Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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I just finished Resident Evil 0 for the first time ever, and even though I liked it, I can't help but notice that the story is all sorts of pointless. It's hard to get ecstatic about our heroes defeating the main villain when the laboratory was about to explode anyway, thanks to Birkin.

Did Billy and Rebecca even accomplish anything?
I couldn't get over the whole "James Marcus sings opera to leeches" thing. Resident Evil obviously isn't grounded in reality, but that was like something out of Metal Gear Solid.
 
Billy at least achieved his freedom. But as you say, whilst I like 0 it can't overcome the problem all prequels face, in that Rebecca grows into someone strong enough to take on a Tyrant, but by the first game she's too scared to fight a Hunter.

IIRC, Umbrella Chronicles tried to explain this in their side scenarios by stating that by the time Chris meets Rebecca in the Mansion, she's sleep deprived, physically fatigued, and low on ammunition.

It's a hand-wave explanation, but honestly it's one of the better ones you could pull, especially for a series like Resident Evil.
 
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Julie, please admit you're a troll already, this is embarrassing.
For context: Julie is a straight man pretending to be transgender for clout and calling himself a lesbian so he could prey on female cosplayers (PC stands for Pussy Crusher).
Gotta love the sneering "ugh, MEN" tone this obvious man pretending to be a woman is exuding. The fact he sees himself as a pretty woman tells me he's not taking his own advice.
 
Yeah, not everyone has to have a dying daughter. Some people are motivated by their obsessions, or greed, or fear of dying, desires to be a part of something bigger etc. And some people are just broken sociopaths who lack empathy. Basically, villains being unsympathetic doesn't make them less realistic or interesting.
People that often complains about villians not being sympathetic would be surprised to know there are people like that IRL.
 
I've said it before, I'll say it again, if we're going to be playing as a blond woman RE9 needs to be an unofficial reboot of Haunting Ground, have it revolve around another gothic castle like castle Dimitrescu but this time it's a surrealist, Dario Argento style one somewhere in Italy ala Haunting Ground like castle Belli was.

I'd be willing to bet the house Beneviento part of the game was inspired in part by Haunting Ground, but they need to lean into that influence even more so.

Story wise we need to finally learn some info on The Connections and it needs to delve into the history of the Umbrella emblem.


I remember when everyone thought dimitrescu was Natalia. Also, it really is funny how Miranda gets no advertising despite being the main villain. Hell, heisenberg is easily the most important out of the 4 lords yet there was barely anything shown for him in the trailers.
What is the deal with 8 and Natalia? I remember a whole bunch of info about 8 leaked and I believe some of it implied that at least originally Natalia was going to be part of the game's story, am I wrong or does anyone know the leaks I'm talking about?

My guess was she was going to be one of Alcina's daughters.

I just finished Resident Evil 0 for the first time ever, and even though I liked it, I can't help but notice that the story is all sorts of pointless. It's hard to get ecstatic about our heroes defeating the main villain when the laboratory was about to explode anyway, thanks to Birkin.

Did Billy and Rebecca even accomplish anything?
0's story is pretty weird, from what I understand it was supposed to tie into the original version of RE4 that never happened, which might account for some of it's strangeness, I love it though because it's one of the best looking games ever made, it looked downright insane in 2002 and I really wish we could have gotten just one more game with that graphical style, sadly it was the end of the road RE's with prerendered backgrounds, but at least it went out with a bang.

One thing that's cool is Marcus being a hive of leeches is surprisingly similar to the way Alcina's daughters (and Alcina herself I think?) are a hive of flies, I wonder if that's a direct influence from RE0?
 
People that often complains about villians not being sympathetic would be surprised to know there are people like that IRL.
I always wanted a game where you play as an Umbrella employee, like in Outbreak. Even though Wesker said nobody who agrees to work there is normal, but for a lot of these people it's like a daily job.
 
I always wanted a game where you play as an Umbrella employee, like in Outbreak. Even though Wesker said nobody who agrees to work there is normal, but for a lot of these people it's like a daily job.
I'd just like another Outbreak game. Just a game with a few short vignettes, a few hours each, of people desperately trying to escape a T-Virus outbreak. None of them being the invincible super-humans that RE main characters turn into, just normal people trying to flee a trashed, chaotic city in the middle of the night while their blood boils and it becomes harder and harder to focus but there's a rumour of a cure out there. Just some cool locations, some ammo starvation, a little backstory for each character so you want to save them etc.
 
I always wanted a game where you play as an Umbrella employee, like in Outbreak. Even though Wesker said nobody who agrees to work there is normal, but for a lot of these people it's like a daily job.
This was probably purely a fan rumor, but there was a rumor that RE4 would have you play as an Umbrella employee, possibly HUNK himself.

