The only superevent which does fire is Khrushchev's since his key is still present in the files. I'm aiming to make it so the hardliner superevent calls on Khrushchev's key and the reformist Stalinist key calls on Brezhnev's key.
 
  • Thunk-Provoking
Reactions: The Foxtrot
did a tabby run, was surprisingly underwhelming, i expected more events but whatever.
anyways, BEHOLD: Tabbynomics
1736972348035.png
and right be4 the collapse
1736974377126.png
and you wanna know the best part? the brotherhood of cain (the omsk satanists) have a higher GDP per capita than india, in fact ALL of post tabby russia has a higher GDP per capita than india. :story:
 
Last edited:
Hitler particles
This one always got me, they think it's an own, but it suggests Hitler is a fundamental part of the laws governing the universe
While possessing a negative charge similar to an electron, the hitler particle has been mathematically proven to only exist in a single principle quantum number, that being n=1488. The high energy state of the hitler particle excites matter around it, causing a destructive cascade of energy and matter. Though knowledge of the particle is still very limited, it has been recorded that the hitler particle appears to be neurotoxic. Those suffering from hitler particle exposure have been recorded suffering from an acute psychosis, which leads them to believe Germans (Homo Abominabilis) are not the product of escaped hell demons interbreeding with monkeys.

If you believe you have been exposed to hitler radiation, immediately wash your hands and contact the ADL.
 
  • Informative
Reactions: Sooty Soot
Welcome back Oppenheimer
But as someone said, mutually assured destruction is surprisingly a good deterrent for future conflict
Give AI a hidden "intimidation" diplomacy factor for their decision making that scales with the more nukes you have, should be easy, would make crisis' more interesting
 
Last edited:
edit: TNO_big_event in scripted_gui is where gui code is held. For the actual gui, check the interface folder, it has a similar name.
well, TNO_big_event doesn't exist in the newer versions of TNO it seems. there's some superevent files but they're pretty empty and don't contain said code.
 
Last edited:
Do you remember the arms market that one DLC added? I completely forgot about it and never use it.
You should, it is really convenient when you are missing out on inf/support equipment. You can focus on making heavy equipment instead of allocating needed military factories when you lose too much equipment and lose production efficiency.
 
So I'm faced with a dilemma here, either I could search for the TNO superevent code on end (For find a program that opens files inside a folder and searches for a certain phrase within each file, if something like that exists), or the nuclear option: I change Brezhnev's and Khrushchev's tags back to their originals, with Khrushchev getting the TYM_Lazar_Kaganovich tag and Brezhnev getting the TYM_Nikita_Khrushchev tag. I'm not sure which to do, option 1 would be easier since it's only a few lines of code but It'd take a long time and be extremely disorganized, but option 2, while tedious, could offer greater compatibility with the already existing TNO files and I'd only have to search inside the files I have inside the Tyumen submod folder, meaning it'd be more organized
I've decided to clear my mind and made a Rhodesia submod, nothing special just Ian Smith takes over Stage 3 devestation Zimbabwe instead of Clifford Dupont. Had to get creative with the portrait making since I couldn't find any unwatermarked Ian Smith portraits that were big enough, meaning I had to make the portrait in 156x210 resolution instead of the usual 312x420.
ian smith.png1737043093283.png
1737046365165.png
 

Attachments

Last edited:
Back