Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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RE3R sold about 5 million copies, but that's nothing comparing to RE2R's 9 million and Re7's 10 million.
Village sold over 6 and keeps going strong.

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RE3R sold about 5 million copies, but that's nothing comparing to RE2R's 9 million and Re7's 10 million.
Village sold over 6 and keeps going strong.

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R3make is laregly a giant asset flip that still uses models from RE7, it only selling about half what RE2 and 7 did is not a big deal as R3make was also a ploy to get REsistance to players laps.

I still can't get over it how 3make feels like they condenced the entire town into a single block with a central donut shop, and that we saw the best part of the game in the demo untill jill slips into the sewers.
Also that the hospital just had a back door that just straight away connects to Umbrella's secret lair #2 is jaring to say the least.

I just wanted to see the dead factory so bad. And the park, i love when a horror game takes place in part in parks for some reason.
 
I still can't get over it how 3make feels like they condensed the entire town into a single block with a central donut shop, and that we saw the best part of the game in the demo
To be fair, the streets in 2 felt empty, as well.

Going from zombies to parasites was jarring. I see it as an admission by Capcom that they can't do an inter-connected city. It's an action corridor shooter.
 
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RE2 at least had the opening where the streets are overun with zombies, but they where all placed in such a way that if you ran past them none of them could actualy grab you even if you where a total beginner.
RE2 also lucked out that it largely takes place in a single location, it is as much a character in the game as the characters themselves. After the RPD it does starts to fall apart a bit, like the sewers had a single set piece to make it feel like it's the same location as the original.
Unlike the original Remake, RE2 (just like 3make) changed and subtracted things a bit to much to fully replace the originals, and it makes me sad because the remakes exist they will never port the PS1 originals ever again.
 
yeah, Operation Raccoon City was more faithful to the originals than the REmakes, in terms of locations...

fucking hell!
 
I still can't get over it how 3make feels like they condenced the entire town into a single block with a central donut shop, and that we saw the best part of the game in the demo untill jill slips into the sewers.

I remember I loved the REmake 3 demo. I livestreamed it with my friend and he was a newcomer to the series (but he knew RE 3 and Nemesis well enough). We legit had a blast, especially when Nemesis appears.

Me: oh fuck this *runs back inside the safe room*
him: What you doing!
Me: Im not fucking dealing with that shit.
him: But you gotta!
Me: Fuck you, Im not doing until Im sure he is gone!
him: Maybe he is, take a peek
Me: Fine *peeks and Nemesis is at the donut shop* HE IS STILL THERE!! *runs back inside while my friend laughs like a maniac*
him: JUST RUN AROUND HIM!
Me: NO, HE WILL CATCH ME! ITS NEMESIS, HE ISNT LIKE MR X!
him: Just wait a bit, the AI will probably reset or something.
We waited for like, 3 minutes and he was gone
Me: *walks out the donut shop* Alright, kay, he is gone, have some weird Neme-bies, I can run around them.
him: "Neme-bies"? Like bees?
Me: These zombies with weird Nemesis shit on th-
Nemesis suddenly drops down with his tendrils right on my front
Me: HOLY SHIT, HE JUST CAME DOWN LIKE SPIDERMAN!
him: SHOOT HIM IN THE FACE!
Me: HE IS NEMESIS, THAT SHIT DOESNT WORK!!
Then I get punched 3 times before running like a chicken back to the subway

A lot of that, we legit were having a lot of fun as a RE vet and newbie dual. The best part was at the end with the Nemesis jumpscare at the end. We literally jumped, my friend said his chest literally began to hurt a bit, it caught him that good.

The only highlight I had in the regular game was when I reached the same spot and I was bracing for the jumpscare and it never happened.

Me: oh fuck you, Capcom, you know Im expecting it now...


the demo tricked me into believing this will be awesome because it gave me exactly what I wanted from a RE 3 remake. I believed the regular game was going to have more of that, maybe with Nemesis growing smarter and/or better armed with each new area and you would have to find clever ways around him (like causing fire or eletricity damage on him or maybe shoot his gun making it malfunction, which causes him to get distracted trying to get it working again...which if you do enough times, he gets fed up and uses the big ass gun as a club)
I really wanted Nemesis to be an adaptive threat to your playstyle, he is more aggressive if you try to stealth and get around him, he is better armed if you have a more confrontational style and etc.

