Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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disagree, he is explicitly a super secret agent working for the President and takes down an entire cult made out of Bio-weapon Spainiards in two days.
if you want to give leeway to this gay shit, he should be able to parry the chainsaws after you get infected with the las plagas because they enhance a person's body to keep them safely away from the sun, RE4R still hasn't gayly retconned that bit on the lore, so...
 
disagree, he is explicitly a super secret agent working for the President and takes down an entire cult made out of Bio-weapon Spainiards in two days.

ever since RE4 he has been a larger than life character, there isn't any way of getting around it.. of which his appeal comes almost entirely from that
Please kill yourself and save the thread from your stupidity. RE4 is about Leon because he was the most popular character after RE2. Long before he became a faggot for homos to drool over Leon was the most popular RE cast member. They keep bringing him back because dildo sucking queers like yourself will clap like a seal any time they see the name despite this Leon being a zombie using the name and none of the character from the original.

I'd say watch crowbs video comparing the two to see the difference. But you're such a drooling retard you couldn't tell the difference and just want to clap for resident evil like it's your personal sonichu.
No shit, that's Raiden.
At least Raiden knew what he was and how stupid that game was. It didn't straddle everything like a faggot on a dildo.
 
God I miss the simplicity the series use to have, and it didn't go out of it's way to have a clusterfuck of plot to come off as "epic." Every sequel didn't piss and shit all over the plot of the previous game, and would build on it.

It's just Reddident Evil now.
well like let's be honest with ourselves here - Resident Evil has always been a low effort game series. It's Five Nights at Freddy's. they're barely straddling the line of a point and click adventure game. They were bunch of really dated and mechanically questionable games released for a specific market that went out of it's way to not attempt to buck the formula. the plot was literally the only thing moving the game forward out of design limitations. There's like six, seven games with the exact same fixed camera tank controls before RE4 came out

Resident evil 4 was legitimately a really fucking good game, but it had absolutely nothing to do with being resident evil. Resident evil 4 tried bucking every single trend the series was known for because the developers themsleves felt the games were becoming stale and yet the game is constantly shackled to borrowed nostalgia for primitive ps1 game design
 
I also don't see how the parry is "divorced from the actual gameplay". Its just another part of the gameplay.
making the parry a resource issue over a skill issue gives you a drastically different experience and changes how the game feels.
if a parry required a really tight shot and timing, but was always an option, pulling it off is going to feel way better than knowing you have the resource, and waiting to press the QTE.

imagine instead of being able to shoot any objects thrown at you mid air, and having to worry about your position, the enemy's and what gun you're using,
leon had a stamina bar that auto shoots anything thrown at you, and you can upgrade it at the store.
there's less thinking when it's a resource.

see how this hypothetical would still be "just another part of the gameplay"
but changes how you engage with the game drastically? I'm talking about gun interactivity.
something OG RE4 does extremely well, there should've been more of that in the remake. there isn't.
 
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well like let's be honest with ourselves here - Resident Evil has always been a low effort game series. It's Five Nights at Freddy's. they're barely straddling the line of a point and click adventure game.
Calling the first game low effort is being ignorant or disingenuous. The first Resident Evil was iterating directly from Alone in The Dark, and more directly, Sweet Home on the NES. I do understand in hindsight why people dislike Resident Evil, since it marketed itself as THE WORLD OF SURVIVOR HORROR and I feel like a lot of the trailers made the games look more action packed then they really are. When in reality, the tank control resident evil games are just one big puzzle with zombies much more focused on exploration and solving smaller puzzles inside the big puzzle of the mansion in RE1, or the police station in RE2, etc.
I said in a previous post I didn't grow up with consoles and have always been PC only. And as someone who grew up loving point and click adventure games, when I realized that's what the OG Resident Evil games are, that really clicked and worked for me. But I can't see why it didn't for some people. But acting like it was low effort or not thought out at all is just retarded.
 
Calling the first game low effort is being ignorant or disingenuous. The first Resident Evil was iterating directly from Alone in The Dark, and more directly, Sweet Home on the NES. I do understand in hindsight why people dislike Resident Evil, since it marketed itself as THE WORLD OF SURVIVOR HORROR and I feel like a lot of the trailers made the games look more action packed then they really are. When in reality, the tank control resident evil games are just one big puzzle with zombies much more focused on exploration and solving smaller puzzles inside the big puzzle of the mansion in RE1, or the police station in RE2, etc.
I said in a previous post I didn't grow up with consoles and have always been PC only. And as someone who grew up loving point and click adventure games, when I realized that's what the OG Resident Evil games are, that really clicked and worked for me. But I can't see why it didn't for some people. But acting like it was low effort or not thought out at all is just retarded.
i'm more referring to the series as a whole, you're right that the first game really nailed a formula. but all of the games then just follow that formula. And that formula, really really started to look dated very fast as technology improved. RE4 just took the exact same formula and gave it a more modern coat of paint by giving the player more agency to control the camera. Its widely considered one of the best games ever made because of it. I really don't think it's that crazy to say that later games strengths can influence your perception of a game's weaknesses.

