- Joined
- Sep 21, 2024
It's pretty fast as is, which is somewhat hilarious considering it used to be the cpu destroyer. My new content hasn't worsened it's performance, at least not noticeably. I have a conspiracy theory that the character system and NSB/BBA OOBs also slow down the game down, and I use neither. TNORA also uses a lot of .dds files for graphics (though I prefer .tga) which might help with load speeds. Other than that it's a matter of:@GoodWinSon How do you plan on optimizing TrooNO to be able to run until the 1980s for the new content? I managed to play for 1949 to 1983 with CWIC over the course of a week, and I'm pretty sure it's less CPU heavy than TNO, does the new economy shit alow the game down majorly?
A. Use on_daily only when you absolutely need to (this is in part why superpower ranks only update every month)
B. Don't use triggers excessively
C. Don't make calculations more complicated than necessary and don't have 5 billion mechanics just because you can
D. Try to lower the amount of tags as the game goes on, which is partially why my Russia content is the way it is and partially why Heydrich gets to keep Burgundy, Ostland, and the Netherlands.
In theory it should run as fast after I do the work on the majors, at least that's my hope. I sometimes wonder why TfR runs slower than KX sometimes, considering it should have less workload in theory.
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