Hell, I was expecting that the branching paths would begin after the subway, with you being able to choose if you want to go with them or maybe take another route to not put them at risk and etc...leading to different areas to be explored, bringing some of that good old replayability and different endings.

Xenomorph Nemesis was literally the worst decision
 
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Xenomorph Nemesis was literally the worst decision
OG Nemesis could dodge your slow grenade shots.

In the remake he no longer kills a single S.T.A.R.S. member.:geek:

But you can't really get away with that in a modern game. Despite the game's generally positive reception, there were a number of people who did not like Mr. X/got stuck in the RPD section. And I've met more than a few who prefer the action-horror of 4/5/6.
 
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I didn't dislike R3make as much as most people, in fact I liked it quite a bit, but it's certainly got some flaws and could have been way better.

One thing I did like was the in game advertisements, the toy store, stuff like that felt like a blending of Resident Evil and Dead Rising (and makes me want to see a Dead Rising game on the RE engine)


To be fair, the streets in 2 felt empty, as well.
This is one thing I don't like about RE2 Remake, the opening streets are not nearly as impressive as in the original, it feels pretty empty and it's over and done with in no time.

In fact this is one thing I feel like R3make improved on, the time spent on the streets of Raccoon City are more detailed with more going on.

RE2 also lucked out that it largely takes place in a single location, it is as much a character in the game as the characters themselves. After the RPD it does starts to fall apart a bit, like the sewers had a single set piece to make it feel like it's the same location as the original.
The sewers are awful, they could have been a little better if they kept the giant spiders, but nope.

Unlike the original Remake, RE2 (just like 3make) changed and subtracted things a bit to much to fully replace the originals, and it makes me sad because the remakes exist they will never port the PS1 originals ever again.
Yup, only REmake 1 is a total replacement for the original, while I think 2 Remake is overall the better game than the original, the original is still absolutely worth playing.
 
I didn't dislike R3make as much as most people, in fact I liked it quite a bit, but it's certainly got some flaws and could have been way better.

One thing I did like was the in game advertisements, the toy store, stuff like that felt like a blending of Resident Evil and Dead Rising (and makes me want to see a Dead Rising game on the RE engine)



This is one thing I don't like about RE2 Remake, the opening streets are not nearly as impressive as in the original, it feels pretty empty and it's over and done with in no time.

In fact this is one thing I feel like R3make improved on, the time spent on the streets of Raccoon City are more detailed with more going on.


The sewers are awful, they could have been a little better if they kept the giant spiders, but nope.


Yup, only REmake 1 is a total replacement for the original, while I think 2 Remake is overall the better game than the original, the original is still absolutely worth playing.
Is there a mod to give Remake 1 the OG voice acting?
 
I've talked about this before but I'd like to talk about it again because why not?

But what's everyone's views on Resident Evil's canon?

The way I look at it is 2 and 3 remakes are in an alternate universe, there's too many differences in events, especially with 3, for them to be simple retellings the way REmake is.

REmake is the only remake that's canon in all the timelines, from there it either diverges into what I like to call the "prime" or "alpha" timeline which is REmake, RE2, RE3, Code Veronica, the Outbreak games and it actually ends with Zero, in that universe Leon infiltrated Spencer castle and took down Umbrella and Wesker for good, we just never got to see it, which is a shame but Zero's final shot of a moth in a spider web is a pretty cool and poetic note to end on.

These are also all the games that followed the classic formula of fixed camera angles and, with the exception of the Outbreak games, tank controls, another funny way of looking at it is to call it the "SD Perry timeline" since she never adapted another game after Zero.

That was all Resident Evil at it's best, that was all the stuff that definitely, for sure happened, it's a shame that the conclusion for all of it was left to our imaginations but hey, Kojima wanted to end Metal Gear like that originally and it's not like we don't know enough to get broads strokes of what went down, Leon infiltrated Spencer castle, some spooky stuff happened and both Spencer and Wesker wound up dead and the world was saved from the threat of bioterrorism.

From there we diverge into 4, 5 and 6, a world where bioterrorism was tragically spread around.

And then there's 7 and 8.