there are games where you are looking at the characters through a fish tank, and there's games where you ARE the character. the early resident evil games are the former, they're bordering on being a second person perspective. it's not like that's a serious problem in constructing a game, but you can't achieve the level of immersion and atmosphere you can with a chase camera... which is kind of the entire rub of a survival horror video game. especially when they most definitely leaned towards the fixed camera angle long after it was doing them any favors, it was kind of a dated franchise until 4 came out and revitalized it
 
making the parry a resource issue over a skill issue
You still have to actually time the parry. How is it not also a skill issue thats tied to a resource?
Have you actually played the game you're complaining about? Because the knife in RE4R can hardly be described as "leon having a stamina bar that autoshoots anything thrown at you".
something OG RE4 does extremely well, there should've been more of that in the remake. there isn't.
You still shoot thing, thing can lead to a QTE. Now you just have a more reactive fallback option for fucked positioning that opens up more options than simply "move away". More options in combat is better.
What should've they added for more "gun interactivity"? The "gun interactivity" isn't even that deep for the original. You have two options- shoot the head or the legs for a chance at a melee prompt. Such depth of "interactivity".
Oh wait, you can also shoot projectiles and dynamite. Surely this isn't also present in the remake?
Oh yeah, and the aiming in RE4R is still better than in the original.
they're bordering on being a second person perspective. it's not like that's a serious problem in constructing a game, but you can't achieve the level of immersion and atmosphere you can with a chase camera... which is kind of the entire rub of a survival horror video game. especially when they most definitely leaned towards the fixed camera angle long after it was doing them any favors, it was kind of a dated franchise until 4 came out and revitalized it
Bruh, the fixed camera angle system was plenty immersive and much more atmospheric with its cinematic angles that could frame certain areas in very moody ways. You just don't get that with a normal over the shoulder camera. 4 didn't revitalize shit about the franchise, all it did was throw everything about classic RE out the window in favor of generic third person shooting and QTEs.
What wasn't doing them any favors was retarded decisions like exclusively pairing with gamecube for no reason and then turning out mediocre slop like CVX and RE0.
 
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You still shoot thing, thing can lead to a QTE. Now you just have a more reactive fallback option for fucked positioning that opens up more options than simply "move away". More options in combat is better.
What should've they added for more "gun interactivity"? The "gun interactivity" isn't even that deep for the original. You have two options- shoot the head or the legs for a chance at a melee prompt. Such depth of "interactivity".
Oh wait, you can also shoot projectiles and dynamite. Surely this isn't also present in the remake?
Oh yeah, and the aiming in RE4R is still better than in the original.
the one thing resident evil 4 constantly evokes is this sense that you are in the wrong spot. nearly everything in the world approaches you in a hostile manner and you have to react to their threats, the camera is claustrophobic, it's cramped, and you are really limited in your ability to strike back. but when you finally run your ass to a spot that allows you to commit to violence you feel like an absolute badass


it just seems so contrary to the very spirit of the game itself to have these little quality of life improvements. It's a survival horror game that revels in the power fantasy of striking back against the horror. If you make leon too much of a badass, it's just The Last Of Us
 
it just seems so contrary to the very spirit of the game itself to have these little quality of life improvements. It's a survival horror game that revels in the power fantasy of striking back against the horror. If you make leon too much of a badass, it's just The Last Of Us
If having an actually decent camera, aiming, and movement system is enough to completely gut the concept of the game's horror, perhaps the game wasn't actually that good with horror elements to begin with.
RE4R didn't invent the idea of Leon being Billy Badass, that's just what RE4 was at its core already.
 
rate me MATI but i fucking hate current day faggots going "the thing you like? actually it was always shit" kill yourself faggot
wesker.gif
 
I think they're both good in their own ways. Reminds me of Black Mesa vs. Half-Life. God forbid you like both though.

I really hate internet tribalism.
 
People seem to have forgotten that RE4 was controversial when it came out. Complaints about QTEs and the control system were common back then.

It's 4 years after Max Payne. It's the same year as Shadow the hedgehog. Neither locked you in place to shoot. It was not a popular decision.
 
Because the knife in RE4R can hardly be described as "leon having a stamina bar that autoshoots anything thrown at you".
my point was changing how a mechanic works even slightly changes how the game plays.
you could accomplish the same parry mechanic without adding an entire new resource and knife upgrade system,

What should've they added for more "gun interactivity"? The "gun interactivity" isn't even that deep for the original. You have two options- shoot the head or the legs for a chance at a melee prompt. Such depth of "interactivity".
for as simple as OG RE4's gun interactivity is, it doesn't have weapon sway. that already makes guns feel 100% better than remake.
but I can think of a couple I would've like to see

shooting through walls is one. remove weapon sway.
how about if an enemy is low health, another dude will try to shove him out of the way if you're aiming at him
being able to shoot a chainsaw off a guy, and that shit drops on the ground hurting anyone around it. (like requiem but it can actually hurt others, not just you)
Maybe have enemies react differently depending on which gun you're using a lot,

all of this shit wouldn't require adding any new item to upgrade or more time in menus, and that's because it's 100% tied to you aiming and shooting.
 
if you want to give leeway to this gay shit, he should be able to parry the chainsaws after you get infected with the las plagas because they enhance a person's body to keep them safely away from the sun, RE4R still hasn't gayly retconned that bit on the lore, so...
Didn't resident evil gaiden have him morph into an actual umbrella bioweapon. That and jills gay chest karate suit from 5. This series has always had cartoon shit since 3 I don't know why we're trying to pretend this is fatal frame or siren blood curse. Your best comparison might as well be clock tower where the 3rd game is just magic japanese women doing kawaii spells

Edit: let me also clarify I dont think the remake is good but I like capcom games so fuck me right Im just a retard who likes to clap like a seal while my favorite things are canceled or turned into anime fantasies by a man called the horror master who is dark and mysterious because he wears totally cool american sunglasses and paid a "deaf" man to make music

Editedit: "I fucking hate capcom" -capcom fan
 
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Complaints about QTEs and the control system were common back then.
The QTEs were babyproofed and anyone whining about them should eat a bullet for being mentally retarded.

The control system in RE4 and RE5 behaved better than anything that came after. The incessant whining for walking and shooting is moronic when most people don't even fucking do that even with that option. The snappy quick responsive aiming and shooting, back to a full run, turning on a dime, aiming and shooting etc is why those games shined. And now, people want to have this fake memory shit that it's always been bad.
 
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