Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
You know, keeping with the logic I brought about the Capcom just kind of ignoring that the recurring characters are growing too old, are we suppose to believe that none of them have families too?
We know Chris and Claire are orphans, fair enough, its just them.
But we never get any news on the Kennedys and Valentines, only the Burtons.

Are we suppose to assume Leon has no brothers, sisters, cousins, uncles, aunts, and parents? At all? Its literally just him in the entire world? And given how Leon was pretty young when RE 2 happens, its not like you can say that his parents are dead or something. Would they be okay with their son being basically blackmailed by the US goverment into being their agent for the sake of his and Sherry's safety?

Same goes for the Valentines, does Jill is an only child? Even tho, wouldnt any of her family get concerned or even take issue with her getting involved with the BSAA?

I dont know man, once you begin to think about it, it opens a can of worms

Edit:

Leon: I already told you, dad, Im not a crazed gun man, Im an agent....Well the difference being that one is a job and the other is mental sickness!

Leon: Dad-dad-Put-Put mama on the phone...
I don't trust this fandom with knowing the family of the main cast. This same fandom brought us this gem.


Unless we learn more about weskers family.

 
Can I just mention I demand the return of Joe Baker
motherfucker doesn't need guns except the ones he was born with on his arms. His punches are so powerful that they kill molded in just a few hits before they can even fight back. He fucking kills his own brother when not even Ethan with a cure was able to do it, WITH HIS BARE HANDS. All to save his beloved niece Zoe.

Chris can punch a boulder
Joe can punch a mountain

The guy could take on Wesker with his techno gauntlet

Joe: you know, sonny, you talk too much, perhaps a few broken teeth and dislocated jaw will fix that ego.
Wesker: seven minutes, seven minutes is all I can spare to play with you.
Joe: *crack knuckles* give me 5 and then we are talking...

Just utter badassness I demand returns in the future

I second this most heartily.

Bring back the Swamp Man, let him punch all the things.

Do it, Capcom.
 
You know, watching some out of bounds videos of REmake 3 made me really wonder if Capcom didnt scrap a LOT during this game's production. I really got the impression the clocktower section was meant to be much longer (instead of just a glorified cameo) but they skipped it straight to the Nemesis fight. There is also concept art of the Gravedigger boss, which hinted that the cemetery location was also considered (or some sort of similar location, maybe fuse the park and cemetery if you really want to shorten both sections). I also felt like Nemesis was missing a form, his change into the dog like thing felt too sudden. I actually would have prefered his still human ish look but looking severely fucked up, using his tendrils much more (perhaps that form could stalk you like the previous form).

REmake 3 gives more and more evidence that the short length of the game was an intentional decision (to the point it felt like they could have extended gameplay or hell, they were going to have sections from the OG game but the higher ups told them to change it).

Besides, the removal of Live Selection (aka the choices during certain actions) just felt so unnecessary, especially since I doubt it would have changed much either way (they usually went like, pick this and Nemesis is weaker during the boss fight, pick this and you have more supplies during said boss fight) so their excuse of "linear" gameplay feels hollow and just making excuses. It makes me wonder if precious resources didnt go to their stupid REsistance game (a game with microtransactions because of FUCKING course...)
 
Besides, the removal of Live Selection (aka the choices during certain actions) just felt so unnecessary, especially since I doubt it would have changed much either way (they usually went like, pick this and Nemesis is weaker during the boss fight, pick this and you have more supplies during said boss fight) so their excuse of "linear" gameplay feels hollow and just making excuses.
I remember hearing somewhere that the live selections and randomized item and enemy spawns were added to RE3 because they realized the game was short and only featured 1 scenario, so they tried to make the game replayable in other ways.
 
I remember hearing somewhere that the live selections and randomized item and enemy spawns were added to RE3 because they realized the game was short and only featured 1 scenario, so they tried to make the game replayable in other ways.
I think the general consensus is that they weren't successful. The randomized shit doesn't really change the game that much.
 
I remember hearing somewhere that the live selections and randomized item and enemy spawns were added to RE3 because they realized the game was short and only featured 1 scenario, so they tried to make the game replayable in other ways.
I think the general consensus is that they weren't successful. The randomized shit doesn't really change the game that much.
So far in my memory of general consensus, fans actually liked that about RE3. Sure, the choices are minute in what cutscenes they show, but all of that really did come together to make a different portrayal of the story overall depending on what live selection you chose. The matter that grade A asshole Nikolai had his fate decided on the choices you made throughout the game (either he dies, dies horribly, or gets away) was a major factor in this.

And now that I think about it, RE3 Remake tries to be more like an action based horror movie than a slow paced escape movie akin that the original RE3 and even to future movies like 28 Days Later portrayed. RE3 original was more about the futility of a situation, and that no matter how much you tried, everything will fucking kill you and try to stop you, and there's nothing you can do for others outside of your own survival. Remake is all about the latter but it's always in your face and everything is fast paced. I'm not sure that this whole direction for RE3 Remake to help set up for RE4 Remake is a good thing; RE4 was good in that it was a surprise and survival was paced well in helping portray a high risk mission into a new era, and it combined elements from RPGs that while allowed you to gain an edge to survive, portrayed its overall setting akin to an otherworldly and very fish out of water scenario. Original RE3's strength was that survival was a matter of mental endurance against purposely slow pacing that you could not fight against no matter how powerful you became over time. As I said in my original post in an other relevant thread, RE3 original was all about how there's a threat everywhere and at anytime; the menu for options had a backdrop as if it was a doctor's microscope looking at a T Virus infection that the hospital could not treat in time. RE3 original was also not hesitant to kill civilians and bystanders to make you feel helpless and try to wear the player down at how fucked everything was going. RE3 Remake treats us as if we should already know not just Resident Evil's story but zombie apocalypse plots already. I don't watch The Walking Dead, show us an opening where the police are fucked six ways from sunday and how terrifying moaning hungry zombies are as they make their way to make a meal out of you.
 
show us an opening where the police are fucked six ways from sunday and how terrifying moaning hungry zombies are as they make their way to make a meal out of you.
They got rid of the amazing intro for stock footage and that is the greatest sin. I love that intro of the Cops and UBCS guys getting overrun. I like that sequence so much I still liked it in goddamn Resident Evil Apocalypse.
 
