Dammit Mandrake!
kiwifarms.net
- Joined
- Mar 20, 2018
How does this stack up to SWAT 4 with the Elite Forces mod? Because SWAT 4 Elite Forces is kino af as fuck.
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the SEF mod creator worked on RoN for a bit , and they have alot of similarities , but RoN is missing some commands and is still a bit content dry as of nowHow does this stack up to SWAT 4 with the Elite Forces mod? Because SWAT 4 Elite Forces is kino af as fuck.
There's moments these people act so fucking spergy about this game and let their retarded politics get in the way of enjoying it, that it wants to make me go full Back the Blue/Blue Lives Matter on them out of nothing but pure spite."I can't recommend the game because despite fun gameplay; it doesn't talk about George Floyd being a saint, or how playing as a SWAT officer leads to racial injustice."
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'Ready Or Not' is a well-made tactical FPS that I feel uncomfortable playing
The spiritual successor to SWAT 4 is tactically engaging but thematically regressiveweb.archive.org
Kotaku still hasn't recovered from gamergate, hence why they think most these references are "alt-right dogwhistles"View attachment 2866822
So the ready or not devs had to make another black text post about how some easter egg boxes in the game weren't alt-right calling cards because kotaku is ran by utter retards and shit flingers.
their tweet: https://twitter.com/VOIDInteractive/status/1479304331270762508?s=20
You're forgetting the best one (not my screenshot, found it on the subreddit):I love how the new excuse to get mad is a fucking redpill reference and a "noggin joggin" joke and not Whore Foods Vitamin D supplements for Boner Health
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View attachment 2866851
How the fuck do terminally online game journos and critics of this game have no idea what the fuck noggin joggin means. That's used only online.View attachment 2866822
So the ready or not devs had to make another black text post about how some easter egg boxes in the game weren't alt-right calling cards because kotaku is ran by utter retards and shit flingers.
their tweet: https://twitter.com/VOIDInteractive/status/1479304331270762508?s=20
They know exactly what it means , they just want RoN to fail because the devs arent in their in crowd of child molesters and trans chasersHow the fuck do terminally online game journos and critics of this game have no idea what the fuck noggin joggin means. That's used only online.
No, play an MMO if you want a mindless gear treadmill.The biggest issue i see with RoN's weapon selection is that fact its all unlocked from the get go, issues, like the fact the 870 exists alongside the M4, would be fixed if you had a career mode where you unlocked weapons as you went.
Wah, wah, cry me a river, fuck boy. How dare I play a game where I get to play as the 99.9% of cops you don't hear about because they go about their jobs without incident. Jesus Christ, this guy acts like this is a George Floyd Kneeling Simulator, when in fact, you're the guy saving the day and making sure people get to go home in one piece."I can't recommend the game because despite fun gameplay; it doesn't talk about George Floyd being a saint, or how playing as a SWAT officer leads to racial injustice."
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'Ready Or Not' is a well-made tactical FPS that I feel uncomfortable playing
The spiritual successor to SWAT 4 is tactically engaging but thematically regressiveweb.archive.org
Now that I think of it, remember Battlefield: Hardline? That shit is closer to police propaganda than this is.I like the concept that Police Propaganda is bad and shit & yet teenagers play Battlefield and COD which has been filled with tons of military propaganda to the point I'm disappointed you don't finally fight a Lava Monster.
Hardline would've been a cool game if you played as a standard beat cop instead of trying to be a police procedural in the campaign. The multiplayer felt extremely goofy, but I'd still take it over the utter dumpster fire known as 2042.Now that I think of it, remember Battlefield: Hardline? That shit is closer to police propaganda than this is.
Its an action movie with cops and robbers as a motif, SWAT and RoN is technically copaganda because of the fact it is a realistic depiction of law enforcement with the opportunity to smack the shit out of mouthy perps and hostages. And that is fine imo, the worry these shitheads have is that any alt right group will rally around it in a worse case scenario because it lets them beat up some ethnic minority as well as the cynical satire products.Now that I think of it, remember Battlefield: Hardline? That shit is closer to police propaganda than this is.
I like to think it's an homage to a dearly departed furfagKotaku still hasn't recovered from gamergate, hence why they think most these references are "alt-right dogwhistles"
You're forgetting the best one (not my screenshot, found it on the subreddit):
View attachment 2866990
The more I'm looking into this game the more I'm starting to think it's falling into the Sniper Elite trap of simply viewing bigger = better and not understanding the benefits of tighter spaces that increase the difficulty without needing to pad out the enemy count. It doesn't seem as though the devs realise the tension of knowing that the enemy is behind one of five doors, as opposed to one of five hundred doors.Realistically, any SWAT operation would have more than just 5 people. For the most part, the outside entrance area would be a non-issue for the team since there'd be a line of police holding the perimeter (in other words, you wouldn't have to be re-clearing the front and back entrances of the Gas Station level). Raids would also be done with a sizable enough team that you wouldn't have to constantly be "leaving doors for later." And in larger operations with multiple buildings or floors, you'd probably have several teams conducing the raids. Hell, street cops dealing with a single druggie with a knife usually have more than 5 officers on scene. For the most part, I can forgive RoN for this. It's a game, and it wouldn't be as fun if you only had to clear one or two rooms.
The size of Hotel is fine IMO. The map feels controllable enough that it's fine to play. I think the bigger problem in terms of size is the warehouses map. You have one massive multi-story building that could probably be a map unto itself, but then you have several other two-story warehouse buildings and several outdoor lots to clear after that. It's overwhelming as fuck.
The very fact the acknowledged it and bent the knee means they already lost.View attachment 2866822
So the ready or not devs had to make another black text post about how some easter egg boxes in the game weren't alt-right calling cards because kotaku is ran by utter retards and shit flingers.
their tweet: https://twitter.com/VOIDInteractive/status/1479304331270762508?s=20