i hate the music of the later ones, the main themes of 3 and 4 doing metal/choir is kinda neat but othetwise its not to my tastes.
I think a lot of the Main Themes are neat, but a big problem that engulfed the later games is the
endless repeat of the same combat themes, with little variety. In the first game, you had combat themes that would change over the course of the game--"Public Enemies" for early levels, "Locked N' Loaded" for later levels, eerie ambience for Underwater scenes, and "Deadly Penetration" for the final runthrough. That variety goes a long way in making the experience feel exponentially more memorable, as opposed to something like DMC3, where clawing out your ears is the only reprieve you get from hearing "Taste The Blood" during the 80 billionth time you've entered combat.
And this isn't something you can blame on these games being "a product of their time", or whatever. Not only did the first game get this right, but other RE-style Capcom games like the
Onimusha series had a greater sense of musical variety and distinct themes for each of its levels.
Onimusha 3 in particular is wrought with memorable music so that no two levels sound the same.
For all the shit that DmC gets, this is something that game actually got this right, because the combat themes change on almost every level, and you aren't waiting till boss encounters for the musical variety.
Especially dante's theme in 5 where the first lyrics are "i am not human" going totally against the theme of the series.
I mean, this is a series that plays completely fast and loose with all of the themes and motivations of the characters.
Remember that these are the same games that establish in the very first game that Dante has been relentlessly searching for the demon that killed his mom ever since the day she died, and then DMC3 completely retcons this by showing a prequel version of Dante--post-Eva's death, mind you---who is fighting with very little purpose and needs a total stranger like Lady to "make him remember what's important", and give him his motivation to fight demons.
Which, to appreciate the stupidity of that inconsistency, is like if a random Literally Who had to "remind" Batman why family is important and why his war on crime matters.
It's one of those glaring inconsistencies that makes the continuity of the DMC games an utter mess, and lacking in a strong narrative foundation.
As for dmc1 the main castle theme and is weirdly hyonotic theres a choir singing but it fades in ways that it feels like theyre coming from behind the brickwork somewhere it makes for really eerie atmosphere.
Every environment of that first game really shone with that old-school
Resident Evil DNA. The dust-caked castle halls, the mottled wood of that sunken ship underneath the island...
I really wish they'd bring the horror vibes of that first game back. The DMC series has climbed so far into the realm of ridiculousness that the look and feel of the first game almost feels like a distant memory, and like it's from a completely different series.