Random gaming trivia and shit

Pretty sure people who play GMod know this, but typing "Bloxwich" in the chat in GMod will let you get the Secret Code achievement.
 
c-no said:
-When Conker's Bad Fur Day was in development, it was originally being designed as a children's game called Twelve Tales Conker 64. After being called a kiddy game, Rare decided to revamp it as an M rated game on what people saw as a kiddy console.
-Conker actually had a kid-friendly game released just months before Twelve Tales was scrapped. It's called Conker's Pocket Tales and I've played it (I don't recommend it unless you use an emulator, because I swear the second half of the game wasn't beta tested well). It was probably a prequel to Twelve Tales, but it could have been a Gameboy port of the game (in one of the videos for Twelve Tales two or three of the songs from Conker's Pocket Tales are also heard in Twelve Tales).

-On a similar note, at one time Rare had a project on the N64 that I believe was called the Dream Project. Basically, all the playable characters in Diddy Kong Racing would either star in their own game, or would be a supporting character in another character's game. Two games related to this project were released. One was the above mentioned Conker's Pocket Tales. The other was something called Banjo-Kazooie. I think I read about it once or twice (actually the extreme popularity of the game is probably why everything else was scrapped).
 
The first Warioware was originally developed in secret, without higher-ups even knowing it existed.
 
Duke Nukem Forever runs on a highly modified version of the original Unreal Engine 1.
 
exball said:
Fun fact: video games are fun.

Even this?
Action_52_(NES)_box_art.jpg
 
TastyWB 2.0 said:
exball said:
Fun fact: video games are fun.

Even this?
Action_52_(NES)_box_art.jpg
It gave us ninja hillbilly's and a trio of furries who have a catchy theme tune, speaking of which the Cheetah-men theme was catchy enough to have remixes in Japan.
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In Baldur's Gate 2, if the player killed the character Drizzt in Baldur's Gate 1 (Something that the game didn't expect you to do) and steal his swords, and then import that character into Baldur's Gate 2. If you kept his swords when you meet him again he tells you he wants his swords back and attacks. As well if you create a character with the name Drizzt and talk to him he tells you he's challenging you for the glory of that name.

Randy Pitchford the CEO of Gearbox has a very long career that includes working on the Atomic Edition of Duke Nukem 3D at 3D Realms. He mapped out the boss level in the expansion "The Queen" and a few other levels. Later he bought Duke Nukem Forever from 3D Realms and sold it under his company.

Speaking of Duke Nukem 3D there's a lot of really good gaming trivia about it. Duke Nukem 3D was originally set in a dark dystopia that was based on the first two games. There were numerous similarities to the final game such as a level with subway cars, a chapter that took place in space and a lot of the weapon/enemy graphics were very similar. One of the levels was a map that took place around an oil tanker, and did not appear in the final game but instead was remade in the Atomic Edition as "Derelict". On Duke's hand was a barcode tattooed on it and it was clearly very reminiscent of Nineteen Eighty Four. Eventually the developer decided they wanted to try something else for the game so they scrapped that version and reworked the game to be a parody on movies. What is left of the old dark version of Duke Nukem 3D was kept archived as "Lameduke" and can be downloaded off 3D Realms's website.

Again with Duke Nukem 3D. In the original Mac port of the game, they slipped in an amusing Easter egg.

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Legacy of Kain Blood Omen includes an absurdly hard to find secret area called the HMS Bitter that was only found by accident more then 12 years after the game released. It was found by a modding team that are creating Blood Omnicide and found it by using the walk through walls cheat and walking behind a building you couldn't access. It would then teleport you to a pirate ship called the HMS Bitter and you would fight pirates and then leave. It wasn't apart of 100% completion and nobody knew of it's existence until it was found by accident. It's only possible to do on the PSX version of the game due to the use of Gameshark and not on the PS3/PSP re-releases.

