Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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how the fuck it's possible for Annette to literally die twice in two separate places, in two separate ways, at roughly around the exact same timeon where things can happen separately, yet somehow simultaneously within the same exact physical space.
I forgot about that. There's a bit of a stretch in the original when both Claire and Ada encounter her in the turntable room, but she only goes into the drink with Ada, and Leon B is canon, so that fits.

One thing that really bothered me with the inconsistencies with the relationship between the two characters when that they don't interact with each other, at all, through the game besides behind the RPD. They only communicate between each other with notes in the 2nd run.

Where as the original there's a few times they radio each other to give updates. It's just so tiresome and lazy.
 
Where as the original could have four unique scenarios that can all be different from one another.
I would have settled for a proper B scenario that at least justifies story inconsistencies if we weren't going to get a zapping system with gameplay overlaps and significant story interactions. I think 2nd Run RPD mostly works and feels like the other character could be conceivably running around doing their stuff while you are, but it completely falls apart after that.

It feels like a time constraint issue and not one made arbitrarily because I think if they had no interest in zapping from the jump we wouldn't have even gotten a gimped 2nd run mode.

RE3's cuts have no excuse. The team went off the rails even if they had a tight time budget. Nothing will ever infuriate me more than having the opening hours of RE3 reduced to a ten minute walkie talkie scene in favor of asset reuse and a multi-player game nobody wanted.
And then you have the absolutely brain-bending shit of how the fuck it's possible for Annette to literally die twice in two separate places, in two separate ways, at roughly around the exact same time while both characters should be in the same exact place, doing the same exact thing,
This shit is fucking insane to me.
 
I would have settled for a proper B scenario that at least justifies story inconsistencies if we weren't going to get a zapping system with gameplay overlaps and significant story interactions. I think 2nd Run RPD mostly works and feels like the other character could be conceivably running around doing their stuff while you are, but it completely falls apart after that.

It feels like a time constraint issue and not one made arbitrarily because I think if they had no interest in zapping from the jump we wouldn't have even gotten a gimped 2nd run mode.

RE3's cuts have no excuse. The team went off the rails even if they had a tight time budget. Nothing will ever infuriate me more than having the opening hours of RE3 reduced to a ten minute walkie talkie scene in favor of asset reuse and a multi-player game nobody wanted.

This shit is fucking insane to me.
Yeah, RPD has the air they could have coexisted in the building at the same time but not when you leave. RPD segment is brilliantly done, even in both runs. Athough Marvin already being zombie in the 2nd doesn't make any sense since it's conceivably an hour of a first playthrough by the time that happens. You could get there in 5 minutes if you're really hauling it in the very beginning of the 2nd.

I can almost accept zapping being removed and yes I agree it was a time issue. I don't mind Claire being given the Mac-11 since honestly, I always gave that to her anyway since her loadout is balls. Reusing boss fights and not having them unique pissed me off to no end since there's no reason to play as a different character other than your favorite of the two when they both get the same thing for the most part.

RE3R cutting the uptown segment is probably it's single most infuriating cut since it's a 1/4 of the game world in the original.

I still feel they wanted to put Resistance out and RE3 was just the bait for people to get it.
 
I stand that RE6 is the absolute peak of the series, and no amount of reeing will convince me otherwise.

And yet RE6 is still a fun game
RE6 was a shit game bros. Stop trying to pretend that game wasn't utterly shit and fucking unplayable. Everything some of you guys accuse RE7 and RE8 of being is what RE6 actually was, but worse, on account of the terrible camera, controls, and QTEs. There's a reason they dialed everything back going forward. It got too fucking ridiculous and it wasn't really Resident Evil anymore.
 
RE6 was a shit game bros. Stop trying to pretend that game wasn't utterly shit and fucking unplayable. Everything some of you guys accuse RE7 and RE8 of being is what RE6 actually was, but worse, on account of the terrible camera, controls, and QTEs. There's a reason they dialed everything back going forward. It got too fucking ridiculous and it wasn't really Resident Evil anymore.
But magical vampire killing daggers, werewolves, saw traps, actually fake QTEs, and a single enemy type plus a single puzzle is?

And implying RE6 isn't fun, but RE7, with it just being Outlast with a gun, is, is some kind of retardation I can't even wrap my head around.

Shit, even at the time, people praised the mercs mode for being the best thing to come out of the series since 4 (their words), because it plays so god damn good.

