Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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Billy coming back would be an act of god. He got out of Raccoon before September since was still a fugitive, but declared dead.

Carlos probably went back to South America, since I believe his backstory at least in the SD Perry novel was that he was a merc from there that got hired by Umbrella.

Sheva probably just went back to whatever she did for BSAA Africa. Her returning kinda seems fitting given BSAA is now the villain of the series.

Fuck Helena.
 
We're expected to believe Rebecca went through the events of 0 and then 2 hours later another very similar mansion event and then suddenly doesn't know what zombies are? 0's also just the worst classic RE game.
Yeah that's fair. Rebecca rising from rookie to veteran in one game only to revert back to helpless rookie who looses her freaking gun is really dumb. Also who is to say if Billy actually managed to flee through the Raccoon forest which is probably crawling with monsters (well mostly dogs)

RE0 should have focused on the Bravo Team, and I mean actually focused on them instead of all getting split up and we just ocassionally meet with some of their members while we hang out with a convict.

The storytelling issue with telling this story however is that it WOULD make sense for the plot to take place mostly on the Spencer Mansion again but how to do that without feeling like a retread of the first game? Im all for new locations but some of them felt rather uninspired, too much trying to be their take of the mansion.

One must wonder if RE0 should even have been a game, it could have been an animated movie with the Brave Team getting picked off like a slasher film, with Enrico slowly piecing together that there is a mole in STARS that lured them there and maybe have Richard and Rebecca be the last two left seemingly until the former "sacrifices" himself to save the latter so she can run off into one of the safe rooms.

"If we are lucky, Alpha Team is on their way, they'll back us up. They will get us out of here...they have to."

Really make it seem like Alpha Team is their only shot at escaping, with players knowing how that will sadly turn out.
 
RE0 should have focused on the Bravo Team, and I mean actually focused on them instead of all getting split up and we just ocassionally meet with some of their members while we hang out with a convict.

The storytelling issue with telling this story however is that it WOULD make sense for the plot to take place mostly on the Spencer Mansion again but how to do that without feeling like a retread of the first game? Im all for new locations but some of them felt rather uninspired, too much trying to be their take of the mansion.

One must wonder if RE0 should even have been a game, it could have been an animated movie with the Brave Team getting picked off like a slasher film, with Enrico slowly piecing together that there is a mole in STARS that lured them there and maybe have Richard and Rebecca be the last two left seemingly until the former "sacrifices" himself to save the latter so she can run off into one of the safe rooms.

"If we are lucky, Alpha Team is on their way, they'll back us up. They will get us out of here...they have to."

Really make it seem like Alpha Team is their only shot at escaping, with players knowing how that will sadly turn out.
Zero is really tone deaf on what a Bravo team game should've been.

I wanna know how Enrico goes from the woods, to the RE2 lab, all the fuck way out to the Mansion catacombs.

The RE2 lab being connected to the training facility makes no sense. I know you take the cable car to it. But that's a contradiction when the magic elevator is connected to the train room in the facility underground. I know it's for gameplay purposes but the geography is retarded. Same with the chemical plant being seemingly behind the RPD lol. You only travel a small tunnel to it under the dog kennel. I assume it's supposed to be much further than that. Sherry even says "at the city limits."
 
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Billy coming back would be an act of god. He got out of Raccoon before September since was still a fugitive, but declared dead.

Carlos probably went back to South America, since I believe his backstory at least in the SD Perry novel was that he was a merc from there that got hired by Umbrella.

Sheva probably just went back to whatever she did for BSAA Africa. Her returning kinda seems fitting given BSAA is now the villain of the series.

Fuck Helena.
Helena was alright, but I forgot all about Billy. He was cool. He could be leagues cooler in the more modern games now.
 
One must wonder if RE0 should even have been a game
I dont wonder at all, 0 sucks. Juggling items between 2 inventories and the floor with fixed camera angles and slow pickup animations/menus finding out what item it is youre actually standing on is shit, expanding slots with crafting items that don't even have choices is shit, having 2 characters but always leaving one behind because the ai is incompetent or learning to control both simultaneously with the fucking c-stick on gamecube is shit. No item box combined with the nightmare of trafficking more item types and 2 characters is shit. 0 is such a terrible game and to make it all worse REmake came out like 8 months before it on the same console meaning it was already obsolete before it released it never served a niche.

