Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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That was probably the stupidest change to a character they made. Her entire shtick was absurd and unbelievable on its face. Would anybody really believe that the FBI would send in a single agent into a city-wide biological outbreak, with no backup, while wearing high heels, nylon stockings, and a cocktail dress, complete with trenchcoat and sunglasses (at night!) like a Dick Tracy-reject, to investigate one of the largest pharmaceutical corporations in the world? Her story was so unbelievable, all it did was damage my suspension of disbelief that Leon wouldn't immediately call bullshit on her story, and especially since he's a cop and would know that Ada looked and acted nothing like a member of law enforcement. Hell, her new cover story and clothing make her look more suspicious.
Given how sudden the outbreak was and that everybody is wearing normal clothes, it's easy to explain the outfit what she was wearing when the outbreak happened and threw on a coat. Leon and Claire have a brief opportunity to gear up. Plus, it's not like she wears practical clothing in the other games either (except maybe for RE6).

yeah but they are still calling it RE2. Im personally not a fan of using the original name and then doing your own thing with the story, but this with every piece of media, not just this game. Feels like a lazy excuse.
There in lies the problem. If you keep everything the same and just change the graphics, then it's pointless and people will complain. If you change things to put a new spin on things, people will complain. If a game is good or not will decide how well it stands the test of time regardless of fan nitpicks.

Best change in the remake. The picture on Jill's desk of her boyfriend is a photo of a dog.
https://twitter.com/God_Complex_013/status/1117114544927588352
 
There in lies the problem. If you keep everything the same and just change the graphics, then it's pointless and people will complain. If you change things to put a new spin on things, people will complain. If a game is good or not will decide how well it stands the test of time regardless of fan nitpicks.

Best change in the remake. The picture on Jill's desk of her boyfriend is a photo of a dog.
https://twitter.com/God_Complex_013/status/1117114544927588352

Is there anybody that complained about the changes in the first remake? there's change and change.
 
Given how sudden the outbreak was and that everybody is wearing normal clothes, it's easy to explain the outfit what she was wearing when the outbreak happened and threw on a coat. Leon and Claire have a brief opportunity to gear up. Plus, it's not like she wears practical clothing in the other games either (except maybe for RE6).

Except her entire demeanor and cover story is not of someone who was caught off guard by the outbreak and who just wants to escape (which is what her original cover story in RE2 was, and was the situation that Leon and Claire found themselves in at the beginning of the game), but it is that she was specifically there to carry out an investigation, once again, without a partner, without backup, and not even wearing regulation clothing, in the middle of a viral outbreak. Leon, being an actual law enforcement officer, should have known better and immediately called bullshit on the entire situation, pointing all of these things out. A child could have seen how bullshit her story was. What she wears in other games is irrelevant; those games happen later in the timeline and this is the first time Leon has met her. The practicality of her clothing is only important insofar as Leon should have immediately realized she wasn't dressed to carry out any kind of law enforcement work.

There in lies the problem. If you keep everything the same and just change the graphics, then it's pointless and people will complain. If you change things to put a new spin on things, people will complain. If a game is good or not will decide how well it stands the test of time regardless of fan nitpicks.

Nobody complained about the changes made to the original remake. There are different types and degrees of change. Some changes can be good and others can be bad. There were changes made to this game that people took issue with, so they complained about them, while the remake of the original was met with universal praise. Fact is, some of the changes they made didn't really enhance the experience or were simply dumbfounding more than anything.
 
Nobody complained about the changes made to the original remake. There are different types and degrees of change. Some changes can be good and others can be bad. There were changes made to this game that people took issue with, so they complained about them, while the remake of the original was met with universal praise. Fact is, some of the changes they made didn't really enhance the experience or were simply dumbfounding more than anything.

I still dont get how they ended up thinking, the scripted sequence with the croc would be an improvement over the original encounter.
 
The original was a straight corridor encounter you beat by tossing a barrel down.

That's the one complaint I don't get about the remake.
 
The original was a straight corridor encounter you beat by tossing a barrel down.

That's the one complaint I don't get about the remake.
The original was a typical boss fight with an optional puzzle solution that was fairly quick to execute. The remake is a trial and error quick time event.

