- Joined
- Mar 26, 2016
Whatever you do, don't say I didn't warn you.Jesus, I got to look up this FATAL thing, sounds fucking crazy.
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Whatever you do, don't say I didn't warn you.Jesus, I got to look up this FATAL thing, sounds fucking crazy.
Jesus, I got to look up this FATAL thing, sounds fucking crazy.
To be fair, it does give full point buy as a "Variant Rule", but still it's pretty fucking stupid that this system is considered the default option.Oh for fuck's sake, we were just talking about Fatal and all this business with averaging bonuses and hyper-specialized skills is the EXACT same bullshit that insanity pulled.
Also, why the fuck this crazy mix of random rolls and point buy? All it serves is to fuck over the guy who rolled shit on the random part. Either go full random, or full point buy, trying to do both is stupid.
To be fair, it does give full point buy as a "Variant Rule", but still it's pretty fucking stupid that this system is considered the default option.
The amount of points a character has to spend on skills is worked out by adding the following stat modifiers together: Inetlligance multiplied by 2, plus Perception and the roll of 2d6. Then add 45 bonus points
Randall, you're giving me an idea to use some sort of system to represent a group of heroes fighting these "Wraethulu" beings, because from that description, they sound like awesome bad guys.
Fuck, they sound like Genestealers with all the cool bits cut out.
Of course, as you may immediately recognize, this means that someone with a decent enough skill level (or a lot of modifiers) and a lucky roll could make a Success Threshold so high that it's literally impossible for anyone save the most skilled or prepared people to mess with it.The Virgin Thief is trying to pick a lock that The Chad Locksmith made. The Chad Locksmith's Locksmithing skill is 15. When he made the lock, he rolled a 6 on the dice. The difference between 15 and 6 is 9, which means that The Virgin Thief now has a -9 penalty to his Lockpicking skill, which is also 15. This means that the 75% chance The Virgin Thief had of picking that lock is now a 30% chance, since he now needs to roll a 6 or under. The Virgin Thief rolls a 8, fucks up picking the lock, and goes back to hiding under his bridge crying while The Chad Locksmith gets all the hot twink wraethlu
RANDALL READS A TERRIBLE RPG
Part 14: The Virgin Experience Point vs The Chad XP
Now we get the standard section on Experience Points, something that just about every RPG needs because if you aren't ripping off D&D you're not doing it right.
The "Virgin Experience points" here relate specifically to a system where the GM is supposed to give out double XP to characters when the first preform a specific act. So, murdering a random human would be worth 2 XP. But if the human is a black guy, and the Waythtoo in question never killed a black person before, then they get 4 XP. Of course, you can easily see how this could lead to characters fucking off from the main story and wandering around the wasteland doing random things they've never done before in search of those sweet sweet virgin XPs. Which would make for a much better game than misanthropic magical faggot quest.![]()
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The rest of the experience section is just standard boring shit on how to upgrade your character, so I'm skipping that.
Next up is Fate Points. Yay.
This works pretty much the same as any "spend one of these to not die/not fuck up this roll" system, with the one difference being that you can buy Fate points with XP here.![]()
Also there's some stuff on how to mechanically model a human character who got assfucked with the acid jizz and turned into a Homo Demon
Also, you can play as a women, because the bishie faggots only convert dudes and because all men are evil die cis scum.![]()
After some boring shit about optional energy rules (basically the amount of points you have before you crash into slumber) we get the Psyche abilities, which are totally not magic except they are.![]()
So, Rayholu get telepathy, the ability to ignore hot and cold, and healing magic. The Mary Sue bullshit powers increase!![]()
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We also get info on Composure, which is basically how whigged out your Mary Sue faggot is.
Basically, if you go against the Way of The Marysuethulhu, you lose composure, making you become an uggo and stressed out and shit. Man, fuck this shit, I need a drink.![]()
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Perhaps the most life-defining experince in the life of a Wraeththu har is inceldom. This is the moment they are introduced to a new world, granted new abilities, faculties, and feelings. Inceldom is never an easy experience. Every har remembers the pain and turmoil of it; a milestone in his life. Some might have their personalities radically changed by it, while others might be mentally scarred by the experience.
Holy shit I never noticed that. Someone needs to go back to the earlier parts and do the same thing, this is fucking amazing.One of the fucking funniest things is that due to the fucking font they use I keep misreading "inception" as "inceldom" for like a split-second, and it makes me laugh every time.
Seriously, watch what happens when you replace "incept" with "incel" and "inception" with "inceldom":
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