Random gaming trivia and shit

God the N64 was the best era in gaming. Majora's Mask was such a high point for me, I was dumbfounded at the speed of Goron Link, and Fierce Diety was sweet.

Annnyyyyywaaaaayyyy, about that M I mentioned... It was apparently a part of an old conspiracy that there was a secret "Orange Switch" in Super Mario 64 that would have created Fire Flowers in SM64. Its reaaalllllllyyyyy old though. Like 1998 old.
 
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1996 was a hotbed of strange video game rumors. Among them were getting Luigi in Super Mario 64, finding 121 stars, or riding on Yoshi. I'm a little ashamed to admit that I tested many of these rumors.
 
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Shadow Warrior looked a lot different back in early stages of development.
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Shadow Warrior looked a lot different back in early stages of development.

From a few fansites in the 90's it's clear Shadow Warrior had a lot of ideas and the ones we got in the final game were only just a few of them.

Things like Shurikens were in the game primarily just as a placeholder to test the voxels, and they planned to replace them with a pistol for Lo Wang to make the game more sci-fi. (They eventually just added the railgun from Eraser instead). Stuff like that.

Shadow Warrior's two expansion packs also didn't get sold in stores, because Shadow Warrior didn't do so well financially. Instead the data files were found years later and were uploaded to the internet. Both of them ended up being finished before being axed, but they just weren't sent off to be sold in stores. There was also another expansion pack for Shadow Warrior that was in development where you played as Lo Wang's sister, but that was canned prior to release.
 
1996 was a hotbed of strange video game rumors. Among them were getting Luigi in Super Mario 64, finding 121 stars, or riding on Yoshi. I'm a little ashamed to admit that I tested many of these rumors.

Not to mention all the ridiculous rumors of "Poke' Gods"

 
In with discussions of SM64: There's a lot - and I mean a lot - of shit you can do with that game. None of it really falls under trivia so much as it does glitches, but it's still incredibly impressive the sheer amount of weirdness that game has in it.
Trivia time for that: There's only two real, unmistakable letters that appear in the game world (and not on Mario's hat): ET, in the hieroglyphics in the pyramids.
 
The Nintendo 64 was filled with a type of game that, in my honest opinion, no future generations could ever pump out.

Banjo Kazooie
Super Mario 64
Donkey Kong 64
Banjo Tooie
Conker's Bad Fur Day

There are probably tons more. All of these games are something I consider to be huge, humongous adventures. Was there ever really a game on the Gamecube or the Wii or even the Wii U that featured games so expansive and full of secrets?

(yeah, evidently I don't play modern games like Xenoblade or the Last Story... they don't have furry animals. Thats the difference!!)
 
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1996 was a hotbed of strange video game rumors. Among them were getting Luigi in Super Mario 64, finding 121 stars, or riding on Yoshi. I'm a little ashamed to admit that I tested many of these rumors.
Who could forget in Ocarina of Time you could actually find the Triforce if you blew up all the gossip stones. I remember Nintendo Power publishing an article saying that there is no way to see the Triforce in the game.
 
No, no, first you had to beat the Running Man and then you had to play the Song of Time by that one area in Hyrule Field that looked boxed off and then if you went to Link's House and equipped the Lends of Truth you'd have to fight Dark Link and then get the Triforce.

1996 was also the beginning of the Lara Croft nude cheat code rumors, I believe.
 
1996 was also the beginning of the Lara Croft nude cheat code rumors, I believe.
Yeah it turned out it wasn't a cheat but a mod for the PC version.

A mod that's actually hard to find for the Dos version of TR1 and hard to get working.
 
Over my years of gaming, there was something about a certain set of games I've taken note of. Specifically the N64 Rare games.

It happens to me commonly with Goldeneye and Diddy Kong Racing, but I think it also happened once in DK64. What am I talking about? Well, remember how these games are still on a cartridge, yet are big as fuck? Remember how we used to blow into the NES-N64 cartridges to get dust out of it and etc?

I call it the "Rareware Glitch", and there are often times where your game successfully boots up, but all your save files are mysteriously erased. If you attempt to start a new one, and it works, but the game eventually crashes.

Eject the cart, blow again, and try put the cart in lightly, and it boots up fine, and all your save files are back!

Anyone else known of this?
 
Over my years of gaming, there was something about a certain set of games I've taken note of. Specifically the N64 Rare games.

