Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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Capcom! No more invincible enemies following you around anymore!
This is getting old, I agree.

Mr. X in RE2 I’m happy with. You get the dread and the tension but you also can use a variety of methods to avoid/hide from him.

Nemesis, even in the original RE3, was not that good. You were forced to fight an invincible enemy throughout the game, and this took away any impact of the non-Nemesis parts. The remake incorporated Nemesis terribly; being a tedious scripted fest.

RE7 I outright gave up on because of the fucking ridiculous concept of constantly running from/by/past invincible rednecks.

They badly need to consider a new mechanic. I will admit, I’m worried that they will once again become obsessed with the tiresome stalker trope in RE4make; perhaps having Verdugo chase you for an elongated portion of the castle, or even Krauser becoming the new Nemesis across the whole game.
 
Don't forget Lady D leisurely walking around coffee tables to come and getcha!

The Verdugo one I can see happening, especially if they throw in the ol' William-Birkin special, where he's trying to get you through the ceiling.
The Krauser scenario is iffy for me and I really hope they don't do that with his character. There would be no 'shocking reveal' element, which is what they were going for (and kind of failed) in the original. That problem can be remedied if they just have Operation Javier added as an intro that joins the events of RE2 and RE4 together. Hell, I'll even take it as a DLC.
It would be good news too, for all of you guys wanting a CV remake.
 
I think one thing that will worry me about 4make is the tone, the original game had campy humor in it that gave it some charm but judging by what we've seen in the trailers they seem to be going for a more serious tone this time around which I don't think is a good decision.

That's just based on the small crumbs Capcom decided to give us though, we'll just have to wait and see what they show later in the year.
 
You've got to be fucking kidding me, the DLC isn't going to have more Lady D or Donna? What is the fucking point? Unless I'm mistaken but how could Rose encounter them? What is it even going to be if we're playing as Rose?

No laser sight in RE4? What the absolute fuck.

Is Capcom going to shit again? I might just be fucking done with video games entirely if even Capcom is no longer good, what the fuck is wrong with the world today?

At least third person sounds kind of interesting for RE8, but all this seems a little ass backwards, Capcom wants us to play something that is ahead in the timeline and then go backwards in the timeline with RE4R? Why not save the RE8 DLC for right after RE4R?
 
Is there anyone else who doesn’t wanna play as Rose? I really don’t give a shit about her character. She looked boring in the epilogue of village.
 
I think one thing that will worry me about 4make is the tone, the original game had campy humor in it that gave it some charm but judging by what we've seen in the trailers they seem to be going for a more serious tone this time around which I don't think is a good decision.

That's just based on the small crumbs Capcom decided to give us though, we'll just have to wait and see what they show later in the year.

RE 4 is actually a very B-Movie experience, but its an action one instead of horror like the first three were. The remakes tried to give us a high budget style experience of those, worked for 1 and most of 2 but didnt for 3...and I really think it wont work entirely for 4 either, tone wise anyway.
RE4 was able to have tense, suspenseful and horror moments but thats what they were, MOMENTS, the whole experience was action at its very core.

I feel like Capcom is learning the wrong lessons from that game and the remake run they are on now. Thats why it blows me away they ditched remaking Code Veronica since that one was still mostly horror with some action creeping in but still not RE4 levels yet.

The RE engine just doesnt seem truly tested for action of the style of the "Action Trilogy", not at all. Feels like they are rushing it when they should have waited a few more years before entertaining the idea of a game that is ported nearly everywhere. Feels like they will change things to "fix" or "stand out" from the original when itwas an example of "it aint broke, dont fix it" because it was that good to control.

I love how its likely the laser sight wont be in because its not "realistic" or something (sure, cuz we play this game for the realism...sure). But I can imagine them holding it for a nostalgia DLC or some greedy shit like the old music dlc for REmake 2.

I fear the whole experience will feel an inbred mixture of RE 2 and 4 with the weakness of both and the strength of neither. Something that doesnt go all the way in either direction
 
You've got to be fucking kidding me, the DLC isn't going to have more Lady D or Donna? What is the fucking point? Unless I'm mistaken but how could Rose encounter them? What is it even going to be if we're playing as Rose?
In theory, Rose could encounter the lords when she's inside the consciousness of the Megamycete, since it's a hivemind of everyone's memories. That's our only possible chance of them getting more screen time but frankly I'm not expecting much.
 
Nemesis, even in the original RE3, was not that good. You were forced to fight an invincible enemy throughout the game, and this took away any impact of the non-Nemesis parts.
You didn't have to fight him and there were a few ways you could stop him. You're suppose to feel like an invincible enemy is chasing you, that's suppose to be one of the biggest draws of the game. How are the non-Nemesis parts any less impactful?

edit: RE4 remake >>> Tlou remake
A flaming garbage bag >>> TLoU remake.

It's not a high bar to clear.
 
