Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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I think the basic idea of an Illuminati type group works for RE, I mean Umbrella was already kind of like that, it's just The Family was a bad take on it, for one thing "The Family" is just a stupid name and Simmons was ridiculous looking and just not well written.

But the series has always toyed with that idea of rich, powerful old money elites being up to no good, the series has always toyed with the idea of organizations we're supposed to trust, big business, the police, even the military turning out to be corrupt, to have a sort of... resident evil in them, if you will.

RE has also toyed with the idea, starting with RE4 in fact, that the history of RE's world is significantly different at some point in the past than the real world, I don't think it's any coincidence the El Gigante looks like a troll from LOTR, RE8 has stuff in it I would describe as being "Tolkienesque" as well, then there's the mysterious lost city in RE5, the original script for RE4 revealed that the Progenitor virus was found in a mummy found in the ruins of an unknown civilization underneath Spencer castle in Europe, which they reworked into the African lost city in 5 (and a flower instead of a mummy), but even the final RE4 has vague hints of the idea with fossilized Los Plagas being found sealed underground and a few seemingly out of place ancient ruins and bas reliefs you find throughout the game.

Basically it seems like at some point in RE's world history there were a slew of civilizations that were wiped out and lost to time probably thanks to some biological threat that seems to be popping back up in the present day thanks to groups like Umbrella.

Shit's even getting into Lovecraftian Old Ones territory with the "dark god" in RE8 and we all know how fucked human civilization is when the Old Ones wake up and how there's groups and cults dedicated to waking them up.
 
I think the basic idea of an Illuminati type group works for RE, I mean Umbrella was already kind of like that, it's just The Family was a bad take on it, for one thing "The Family" is just a stupid name and Simmons was ridiculous looking and just not well written.

But the series has always toyed with that idea of rich, powerful old money elites being up to no good, the series has always toyed with the idea of organizations we're supposed to trust, big business, the police, even the military turning out to be corrupt, to have a sort of... resident evil in them, if you will.

RE has also toyed with the idea, starting with RE4 in fact, that the history of RE's world is significantly different at some point in the past than the real world, I don't think it's any coincidence the El Gigante looks like a troll from LOTR, RE8 has stuff in it I would describe as being "Tolkienesque" as well, then there's the mysterious lost city in RE5, the original script for RE4 revealed that the Progenitor virus was found in a mummy found in the ruins of an unknown civilization underneath Spencer castle in Europe, which they reworked into the African lost city in 5 (and a flower instead of a mummy), but even the final RE4 has vague hints of the idea with fossilized Los Plagas being found sealed underground and a few seemingly out of place ancient ruins and bas reliefs you find throughout the game.

Basically it seems like at some point in RE's world history there were a slew of civilizations that were wiped out and lost to time probably thanks to some biological threat that seems to be popping back up in the present day thanks to groups like Umbrella.

Shit's even getting into Lovecraftian Old Ones territory with the "dark god" in RE8 and we all know how fucked human civilization is when the Old Ones wake up and how there's groups and cults dedicated to waking them up.
I hate it personally. The idea of some sort of Illuminati-type groups is Capcom's shit ass way of leaving plotholes and hooks so they have a reason to pump out more RE games with totally-not-Umbrella-but-actually-is as the bad guys.

El Gigante was a proto-DMC monster. If you want a canon explanation it's because they were experiments created by the Los Illuminados. They're kind of like Tyrants; you have to have specific genetics to become one and the Illuminados lucked into a couple.

I really wish companies would give the Lovecraft shit a rest. The majority can't do it right and when you finally come face to face with said Cthulhu-esqe boss, how do you defeat it? Magical spells? Esoteric rituals that will tear the very fabric of your sanity and those around you in half if you preform them right? Nah, just shoot it.
 
I hate it personally. The idea of some sort of Illuminati-type groups is Capcom's shit ass way of leaving plotholes and hooks so they have a reason to pump out more RE games with totally-not-Umbrella-but-actually-is as the bad guys.

