Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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pls say sike.

joking aside. did u play Resident Evil 3: Nemesis or Last Escape before?
nu-"jill" is nothing like the OG. capcom rewrote that shit
"Jill" is just dripping with modern feminist bullshit.

Why can't she just be a bad bitch, but not be a man hater too? OG in Nemesis Jill is my favorite female portrayal in the series. She had such a strength to her. Not to mention her character design was fucking awesome. A true standout and memorable one from the 90s. It made her look vulnerable, because she's a woman, but she was still strong. That's what's missing with female character designs the last like decade. Stahp it with the fucking dirty tank tops.
 
What did he do with psychic bullshit?
He's had this weird fascination with giving characters psychic powers through viruses. Alexia's weird fire abilities, the original concept for RE4 had the main character Tony Redgrave would have super human and psychic abilities due to the virus, Sherry originally was suppose to have psychic abilities from the G-virus, the plagas mind control abilities in RE4.

These are the ones that I remember off the top of my head.
 
He's had this weird fascination with giving characters psychic powers through viruses. Alexia's weird fire abilities, the original concept for RE4 had the main character Tony Redgrave would have super human and psychic abilities due to the virus, Sherry originally was suppose to have psychic abilities from the G-virus, the plagas mind control abilities in RE4.

These are the ones that I remember off the top of my head.
So much like Kojima, he should stick to directing and never have access to a script.
 
Replaying RE2RE and played RE3RE.
RE2RE is still very good, but I have noticed that with controller, I am awful at hitting zombies in the head. Their damn head momements throw me off.
RE3RE was also pretty good, but I know there was a lot of changes from the OG ( I have not played it or RE2 og either).
its retarded to shoot the zombies in the head, specially with the handgun.

if you're Leon, shoot the zombies foot until they twitch for a bit, twitching means they're stunned. its gives you enough time to walk near them and blast their heads with a shotgun for a decapitation
if you're Claire, its better to use a flame grenade launcher, the zombies die in one hit, you just need to watch them burn and fall down.
 
also I think the rumor of upcoming Resident Evil is open-world/free-roam is likely to be true.

as you know, Resident Evil likes to recycle or test ideas to put it in the next RE game, like playing RE8 definitely gives you vibes that it was definitely a testing ground to remake 4. I think 4 having quests to receive spinels is their testing ground for Capcom for the next RE game for more open world gameplay
 
also I think the rumor of upcoming Resident Evil is open-world/free-roam is likely to be true.

as you know, Resident Evil likes to recycle or test ideas to put it in the next RE game, like playing RE8 definitely gives you vibes that it was definitely a testing ground to remake 4. I think 4 having quests to receive spinels is their testing ground for Capcom for the next RE game for more open world gameplay
I heard that too and I really really hope it's not true.

Large open world games utilize procgen because it's not feasible to create large worlds manually. This is why the content in open world games often feels shallow and repetitive.

The best Resident Evil games like 4 are basically one setpiece after another, it's carefully hand crafted content that can't be replicated with procedural generation.

Tl,dr open world Resident Evil sounds fucking terrible but I would've put it past them because current year devs and corporate management are retarded as hell.
 
1, 3 or 4?
The first one.

Fun fact, you can still see some of the left over influence in some of RE4's rooms. The Giant statue chasing you, the lava room, that upside-down statue room with the cultists standing around and chanting. I think there was a couple more, but I don't remember.
 
What did he do with psychic bullshit?

And I do agree. All these mutagens should never go beyond the physical. It's the antithesis of what the series even is. It's Biohazard. Not Psychichazard.
There's no psychic anything in the series. I don't know what people are talking about, if you see young evelyn thats an hallucination, its not real. Like what happens if you take shrooms you hallucinate.
 
I heard that too and I really really hope it's not true.

Large open world games utilize procgen because it's not feasible to create large worlds manually. This is why the content in open world games often feels shallow and repetitive.

The best Resident Evil games like 4 are basically one setpiece after another, it's carefully hand crafted content that can't be replicated with procedural generation.

Tl,dr open world Resident Evil sounds fucking terrible but I would've put it past them because current year devs and corporate management are retarded as hell.
but in open world. u can roam the world as chris to hunt down evil boulders
 
The first one.

Fun fact, you can still see some of the left over influence in some of RE4's rooms. The Giant statue chasing you, the lava room, that upside-down statue room with the cultists standing around and chanting. I think there was a couple more, but I don't remember.
Yea, I can see that
 
The first one.