The hatred of RE6 is a meme that started with people who started at 4 whining because it wasn't like 4, normies ran with it because they don't know any better, and retards continue to this day, because it's easier than actually thinking. A hatred I too believed until I actually *played* the game. It's far from perfect, but considering the alternatives are tank controls or 'jumpscares are still cool, right?' I'll take the fun game, thank you. I have never seen a single person actually play 6, and then say it's bad. Bad RE? Debatable. But a bad game? Never.
 
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RE6 was a shit game bros. Stop trying to pretend that game wasn't utterly shit and fucking unplayable. Everything some of you guys accuse RE7 and RE8 of being is what RE6 actually was, but worse, on account of the terrible camera, controls, and QTEs. There's a reason they dialed everything back going forward. It got too fucking ridiculous and it wasn't really Resident Evil anymore.
Story wise the game is shit, we can agree on that, game play wise outside of the QTEs(those are shit, and will always be shit) it's a fine action game.

The thing about it being too ridiculous is a story thing. As I mentioned on page 256. The serial escalation caused RE6 to get as nutty as it was. I am no where pretending like the story wasn't bad, it was a hilariously nonsense. It is what you might expect a person who never played RE. Would think the plot of a RE game based on the final bosses alone would be like. And I do think the controls are fine for a action game. Maybe it's because I am so used playing shit like Virus: It's aware, in my free time outside the forum that my view of Re6 not being as bad as you claim it is, is this way. :story:


It's also why I think RE7 fails story wise, it just like Re6 when it comes to taking itself too seriously despite how nonsense and ridiculous it also is.
 
RE6 was a shit game bros. Stop trying to pretend that game wasn't utterly shit and fucking unplayable. Everything some of you guys accuse RE7 and RE8 of being is what RE6 actually was, but worse, on account of the terrible camera, controls, and QTEs.
Sounds like a skill issue. I, for one, have never had issues with the camera or controls of RE6.

The QTEs are dogshit, on that much I'll agree (along with your point about how RE7 and 8 pale in comparison to 6's batshit insanity), but that kind of circles back around to the earlier point I made about how all the little gimmicks throughout every campaign drag the game's overall quality down.

But magical vampire killing daggers, werewolves, saw traps, actually fake QTEs, and a single enemy type plus a single puzzle is?

And implying RE6 isn't fun, but RE7, with it just being Outlast with a gun, is, is some kind of retardation I can't even wrap my head around.

Shit, even at the time, people praised the mercs mode for being the best thing to come out of the series since 4 (their words), because it plays so god damn good.

The hatred of RE6 is a meme that started with people who started at 4 whining because it wasn't like 4, normies ran with it because they don't know any better, and retards continue to this day, because it's easier than actually thinking. A hatred I too believed until I actually *played* the game. It's far from perfect, but considering the alternatives are tank controls or 'jumpscares are still cool, right?' I'll take the fun game, thank you. I have never seen a single person actually play 6, and then say it's bad. Bad RE? Debatable. But a bad game? Never.
Ah. I see. You're a /v/ poster, aren't you?
 
But magical vampire killing daggers, werewolves, saw traps, actually fake QTEs, and a single enemy type plus a single puzzle is?
Is that any more out there than fucking zombies? If we're going to the well to use classic movie monsters, might as well use the actual classics than whatever bullshit body horror virus they can can come up with to replace the "LGBT virus' or whatever the fuck the last one was. We've had freaking super parasites, mold monsters, and out of control mutational viruses that turn you into a wannabe infected human from the manga Parasite. A virus that causes the effects of vampirism or lycanthropy is so obvious and on the nose for a Resident Evil game, the only crazy thing is that they didn't do it earlier.

And implying RE6 isn't fun, but RE7, with it just being Outlast with a gun, is, is some kind of retardation I can't even wrap my head around.
At least RE7 was trying to be a Resident Evil game rather than a shit Call of Duty game.

The hatred of RE6 is a meme that started with people who started at 4 whining because it wasn't like 4, normies ran with it because they don't know any better, and retards continue to this day, because it's easier than actually thinking. A hatred I too believed until I actually *played* the game. It's far from perfect, but considering the alternatives are tank controls or 'jumpscares are still cool, right?' I'll take the fun game, thank you. I have never seen a single person actually play 6, and then say it's bad. Bad RE? Debatable. But a bad game? Never.
Well congratulations, you just met someone who played RE6 and couldn't stand it for more than a few minutes. Boring, uninspired, insipid, and a bad mix of Call of Duty and a Michael Bay film. The hatred RE6 gets is because it sucked. It failed to do anything to even equal any of its predecessors, who were all better than it in some way.