El Gigante was a proto-DMC monster. If you want a canon explanation it's because they were experiments created by the Los Illuminados. They're kind of like Tyrants; you have to have specific genetics to become one and the Illuminados lucked into a couple.

I really wish companies would give the Lovecraft shit a rest. The majority can't do it right and when you finally come face to face with said Cthulhu-esqe boss, how do you defeat it? Magical spells? Esoteric rituals that will tear the very fabric of your sanity and those around you in half if you preform them right? Nah, just shoot it.
If anything a Cthulhu-esqe boss will just end up reminding us of Simmons from Re6 with his many transformations and how ridiculous it gets.
 
If anything a Cthulhu-esqe boss will just end up reminding us of Simmons from Re6 with his many transformations and how ridiculous it gets.
Simmons ridiculous transformations "worked" because everybody playing RE6 realized by that point that it was an action shooter with a RE veneer. It was over the top stupid and it fit.
 
If anything a Cthulhu-esqe boss will just end up reminding us of Simmons from Re6 with his many transformations and how ridiculous it gets.
Simmons ridiculous transformations "worked" because everybody playing RE6 realized by that point that it was an action shooter with a RE veneer. It was over the top stupid and it fit.
I remember getting increasingly exasperated that the fucker wouldn't die. It just got ridiculous how many times he kept coming back.
 
Simmons could give willam afton a run for his money on the topic of not staying the hell dead.
Helps too that every mutation Simmons has just keeps getting bigger and more overpowered as it goes.

How does this little man here:
1654787083892.png


Turn into THIS?
1654787155592.png


C-Virus people. Not even once.
 
Helps too that every mutation Simmons has just keeps getting bigger and more overpowered as it goes.

How does this little man here:
View attachment 3368618

Turn into THIS?
View attachment 3368624

C-Virus people. Not even once.
C virus and C virus infected zombies(which he grabs and then absorbs somehow)

The more baffling one is the T rex, he not eating zombies for that one and yet he still giant.
 
Helps too that every mutation Simmons has just keeps getting bigger and more overpowered as it goes.
Not really. He literally reuses the same "dog" form twice outside of turning into a giant T-rex and a giant moth... Bug thing. And whatever the hell he was when he initially transformed.

I just played Leon's campaign and I can't for the life of me remember that very first transformation at the start of the train section.
 
Helps too that every mutation Simmons has just keeps getting bigger and more overpowered as it goes.

How does this little man here:
View attachment 3368618

Turn into THIS?
View attachment 3368624

C-Virus people. Not even once.
Especially given how much meat there is on his bones if you want to go further into biology debating.
However his last transformation made a bit more sense with him absorbing bodies giving him more room to grow.
But it's a video game so you don't really need to think too much about it.
 
Yeah, Simmons in RE6 was ridiculous and lame but that whole game was ridiculous and lame.

At least with William Birkin's constant over-the-top transformations in RE2, there's an explanation for it. Birkin only mutates after a severe injury. The dude spent most of the Raccoon City outbreak in that first form and pretty much every mutation afterwards was the result of him getting his ass handed to him by Leon and Claire.

Heck, after a certain point Birkin's mutations become a drawback as any vestiges of pre-mutation William Birkin are gone once his later mutations begin and his final form is a massive yet slow and dumb blob.
 
RE's world is one where basically all the horror tropes are real, everything from zombies to axe murderers to cannibal hicks and werewolves and vampires, they just have a scientific basis instead of the supernatural.

So why not throw Lovecraftian Old Ones in the mix too? But RE6's boss fights against Simmons and whatever the thing Chris fought were stupid and annoying, whereas RE8 did it right, what's the difference?

For starters RE6 is presenting everything in an action context instead of horror, but in RE8 Chris has to call in some massive airstrikes to kill the "dark god" and that's before it's even fully formed and awakened, he doesn't simply shoot it to death ala RE6, if you can shoot it to death, it's not an Old One, the whole point is an Old One is unstoppable and your only hope is preventing them waking up/entering our reality in the first place.