Here's how I like to look at it, I honestly like to think of 7 and 8 as being the world of 2 and 3 remakes, (REmake 1 as I mentioned is canon in all timelines) because it's makes it all more consistent in tone and style given the RE engine, it's a little hard to play 7 and 8 and imagine it's literally the same world as the original 2.

This is what I would call the "Beta" timeline and it's a very important one since it's the story that is still going, it may not quite reach the same highs as the alpha/prime timeline but I love it too nevertheless.

In this timeline I would consider 4 remake, whatever it winds up being to be the canon version, as well as the first 3 remakes, I really wish Code Veronica would get a remake as well, but even if it never does I would still include it as it's too important a part of the lore, as well as Zero, even though things get a little wonky since you revisit a few areas from the original 2 not seen in the remake, but eh, it works well enough.

The beta timeline also includes 5 and the two Revelations games, very begrudgingly so in the case of 5, but since 8 directly references it a couple of times, I guess it has to be included, I mean it's not like the STORY is anything too, too bad, I just don't like the gameplay.

6 though is firmly in "it never happened" territory, there's no The Family or Simmons or any shit like that, just forget it, since it's very doubtful Capcom will ever reference anything from it again.

And then there's the original 4, I don't know, I really wasn't much impressed last time I played it and I just don't really care that much about it, sorry, same with other spinoffs like Survivor and Dead Aim, if I ever get around to playing them and like them enough I guess maybe I'd include them in the prime timeline, Survivor was referenced in Zero after all, my gut tells me that Dead Aim is probably a non-canon spinoff ala Gaiden though.

And finally there's Umbrella Chronicles' all new scenarios, I guess you can include that in the beta timeline if you care enough.

But to sum it all up there's two main timelines, the prime one and the beta one which includes all the remakes and almost all the other games save for 6, everything else falls out of canon into "what if" territory I guess.
 
I'm disappointed it's not RE but SF6 looks hype as fuck from what little we see of it.
And it will most likely be as disappointing as V. Current Capcom has shown that they are incompetent at making fg's.

Although I'm looking forward for the Resident Evil 4 remake, I feel it will be an asset flip like what RE3R was. Too much of 8 looks similar to what 4 would look with the re engine. I hope I'm proven wrong but I feel like they are just going to keep the village and castle parts and completely get rid of the island. Even then, the village might be trimmed down, similar to how the city was shortened in 3R.
 
Jill is more cringey than RE4 Leon.
RE4 Leon at least has the excuse of being proto-Dante, which lends a certain charm to the character. REmake 3 Jill is just your generic and boring tough girl.
Going from zombies to parasites was jarring.
I hated the parasite zombies. They looked stupid and were just a poor attempt at shoehorning in a las plagas-style enemy. Capcom should of used the Crimson Heads, Jill already has experience with them and what they could do. Or any one of their scrapped ideas like the Tyrant Inferiors.

Although I'm looking forward for the Resident Evil 4 remake, I feel it will be an asset flip like what RE3R was. Too much of 8 looks similar to what 4 would look with the re engine. I hope I'm proven wrong but I feel like they are just going to keep the village and castle parts and completely get rid of the island. Even then, the village might be trimmed down, similar to how the city was shortened in 3R.
The characters are going to be butchered. We all know it.
 
Bitch doesn't even say her iconic final line towards Nemesis!
I was pretty pissed off when I realized they moved "I'll give you STARS" to the chase right before the sewers part. Not only does it not make sense for Jill to say it there but half the time she get immediately punched by Nemesis so the whole line doesn't even play.
 
I've talked about this before but I'd like to talk about it again because why not?

But what's everyone's views on Resident Evil's canon?

The way I look at it is 2 and 3 remakes are in an alternate universe, there's too many differences in events, especially with 3, for them to be simple retellings the way REmake is.

REmake is the only remake that's canon in all the timelines, from there it either diverges into what I like to call the "prime" or "alpha" timeline which is REmake, RE2, RE3, Code Veronica, the Outbreak games and it actually ends with Zero, in that universe Leon infiltrated Spencer castle and took down Umbrella and Wesker for good, we just never got to see it, which is a shame but Zero's final shot of a moth in a spider web is a pretty cool and poetic note to end on.

These are also all the games that followed the classic formula of fixed camera angles and, with the exception of the Outbreak games, tank controls, another funny way of looking at it is to call it the "SD Perry timeline" since she never adapted another game after Zero.