It happens to me commonly with Goldeneye and Diddy Kong Racing, but I think it also happened once in DK64. What am I talking about? Well, remember how these games are still on a cartridge, yet are big as fuck? Remember how we used to blow into the NES-N64 cartridges to get dust out of it and etc?

I call it the "Rareware Glitch", and there are often times where your game successfully boots up, but all your save files are mysteriously erased. If you attempt to start a new one, and it works, but the game eventually crashes.

Eject the cart, blow again, and try put the cart in lightly, and it boots up fine, and all your save files are back!

Anyone else known of this?
Likely an issue with the specific connectors Rare used. You're not supposed to blow into cartridges because the connectors can degrade and rust. You're supposed to use q-tips and rubbing alcohol.
 
Yeah, the whole cart blowing thing was a placebo. If you look back, you'd continue removing and blowing into the cart until it works, now naturally you're not going to continue removing and blowing after it starts working, so you think "wow, that worked"

Buuut, you reminded me of the whole stop'n swap thing Rare tried to implement with Banjo Kazooie and Banjo Tooie. Basically, there were items in banjo Kazooie, that could only be accessed by completing tasks in Banjo Tooie, and to activate them you'd need to pull the Tooie cart out whilst the console was still on, then stick the Kazooie cart in. This apparently utilised a feature with the N64 where rom data was retained for about 10 seconds after the cartridge was removed. Unfortunately Nintendo revised the consoles hardware in 1999, removing this feature, thus making stop'n swap impossible. I'm fairly certain that Nintendo didn't like the idea of folk tearing cartridges out of the powered on consoles too.

There's actually more to it as well, but the rest of the details elude me right now, it's worth checking out though cos it's bloody interesting.
 
Yeah, the whole cart blowing thing was a placebo. If you look back, you'd continue removing and blowing into the cart until it works, now naturally you're not going to continue removing and blowing after it starts working, so you think "wow, that worked"

Buuut, you reminded me of the whole stop'n swap thing Rare tried to implement with Banjo Kazooie and Banjo Tooie. Basically, there were items in banjo Kazooie, that could only be accessed by completing tasks in Banjo Tooie, and to activate them you'd need to pull the Tooie cart out whilst the console was still on, then stick the Kazooie cart in. This apparently utilised a feature with the N64 where rom data was retained for about 10 seconds after the cartridge was removed. Unfortunately Nintendo revised the consoles hardware in 1999, removing this feature, thus making stop'n swap impossible. I'm fairly certain that Nintendo didn't like the idea of folk tearing cartridges out of the powered on consoles too.

There's actually more to it as well, but the rest of the details elude me right now, it's worth checking out though cos it's bloody interesting.
I never got a chance to play Tooie and as of this moment, I still don't know the deal about the goddamn key.(:_(
Been meaning to pick up the XBOX version and I heard the easter eggs became nothing special.
 
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I never got a chance to play Tooie and as of this moment, I still don't know the deal about the goddamn key.(:_(
Been meaning to pick up the XBOX version and I heard the easter eggs became nothing special.
yeah, Rare implemented some sort of replacement for stop'n swap into the live arcade versions of the games, but it still wasn't as they'd originally envisioned it.
 
Over my years of gaming, there was something about a certain set of games I've taken note of. Specifically the N64 Rare games.

It happens to me commonly with Goldeneye and Diddy Kong Racing, but I think it also happened once in DK64. What am I talking about? Well, remember how these games are still on a cartridge, yet are big as fuck? Remember how we used to blow into the NES-N64 cartridges to get dust out of it and etc?

I call it the "Rareware Glitch", and there are often times where your game successfully boots up, but all your save files are mysteriously erased. If you attempt to start a new one, and it works, but the game eventually crashes.

Eject the cart, blow again, and try put the cart in lightly, and it boots up fine, and all your save files are back!

Anyone else known of this?

I have GoldenEye and haven't had trouble with the save files disappearing, but like most of the games I do need to remove them and blow into the cartridge or the console itself. :P
 
The game's pretty disturbing too, though.
That I know but the fact that Steve's actor is a convicted pedophile due to possesion, that is more disturbing. Still doesn't excuse the violent things within Harvester such as the Lodge's interior and what goes on in there (not gonna say since I don't want to spoil).
 
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