Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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For all R4makes faults the knife/parry mechanic is fucking awesome and Capcom would be insane not to make it a standard feature in future games.

Especially since probably 2/3ds of the dev time went into making the knife feel great.
 
Game is insanely frustrating and a good example of how companies can look at the successful RE franchise and say, how do we fuck this up? Although to be fair, Capcom itself has managed to fall into this trap too, somehow.
Hes not talking about the new one. "The new nightmare" is the first reboot not to be confused with the 2nd reboot where the guy is the fucking universe or the 3rd reboot that just came out.
For all R4makes faults the knife/parry mechanic is fucking awesome
I like it but the change in pro to make it a 1 frame window is stupid. The timing should be far less important than the actual decision to use knife durability or not. Just makes its inconsistent which leads to need play much more safe than should be necessary.
 
I'd say if you're rusty and re-learning things then ignore Nemesis. It'll just make you frustrated and he'll eat up a ton of ammo. Though just remember that you can get two easy wins against him in the Diner (Hide in the kitchen) and the Clocktower (Use the electrical plug).
True.
A thing I used to do when replaying those games after a while was to do a "test run" on easy to get my hand back on the game. Not even play the full game, just finish the Police station or so and then restart on Normal.

3make was half like OG RE3. That was all it was. Half a game.
Such a wasted occasion.
It has some good moments (like when you get back on the street and City without Hope kicks in - that was a moment I just stopped to listen), but I can't forgive how they cut basically half of the original game, and best parts of it.
 
For all R4makes faults the knife/parry mechanic is fucking awesome and Capcom would be insane not to make it a standard feature in future games.

Especially since probably 2/3ds of the dev time went into making the knife feel great.
I still can't believe they appealed to these knife speedrunning autists over, well, people who expected a true and honest remaster of the original. I still remember when I watched the first footage of the game, two things stuck with me: How ugly everyone looked(Luis looked like Spoony for god's sake) and the knife parry against the chainsaw. I know RE4 is cheesy, but it was rarely ever just straight up fucking stupid, that and the knife "condition" mechanic cemented that this wasn't the game for me. Knife is a central part of the game, if you're going to limit how much I can use it and force me to repair it/craft other ones then this isn't Resident Evil 4 anymore.
I'm glad people enjoyed the game, but I still feel iffy about it wearing a skin of an objectively superior one. They really should have just released a brand new title with the same gameplay, people would not be complaining nearly as much.
 
If only the Remake was at least half like this...
You encounter him several times and there's really only three forced boss battles where you don't have a choice.

The shitmake only has two shitty talking segments and everything else is just press up to win or half baked boss fights.
 
I know RE4 is cheesy, but it was rarely ever just straight up fucking stupid, that and the knife "condition" mechanic cemented that this wasn't the game for me.
Yea leon doing triple back flips to avoid iron beams being thrown at him is so grounded.

The knife mechanic is a carry-over from the RE2 remake. It wouldn't work in the original but RE4R is heavily focused around tight resource balancing. The knife offers a defensive option since movement is a bit clunkier, levels are smaller and enemies are more aggressive it and the new armor add a more decision making as well as add a money sink. Also parrying the chainsaw is heavily disincentivized because itll automatically break your knife fully, of course the alternative is death in that position but you're encouraged to avoid them entirely.

I've said it many times but each version has its own strengths, I still prefer the original but there's room for both. Not that it matters as long as both are on steam theyre archived forever.
 
i miss the dead factory in re3.
it had a charl that other games just don't have; a place where they dump the remains of failed bio weapons, but it is so behind on the dumping part that even during the time there was no outbreak, they where already on their way of making a mess right there.
you can tell they where using a lot of the assets from re2 remake to build the second lab.
 
The knife mechanic is a carry-over from the RE2 remake. It wouldn't work in the original but RE4R is heavily focused around tight resource balancing. The knife offers a defensive option since movement is a bit clunkier, levels are smaller and enemies are more aggressive it and the new armor add a more decision making as well as add a money sink. Also parrying the chainsaw is heavily disincentivized because itll automatically break your knife fully, of course the alternative is death in that position but you're encouraged to avoid them entirely.
That's really what I am getting at: This isn't Resident Evil 4, it's a RE4 themed RE2R mod. This is fine, but it is still going to be compared to the original(which is superior) till the end of time.
It's crazy how nothing has recreated RE4 since, even RE5 was a poor imitation. Dead Space came close but it was much more horror focused than RE4. There is big money to be made if you can recreate the formula that RE4 and make the setting actually fun(unlike the remake, which is just miserable and misses most of the beats when it comes to recreating the more lighthearted RE4 moments).
 
That's really what I am getting at: This isn't Resident Evil 4, it's a RE4 themed RE2R mod
Well its closer to 4 than 2R, it combat is still about using bullets for stun to followup with melee.
Dead Space came close but it was much more
Wha? Dead Space is more like RE4 than RE5 is? Dead space is a game where you max the cutter's damage 40 minutes in and then proceed to 1 shot all enemies in the game. It has no melee system, hardly any set pieces and doesn't seem concerned with balancing weapons for different roles but rather just to say it has weapons.
 
Yea leon doing triple back flips to avoid iron beams being thrown at him is so grounded.
Nu-RE is suppose to be a more "grounded" and "serious" take on the series. Leon pulling off Revengence-style parries kind of breaks that immersion.