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You didn't have to fight him and there were a few ways you could stop him. You're suppose to feel like an invincible enemy is chasing you, that's suppose to be one of the biggest draws of the game. How are the non-Nemesis parts any less impactful?.
I’m pretty sure there were multiple instances in the original RE3 - which is what I was talking about - where Nemesis battles were compulsory: clock tower, train, disposal facility and of course endgame. If I’m mistaken then fair enough. But not fighting him at specific optional junctures meant extended periods of running through the stages away from him. And this is where stalker-type enemies in RE games just turn lengthy parts of the gameplay into an unintentional speedrun; ergo, parts of the remainder of RE3, in my opinion, are less impactful because you are rushing them, or pre-occupied with Nemesis’ continued presence.

Sure, the RE3 stalker mechanic was novel at the time - but far more adeptly incorporated by the original RE2 with Mr. X, in my opinion - and I personally only enjoyed Nemesis so much. I enjoyed the stalking a bit less with RE4’s Verdugo; even less with RE7’s rednecks; RE2Make made Mr. X too prominent and by the time I got to REV, being chased around felt really fucking old.

Now, you may love that whole shebang, but I and many others are a bit over the whole terminator chase routine. It’s been done to fucking death since RE3. There’s got to be something innovative left in the RE tank other than indestructible plot armour mad-dash routines.
 
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It's still insane to me what they seem to be doing with the RE8 DLC, why are they blowing their load with playing as Rose now and not for RE9? Unless the plan was always to play as Chris for RE9 or something.

The obvious thing and what everyone wanted was side stories of random characters having encounters with the lords or at least with Lady D and Donna, as those two parts of the game very obviously suffered cuts and could have had more to them.

At least we get more story progression far sooner than I was expecting, but it's going to be weird to then go backwards in the timeline with RE4 Remake like I said.

It's definitely a little worrying whether Capcom is going to start dropping the ball again, I miss what's my favorite period of the company and that is from Devil May Cry to Dead Rising basically (2001-2006), Capcom was absolutely on fucking fire those years and they've not been as good since despite 2017-2021 being much better than the years preceding them but post 2006.

But even during Capcom's worst period (2009-2013) we got a few good titles, so hopefully things won't get too bad, certainly I don't see Capcom winding up like Konami at least.
 
I miss what's my favorite period of the company and that is from Devil May Cry to Dead Rising basically (2001-2006), Capcom was absolutely on fucking fire those years and they've not been as good since despite 2017-2021 being much better than the years preceding them but post 2006.
Heard that. 2001-2006, an era where Onimusha Warlords/2/3 and killer7 were their fucking side projects to the major franchises.
 
Heard that. 2001-2006, an era where Onimusha Warlords/2/3 and killer7 were their fucking side projects to the major franchises.
You can argue the peak started with either Code Veronica or Onimusha 1, but since I didn't get around to playing those until 2015, going by what I played when it was new and narrowing it down the most, from the first Devil May Cry to the first Dead Rising is my favorite era of the company.

The irony is, the 2000s was when their arcade exclusive division dried up, so if you're a real hardcore arcade fan the 2000s was actually the dark age lmao, but at the very least that was their peak for console games and I think it was because they had already honed their skills in the arcade scene so much that when they transitioned to home consoles as the focus they really brought the thunder.

Certainly there's a special magic to the 80s and 90s arcade Capcom games, certainly the first 4 REs are something special, but for me personally 2001-2006 is without a doubt my favorite era of Capcom.
 
If the REmake4 cuts back on any of the brutal death scenes I'm not buying it. REmake3 was a travesty with its toned down gore.
https://youtube.com/watch?v=clersbeZpDQ
Ashley and Fiona share similar ballistics. I'm serious, the two of them even share some animations between games.
One thing the original versions have over the remakes is atmosphere. When you play the games you're restricted, it's dark, there's multiple zombies and other monsters, and you have to avoid deadly traps with tight passageways. Wrapping everything together was a great soundtrack. But I'd admit the voice acting was corny.

The remakes I feel do expand on the locations the original games couldn't originally do, but the atmosphere I liked in the originals is gone. It feels more like a action movie with zombies than it does a survival horror game with puzzle solving.
 
I’m pretty sure there were multiple instances in the original RE3 - which is what I was talking about - where Nemesis battles were compulsory: clock tower, train, disposal facility and of course endgame. If I’m mistaken then fair enough. But not fighting him at specific optional junctures meant extended periods of running through the stages away from him. And this is where stalker-type enemies in RE games just turn lengthy parts of the gameplay into an unintentional speedrun; ergo, parts of the remainder of RE3, in my opinion, are less impactful because you are rushing them, or pre-occupied with Nemesis’ continued presence.
The train was optional, you can turn right around where you came in at and it'll go to the next cut-scene. He's the titular antagonist, not fighting him would be a bizarre choice for Capcom to make.

