Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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ok, I have tried the PC RE2 (1998), and in the process I had to buy a fucking controller for it. fucking hell. and i played it, it is basically the Resident Evil 2 for dreamcast hard mode but with ability to auto aim through mods. so, I played the arranged normal mode and its a little tougher.

some of the supposed shotgun/bow/grenade launchers ammo are swapped to handgun bullets. in rooms with zombies, there's usually 1 or 2 more additional zombies compared to PS1 version. dogs now take an average of 7-8 bullets to kill.

anyway, hard mode.... Claire is completely fucked. in hard mode, you only get 3/4ths of the ammo you get from normal (Leon also in this case), zombies usually eats 20-28 bullets to die. her bowgun doesnt decapitate zombies like the shotgun. the zombies takes 2 shots from any grenade launcher ammo. she doesnt at least handgun parts to waste all the handgun bullets on zombies like Leon . the only saving grace is that Leon and Claire can have 5% crit chance on zombies with the handgun. but Leon loses that once you add the handgun parts.

overall verdict, just get the Dreamcast version unless you want the Seamless HD project and with hard mode.
 
My brother in christ, you really think the Ashfords would survive the great capcom pozzing?

That game is getting fucking memory holed.
What about dead aim where the bad guy is sephiroth and becomes a woman with breasts for no reason at all when he becomes a tyrant. No attention is brought to it at all for some reason, our character immediately identifies him by name even though he looks nothing alike and his voice changes.
 
Anyway, I've been replaying RE2 remake this time with a twist, Hardcore mode but you only get the items/key items/puzzles as long as you get the clues first. in short, the way dev intended you to play the game's routing. and man, it became hard real quick. you don't have as many bullets and item slots as quick and you are forced to do a lot of backtracking.

anyway it got me thinking, what the fuck is Elliot doing in the east wing of the RPD, getting the clues for the statues, when all of the statues are in the west wing?
Isnt that just playing the game? I've only played that game on hardcore. Its been a well balanced mode in the last 4 games. Which can't be said for inferno, village of shadows or professional for the last 3, which all come across as ng+ difficulties intended for unlock weapons. Inferno and VoS in particular are just absurd with how much hp enemies have, the games literally don't give you enough ammo to kill every enemy. For 3 thats excusable

Re4's professional doesn't have hp issues but needing 3-4 headshots to get a kick, parries basically being impossible since theyre frame perfect on pro makes the game's inverted difficulty curve much more pronounced. That first village sequence is ridiculously hard when you have no fire rate, enemies are much faster and leon's movement is terrible and his aiming only works about 90% of the time on a good day.

But hardcore is just the baseline difficulty in all these games, normal is baby mode.
 
Isnt that just playing the game? I've only played that game on hardcore. Its been a well balanced mode in the last 4 games. Which can't be said for inferno, village of shadows or professional for the last 3, which all come across as ng+ difficulties intended for unlock weapons. Inferno and VoS in particular are just absurd with how much hp enemies have, the games literally don't give you enough ammo to kill every enemy. For 3 thats excusable

Re4's professional doesn't have hp issues but needing 3-4 headshots to get a kick, parries basically being impossible since theyre frame perfect on pro makes the game's inverted difficulty curve much more pronounced. That first village sequence is ridiculously hard when you have no fire rate, enemies are much faster and leon's movement is terrible and his aiming only works about 90% of the time on a good day.

But hardcore is just the baseline difficulty in all these games, normal is baby mode.
I don't know how you play the game, but after playing it so many times, almost at Carci level (for Claire at least, Claire is easier in REmake2) but REmake 2's hardcore mode is balanced when you are getting the items early without getting the clues first. you can't reach Par time in Remake 2 hardcore mode with dev intended route unless you skip a lot of things.

while sure, the game difficulty is balanced because of adaptive difficulty (easy and normal can be as hard as hardcore), hardcore difficulty has less inventory upgrades and less gunpowder available.

if you try to do the a dev-intended route in hardcore mode, it becomes extremely hard specially when you can't get the inventory upgrade until you reach the STARS office to get the memo for the safe because unless you backtrack every time you get an item, you have to carry a lot of key items.

not to mention, you are endangering yourself more because you have to backtrack more like in the NESTS area, like if you use the codes on the control room, you can open the emergency exit and open the drug testing lab. so you can >input both codes >go to drug test lab> get the pesticide > go down emergency exit >get the modulator >turn on the lights >go to synthesize the pesticide >go back to control room >spray the pesticide.
But if you go the dev intended route >go to emergency exit>get the code >go back to the control room> input emergency exit code >go back to go down to get the modulator >turn on lights >get trophy to get the drug testing lab code >go back to control room >input lab code >go to lab >get pesticide >go back down to synthesize pesticide >go back to control room >spray pesticide. you are basically going to encounter the plant zombies and lickers more times because you have to circle around the route at least twice. so you can die or waste bullets to evade/kill them.

right now, Im doing at least 15 minutes over Par time at hardcore mode (dev intended route) but its probably because Im not skilled/confident enough like Carci who basically knows upto how many bullets you need each section.
 
while sure, the game difficulty is balanced because of adaptive difficulty (easy and normal can be as hard as hardcore), hardcore difficulty has less inventory upgrades and less gunpowder available.