Nobody complained about the changes made to the original remake. There are different types and degrees of change. Some changes can be good and others can be bad. There were changes made to this game that people took issue with, so they complained about them, while the remake of the original was met with universal praise. Fact is, some of the changes they made didn't really enhance the experience or were simply dumbfounding more than anything.
There's reasons for that. REmake came out before everybody and their dog was complaining about games on the internet, at least where I lived at the time. There was some minor complaints about REmake like the way they change the "Jill sandwich" line, but those can be ignored.

I think the there's 2 important differences between RE1 Remake and RE2 Remake. 1 is that Resident Evil 4 happened, and 2 is that it's been a long time since RE2 and RE2 Remake. Over the years there was a level nostalgia that wasn't there before. I've seen rants about how not having fixed camera angles was the worst thing ever, how the changes to Claire's classic outfit were stupid, amd how bad Mr X is even though I think most people agree he's well done. There was even that Crowbcat video showing zombies not entering the main hall as a negative (zombies can and do enter the main hall). Nobody mentions those things now because they were stupid to begin with.

It reminds me of Doom 2016. Pre release and just after release there was nothing but negativity, people complaining that changes to the movement speed and the super shotgun damage ruined the game, and the lack of mod support was the worst thing since Hitler. A year later and those nay sayers are rightly ignored, though I'm sure they exist on some forum somewhere, no one really cares.

If they had done a RE1 Remake style game. Update the graphics, remix the items, make some edits to the plot. People would have complained about different things, but they would still complain. Plus, there's always that fan remake in Unreal engine if all you want is the graphics upgrade.
 
The original was a typical boss fight with an optional puzzle solution that was fairly quick to execute. The remake is a trial and error quick time event.


There's reasons for that. REmake came out before everybody and their dog was complaining about games on the internet, at least where I lived at the time. There was some minor complaints about REmake like the way they change the "Jill sandwich" line, but those can be ignored.

I think the there's 2 important differences between RE1 Remake and RE2 Remake. 1 is that Resident Evil 4 happened, and 2 is that it's been a long time since RE2 and RE2 Remake. Over the years there was a level nostalgia that wasn't there before. I've seen rants about how not having fixed camera angles was the worst thing ever, how the changes to Claire's classic outfit were stupid, amd how bad Mr X is even though I think most people agree he's well done. There was even that Crowbcat video showing zombies not entering the main hall as a negative (zombies can and do enter the main hall). Nobody mentions those things now because they were stupid to begin with.

It reminds me of Doom 2016. Pre release and just after release there was nothing but negativity, people complaining that changes to the movement speed and the super shotgun damage ruined the game, and the lack of mod support was the worst thing since Hitler. A year later and those nay sayers are rightly ignored, though I'm sure they exist on some forum somewhere, no one really cares.

If they had done a RE1 Remake style game. Update the graphics, remix the items, make some edits to the plot. People would have complained about different things, but they would still complain. Plus, there's always that fan remake in Unreal engine if all you want is the graphics upgrade.

What ever complaints people had about the REmake were incredibly minor. I don't remember anyone having any major complaints about the game: RE Zero got all the (valid) complaints. Hell, RE 4 was still met with near universal acclaim despite the polarizing gameplay changes, while 5 was derided, despite being essentially the exact same game, and 6 was utterly savaged by reviews and the fanbase alike. A good game is a good game, and even good games get criticism. But the level of criticism and type of criticism will always betray its overall quality. People overall liked RE2's remake. I liked it too, despite my criticisms. Game sales and general user reviews reflect the game's success. Most of the valid criticisms reflect a general trend of a game flawed in some ways, but exemplary in others, producing an overall good experience. So yes, a remake done in any of Resident Evil's styles (fixed camera and tank controls, third person behind the back, or first person shooter) would have gotten different levels of varying criticisms from some part of this series's broken fanbase, but the volume and validness of the critiques would have been based purely on the game's quality, and the criticisms that last and leave a mark on the game would have been the valid ones, not the vapid ones.
 
The original was a straight corridor encounter you beat by tossing a barrel down.

That's the one complaint I don't get about the remake.

You can actually kill it without the barrel.
In knife only runs, thats the only way to beat it.

The original was a typical boss fight with an optional puzzle solution that was fairly quick to execute. The remake is a trial and error quick time event.


There's reasons for that. REmake came out before everybody and their dog was complaining about games on the internet, at least where I lived at the time. There was some minor complaints about REmake like the way they change the "Jill sandwich" line, but those can be ignored.

I think the there's 2 important differences between RE1 Remake and RE2 Remake. 1 is that Resident Evil 4 happened, and 2 is that it's been a long time since RE2 and RE2 Remake. Over the years there was a level nostalgia that wasn't there before. I've seen rants about how not having fixed camera angles was the worst thing ever, how the changes to Claire's classic outfit were stupid, amd how bad Mr X is even though I think most people agree he's well done. There was even that Crowbcat video showing zombies not entering the main hall as a negative (zombies can and do enter the main hall). Nobody mentions those things now because they were stupid to begin with.

It reminds me of Doom 2016. Pre release and just after release there was nothing but negativity, people complaining that changes to the movement speed and the super shotgun damage ruined the game, and the lack of mod support was the worst thing since Hitler. A year later and those nay sayers are rightly ignored, though I'm sure they exist on some forum somewhere, no one really cares.

If they had done a RE1 Remake style game. Update the graphics, remix the items, make some edits to the plot. People would have complained about different things, but they would still complain. Plus, there's always that fan remake in Unreal engine if all you want is the graphics upgrade.

Decent games do have flaws and if you want the devs to improve and fix them in the sequel; you have to point them out.

Doom16 is another example of that. A big chunk of the game is "push the button, resist the horde" and when you imply that the game is far from perfect, but still a decent game, lots of people get incredibly butthurt, like if you had just insulted their moms.
People need to learn to be less emotional in regards to the things they like.
 
Well, enough time has passed to render a verdict. I'm enjoying RE2Make a lot more than I did during my first run.

They dropped the ball in a few places, A/B scenarios being the major one. It's sad seeing fans try to headcanon continuity that doesn't exist. "They dropped multiple Tyrants on the police station! Annette faked her death and then got up and died for real!" Guys, no. Stop. They fucked up. We can't change that.

That said, I like how RE2Make is more a remake of the original's elements, what made it fun to run through, than just a graphic upgrade of the game itself. It captures the core ideas of the old PS1 games: short scenarios meant to be played over and over again; sucking at first, and then getting gud through subsequent runs; runs that get shorter when you learn to conquer them faster.

Plus they did a great job on the sewer/treatment facility area, changing it from a short interlude between the RCPD and the lab into a convoluted maze full of unexpected scary shit. The alligator bit sucks but again, what can you do?

It's good. It's not what we expected, in positive and negative ways, but it's good.
 
Any flaws are, for me, overcome by Mr X and how they remade him. He is precisely how my teenage minds eye remembers him, and that's absolutely perfect.

The only flaw I have is the final combat music with him. Black Impact is fucking superb and aces the original X by a huge margin, but that final encounter is just generic movie terror stuff. His old final form had an almost biblical music cue and introduction.
 
Plus they did a great job on the sewer/treatment facility area, changing it from a short interlude between the RCPD and the lab into a convoluted maze full of unexpected scary shit. The alligator bit sucks but again, what can you do?

Eh, for me that was the most annoying and the draggiest section of the game, even though the labs had the most bullshit enemy.
 
Eh, for me that was the most annoying and the draggiest section of the game, even though the labs had the most bullshit enemy.

Once you learn where everything is, the sewer area is a shorter trip. The most tedious part is the chess plug puzzle until you write down the solution, especially in the B scenario when the bulletin board goes full autism channeled by a space alien. Even the bottom waterway gauntlet isn't as intimidating. Oven-roast any G-types that get in your way (Flamethrower or Spark Shot) and once you've collected the plugs, head directly northeast to get back to higher ground, using the map as a guide.

From a design standpoint, the new sewer is effective at taking the player out of their comfort zone. The RCPD is more or less the old map with some extra rooms and a rearranged basement. For the player who relaxes enough to think, "Oh, I'm just playing REMake again with dark hallways, a shoulder camera and a blue man," the sewer can upset that sense of familiarity.

And I agree the one-hit-kill Ivys are some bullshit. Fire is your best friend there. Go slow in the Greenhouse, keep your distance, and charbroil any of those motherfuckers blocking your path. Knowing the lock codes beforehand will make that sequence a lot less of a headache.
 
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They dropped the ball in a few places, A/B scenarios being the major one. It's sad seeing fans try to headcanon continuity that doesn't exist. "They dropped multiple Tyrants on the police station! Annette faked her death and then got up and died for real!" Guys, no. Stop. They fucked up. We can't change that.

I just think of it like the original game and its remake. Don't see people bending over backwards for that shit.

I still come back to REmake 2, having finally S+ Leon hardcore and starting Claire.

Hope a hint of Nemesis remake is revealed soon, the atmosphere is 2 is dead on so it'd be great to see that applied to Raccoon City as a whole.
 
What ever complaints people had about the REmake were incredibly minor. I don't remember anyone having any major complaints about the game: RE Zero got all the (valid) complaints. Hell, RE 4 was still met with near universal acclaim despite the polarizing gameplay changes, while 5 was derided, despite being essentially the exact same game, and 6 was utterly savaged by reviews and the fanbase alike. A good game is a good game, and even good games get criticism. But the level of criticism and type of criticism will always betray its overall quality. People overall liked RE2's remake. I liked it too, despite my criticisms. Game sales and general user reviews reflect the game's success. Most of the valid criticisms reflect a general trend of a game flawed in some ways, but exemplary in others, producing an overall good experience. So yes, a remake done in any of Resident Evil's styles (fixed camera and tank controls, third person behind the back, or first person shooter) would have gotten different levels of varying criticisms from some part of this series's broken fanbase, but the volume and validness of the critiques would have been based purely on the game's quality, and the criticisms that last and leave a mark on the game would have been the valid ones, not the vapid ones.

Then you weren't paying attention, because holy shit, there was complaints out the ass.

The complaints ranged from valid (Gamecube exclusivity, One Dangerous Zombie mode and how it can't be switched off, the dramatically upped difficulty, etc), to nitpicky (bonus modes that aren't exactly what anyone would define as actually fun (like invisible enemy and Real Survival mode), the tonal shift in the game, removal of a lot of the branching events there were in the original, etc), to ludicrous (not using RE1's original voicecast and script, for instance). About the only thing that wasn't complained about was the fact that the assholes who declared the Gamecube couldn't handle the games of the Xbox and PS2 shut the fuck up entirely for about six months because RE1's remake blew everything else the fuck out of the water at the time graphically.
 
Then you weren't paying attention, because holy shit, there was complaints out the ass.

The complaints ranged from valid (Gamecube exclusivity, One Dangerous Zombie mode and how it can't be switched off, the dramatically upped difficulty, etc), to nitpicky (bonus modes that aren't exactly what anyone would define as actually fun (like invisible enemy and Real Survival mode), the tonal shift in the game, removal of a lot of the branching events there were in the original, etc), to ludicrous (not using RE1's original voicecast and script, for instance). About the only thing that wasn't complained about was the fact that the assholes who declared the Gamecube couldn't handle the games of the Xbox and PS2 shut the fuck up entirely for about six months because RE1's remake blew everything else the fuck out of the water at the time graphically.

You must of been hanging out around the RE uber fan communities, such as they were, at the time. Even when the game was re-released I didn't hear too many complaints. But, like I said, most people probably don't remember the complaints from that time because it stood the test of time as a good game (outside of the usual shit to complain about like tank controls), and you will be hard pressed to find a Resident Evil fan who doesn't like it now. Meanwhile, RE 6 is, and will always be, remembered as being shit.
 
Then you weren't paying attention, because holy shit, there was complaints out the ass.

The complaints ranged from valid (Gamecube exclusivity, One Dangerous Zombie mode and how it can't be switched off, the dramatically upped difficulty, etc), to nitpicky (bonus modes that aren't exactly what anyone would define as actually fun (like invisible enemy and Real Survival mode), the tonal shift in the game, removal of a lot of the branching events there were in the original, etc), to ludicrous (not using RE1's original voicecast and script, for instance). About the only thing that wasn't complained about was the fact that the assholes who declared the Gamecube couldn't handle the games of the Xbox and PS2 shut the fuck up entirely for about six months because RE1's remake blew everything else the fuck out of the water at the time graphically.

The only valid complaint is the removal of some of the branching choices. Although they added something else, with richard, that was not in the Og. I personally would add the lack of an option to skip loading doors.
Everything else is nonsense. What do you mean you cant turn off one dangerous zombie? You have to select a new game, to start that mode.
 
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