That was all Resident Evil at it's best, that was all the stuff that definitely, for sure happened, it's a shame that the conclusion for all of it was left to our imaginations but hey, Kojima wanted to end Metal Gear like that originally and it's not like we don't know enough to get broads strokes of what went down, Leon infiltrated Spencer castle, some spooky stuff happened and both Spencer and Wesker wound up dead and the world was saved from the threat of bioterrorism.

From there we diverge into 4, 5 and 6, a world where bioterrorism was tragically spread around.

And then there's 7 and 8.

Here's how I like to look at it, I honestly like to think of 7 and 8 as being the world of 2 and 3 remakes, (REmake 1 as I mentioned is canon in all timelines) because it's makes it all more consistent in tone and style given the RE engine, it's a little hard to play 7 and 8 and imagine it's literally the same world as the original 2.

This is what I would call the "Beta" timeline and it's a very important one since it's the story that is still going, it may not quite reach the same highs as the alpha/prime timeline but I love it too nevertheless.

In this timeline I would consider 4 remake, whatever it winds up being to be the canon version, as well as the first 3 remakes, I really wish Code Veronica would get a remake as well, but even if it never does I would still include it as it's too important a part of the lore, as well as Zero, even though things get a little wonky since you revisit a few areas from the original 2 not seen in the remake, but eh, it works well enough.

The beta timeline also includes 5 and the two Revelations games, very begrudgingly so in the case of 5, but since 8 directly references it a couple of times, I guess it has to be included, I mean it's not like the STORY is anything too, too bad, I just don't like the gameplay.

6 though is firmly in "it never happened" territory, there's no The Family or Simmons or any shit like that, just forget it, since it's very doubtful Capcom will ever reference anything from it again.

And then there's the original 4, I don't know, I really wasn't much impressed last time I played it and I just don't really care that much about it, sorry, same with other spinoffs like Survivor and Dead Aim, if I ever get around to playing them and like them enough I guess maybe I'd include them in the prime timeline, Survivor was referenced in Zero after all, my gut tells me that Dead Aim is probably a non-canon spinoff ala Gaiden though.

And finally there's Umbrella Chronicles' all new scenarios, I guess you can include that in the beta timeline if you care enough.

But to sum it all up there's two main timelines, the prime one and the beta one which includes all the remakes and almost all the other games save for 6, everything else falls out of canon into "what if" territory I guess.

I think you are over complicating things.

All games are canon, some a bit more than the others. I think REmake is the only one that "replaces" the original. I dont see the other two remakes being take as the "definitive" versions. Anything outside of the original main series is broad strokes. That means things like Outbreak and Survivor are canon but its "loosely" so because its not like the canon of these games matter on the grand narrative outside of the ocassional reference. The Chronicle games are simplified retellings but their original content is canon to me since they both tie strongly to the main entries, like showing a RE 3.5 scenario with Leon and Krauser and explaining how Wesker got all those resources we saw in 4. Revelations are both canon since they are more lore tied. Dead Aim falls into that broad strokes category where it may be canon but it doesnt really matter on the grandscheme since we likely wont ever see any of its cast again.

The remakes of 2 and 3 are retellings ala Chronicles at most.

That sadly means 6 is canon but, like you said, it might as well not be since Capcom will NEVER touch on anything related to it ever again.
 
It was a long post, but I was trying not to over complicate things, to boil it down I just look at it as two timelines, the original one which is everything prior to 4, and then all of the RE engine games but including REmake and I guess RE0, CV, RE5 and the two Revelations games, but primarily it just makes sense to me to connect 7 and 8 to the remakes of 2 and 3, given they all share the same graphics engine, came out around the same time and it makes it all more tonally and stylistically consistent than imaging the PS1 games are literally the same universe as 7 and 8.

7 was essentially a soft reboot of the franchise.
 
It was a long post, but I was trying not to over complicate things, to boil it down I just look at it as two timelines, the original one which is everything prior to 4, and then all of the RE engine games but including REmake and I guess RE0, CV, RE5 and the two Revelations games, but primarily it just makes sense to me to connect 7 and 8 to the remakes of 2 and 3, given they all share the same graphics engine, came out around the same time and it makes it all more tonally and stylistically consistent than imaging the PS1 games are literally the same universe as 7 and 8.

