Alright so I finished RE8 a few days ago and I wanted to give my thoughts on it. There's a lot I like about it, but I have quite a few complaints.
The good:
I love how this and RE7 are setting a trend of going into places that have already been occupied by an infestation for quite some time. That instead of this being some recent outbreak, your going into a lions den of evil. There's a lot of shock value in seeing how the villagers were treated and their trust betrayed. Not too many jump scare moments, and they did a fantastic job of creating a sense of unease and dread
The sound design is fantastic, especially early on when your not really sure where and when things are going to pop out. Your hearing shit moving around in the walls, footfalls in the distance and your scaring yourself a little bit with your own footsteps over shrubbery.
They definitely did a much better job with memorable bosses in this then 7. They didn't blow their load too early and had a fair share of neat threats. Lady D in particular did a great job of scaring the shit out of me. Got a very unwelcome demon/succubus vibe from her and the bug girls that genuinely unnerved me.
The ending did a great job of making me excited for where the series will go plot and gameplay wise.
The bad
I did feel like they tried to emulate RE4 a little too much. The framework is solid and I really dug the duke and how they wove him in, but the main issue here is the inventory. It's really the biggest problem I had with the game. There's too many situations where I had to go into the inventory to grab a weapon and interrupt the tension. RE4 could get away with this because it was more of an action game with its own charm, but RE8 needed adjustments for the horror angle. They either need to have more shortcuts, real time inventory change or limit the guns you can have.
Ethan lacked charm. His story was compelling enough, and I thought he was a decent character, but he never had lines like this.
He really needed to go full ham and he never did.
The gunplay is too sluggish and not gory enough for me. It made sense in the claustrophobic enclosed spaces of 7, but in 8 it feels too dam... janky? I get that ethan isnt a solider, but even in the Chris segments the guns felt like they didn't have enough pop to em. I was really hoping you could have something a little more Call of duty/F.E.A.R like with Chris, where he's just running and gunning the shit out of the werewolves.
You can tell they wanted to do this in the artwork, were he's getting into a running gunfight with the lycans and BSAA zombies. However I can tell the engine wasn't built for this kind of speed, and they likely were not experienced at coding multi faction fights like F.E.A.R was.
As for gore, Im really hoping they take a look at the system in RE2 Remake and bring that back. I really want something like that and the system in F.E.A.R where if you shot someone with a gun you could cut them in half, turn em into hamburger and just cover entire rooms in chunks. There needs to be a kind of horrible reality presented in killing to drive up the intensity of fights. I mean that fight against jack baker was so awesome, because of how fucked up he could get as you shot him. Lady D? She just walks it off with nary a scratch.
Im really just hoping they take more cues from F.E.A.R for the sequel if they can.. Otherwise bring back 3rd person camera, if they dont have the experience available to make something this smooth.
F.E.A.R is the only game ive played that gives you both euphoric bits of power when fighting ordinary soldiers, and horrific feelings of powerlessness when facing the supernatual. Your a kite on a string in the winds of a hurricane.