No you die in 2-3 hits in hardcore and zombies double lunge, ammo is never a concern even in kill all runs.
 
No you die in 2-3 hits in hardcore and zombies double lunge, ammo is never a concern even in kill all runs.
you can also die in 2 hits in normal in RE2, provided that you reach DA 17 (high-hardcore), provided that you get hit 2x in quick succession because the DA levels wont adjust to lower difficulty that quick.

also, ammo is now not a concern, but it is still a concern in hardcore dev intended route because, from the outright, hardcore difficulty lessens the ammo you get from mixing and less gunpowder you get. for example, in the water injection room, in normal mode, you get a high powered gunpowder and a large gunpowder. in hardcore mode, you only get large gunpowder and ink ribbon.
 
also, ammo is now not a concern, but it is still a concern in hardcore dev intended route because, from the outright, hardcore difficulty lessens the ammo you get from mixing and less gunpowder you get.
I've only played on hardcore, never had an issue with ammo.
 
What about dead aim where the bad guy is sephiroth and becomes a woman with breasts for no reason at all when he becomes a tyrant. No attention is brought to it at all for some reason, our character immediately identifies him by name even though he looks nothing alike and his voice changes.

The only reason that Resident Dead Aim didn't get memory holed is because only you, me, and maybe four or five other people actually remembered that one even existed to begin with.

Even Survivor is still remembered more than Dead Aim, if nothing else for the fact it was the first RE game to get a bad reception and because of the light gun controversy in America.
 
In RE2, having handgun bullets to kill zombies doesn't seem like a repetitious chore
True, but the process of shooting the pistol feels completely flaccid like it's an airsoft gun.
 
True, but the process of shooting the pistol feels completely flaccid like it's an airsoft gun.
Just curious, which port of it did you play? Because when I played the OG on the PC, it wasn't really as repetitious. But mainly because OG N64 and PS1 ports, according to the emulators I've played either of them on, are very flaccid, it's somewhat of a night and day comparison
 
Just curious, which port of it did you play? Because when I played the OG on the PC, it wasn't really as repetitious. But mainly because OG N64 and PS1 ports, according to the emulators I've played either of them on, are very flaccid, it's somewhat of a night and day comparison
Never mind. I thought it was about the remake.

I never did play the 64 or DC ports. But I’ve always wanted to mess with the item rando mode that’s on the 64 version I think.
 
Never mind. I thought it was about the remake.

I never did play the 64 or DC ports. But I’ve always wanted to mess with the item rando mode that’s on the 64 version I think.
The N64 port, while good, is still the weakest port. The PS1 port will always hold a place in my heart. I've forgotten about the DC port, that one was awesome
 
The N64 port, while good, is still the weakest port. The PS1 port will always hold a place in my heart. I've forgotten about the DC port, that one was awesome
I get the port modes mixed up but I think the DC version has like a nightmare mode or something. I've seen Carcinogen play it years ago.
 
What about dead aim where the bad guy is sephiroth and becomes a woman with breasts for no reason at all when he becomes a tyrant. No attention is brought to it at all for some reason, our character immediately identifies him by name even though he looks nothing alike and his voice changes.
That's an underrated one. I liked it. One of the boss fights was against Pluto, AKA. Fat Tyrant, who was a Death Row inmate, who was experimented on, and became that creature. I think, with all the water slash sea creature-themed stuff (before Revelations), he's ment to look like a giant drowned corpse... maybe.

Actually, though, Morpheus' ("Sephiroth's") voice wavered every now and then. Sometimes, he'd sound nearly as manly (as he could be) as he did before he transformed. And the result of the transformation is supposed to be a subconscious response to his narcissism, vanity, and obsession with beauty.
 
That's an underrated one. I liked it. One of the boss fights was against Pluto, AKA. Fat Tyrant, who was a Death Row inmate, who was experimented on, and became that creature. I think, with all the water slash sea creature-themed stuff (before Revelations), he's ment to look like a giant drowned corpse... maybe.

Actually, though, Morpheus' ("Sephiroth's") voice wavered every now and then. Sometimes, he'd sound nearly as manly (as he could be) as he did before he transformed. And the result of the transformation is supposed to be a subconscious response to his narcissism, vanity, and obsession with beauty.
Oh I love dead aim the last boss is a bit rough if you're on a controller though, both the tyrant and blob phases.
 
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