Fun fact, you can still see some of the left over influence in some of RE4's rooms. The Giant statue chasing you, the lava room, that upside-down statue room with the cultists standing around and chanting. I think there was a couple more, but I don't remember.
Its probably the other way around the reason DMC1 has such a blantant horror vibe and fixed camera angles is because it started as a Resident Evil title. I wish that dark atmosphere was in the later games honestly, sold the demon hunter vibe better. It was like you were going through a haunted house cleansing out ghouls and ghosts like what a 3D castlevania would look like.
 
tangentaly related, DMC1 was actually being developed as a action rpg at one point. it had a early trailer that shows the DMC1 game had experience points. unfortunately, my youtube channel that has that trailer was nuked because youtube didnt like i upload trailers of hgames lol
 
Its probably the other way around the reason DMC1 has such a blantant horror vibe and fixed camera angles is because it started as a Resident Evil title. I wish that dark atmosphere was in the later games honestly, sold the demon hunter vibe better. It was like you were going through a haunted house cleansing out ghouls and ghosts like what a 3D castlevania would look like.
The music in the first DMC is also incredibly atmospheric and cool, thanks to the hiring of RE2 Composer Masami Ueda--and the boss themes, like the one against Griffon, are metal as fuck.


It's funny how well that OST has aged despite having next to no vocal tracks, whereas the later games became obsessed with screamo themes, and left a lot of the in-game background OST to wallow in forgettable dreck. I barely even remember the background themes from DMC3-5.
 
The music in the first DMC is also incredibly atmospheric and cool, thanks to the hiring of RE2 Composer Masami Ueda--and the boss themes, like the one against Griffon, are metal as fuck.


It's funny how well that OST has aged despite having next to no vocal tracks, whereas the later games became obsessed with screamo themes, and left a lot of the in-game background OST to wallow in forgettable dreck. I barely even remember the background themes from DMC3-5.
i hate the music of the later ones, the main themes of 3 and 4 doing metal/choir is kinda neat but othetwise its not to my tastes. Especially dante's theme in 5 where the first lyrics are "i am not human" going totally against the theme of the series.

As for dmc1 the main castle theme and is weirdly hyonotic theres a choir singing but it fades in ways that it feels like theyre coming from behind the brickwork somewhere it makes for really eerie atmosphere.
 
i hate the music of the later ones, the main themes of 3 and 4 doing metal/choir is kinda neat but othetwise its not to my tastes.
I think a lot of the Main Themes are neat, but a big problem that engulfed the later games is the endless repeat of the same combat themes, with little variety. In the first game, you had combat themes that would change over the course of the game--"Public Enemies" for early levels, "Locked N' Loaded" for later levels, eerie ambience for Underwater scenes, and "Deadly Penetration" for the final runthrough. That variety goes a long way in making the experience feel exponentially more memorable, as opposed to something like DMC3, where clawing out your ears is the only reprieve you get from hearing "Taste The Blood" during the 80 billionth time you've entered combat.

And this isn't something you can blame on these games being "a product of their time", or whatever. Not only did the first game get this right, but other RE-style Capcom games like the Onimusha series had a greater sense of musical variety and distinct themes for each of its levels. Onimusha 3 in particular is wrought with memorable music so that no two levels sound the same.

For all the shit that DmC gets, this is something that game actually got this right, because the combat themes change on almost every level, and you aren't waiting till boss encounters for the musical variety.

Especially dante's theme in 5 where the first lyrics are "i am not human" going totally against the theme of the series.
I mean, this is a series that plays completely fast and loose with all of the themes and motivations of the characters.

Remember that these are the same games that establish in the very first game that Dante has been relentlessly searching for the demon that killed his mom ever since the day she died, and then DMC3 completely retcons this by showing a prequel version of Dante--post-Eva's death, mind you---who is fighting with very little purpose and needs a total stranger like Lady to "make him remember what's important", and give him his motivation to fight demons.

Which, to appreciate the stupidity of that inconsistency, is like if a random Literally Who had to "remind" Batman why family is important and why his war on crime matters.

It's one of those glaring inconsistencies that makes the continuity of the DMC games an utter mess, and lacking in a strong narrative foundation.

As for dmc1 the main castle theme and is weirdly hyonotic theres a choir singing but it fades in ways that it feels like theyre coming from behind the brickwork somewhere it makes for really eerie atmosphere.
Every environment of that first game really shone with that old-school Resident Evil DNA. The dust-caked castle halls, the mottled wood of that sunken ship underneath the island...

I really wish they'd bring the horror vibes of that first game back. The DMC series has climbed so far into the realm of ridiculousness that the look and feel of the first game almost feels like a distant memory, and like it's from a completely different series.
 
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