You can back track after he quits chasing you and explore the areas for items. You're suppose to explore while you can, run when you need to, and backtrack to find things you may of missed.
Sure, the RE3 stalker mechanic was novel at the time - but far more adeptly incorporated by the original RE2 with Mr. X, in my opinion - and I personally only enjoyed Nemesis so much. I enjoyed the stalking a bit less with RE4’s Verdugo; even less with RE7’s rednecks; RE2Make made Mr. X too prominent and by the time I got to REV, being chased around felt really fucking old.
OG Mr. X was a joke. He didn't actually pursue you, was absolutely no threat, and due to poor programing or a glitch was easier to kill later in the game. There's a long, narrow, hallway he walks down in one part and all it takes is 3 magnum rounds to drop him. You get a full clip of magnum rounds for doing so. By that point he's laughably easy to kill and you get more ammo than you spend for doing so.
Now, you may love that whole shebang, but I and many others are a bit over the whole terminator chase routine. It’s been done to fucking death since RE3. There’s got to be something innovative left in the RE tank other than indestructible plot armour mad-dash routines.
You're complaining about a feature of a game that's advertised front and center. I don't even necessarily disagree with you on the last part, or that the whole being stalked thing can and has gotten stale, but as I've said, that's one of he major points of RE3. It's Jill's trying to escape a city gone hell and Umbrella has pulled out all the stops to make sure any remaining S.T.A.R.S. are dealt with. The game is suppose to make you feel panicky and like you're being hunted. Because you are.

Perhaps OG RE3 and REmake2 just aren't your cup of tea? Different strokes different folks, fren.

FYI: You don't have to kill Verdugo, you just have to run out the clock.
 
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Head's up, the new PlayStation Plus service has added Resident Evil Director's Cut to the Premium tier.

Could be a sign that the PS1 versions of 2 & 3 may be added to the service at some point.
 
The train was optional, you can turn right around where you came in at and it'll go to the next cut-scene. He's the titular antagonist, not fighting him would be a bizarre choice for Capcom to make.
Yep. It’s just you clearly said in your first response ‘you don’t have to fight [Nemesis]’ without further clarification. I’m just pointing out that, in fact, you very much do have to fight him.

You can back track after he quits chasing you and explore the areas for items. You're suppose to explore while you can, run when you need to, and backtrack to find things you may of missed.
I think you are forgetting how much ‘running when you need to’ has to be done in orig RE3; especially if one takes your advice and minimises Nemesis engagements.

OG Mr. X was a joke. He didn't actually pursue you, was absolutely no threat, and due to poor programing or a glitch was easier to kill later in the game. There's a long, narrow, hallway he walks down in one part and all it takes is 3 magnum rounds to drop him. You get a full clip of magnum rounds for doing so. By that point he's laughably easy to kill and you get more ammo than you spend for doing so.
I completely disagree about original Mr.X. He clearly did pursue you. And in my opinion Capcom got the balance right between the dread of being stalked and the ability to not completely focus your entire game on your pursuer.

You're complaining about a feature of a game that's advertised front and center. I don't even necessarily disagree with you on the last part, or that the whole being stalked thing can and has gotten stale, but as I've said, that's one of he major points of RE3.
You seem to have a hard time accepting some people are tired with the invincible stalker mechanic. You love it, we get it. Some of us don’t. And yes, it’s a major selling point of RE3. Again, I did acknowledge that - as I said, at first it was novel, but then I got a little tired of it. And I think it’s getting trotted out now a bit too repetitively across the franchise - after all it’s not the major selling point of the other games where it appears. Personal opinion, you know?

Perhaps OG RE3 and REmake2 just aren't your cup of tea? Different strokes different folks, fren.
OG RE3 I’m lukewarm about. RE2Make is excellent, but the Mr.X schtick got a bit too much. Just because I personally dislike or criticise one aspect of a game, doesn’t mean I dislike the entire game.

FYI: You don't have to kill Verdugo, you just have to run out the clock.
Sure. I didn’t say anything about struggling/how to kill him; I just listed him as another stalker.
 
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Yep. It’s just you clearly said in your first response ‘you don’t have to fight [Nemesis]’ without further clarification. I’m just pointing out that, in fact, you very much do have to fight him.


I think you are forgetting how much ‘running when you need to’ has to be done in orig RE3; especially if one takes your advice and minimises Nemesis engagements.


I completely disagree about original Mr.X. He clearly did pursue you. And in my opinion Capcom got the balance right between the dread of being stalked and the ability to not completely focus your entire game on your pursuer.


You seem to have a hard time accepting some people are tired with the invincible stalker mechanic. You love it, we get it. Some of us don’t. And yes, it’s a major selling point of RE3. Again, I did acknowledge that - as I said, at first it was novel, but then I got a little tired of it. And I think it’s getting trotted out now a bit too repetitively across the franchise - after all it’s not the major selling point of the other games where it appears. Personal opinion, you know?


OG RE3 I’m lukewarm about. RE2Make is excellent, but the Mr.X schtick got a bit too much. Just because I personally dislike or criticise one aspect of a game, doesn’t mean I dislike the entire game.


Sure. I didn’t say anything about struggling/how to kill him; I just listed him as another stalker.
In your earlier post:
Nemesis, even in the original RE3, was not that good. You were forced to fight an invincible enemy throughout the game...
You gave no clarification that you were talking about mandatory encounters. I simply pointed out that he could be avoided in most non-boss encounters.

Please point out where Mr. X actually pursues you and isn't a scripted encounter.
 
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