- Joined
- Aug 11, 2019
The reason why I noped out of REMake 2 was because of the lack of saving throws. Struggling out of a zombie's grasp IS a good use of QTE.
I guess the real question is how strong would a zombie realistically be? Because they sometimes are pathetically weak and other times strong enough to tear open someone's belly with easy. On one side, their mental blocks would be gone so they would actually be stronger than your average living, but they are slowly decaying corpses so that muscle muscle would atrophy to the point the extra strength would fade away rather quick. Since the T-Virus zombies are more fresh in comparison to a TWD zombie, I imagine they would have enough fresh muscle to be relatively strong.
Sure, ultimately its a gameplay thing, but its something I always wandered about zombie media with zombies grabbing you either being an annoyance or a death sentence depending on the brand.
At least REmake 3 had the emergency dodging, someone with Jill's training would know how to escape the grasp of an assaultant before they could grab her.
That kind of reminded me, in the originals, they would step on the heads of crawling zombies that grabbed you after bitting your leg a few times. In the remakes, they just struggle free...I know the latter is more realistic but it was more satisfying seeing these rotten assholes getting their heads stomped after biting a chunk of your health away.
Whiny WtRC Wesker is somehow worse than Netflix' nigga Wesker. Why do they keep treating the man like this??
He is a tall blond genius white chad of a man. Only thing missing is the blue eyes. There is your answer.
Something I'd love to see Capcom do and they'd probably never even entertain the notion of, would be a compilation that's fairly cheap and easy to make while also being a guaranteed seller as well.
The compilation could be called "Resident Evil: The Early Years" or something and would be a compilation of ports for the first few games in the series, moreso the original PS1 versions as opposed to their remakes.
Namely, these would be the five games that would be up for play when you start the game.
Resident Evil: Director's Cut - Dual Shock Edition
Resident Evil 2 - Dual Shock Edition
Resident Evil 3: Nemesis
Resident Evil: Survivor
Resident Evil: Code Veronica X
However, I'd add a lot of bonus hidden content as well that can be unlocked.
The bonus content could be both typical things like a gallery to read files and view concept art and CG stills or FMV's and hidden games like the Saturn port of RE1 with the Battle Mode and the OG RE1 soundtrack and the N64 port of RE2 with the EX files and the option for funky colored blood.
I'd even up the ante by having the last unlockable games being ports of Dino Crisis 1 and Dino Crisis 2 and use that as a way to test the waters for a potential remake or something.
Basically, it'd go like this.
RE1: Director's Cut, RE2, RE3, Survivor, and Code Veronica X are all available for play at the start.
RE1 Saturn, RE2 N64, and Resident Evil: Gaiden, along with the first two Dino Crisis games would be unlocked as hidden games.
Maybe add in Dead Aim and Dino Stalker if they don't take up too much space.
If you beat all the games on the disc including the hidden ones, you can watch Biohazard: 4D Executor in the FMV gallery or something.
Since it'd just be porting or emulating a bunch of 90's/very early 2000's games, I'd say all the games could fit on a PS4 disc fairly easily.
Kind of autistic, I'll admit. But it'd work as a quick budget title that could make some quick money for Capcom at the very least.
Ngl, I would pay some good buck for that (assuming it wasnt just shitty emulation).
Last edited: