Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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I played the HD project Sourcenext version of RE1 recently and I still love the original. I'm not offended if people like the original. I like REmake better but it wouldn't be as enjoyable without a person playing the original first, since that was Mikami's intention.

While I think overall it's the best of the series (not my fav tho) it's acting is arguably worse than the goofy cadence than the original had since it's pretty monotone and Peter Jessop is the only good actor in it as Wesker. I for one always loved the acting in the original just for how weird and silly it was.

REmake isn't without it's flaws. They cut the decapitations by Hunters in it stupidly when it was in the original trailer. I'm pretty sure in the original, if you didn't get to Rebecca in time in the library, you find her headless from the Hunter.
Plus the OG 90s game, with its shitty yet unintentionally hilarious voice acting, was around the time Capcom was trying to dabble into voice acting, and I'm assuming that had a same budget as a single potato chip when hiring VAs during that time and the result speaks for itself. Observe, the one cutscene from Mega Man 8
REMake is, by all means, great, but there are things that really pull me out of experience. The voice acting itself isn't as campy because as they've seen to be better with VAs, but having that said, they ...insist upon themselves.
 
Plus the OG 90s game, with its shitty yet unintentionally hilarious voice acting, was around the time Capcom was trying to dabble into voice acting, and I'm assuming that had a same budget as a single potato chip when hiring VAs during that time and the result speaks for itself. Observe, the one cutscene from Mega Man 8
https://youtube.com/watch?v=pmMispgpUs0REMake is, by all means, great, but there are things that really pull me out of experience. The voice acting itself isn't as campy because as they've seen to be better with VAs, but having that said, they ...insist upon themselves.
I don't know why anyone was under this illusion that REmake's VA was somehow measurably better when it's just the same script minimally changed without the goofy and lovable cadence to it. Even as a kid in 2002 I recognized it wasn't anything compared to the likes of MGS. It's by no means "bad" but no one has any range than the same monotone delivery. I wonder if the localization team intentionally wanted to run away from anything that would be compared to the original's. I never played with Japanese audio but I would think they do a better job since they typically do.

A lot of the issue with the original VA is that the voice direction was goofy since I think that had to be one of if not the first game Capcom did with VA that was written in Japanese and translated to English. Now, it's the other way.
 
I don't know why anyone was under this illusion that REmake's VA was somehow measurably better when it's just the same script minimally changed without the goofy and lovable cadence to it. It's by no means "bad" but no one has any range than the same monotone delivery. I wonder if the localization team intentionally wanted to run away from anything that would be compared to the original's. I never played with Japanese audio but I would think they do a better job since they typically do.

A lot of the issue with the original VA is that the voice direction was goofy since I think that had to be one of if not the first game Capcom did with VA that was written in Japanese and translated to English. Now, it's the other way.
I don't get why either. Like the acting is good, but that's the thing, it seems absolutely off when you compare the acting to the 96 OG game. Capcom wanted things to be "ow t3h edge" for their core RE property, among other things, so they wanted to make sure they needed their games to be taken seriously, but I can't.
 
I don't get why either. Like the acting is good, but that's the thing, it seems absolutely off when you compare the acting to the 96 OG game. Capcom wanted things to be "ow t3h edge" for their core RE property, among other things, so they wanted to make sure they needed their games to be taken seriously, but I can't.
Yeah I can't put my finger quite on why it's not good. Like, I guess it would be tone deaf I guess? It sounds like they weren't given any type of instruction on how to emote or give personality to the characters.

Like I said earlier, I think Peter Jessop is really good, continuing the tradition of Wesker VAs being the shit in every game they're in.

Jill would be second I think. She feels like this in between RE1 and RE3 Jill without any of the high emotional points she hits in RE3. She yells a lot in that one. But not the boss cunt of 3make.

Barry would be next since he's the only other one with any semblance of a personality.

Rebecca is the quirky teenager who I guess is fine for her role.

I like Richard for the little bit that he's in.

Chris is a block of wood.

IMO the best thing the characters bring to REmake is how fucking great their realistic designs are. Jill goes from those goofy ass nonsense shoulder pads to them looking like legitimate paramilitary gear. She always was the best outfit the STARS had.

The original Wesker VA Pablo Kuntz has been running a channel with his son for some time now and I think this is their first playthrough of REmake.

 
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I thought sourcenext started with RE2.

I'm shit at remembering all the port stuff, I recently bought a stripped RE3 PC because it said CAPCOM instead of EIDOS
Son of bitch, I just checked the readme, it's the EIDOS one.
 
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also I noticed that if you shoot X's hat off, you have a higher chance he won't teleport to the evidence room when you get the jack handle.
I thought that was a 100% scripted event. Granted I haven't played the hell out of it like others, but that always felt like a sure thing. Much like the using the C4 in the attic; but you can stand/time going through the door, to where the book case doesn't fall down.
 
I thought that was a 100% scripted event. Granted I haven't played the hell out of it like others, but that always felt like a sure thing. Much like the using the C4 in the attic; but you can stand/time going through the door, to where the book case doesn't fall down.
from all my playthrough, what I noticed is that Mr.X will always teleport to the evidence room when he is too far away from you. and that usually happens if you outrun him because you havent shot off his hat.

from what I noticed, he won't teleport if by the time you are at the evidence room, he is at the 2nd floor around the stars hallway and the west side of the main hall.
 
I thought sourcenext started with RE2.

I'm shit at remembering all the port stuff, I recently bought a stripped RE3 PC because it said CAPCOM instead of EIDOS
Son of bitch, I just checked the readme, it's the EIDOS one.
And part of me wishes a Jill Valentine/Lara Croft crossover after reading the ReadMe text and the PC box cover
 
dont remind me of pre-Steam capcom game ports. I am fuming about Ubisoft ports of RE4 and Onimusha 3
 
The tonal dissonance in the recent games is very weird. Re4make stripped out literally 100% of the goofy stuff and humor to the point where it was kind of unpleasantly dour and overly serious at times.

On the other hand the previous game RE Village was extremely over the top and probably the goofiest game in the entire series.

Very odd tonal whiplash from game to game. It's like they can't decide what they want.
 
The tonal dissonance in the recent games is very weird. Re4make stripped out literally 100% of the goofy stuff and humor to the point where it was kind of unpleasantly dour and overly serious at times.

On the other hand the previous game RE Village was extremely over the top and probably the goofiest game in the entire series.

Very odd tonal whiplash from game to game. It's like they can't decide what they want.
The original had that spooky village tone but it was goofy with it's cheesy dialogue and one liners. But like all remakes, newfags invent fake opinions that everything needs an "updated." "It needs to be gritty. GROUNDED."

Same deal with the mechanics. "I don't like the idea that bullets go where I aim. I prefer that to be RNG."

It's a decent remake, but it could've been far better. At least they tried with this one as much as tranny loving modern Capcom could.
 
The tonal dissonance in the recent games is very weird. Re4make stripped out literally 100% of the goofy stuff and humor to the point where it was kind of unpleasantly dour and overly serious at times.

On the other hand the previous game RE Village was extremely over the top and probably the goofiest game in the entire series.

Very odd tonal whiplash from game to game. It's like they can't decide what they want.
Well I agree as far as the mainline numbered games go its the silliest game, but as far as canon games go, Resident Evil Survivor is the absolute goofiest over the top shit I have ever seen in RE.

It had the best worst voice acting and it's plot revolves around torturing children to harvest their brain chemistry to build an army of Tyrants. I cant imagine a subject matter less fitting for goofy 90s Capcom voice acting then that... but I love that trashfire of a game.
 
The original had that spooky village tone but it was goofy with it's cheesy dialogue and one liners. But like all remakes, newfags invent fake opinions that everything needs an "updated." "It needs to be gritty. GROUNDED."

Same deal with the mechanics. "I don't like the idea that bullets go where I aim. I prefer that to be RNG."

It's a decent remake, but it could've been far better. At least they tried with this one as much as tranny loving modern Capcom could.
I hate when corpos want to make things "le dark and gritty" when they fail to realize that over-the-top franchises do not work in such field.
 
I hate when corpos want to make things "le dark and gritty" when they fail to realize that over-the-top franchises do not work in such field.
Everything from capeshit to gaming has these gay emo takes now.

RE4 og is Commando with the same level of cheese. It didn’t require an update. I would like at least one more RE that wasn’t so far up it’s own ass.

RE never took itself seriously and barely scratched the surface of the characters and everyone was okay with that until 2make. Now they’re overly emotional men and boss bitch women.
 
The tonal dissonance in the recent games is very weird. Re4make stripped out literally 100% of the goofy stuff and humor to the point where it was kind of unpleasantly dour and overly serious at times.

On the other hand the previous game RE Village was extremely over the top and probably the goofiest game in the entire series.

Very odd tonal whiplash from game to game. It's like they can't decide what they want.
You're right in that it feels like the games can't decide what they want to be.

Where I disagree (with a caveat, let me be clear) is in this assertion that RE4make stripped out all the goofy shit. It's still there. Sort of. It's just VERY toned down, or certain setpieces get shifted around and/or recontextualized to another point entirely, and it begins to feel like it was done this way purely for the sake of "HEY, REMEMBER WHEN THIS THING HAPPENED IN THE ORIGINAL? SEE? IT STILL HAS THE OLD LINES, IT STILL HAS SOME OF THE OLD THINGS."

The fucking new Separate Ways is practically just everything else from old RE4 that got left out of remake slapped together into one package that hardly makes sense and is actually kind of infuriating from a narrative standpoint the way it was handled, because certain WELL-ESTABLISHED rules about things just don't apply to nu-Ada Wong I guess.
 
You're right in that it feels like the games can't decide what they want to be.

Where I disagree (with a caveat, let me be clear) is in this assertion that RE4make stripped out all the goofy shit. It's still there. Sort of. It's just VERY toned down, or certain setpieces get shifted around and/or recontextualized to another point entirely, and it begins to feel like it was done this way purely for the sake of "HEY, REMEMBER WHEN THIS THING HAPPENED IN THE ORIGINAL? SEE? IT STILL HAS THE OLD LINES, IT STILL HAS SOME OF THE OLD THINGS."

The fucking new Separate Ways is practically just everything else from old RE4 that got left out of remake slapped together into one package that hardly makes sense and is actually kind of infuriating from a narrative standpoint the way it was handled, because certain WELL-ESTABLISHED rules about things just don't apply to nu-Ada Wong I guess.
I love that Crapcom fanboys cope how the two games are the same because "All the stuff is there! See? He says the Bingo line!"
RE4 absolutely did not need a remake, if Capcom were smart they would hire that guy who made the HD port and simply monetize that for the next generation of consoles. Personally, if they fucked up a game like RE4, that shows me they cannot create anything new for shit anymore. That's akin to a student having the answer sheet and still somehow failing the test, it would be baffling if I didn't see it time and time again in the new clown world era of gaming.
 
I love that Crapcom fanboys cope how the two games are the same because "All the stuff is there! See? He says the Bingo line!"
RE4 absolutely did not need a remake, if Capcom were smart they would hire that guy who made the HD port and simply monetize that for the next generation of consoles. Personally, if they fucked up a game like RE4, that shows me they cannot create anything new for shit anymore. That's akin to a student having the answer sheet and still somehow failing the test, it would be baffling if I didn't see it time and time again in the new clown world era of gaming.
For myself I always liked the remake of the original Resident Evil. Growing up I recognized it took itself serious enough to be a good survival horror, but it did have it's lighthearted moments like the Jill-Sandwich or Carols trying to hit on Jill in Nemesis. So it was refreshing to have a revisit to was both familiar and fresh at the same time.

While I loved the intro for the remake of the second game, it felt different. Like gone were the puzzle but here are more jump scares! Don't get me wrong, I think a good jump scare works great in horror games, but it felt like it replaced the more familiar puzzle solving that made the games for me. Now it comes across as one of those games your parents who didn't play games will always comment, "it looks like a movie! Doesn't that look a movie?" The remake of Resident Evil 3 only proved my point in being a disappointment.
 
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