7 was essentially a soft reboot of the franchise.

I understand your logic but, again, I think this two timelines stuff is just overcomplicating stuff. Its all more thanks to this series never sticking to a tone and style for very long.

Usually RE goes through trilogies.

The OG trilogy that was focused on more B-movie horror
The Action-horror trilogy that was more focused on action while TRYING to keep a horror-ish tone (at least with 4)
and at last
The FPS Trilogy (or Ethan trilogy if you prefer that) that brings the horror tone from the OG trilogy back but in a more refined manner whilest also trying to keep a tiny bit of the action from the previous trilogy.

If the franchise will change against after RE9, Im not sure. It is a winning strategy and lord knows Capcom milks one until its dry once they find one.
I'm disappointed it's not RE but SF6 looks hype as fuck from what little we see of it.

Im more invested in their fighting game collection since a huge draw is the two Darkstalkers games and there is the hope back that, if it sells, Capcom will finally stop blue balling us a new Darkstalkers game.

Its amazing how they stick with Street Fighter and yet dont get that new Darkstalkers has the potential of making more cash than another ST entry.

The fact Capcom constantly references it is evidence to me that even people within Capcom want another Darkstalkers game and its just simply a matter of the higher ups actually going for it.

Then again, it might all lead to nothing like usual. And even if we get another Darkstalkers, almost no one involved with the first two would be involved so it could just be mediocre.
 
I understand your logic but, again, I think this two timelines stuff is just overcomplicating stuff. Its all more thanks to this series never sticking to a tone and style for very long.
Things aren't helped by the fact that the games themselves lack a consistent internal canon. The RCPD headquarters has gone through multiple iterations across several games, and none of them have been all that consistent regarding the station's condition during the Racoon City outbreak. RCPD HQ is a black box as far as canon goes. The inconsistencies go all the way back to the first game; neither of the endings to that game presents the "canon" ending where Barry, Rebecca, Jill, and Chris all survive the mansion, despite Jill's scenario supposedly being the "canon" one. These two new "remakes" only add to the confusion, with the only logical reading being that they are alternate universe retellings, rather than the same events with better graphics like the first remake, considering all the changes and inconsistencies they create by their existence.

Usually RE goes through trilogies.

The OG trilogy that was focused on more B-movie horror
The Action-horror trilogy that was more focused on action while TRYING to keep a horror-ish tone (at least with 4)
and at last
The FPS Trilogy (or Ethan trilogy if you prefer that) that brings the horror tone from the OG trilogy back but in a more refined manner whilest also trying to keep a tiny bit of the action from the previous trilogy.
You could also read Code Veronica, REmake, and Zero as representing a trilogy of their own, and all of the spinoffs fit well into this trilogy setup if you see the spinoffs as reflecting their particular era. If you consider that you have

1st Trilogy: The First three games, which set the standard for survival horror and the building blocks of the franchise. All three games are set in Racoon City, use the same engine, and feature a small, compact cast of characters who play consistent roles across the titles. The earliest spinoffs of the series, Gun Survivor, fits as an attempt by Capcom to follow their first instinct and produce a first person shooter-esque RE game.

2nd Trilogy: Code Veronica, REmake, and Zero. All of these games are defined by their attempt to mix up, innovate, and/or refine the classic RE "tank controls and prerendered backgrounds" setup. The failure of these games to be as successful as the previous games setup RE for the massive shakeup to come. The Outbreak games fall into that same model, while Gun Survivor 2 attempts to refine the first person spinoffs, to no success.

3rd Trilogy: RE 4-6. Capcom reinvented the wheel with RE 4, then ran it into the ground with subsequent installments, as the series became more action oriented to its detriment. During this time, spinoffs became more prominent, and were all over the place, from the third gun survivor game, to the Chronicles games being traditional light gun games, to the Revelations games keeping the same basic control scheme as the mainline games while slowing things back down into horror, to the massive misstep known as Operation Racoon City, to what ever the hell Umbrella Corps was.

4th Trilogy: RE 7 and village, with the assumption being that their will be at least one more game in this style, which will be a refinement of the system established in the previous two. Capcom finally stops screwing around and embraces first person, the games go back to being horror, and the franchise finally gets its legs back under it. The two remakes hearken back to the first and third eras, with mixed results.
 
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