But RE8 actually being a horror game instead of Michael Bay action is all presenting it in the proper context, RE should also keep things in relatively small scale, RE6's multiple cities destroyed in one game and multiple bossfights against giant monsters was all just too much, if you're going to have a giant monster it should be the ultimate threat you just barely stop, not a boss you keep fighting over and over.
 
RE's world is one where basically all the horror tropes are real, everything from zombies to axe murderers to cannibal hicks and werewolves and vampires, they just have a scientific basis instead of the supernatural.

So why not throw Lovecraftian Old Ones in the mix too? But RE6's boss fights against Simmons and whatever the thing Chris fought were stupid and annoying, whereas RE8 did it right, what's the difference?

For starters RE6 is presenting everything in an action context instead of horror, but in RE8 Chris has to call in some massive airstrikes to kill the "dark god" and that's before it's even fully formed and awakened, he doesn't simply shoot it to death ala RE6, if you can shoot it to death, it's not an Old One, the whole point is an Old One is unstoppable and your only hope is preventing them waking up/entering our reality in the first place.

But RE8 actually being a horror game instead of Michael Bay action is all presenting it in the proper context, RE should also keep things in relatively small scale, RE6's multiple cities destroyed in one game and multiple bossfights against giant monsters was all just too much, if you're going to have a giant monster it should be the ultimate threat you just barely stop, not a boss you keep fighting over and over.
How is air striking something not a Michael bay move? It's exactly the kind of move you'd see in one of his movies. If you can kill/prevent a "dark god" from forming or being born with a physical attack of some sort then it's not a real Old One.

As I've said, game companies need to lay off the Lovecraft shit because they can't do it right. In his stories, physical weapons only affected the followers and the mutations that may of spawned from them. The actual Star Spawn are things that can only be (temporarily) banished or contained with dangerous and obscure magical rituals. At that point you're not playing a Resident Evil game, you're playing a Silent Hill game.

And how is Nu-Resident Evil any less dumb and corny than old Resident Evil? Psychic mold, magnet powers, bug people, One Punch Man DLC, and let's not forget, the chainsaw fight. If I'm playing a Resident Evil game and there's a chainsaw fight in it then I better be seeing a shiny Platinum logo at the start of the game.

Multiple cities being destroyed is suppose to be an apocalyptic event. RE6 was suppose to be a passing of the torch story, with a new generation cleaning up the last death-throws of a dying mega corp. and it's god complex founders. But for whatever reason Capcom decided against it and instead of scrapping the concept entirely, half-assed it's removal so we wind up with a schizophrenic plot.
 
But RE8 actually being a horror game instead of Michael Bay action is all presenting it in the proper context, RE should also keep things in relatively small scale, RE6's multiple cities destroyed in one game and multiple bossfights against giant monsters was all just too much, if you're going to have a giant monster it should be the ultimate threat you just barely stop, not a boss you keep fighting over and over.
When the fuck was RE8 a horror game and not basically a new generation rendition of RE4?
 
Yeah I don't know where they got that from, last I checked the DLC is still being worked on and there's just no other news about it right now.
If they don’t announce it during their showcase in a few days then it’s clear they don’t give a shit about it. RE4 remake is their new cash cow.
 
When the fuck was RE8 a horror game and not basically a new generation rendition of RE4?
It mostly depends on your definition of 'horror' I guess. It's a bit more serious, has a somber and scary atmosphere, tense combat. It's got all the halmarks, whether or not it actually scares you is up for debate, it's clearly a bit more over the top and action heavy but it's nowhere near the sheer cheese of RE4 which might as well be a comedy.
If they don’t announce it during their showcase in a few days then it’s clear they don’t give a shit about it. RE4 remake is their new cash cow.
I'll be disappointed if we don't get a little something at least. It'd be really gay for them to announce it but then not do anything at all for RE8. At least give us a new mercenaries map or something, Jesus.
 
Maybe we'll get stuff on Lost Planet 2 coming back LMAO
I really wish.

In another controversial take, I'd also really like to see them put ORC back up with Steamworks integration. Got a couple of people who want to want to play through that game again in all of its retarded splendor.
 
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