c-no said:
-The Fallout series was influence by an old crpg game known as Wasteland.
Fallout was by the same developers as Wasteland. Rather they made Fallout because they lost the rights to Wasteland since it was published by Electronic Arts. Before they decided to make Fallout they initiated development of another game called "Meantime" but cancelled development due to the failing of the 8bit market at the time. Instead they decided to make their own "Spiritual successor" to Wasteland called Fallout and decided to self publish it so they could retain the rights. Years after that Brian Fargo left Interplay and formed his own company called Troika where they made their own spiritual successor to Fallout called "Arcanum: Of Steamworks and Magick Obscura" which is a game that plays very similarly to the original two Fallout games but is set in a steampunk universe.
 
Trip Hawkins thought the real home entertainment system for the '90s would have three basic parts. The first two already existed, the third was only in his mind. The first two were:
  • audio, and
  • video.
Any guesses about the third?

"Audio, video, 3DO."

(Good thinking there, Trip.)
 
In Saints Row 4, if your character's voice is set to Female Voice 1, and you use the "Quarter-Circle-Forward + A" taunt, your character will say "Spinning Bird Punch!" This is a reference to the fact that both Female Voice 1 and post-Street Fighter 4 Chun-Li are played by Laura Bailey.

Another Saints Row VA fact, in SR3 and 4, Male Voice 3 is played by Robin Atkin Downes, who also voices the Medic from Team Fortress 2.
 
spaps said:
Another Saints Row VA fact, in SR3 and 4, Male Voice 3 is played by Robin Atkin Downes, who also voices the Medic from Team Fortress 2.

Male voice 3 also voices Brynjolf in Skyrim.

Male voice 1 in Saints Row 2, AKA the British voice, also played Mr. Sheffield in The 90's Sitcom the Nanny.

In Saints Row 4 during the Saints of Rage minigame the entire thing is actually modelled in engine and they just put a pixeled overlay ontop. In the PC version of the game you can actually warp to the Saints of Rage specific levels with an ingame trainer at any point.
 
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Found this somewhere about the "game" Plumbers Don't Wear Ties:

Jeanne Basone (the actress who plays Jane) said recently, that this game was not intended to be published, and it was only a project made for fun. But eventually got curious how many people would buy this, and then they released it to the public.
 
According Shoji Shinakawa, the artist for Metal Gear Solid, Snake's physique was based on action star Jean-Claude Van Damme, while his facial appearance in the same game was inspired by actor Christopher Walken.
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Looking at the picture, I can feel there is some similarity.
 
c-no said:
According Shoji Shinakawa, the artist for Metal Gear Solid, Snake's physique was based on action star Jean-Claude Van Damme, while his facial appearance in the same game was inspired by actor Christopher Walken.
Looking at the picture, I can feel there is some similarity.

It's also worth noting that the original Metal Gear was based on the movie Escape from New York (And a lot of other influences). Most prominently with how the main character shared the same name (Solid Snake and Snake Plissken respectively). Kojima acknowledged this with MGS2 where
Solid Snake goes undercover under the name Iroquois Plissken. The name Iroquois was the Algonquin word for "Black Snake"
 
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Another bit about Snake's appearance, in the original Metal Gear for MSX2, the artwork of Snake is cleary a picture of Michael Biehn.
Metal_Gear_cover.jpg

540356-parecidos_razonables_solid_snake_terminator.jpg
 
During the development of Wing Commander, the developers found a bizarre glitch: whenever the game would close, during this process it would crash, displaying an error message in DOS. This was harmless, since all the housekeeping had already been performed, so the only real problem was that the crash would worry players, who'd think something had gone wrong. Because the bug was harmless, it was the lowest priority to fix. As the ship date got nearer, the bug still hadn't been fixed. At the very last moment, the coders decided they had to do something about the strange crash. But as much as they looked, they couldn't find the source of it. With no time left, they decided they'd have to ship the game with the crash still in it.

So they changed the error message to say "Thank you for playing Wing Commander!"
 
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