What does 0 even add to the classic formula? Theres this one guy that shows up all over the place that requires you to carry molotovs at all times. What a terrible mechanic combined with all the other inventory nightmares that game contrives.
 
RE0 should have focused on the Bravo Team, and I mean actually focused on them instead of all getting split up and we just ocassionally meet with some of their members while we hang out with a convict.

The storytelling issue with telling this story however is that it WOULD make sense for the plot to take place mostly on the Spencer Mansion again but how to do that without feeling like a retread of the first game? Im all for new locations but some of them felt rather uninspired, too much trying to be their take of the mansion.

One must wonder if RE0 should even have been a game, it could have been an animated movie with the Brave Team getting picked off like a slasher film, with Enrico slowly piecing together that there is a mole in STARS that lured them there and maybe have Richard and Rebecca be the last two left seemingly until the former "sacrifices" himself to save the latter so she can run off into one of the safe rooms.

"If we are lucky, Alpha Team is on their way, they'll back us up. They will get us out of here...they have to."

Really make it seem like Alpha Team is their only shot at escaping, with players knowing how that will sadly turn out.
Dating the fuck out myself here but back in the day in the RE text-based roleplaying/fanfiction community, Bravo Team was one of the most common subjects because people were genuinely interested in the characters' backstories and how shit ended up the way it did for them. I'd think as a result RE0 focusing solely on Bravo Team would have been a winning idea, people were certainly interested in them back when people still used fansites/forums and prior to the Redditifcation of the Internet. There's definitely something lost from those days when all the fansites are dead and discussion happens on one or two of a dozen different gay Discord servers and subreddits run by troon jannies.

One can definitely say that it would be a retread if RE0 was just Bravo Team in the Spencer Mansion, but fucking anything would have been better than what Capcom came up with for it. They could have come up with some sort of connected facility [underground or not] that Bravo Team found first and it ends up taking them into the mansion toward the end. That's essentially what they did anyway, apparently the Arklay Mountains were packed with secret facilities, so it'd be no less believable than the shit they pulled already in RE0.
 
An interesting detail about Enrico's death is that depending on who's approaching him, he can be calm or full on hostile.

If it's Jill, he will be calm
If it's Jill and Barry, he will still be calm but have an air of sarcasm (almost like he is suspicious of Barry and now possibly Jill too?)
If it's Chris, Enrico will pull out his gun and start accusing him of being a double crosser.

It makes sense once you realize he found out that the umbrella mole is a man, probably even one from the Alpha team but he wasnt able to figure out the name so he just acted with paranoia the moment a male was involved in the scene.
 
An interesting detail about Enrico's death is that depending on who's approaching him, he can be calm or full on hostile.

If it's Jill, he will be calm
If it's Jill and Barry, he will still be calm but have an air of sarcasm (almost like he is suspicious of Barry and now possibly Jill too?)
If it's Chris, Enrico will pull out his gun and start accusing him of being a double crosser.

It makes sense once you realize he found out that the umbrella mole is a man, probably even one from the Alpha team but he wasnt able to figure out the name so he just acted with paranoia the moment a male was involved in the scene.
It does make you wonder what he found since you don't even know Wesker for sure is the traitor until the film in the lab.
 
It does make you wonder what he found since you don't even know Wesker for sure is the traitor until the film in the lab.

That WOULD have been engaging to see in but RE0 wasnt interested in showing what Enrico found that made him suspecious on the men from Alpha Team. He also already looked like in a bad shape when we find him so he def. already went through some hell down there already. I sort of headcanon that he found a file that detailed the plans around a "mole" from Umbrella and it used male pronouns but no name and before he could do more investigation, monsters attacked forced him to retreat into the caverns, where he realizes he was wounded pretty hard so the best he could do atm was try to rest until he regains his strength.

Then again, I think it is stated somewhere that Enrico and Wesker never got along and that the former wisely never truly trusted the latter much, even warning both teams to keep their guards up around Wesker.

With that said, it does make sense why Wesker personally took him out, not only he was already very paranoid of the men but if he met Wesker, he would def. point fingers (and guns) at him. There might as there been the aspect that Enrico is one of the best fighters of Bravo Team and having to deal with him would be a problem so no matter how you look at it, Wesker felt it was necessary to take him out himself while he was down.
 