The fact that a lot of former Umbrella members later joined Blue Umbrella proves they weren't all bad.

I'd just like another Outbreak game. Just a game with a few short vignettes, a few hours each, of people desperately trying to escape a T-Virus outbreak. None of them being the invincible super-humans that RE main characters turn into, just normal people trying to flee a trashed, chaotic city in the middle of the night while their blood boils and it becomes harder and harder to focus but there's a rumour of a cure out there. Just some cool locations, some ammo starvation, a little backstory for each character so you want to save them etc.
An Outbreak 3 would be amazing.

The Outbreak games are so underrated, while I never got to play them online and from what I understand the experience was kind of awkward, treating them as just single player side stories they did a lot of really interesting things and had incredible graphics for their time.
 
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An Outbreak 3 would be amazing.

The Outbreak games are so underrated, while I never got to play them online and from what I understand the experience was kind of awkward, treating them as just single player side stories they did a lot of really interesting things and had incredible graphics for their time.

Outbreak games are still my favorite. Something about normal every day folks survivng the outbreak is way more interesting. Probably why RE2 ranks just under them for me.
 
This was probably purely a fan rumor, but there was a rumor that RE4 would have you play as an Umbrella employee, possibly HUNK himself.

The fact that a lot of former Umbrella members later joined Blue Umbrella proves they weren't all bad.


An Outbreak 3 would be amazing.

The Outbreak games are so underrated, while I never got to play them online and from what I understand the experience was kind of awkward, treating them as just single player side stories they did a lot of really interesting things and had incredible graphics for their time.

Outbreak online was fun, mostly due to the novelty of it. Online console gaming was still in its infancy. It was a real pain in the ass to get together a decent team, no voice chat at all though you could use the various built-in verbal commands to communicate in a very limited fashion. Quite frequently there would be no real "team" and everyone would just kind of break off on their own, which made the game damn near impossible. One part that was kind of cool though was that after your character died, after a short time they would zombify and get back up and you could go and chase your teammates around, maybe killing the one who left you to die or someone that annoyed you.

It was really cool for the time, a more modern take on that would be great. It would be much easier to make now, as well, considering back then most people had DSL [if they were lucky] and you had to spend almost a hundred bucks on a network adapter if you wanted to connect your fat PS2 to the Internet. It was sometimes hard to find a lobby of course but apparently it did much better in Japan.

Actually, there is a fan-made version where you can still play online, though you have to emulate it on your PC. From what I've heard it's pretty quality, basically just the original game with better connectivity and you can actually use voice chat. I haven't tried it myself but if you've never had the chance to play Outbreak or File #2 online, it'd probably be worth trying. Not sure how active it is by this point.
 
Outbreak games are still my favorite. Something about normal every day folks survivng the outbreak is way more interesting. Probably why RE2 ranks just under them for me.
Yeah, I was thinking maybe some kind of third person version of Contagion, in that game you're in a police station, zombies are deadly, ammo is scarce and a team of up to 8 players is tasked with progressing through a level, fighting through zombies while completing various mission objectives in a linear order with the ultimate goal of escaping the map.
Something like that, with a ticking clock element, some metropolitan areas, a bit of variety with enemies like the occasional Licker or Hunter that's not just a bullet sponge but something you don't stand much hope of killing and have evade or outsmart. It doesn't have to be an epic story of a person overcoming a secret Umbrella espionage plot but something more grounded.
Four people have barricaded themselves in a police station, they discover they're infected or might be infected, they hear on the police radio that a helicopter carrying a couple of T-virus cures has gone down across town or maybe that the Umbrella team sent to retrieve some potential vaccines from an Umbrella owned private lab has been killed and the team decides to cross town to retrieve it. Hell, make the route either up to the players choice or variable depending on certain triggers.
If you're quick, smart and a bit lucky you can avoid the zombies in the police precinct, sneak past the Lickers that are crawling up the walls of the hospital, lead the Tyrant into an industrial hydraulic press in the factory, argue over who needs the three viable vaccines when there are four of you and then fuel up the old diesel train in the engine sheds to ride it out of town before it's either locked down entirely or suffers a 'gas leak' and goes up in a nuclear fireball.
I know it sounds a little, or a lot, like Left4Dead but I'm picturing a slower game, one where it's less hectic and much more creepy and atmospheric. In Left4Dead a horde of zombies is just an obstacle to fight through and tank is just two minute distraction, in my perfect Resident Evil game a horde of zombies is almost certainly death and the Tyrant is something that is as unstoppable and intimidating as The Terminator.
 
If you guys aren't careful you're gonna give Capcom the idea of making a survival game for Resident Evil in the vein of ARK, but instead you get to ride Mister X around instead of a velociraptor.
 
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