Story wise the game is shit, we can agree on that, game play wise outside of the QTEs(those are shit, and will always be shit) it's a fine action game.
Even as an action game, it isn't anything to write home about. You can't even play it as a competent shooter because the game refuses to give you ammo or a reliable camera that doesn't reset itself on your other shoulder every five minutes. And there are plenty of of other third person action games that feel better to play.

It's also why I think RE7 fails story wise, it just like Re6 when it comes to taking itself too seriously despite how nonsense and ridiculous it also is.
RE7 was more downbeat because it was trying to actually push the horror angle and bring the game back to its roots. We all laugh at it now, but the original RE games took themselves completely seriously. The camp was mostly unintentional on their part, and a result of the era the game was made in, when game makers where just figuring things like storytelling, voice acting, localization, and atmosphere out. Its why REmake played itself completely seriously. Capcom just cottoned on to the memes and ran with it. But even RE7 knew when to have fun with itself. Every boss battle with Jack was the game literally just taking the piss out of itself and having fun. It was entirely self aware and they are some of the best moments in the game because of it.

Sounds like a skill issue. I, for one, have never had issues with the camera or controls of RE6.
Count yourself blessed. You can do some fun little things when you master the controls, but they never really felt right to me. They needed to be tighter and the shooting did not feel well at all, not helped by the pea shooters you were firing at enemies.

but that kind of circles back around to the earlier point I made about how all the little gimmicks throughout every campaign drag the game's overall quality down.
Ultimately the gimmicks are just the cherry on top of the shit sundae.
 
RE7 was more downbeat because it was trying to actually push the horror angle and bring the game back to its roots. We all laugh at it now, but the original RE games took themselves completely seriously. The camp was mostly unintentional on their part, and a result of the era the game was made in, when game makers where just figuring things like storytelling, voice acting, localization, and atmosphere out. Its why REmake played itself completely seriously. Capcom just cottoned on to the memes and ran with it. But even RE7 knew when to have fun with itself. Every boss battle with Jack was the game literally just taking the piss out of itself and having fun. It was entirely self aware and they are some of the best moments in the game because of it.
Jack was the best part of 7. He steals the show when he on screen. Like aforementioned the car boss fight with him.(Seriously I can't help but love how goofy that is, and it really does sound like the voice actor is having fun hamming it up) But that leads to the rest of the game after you killed jack trying to be serious as hell. If jack wasn't such a goofy ass chaser the game would not have this tonal dissidence. It's like the game can't pick what horror movie it wants to be.

Jack's part being a goofy horror comedy like Evil dead 2 and 3.
Marguerite's part is trying to be Cronenberg movie like the fly.
Lucas is just bootleg saw.



While Re6 doesn't have the tonal dissidence, it takes itself too seriously the whole time, and its makes it more funny to laugh at how retarded it ends up while keeping the straightest fucking face ever. It's like a 9 year old trying too hard to act mature.

Even if I don't like the rest of 7, I will still love the jack part. Just like even if I think 6's story is shit, I can still laugh at it and enjoy the gameplay (out side of QTE's)
groovy.gif
 
Count yourself blessed. You can do some fun little things when you master the controls, but they never really felt right to me. They needed to be tighter and the shooting did not feel well at all, not helped by the pea shooters you were firing at enemies.
Did you never actually buy or upgrade skills between/before levels? Because the skills/skill upgrade system makes everything ten times more manageable when you know what to spec into and equip.
 
re6 just does not have a good story mode that makes full use of the movement options you have and does not explain shit in what can be done.

i played it last year and remember that set pieces come and go so fast that in china i entered a lab in the back streets of a meat market and then exit a warehouse and then wondering what just happened.

the entire story is also so cut up that it's hard to link everything unless you play it in order or play it in one go. it also does not help that it uses the same set piece twice.

it also borders on comedy how many soldiers die left and right from you the entire game.
 