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No disrespect intended to anyone here but you all are putting more effort into interpreting and understanding the stories of these games, especially 1, than the designers ever did. All the retcons, nonsensical puzzles, mustache twirling betrayals and schemes... It's all glorious, stupid, fun that tends to start fraying the second you examine it closely but works perfectly under the auspice of "it's fine, don't worry about it". That's not to say there's examples of the odd subtle type like @The handsome tard mentions above with the varying Enrico reactions, but also like he said, the silliness of everything leading up to that exact moment and including the fucking tunnels with Indiana Jones death rocks.

The series at its best when it remembers it's a game first and foremost and bends the narrative to fit that when needed and doesn't give a shit the next. Onwards and upwards. It's almost a missing art in YooL 2025; making a fun, vaguely silly but still dead serious, game in these veins. That's also why I like this thread and the RE fan base, we're all so oddly invested in this series that is itself a brand name basically.

Also, getting a bit nervous. Seeing more and more chatter in the clickbait RUMOUR MILLS about 0 being the next remake. On one hand, it's a piece of shit game and would benefit tremendously from it. On the other... it's a piece of shit game.
 
No disrespect intended to anyone here but you all are putting more effort into interpreting and understanding the stories of these games, especially 1, than the designers ever did. All the retcons, nonsensical puzzles, mustache twirling betrayals and schemes... It's all glorious, stupid, fun that tends to start fraying the second you examine it closely but works perfectly under the auspice of "it's fine, don't worry about it". That's not to say there's examples of the odd subtle type like @The handsome tard mentions above with the varying Enrico reactions, but also like he said, the silliness of everything leading up to that exact moment and including the fucking tunnels with Indiana Jones death rocks.

The series at its best when it remembers it's a game first and foremost and bends the narrative to fit that when needed and doesn't give a shit the next. Onwards and upwards. It's almost a missing art in YooL 2025; making a fun, vaguely silly but still dead serious, game in these veins. That's also why I like this thread and the RE fan base, we're all so oddly invested in this series that is itself a brand name basically.

Also, getting a bit nervous. Seeing more and more chatter in the clickbait RUMOUR MILLS about 0 being the next remake. On one hand, it's a piece of shit game and would benefit tremendously from it. On the other... it's a piece of shit game.
The whole backstory to the puzzles was because Spencer was nuts and into James Bond type shit. But then it spills into non Mansion areas. But it's only because it's RE, so you need nonsense puzzles. But that's always been the series charm. RE3 did at least try half the games puzzles to be more realistic. But the City Hall gate puzzle, the music box puzzle and the gem painting puzzle have no business being a thing but they are. But I don't mind it. RE3 has the best puzzles in the series imo.
 
The series at its best when it remembers it's a game first and foremost and bends the narrative to fit that when needed and doesn't give a shit the next. Onwards and upwards. It's almost a missing art in YooL 2025; making a fun, vaguely silly but still dead serious, game in these veins. That's also why I like this thread and the RE fan base, we're all so oddly invested in this series that is itself a brand name basically.
The original problem was "oops, zombie-muties or test lab animals". Event the tyrant was made to be that way. Villains popping like popcorn into huge spiders kind of side-tracked things... If we want to go back to the basics then I'm with sort-of undead personel rambling around and and there's test subjects on the loose. Even inluding pathetic ones like the shark... Can't all be winners. Transforming into anime enemies were a mistake.
 
I will forever give the zombie sharks a pass.

"We have successfully integrated the T-Virus with aquatic life!"

"So...wtf do we do with them?"

Even in-universe they gave Umbrella pause.
 
You know how there's a belief that if you talk about something bad or evil it'll bring it's attention upon you?


Guys, stop talking about RE0. You'll unleash the Capcom on us.
 
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You know how there's a belief that if you talk about something bad or evil it'll bring it's attention upon you?

https://youtube.com/watch?v=uXrtknvLExc:234
Guy, stop talking about RE0. You'll unleash the Capcom on us.
Let them cook. Take the one classic RE and make it even shitter if that's even possible.
As long as we don't get another five years of bitching about how Rebecca is less attractive, I'm not bothered tbh. None of the remakes have displaced the originals, just offered an alternative update.
How fat and ugly are you?

They didn't displace anything yes. Lazy nostalgia slop because tank controls hard. 4make is whatever, not without it's merit.
 
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