I mean, I dig it, but, I like crazy, over-the-top knife action. I also like being able to suplex, spin kick, and uppercut zombies.

What I'm saying is, they should of just made nu-RE4 like RE6.
 
Nu-RE is suppose to be a more "grounded" and "serious" take on the series
And it failed spectacularly at that outside of RE1R and maybe RE2R. Has anybody who unironically said this ever play RE8?
What I'm saying is, they should of just made nu-RE4 like RE6.
If there is one RE game that is actually in a dire need of a remake, it's this one. I don't care if you want to make RE5.5, COD or whatever, but I want one unified vision for the game and a strong focus on it. The story is also really fucking stupid and would need to be completely re-written, but since it's a remake they got some creative freedom.
Of course, we will need to wait for RE5R first, which is going to be a catastrophe.
 
If there is one RE game that is actually in a dire need of a remake, it's this one. I don't care if you want to make RE5.5, COD or whatever, but I want one unified vision for the game and a strong focus on it. The story is also really fucking stupid and would need to be completely re-written, but since it's a remake they got some creative freedom.
Of course, we will need to wait for RE5R first, which is going to be a catastrophe.
Out of the four scenarios I think the only one that really needed an overhaul was Chris', with Ada's being a close second. Leon's just needed some polish, same with Jake and sherry to a slightly greater extent.
 
I really hope Rose Winters isn't the protagonist of RE9. What an awful cringe Mary Sue of a character.

Bitch is straight out of Kingdom Hearts.
Dude I fucking hated rose. I saw a lot of people saying “it’s so disappointing she won’t be appearing in another game” and I thought “GOOD!”
I wish they made resident evil games with tank controls and fixed camera angles again.
Hard disagree. Not too much on fixed camera angles, although I do prefer a more 3rd person angle, but tank controls are just frustrating and horrible. Every game benefits from not having tank controls.
 
Every game benefits from not having tank controls.
Yeah, I remember how shitty the ultra responsive stranglehold on Leon everyone loved about RE4 original. Which is one reason why 4make plays like shit since it's more focuses on muh immerszions while if you do anything but run forward, Leon's weight feels like drunk mode in GTA.

Only babies whine about tank controls. It's a player based control system that will behave the same exact way, every single time.

I'm not going to pretend they're not outdated and only used for fixed camera, yet worked perfectly for RE4-5. But to say they're unplayable is just retarded.
 
Hard disagree. Not too much on fixed camera angles, although I do prefer a more 3rd person angle, but tank controls are just frustrating and horrible. Every game benefits from not having tank controls.
Fixed camera necessitates tank controls so you can consistently move forward across multiple camera angles.
 
I'm not going to pretend they're not outdated and only used for fixed camera, yet worked perfectly for RE4-5. But to say they're unplayable is just retarded.
I never said they’re unplayable, but tank controls don’t feel good. I don’t like my movement being restricted.
 
I never said they’re unplayable, but tank controls don’t feel good. I don’t like my movement being restricted.
Restriction is subjective. Lateral movement is the only thing you don't get. You do get 3D movement in REmaster and while you get way more freedom, but it breaks the game since changing direction is immediate. It's more "realistic" in the Outbreak games, but they allow for both tank and 3D.

I do think a combination of the two can be beneficial, but it needs to be baked into the game and not an afterthought like with the remasters.

The controls specifically in RE4 are so razor sharp and responsive that I don't think another game gave such control to a player before on that level. The stopping and turning on a dime. You could really make yourself have such a huge advantage on the game that is player based. While with 4make, nearly all of it falls on RNG with weight shifting and bullets just not going into the reticle.
 
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Hes not talking about the new one. "The new nightmare" is the first reboot not to be confused with the 2nd reboot where the guy is the fucking universe or the 3rd reboot that just came out.
I wasn't being clear. I actually own New Nightmare in a jewel case I got on discount (WONDER WHY, HMM) back in the day and it has the exact same problems it has with managing to fuck up something RE already sorted out - same observation that can be applied to most recent attempt to reboot the series too. Unless I'm just totally not understanding and being a retard.
 
I wasn't being clear. I actually own New Nightmare in a jewel case I got on discount (WONDER WHY, HMM) back in the day and it has the exact same problems it has with managing to fuck up something RE already sorted out - same observation that can be applied to most recent attempt to reboot the series too. Unless I'm just totally not understanding and being a retard.
oh it just sounded like you were only talking about the new one cause you mixed em up, no worries.
 
I redownloaded 3make out of boredom.

Holy fucking shit, it's actually worse than I remembered. It's completely FUBAR. Why they decided to make critical shots have steam fire out of zombie heads is just so immersive! Nemesis is barely in the game lol. He's like 50% a cutscene. Jill is fucking awful with her boss bitch bullshit and Carlos, while much better, is made to be a cuckold to her. Tyrell is only better because the cast is small and we needed someone else in the fray. Nicolai with his celery stalk head and is even more cartoonish Russian and evil than the original, and I can't take it seriously at all.

The game world is just as awful as the characterization. As small as the game world is in the original, it never felt tiny. It felt like you were constantly going through the same areas with new shit to do for some time. I think doorloads can play into the game length, but even watch the game played with doorskip still makes it feel longer than this. Reusing Lickers, and not having Brain Suckers, Spiders etc is some real lazy shit.

I remember how hard the defenders on GameFAGS were shilling this piece of shit like it was a vast improvement over the original.
 
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