Don't forget how that Chris's motivation after a while is to kill ada because the fake ada killed his whole team.
Shit like "fake ada" is exactly why RE7 needed to happen. It's a shame Jack is the first one to go in 7. Marguerite holds up mostly okay but Lucas' segment just takes all the wind out of my sails and is a drag to go through every run. At least the DLC bring back some of the fun.
Is that any more out there than fucking zombies? If we're going to the well to use classic movie monsters, might as well use the actual classics than whatever bullshit body horror virus they can can come up with to replace the "LGBT virus' or whatever the fuck the last one was. We've had freaking super parasites, mold monsters, and out of control mutational viruses that turn you into a wannabe infected human from the manga Parasite. A virus that causes the effects of vampirism or lycanthropy is so obvious and on the nose for a Resident Evil game, the only crazy thing is that they didn't do it earlier.
RE8 is just a hodge-podge of horror video game mechanics with gimmicky horror themed villains. Which might sound like a negative, but none of these segments overstay their welcome and keep the game from getting stale the way 7 does around the end. I'm hoping when they inevitably tackle RE9 though they go back to trying to continue scaling things back. The Shadows of Rose DLC pushed 8 back to the insanity 6 used to be.
 
Don't forget how that Chris's motivation after a while is to kill ada because the fake ada killed his whole team.

"I LOST ALL MY MEN BECAUSE OF HER!"

https://youtube.com/watch?v=3BNW--GDyos
I like how we first see signs of Chris' slide into mental retardation in 5, then it starts becoming a lot more obvious in 6, it's still on full display in Vendetta, and then Chris just proves how soundly retarded he is in Village that he couldn't resolve at least HALF of Ethan's problems by telling him from the beginning what was up.
 
Don't forget how that Chris's motivation after a while is to kill ada because the fake ada killed his whole team.
In Chris' defense, he didn't even know about Carla. Couple that with him being a roided-out alcoholic with severe PTSD and his brain damage becomes a bit more excusable.

I mean, fake Ada is still dumb plot-point that shouldn't of ever happened, but Chris isn't actually being "unrealistic" for lack of a better word.
 
Did you never actually buy or upgrade skills between/before levels? Because the skills/skill upgrade system makes everything ten times more manageable when you know what to spec into and equip.
"When you know what to spec into and equip" is the operative phrase here. Trying to make heads or tails of that shitty upgrade system was a pain in the ass.
 
"When you know what to spec into and equip" is the operative phrase here. Trying to make heads or tails of that shitty upgrade system was a pain in the ass.
The skill descriptions are pretty self-explanatory though. Steadying your aim, increasing firepower damage, increasing fire rate, increasing damage on specific enemy types, etc. etc.
 
But magical vampire killing daggers, werewolves, saw traps, actually fake QTEs, and a single enemy type plus a single puzzle is?

And implying RE6 isn't fun, but RE7, with it just being Outlast with a gun, is, is some kind of retardation I can't even wrap my head around.

Shit, even at the time, people praised the mercs mode for being the best thing to come out of the series since 4 (their words), because it plays so god damn good.

The hatred of RE6 is a meme that started with people who started at 4 whining because it wasn't like 4, normies ran with it because they don't know any better, and retards continue to this day, because it's easier than actually thinking. A hatred I too believed until I actually *played* the game. It's far from perfect, but considering the alternatives are tank controls or 'jumpscares are still cool, right?' I'll take the fun game, thank you. I have never seen a single person actually play 6, and then say it's bad. Bad RE? Debatable. But a bad game? Never.
Yeah, this is such a retarded take.

RE6 has probably the worst campaign out of all the mainline games. It's just a jumble of ideas that never amount to nothing and the only "exciting" moments that people love to point out are at the end of Leon's campaign or cut scenes. Which makes me believe that the people in this thread haven't played in a long time. Fuck, Survivor and the chronicles games at least didn't wasted nowhere near the same ammount of time as 6.

Boy I sure love being chased by bootleg nemesis while qte's flash on the screen every 30 seconds.

I love horizontally scrolling through my inventory in real time while a horde of zombies eat me to death.

I love how most of Leon and Ada's campaign I'm on a fucking corridor following an arrow like a dumbass in the most boring scavenger hunt in the series.

I love how on Chris's campaign I'm behind a wall covering from 1000th Javo horde.

I love falling through that stupid snow slide

Btw, let me remind you that you can't evaluate the quality of a game on a fucking mini game that's less than .5 % of it. Your normies are retarded.

"RE7 being Outlast with a gun"

Yeah, I love how in RE7 I spent the entire game running away from everyone.

Did you never actually buy or upgrade skills between/before levels? Because the skills/skill upgrade system makes everything ten times more manageable when you know what to spec into and equip.
Implying that any perk outside the extra stamina bars do anything meaningful.
 
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