They got rid of the amazing intro for stock footage and that is the greatest sin. I love that intro of the Cops and UBCS guys getting overrun. I like that sequence so much I still liked it in goddamn Resident Evil Apocalypse.
To this day I hail that mad bomber UBCS dude as a hero.

The interesting thing is that the T-Virus zombies never felt like regular zombies, they always felt more dangerous. I think the remakes, especially 2, showed why they are so dangerous. TWD Walkers die to one headshot, T-Virus zombies can take a shotgun blast to the face and still somehow still move, a lot of cutscenes with zombies in the original trilogy showed people shooting them a lot but they wouldnt go down which is kind of accurate to how they are in gameplay. Unless their heads popped open like a cherry, there was always the chance they could just get up after playing dead. And if we are taking the REmake into consideration...

Do I even have to refer to the Crimson Heads? If their heads are still in one piece and they arent burned to shit, they WILL get up sooner or later even more deadly. Im disappointed Crimson Heads never returned in the sequels' remakes...
 
Lockers are present, so I suppose technically they're in. :v
If you are talking about lickers, I also thought Crimson Heads wee a transitionary form between zombie and licker but

"According to official data, Crimson Heads are what happen when a zombie "dies" from physical trauma. Lickers are what happens when a zombie "dies" from starvation. The T-Virus that causes the Crimson Head transformation are also said to be a different strain from the one that causes Licker transformation "

Guess not, funny when they never give a reason as to why the zombies lacked their Crimson Head forms when killed in the Raccoon City games
 
The interesting thing is that the T-Virus zombies never felt like regular zombies, they always felt more dangerous. I think the remakes, especially 2, showed why they are so dangerous. TWD Walkers die to one headshot, T-Virus zombies can take a shotgun blast to the face and still somehow still move, a lot of cutscenes with zombies in the original trilogy showed people shooting them a lot but they wouldnt go down which is kind of accurate to how they are in gameplay. Unless their heads popped open like a cherry, there was always the chance they could just get up after playing dead. And if we are taking the REmake into consideration...

Do I even have to refer to the Crimson Heads? If their heads are still in one piece and they arent burned to shit, they WILL get up sooner or later even more deadly. Im disappointed Crimson Heads never returned in the sequels' remakes...

That not really canonical though. T-Virus zombies do go down in one head shot canonically, even in cutscenes in these remakes. One of the very first scenes in REmake 2 has Leon put down a zombie with a single headshot after he runs into Claire. That whole "zombie survives a shotgun blast to the head" thing is only due to the adaptive difficulty the remakes shoehorned in, to their detriment. In the first three games, aiming up at a zombie's head would down them in one blast by blowing their heads off, which is what would happen in real life. The RNG aspect muddies this in the second remake (the remake of the third game toned the RNG down and made it easier to dispatch zombies as a whole, in addition to giving you more ammunition, making the game notably easier). If you go back and watch all those cutscenes from the original trilogy, you'll realize that in those cutscenes, the shooters prioritize body shots over headshots, which works (and is generally what your taught to do) against humans, but it doesn't work as well against zombies. If anything, I think the zombies should be easier to kill because, fun fact, T-virus zombies aren't technically undead. The T-virus explicitly can't resurrect the dead, which is why T-virus outbreaks still have a lot of corpses laying around. This is important because some viruses in Resident Evil can raise the dead, like the C-virus introduced in RE6.

Also the Crimson Heads never returned because the the strain of the T-virus that produced them was unique to the Arklay Mansion Complex and wasn't released in Raccoon City. Instead, we got lickers.
 
After playing REmake 3 I actually had play classic RE3 on an emulator to get the bad taste out of my mouth. It's not that its a bad game but the short length, lack of the clocktower and even trading in the factory for NEST 2 felt cheap. I hope Capcom adds the mercenaries or something to RE3 instead of forcing Resistance anymore down our throats.
 
he T-virus explicitly can't resurrect the dead, which is why T-virus outbreaks still have a lot of corpses laying around. This is important because some viruses in Resident Evil can raise the dead, like the C-virus introduced in RE6.

I THINK that they say that the C-Virus has strains of T-Veronica Virus and G-Virus to justify the violent transformations and the undead.
 
I THINK that they say that the C-Virus has strains of T-Veronica Virus and G-Virus to justify the violent transformations and the undead.
Yes, C is pretty much just Throw a bunch of the old virus into one Literally, and then add in Weskers sons anti bodies, and you get THE SUPER Version that just shrugs and Laughs in Serial Escalation.


Pretty much Dog Version of Nem from the Remake + T Rex + A giant fly monster.

Mind you that only one of the ways the super C virus does it's thing.

The Other Transformation of note from the Super C is Turns the Ada Clone into A waifu version of The Classic B movie monster THE STUFF.


Have I mention I love RE6 because of it's Wacky as hell Virus.
 
Back
Top Bottom