Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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Meh, I always saw Jill and Chris as older than Leon and Claire. Who cares about their canon ages other than some kotaku writer seething about Jill(or was it claire?) still looking young in some trash CG movie?
I mean they're in their 20s, but sooner or later, they're gonna sound like they'll be 40 :cringe:
 
I mean they're in their 20s, but sooner or later, they're gonna sound like they'll be 40 :cringe:
Age progression example: Leon is a young rookie in 2, he is older and more experienced in 4, fuck 6. Actual ages in the games? Who cares, character progression tells enough of a story. Same with the rest of them.

If Barry Burton shows up in the next game and he isn't a lore accurate bald senior citizen I won't be crying on the internet about accuracy and Capcom abandoning the fandom.
 
so, anyway, somehow, I'm really crawling on RE4 remake. I'm not just feeling it. the gun sounds are lame, the movement and animations are kinda jarring. then I realized, the handgun sounds, the way Leon flicks his handgun to throw away clips to reload, the way he holds his gun to shoot, the way he press checks the gun, they made him to John Wick
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anyway, I just realized that Simmons is actually a bigger simp for Ada than Leon is. motherfucker groomed a girl into becoming an Ada just for him, at least with Leon we can just chalk it up to having a bad case of yellow fever as he flirted with May Shen
 
The biggest issue with Resident Evil characters is just how many games there are. Really, how many fucking outbreaks can these characters get themselves involved in? No wonder we had to raise the stakes to "a volcano fight with punchable boulders" eventually.
The series badly needs some sort of fresh blood and a new take on the setting. Without doing anything fresh, we will just get another generic RE game or worse, another generic mold RE game. I don't think Capcom has it in them anymore, that's when you take aside the fact they've gone woke and full retard now.
A reboot wouldn't be a bad idea, but they're still doing the "remaster" bit where they retread the same familiar ground(but worse), so that's not happening anytime soon.
 
The biggest issue with Resident Evil characters is just how many games there are. Really, how many fucking outbreaks can these characters get themselves involved in? No wonder we had to raise the stakes to "a volcano fight with punchable boulders" eventually.
The series badly needs some sort of fresh blood and a new take on the setting. Without doing anything fresh, we will just get another generic RE game or worse, another generic mold RE game. I don't think Capcom has it in them anymore, that's when you take aside the fact they've gone woke and full retard now.
A reboot wouldn't be a bad idea, but they're still doing the "remaster" bit where they retread the same familiar ground(but worse), so that's not happening anytime soon.
Well, they could always go with Mikami's original idea and give them psychic powers and cyborgs.

But at that point you're just playing Galerians.
 
Age progression example: Leon is a young rookie in 2, he is older and more experienced in 4, fuck 6. Actual ages in the games? Who cares, character progression tells enough of a story. Same with the rest of them.

If Barry Burton shows up in the next game and he isn't a lore accurate bald senior citizen I won't be crying on the internet about accuracy and Capcom abandoning the fandom.
Age progression means nothing in most of modern fiction
 
Anyway, I've been replaying RE2 remake this time with a twist, Hardcore mode but you only get the items/key items/puzzles as long as you get the clues first. in short, the way dev intended you to play the game's routing. and man, it became hard real quick. you don't have as many bullets and item slots as quick and you are forced to do a lot of backtracking.

anyway it got me thinking, what the fuck is Elliot doing in the east wing of the RPD, getting the clues for the statues, when all of the statues are in the west wing?
 
so, anyway, somehow, I'm really crawling on RE4 remake. I'm not just feeling it. the gun sounds are lame, the movement and animations are kinda jarring. then I realized, the handgun sounds, the way Leon flicks his handgun to throw away clips to reload, the way he holds his gun to shoot, the way he press checks the gun, they made him to John Wick
RE4Make like the rest of them (outside of maybe RE1Make since it's perfect) seemed to be missing a little something special. Hard to describe but you can feel it, maybe Leon being a bit more tender? I don't know.
 
I think because RE4 Remake plays too much like The Evil Within, but with more retarded AI enemies. I'm not just feeling it. the tension and kind of high octane gameplay of the original RE4 is gone.

I think the RE Engine is partially to blame here. I think it can't handle a lot of enemies on screen. the remake has noticeably less enemies than the original. I just wish that if they remake RE5 and 6, the new engine is ready and they have more enemies on screen than the originals.

In the end, I think the original RE4 would still be better if they add QOL like qte kills on downed enemies like in 5 and 6 and the remake and quick weapon change.
 
I think the RE Engine is partially to blame here. I think it can't handle a lot of enemies on screen. the remake has noticeably less enemies than the original. I just wish that if they remake RE5 and 6, the new engine is ready and they have more enemies on screen than the originals.
It's sad that the separate RE team Capcom got way more cocky with the RE engine following after the RE2-make
 
I know people here have been complaining the Remake isn't intense enough, so how about this mod I just saw on the Nexus?
 
Anyway, I've been replaying RE2 remake this time with a twist, Hardcore mode but you only get the items/key items/puzzles as long as you get the clues first. in short, the way dev intended you to play the game's routing. and man, it became hard real quick. you don't have as many bullets and item slots as quick and you are forced to do a lot of backtracking.

anyway it got me thinking, what the fuck is Elliot doing in the east wing of the RPD, getting the clues for the statues, when all of the statues are in the west wing?
That's what they tried to do with VII, even though they fucked up in Village - normal guy with zero experience in outbreak setting.
I wouldn't mind such a direction in the series - normal people finding themselves in outbreak with the old school cast in cameo appearances, a bit like RE2 Ghost Survivor.

This was already done but always with the Raccoon City setting with the Outbreak series - and even that got ridiculous in the end. A point of the Raccoon City outbreak was that only five or six people survived it, but that number has been growing into the tens for the last years.
 
all these years, I still cannot fight non-mandatory Nemesis fights in RE3 (PS1) without using the rocket launcher. sure there are AI exploits and techniques to do it, but I still can't

now I'm off to try RE2 original for the PC. I heard that the hard mode is really hard there. zombies take 20+ handgun bullets to kill. want to try that
 
now I'm off to try RE2 original for the PC. I heard that the hard mode is really hard there. zombies take 20+ handgun bullets to kill. want to try that
In RE2, having handgun bullets to kill zombies doesn't seem like a repetitious chore
 
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